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Action Heroes Vanilla Overhaul
by BOWLCUTICUS
1.0.110
- removed bayonet being already attached from FIA weapons, caused a bug where they can't be removed and attached at will
- Game Version
- 1.2.1.189
- Created
- Mon, 24 Feb 2025 23:45:25 GMT
- Last Modified
- Wed, 26 Feb 2025 11:47:34 GMT
1.0.109
- added ArsenalBox to each MOB tent (every objective tent already had a FIA ArsenalBox) so that everyone can spawn in with their saved loadouts if they don't want to change anything from the last time that they played
- