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Action Heroes Vanilla Overhaul

by BOWLCUTICUS

1.0.110

- removed bayonet being already attached from FIA weapons, caused a bug where they can't be removed and attached at will
Game Version
1.2.1.189
Created
Mon, 24 Feb 2025 23:45:25 GMT
Last Modified
Wed, 26 Feb 2025 11:47:34 GMT

1.0.109

- added ArsenalBox to each MOB tent (every objective tent already had a FIA ArsenalBox) so that everyone can spawn in with their saved loadouts if they don't want to change anything from the last time that they played
Game Version
1.2.1.189
Created
Sat, 01 Feb 2025 06:03:04 GMT
Last Modified
Sat, 01 Feb 2025 06:03:17 GMT

1.0.108

- updated just in-case because some dependencies have been updated
Game Version
1.2.1.189
Created
Fri, 31 Jan 2025 08:53:05 GMT
Last Modified
Fri, 31 Jan 2025 08:53:13 GMT

1.0.107

- published update in case of mod errors due to game update to 1.2.1.189
Game Version
1.2.1.189
Created
Fri, 24 Jan 2025 17:09:36 GMT
Last Modified
Fri, 24 Jan 2025 17:09:50 GMT

1.0.106

- reverted change to fix preset loadout costs since it did not work and made custom loadouts cost a ton
Game Version
1.2.1.173
Created
Fri, 24 Jan 2025 12:37:35 GMT
Last Modified
Fri, 24 Jan 2025 12:37:50 GMT

1.0.105

- attempting to fix the preset loadouts to where they cost something when spawning in (20 supply)
- reduced items in helicopters, the BTR70, and the Humvee HMG to make sure they weren't filled to the brim so people can store things in them and rearm them more easily; there are still plenty of supplies in them though
- helis are rearmed with my 4:1 Mixed Belts
   - for the US: the belt order is AP, FMJ, AP, FMJ, T, last 3 are T
   - for the USSR: the belt order is API, FMJ, API, FMJ, T, last 3 are T
- fixed M16 Carbine default zero with iron sights to match the others, now reflects the 0-2 aperture and is set to 200m by default
Game Version
1.2.1.173
Created
Fri, 24 Jan 2025 11:45:43 GMT
Last Modified
Fri, 24 Jan 2025 11:45:57 GMT

1.0.104

- removed suppressors, they make no sound with the sound mod that's running in my server (SR Sound Mod)
- removed bayonets from weapons in arsenal since you cannot save your loadout with a bayonet attached and respawn with a bayonet in your inventory
Game Version
1.2.1.173
Created
Fri, 24 Jan 2025 09:26:18 GMT
Last Modified
Fri, 24 Jan 2025 09:26:32 GMT

1.0.103

- removed suppressors, they make no sound with the sound mod that's running in my server (SR Sound Mod)
- removed bayonets from weapons in arsenal since you cannot save your loadout with a bayonet attached and respawn with a bayonet in your inventory
Game Version
1.2.1.173
Created
Fri, 24 Jan 2025 09:25:54 GMT
Last Modified
Fri, 24 Jan 2025 09:26:07 GMT

1.0.102

- adjusted supply cost of some items
- added more weapons which are already set up (minus suppressors)
Game Version
1.2.1.173
Created
Fri, 24 Jan 2025 08:56:39 GMT
Last Modified
Fri, 24 Jan 2025 08:56:54 GMT

1.0.101

- added suppressors for testing in my server with a soundmod to see if they're overpowered like in the Vanilla game (I'm using SR Soundmod so that everything's louder)
- added optics back into the game, red dots cost as much as sniper rifle scopes due to being higher-tech and more expensive in real life than fixed-magnification scopes
- all rifles which do not have a grenade launcher come with the bayonet attached (we'll see if this allows people to save their loadouts and retain the bayonet being attached on their firearm or if it still loses the bayonet on respawn; reverting this change if so)
- changed all US soldiers (except Medic) to have ALICE Medium backpack
- changed emplaced PKM versions to start with a zero of 200m for proper sight alignment; portable PKM retains the 420m zero as the sight alignment was fine
Game Version
1.2.1.173
Created
Fri, 24 Jan 2025 07:59:42 GMT
Last Modified
Fri, 24 Jan 2025 07:59:57 GMT

1.0.100

- attempting to test the ability to save enemy weapons to laodout without the ability to save enemy uniforms and radios to loadout
- fixed USSR FireTeam Leader symbol (changed from the Rifleman symbol to the Leader symbol)
Game Version
1.2.1.173
Created
Wed, 22 Jan 2025 12:51:37 GMT
Last Modified
Wed, 22 Jan 2025 12:51:51 GMT

1.0.99

- hotfix: updated mod description
Game Version
1.2.1.173
Created
Wed, 22 Jan 2025 11:16:41 GMT
Last Modified
Wed, 22 Jan 2025 11:16:52 GMT

1.0.98

- hotfix: I forgot to disable TT33 and M1911 in EntityCatalog for temporary removal; fixed
Game Version
1.2.1.173
Created
Wed, 22 Jan 2025 11:15:33 GMT
Last Modified
Wed, 22 Jan 2025 11:15:45 GMT

1.0.97

- TT33 is bugged and cannot be reloaded; temporarily removed
- M1911 is much quieter than the M9 and PM due to the SR Sound Mod in my server; temporarly removed
Game Version
1.2.1.173
Created
Wed, 22 Jan 2025 10:59:24 GMT
Last Modified
Wed, 22 Jan 2025 10:59:35 GMT

1.0.96

- reworked rank requirement of a few things and their supply cost to grant incentive for players to utilize MMGs in place of HMGs where applicable
- Private can place any building composition but Sergeant or higher is still required to recruit AI (and Sergeant or higher is required to spawn Mobile Command Trucks, the Humvee HMG, the BTR70, and all helicopters)
Game Version
1.2.1.173
Created
Mon, 20 Jan 2025 02:55:51 GMT
Last Modified
Mon, 20 Jan 2025 02:56:04 GMT

1.0.95

- added ACE Medical Prototype equipment to the medics of all factions
Game Version
1.2.1.173
Created
Sun, 19 Jan 2025 11:25:19 GMT
Last Modified
Sun, 19 Jan 2025 11:25:40 GMT

1.0.94

- removed rank system overhaul
- increased XP requirement for ranks
- attempted to keep same rank requirements for vehicles and buildable items as prior versions so it feels similar to the rank system overhaul
Game Version
1.2.1.173
Created
Sun, 19 Jan 2025 07:06:04 GMT
Last Modified
Sun, 19 Jan 2025 07:06:17 GMT

1.0.93

- attempting to fix vehicle rank requirements
Game Version
1.2.1.173
Created
Sun, 19 Jan 2025 04:00:16 GMT
Last Modified
Sun, 19 Jan 2025 04:00:30 GMT

1.0.92

- saved and republished in case of issues with dependencies, maybe nothing was wrong but I did it anyways
Game Version
1.2.1.173
Created
Tue, 14 Jan 2025 19:33:09 GMT
Last Modified
Tue, 14 Jan 2025 19:33:25 GMT

1.0.91

- for balancing purposes, I cut FIA AI at bases down to half (1 squad with patrols instead of 2 with patrols) given the slight skill increases on most roles
- updating the mod to make sure it works with the updates for the dependencies
Game Version
1.2.1.173
Created
Sun, 12 Jan 2025 19:05:41 GMT
Last Modified
Sun, 12 Jan 2025 19:05:56 GMT

1.0.90

- changed covered-closed transport trucks back to covered transport trucks due to weird exit animation when in the back
- brought back force respawn due to using ACE Medical Prototypes in my server
Game Version
1.2.1.173
Created
Sat, 11 Jan 2025 04:38:13 GMT
Last Modified
Sat, 11 Jan 2025 04:38:20 GMT

1.0.89

- updated spawn trucks to closed-cover variants
- adjusted arsenal prices a bit
Game Version
1.2.1.169
Created
Sun, 05 Jan 2025 02:50:11 GMT
Last Modified
Sun, 05 Jan 2025 02:50:26 GMT

1.0.88

- potential fix for command vehicles not being able to be deployed as spawn points
- added refuel trucks back
Game Version
1.2.1.169
Created
Sun, 05 Jan 2025 00:36:33 GMT
Last Modified
Sun, 05 Jan 2025 00:36:48 GMT

1.0.87

- updated names of Default Rifleman options on the spawn screen
Game Version
1.2.1.169
Created
Thu, 02 Jan 2025 23:23:00 GMT
Last Modified
Thu, 02 Jan 2025 23:23:12 GMT

1.0.86

- changed starting vehicles to 2 HMG Jeeps and a covered Transport for the US and 2 PKM UAZs  and a covered Transport for the USSR
Game Version
1.2.1.169
Created
Thu, 02 Jan 2025 21:04:37 GMT
Last Modified
Thu, 02 Jan 2025 21:04:50 GMT

1.0.85

- attempting to fix alternate spawn in option for default rifleman (accessible by clicking the rifleman (leftmost option on the spawn screen) until the 3D model changes in the window)
Game Version
1.2.1.169
Created
Wed, 01 Jan 2025 09:17:34 GMT
Last Modified
Wed, 01 Jan 2025 09:17:45 GMT

1.0.84

- added Khaki M88s as a spawn option for Default Rifleman on the map screen (click the default class once and it should change to M88 if you prefer Khaki over Camo)
Game Version
1.2.1.169
Created
Wed, 01 Jan 2025 08:59:33 GMT
Last Modified
Wed, 01 Jan 2025 08:59:44 GMT

1.0.83

- changed vehicle starting inventory on some vehicles
Game Version
1.2.1.169
Created
Tue, 31 Dec 2024 07:33:16 GMT
Last Modified
Tue, 31 Dec 2024 07:33:27 GMT

1.0.82

- fixed FIA Weapon Arsenal Boxes at objectives, now has FIA affiliation
- still working on bug where objective completed shows up three times
Game Version
1.2.1.169
Created
Tue, 31 Dec 2024 05:10:50 GMT
Last Modified
Tue, 31 Dec 2024 05:11:02 GMT

1.0.81

- added Swiss M70 backpack to FIA again temporarily until I get them the new camo
- attempting to fix the rank-up/objective complete from popping up several times
Game Version
1.2.1.169
Created
Tue, 31 Dec 2024 04:08:01 GMT
Last Modified
Tue, 31 Dec 2024 04:08:13 GMT

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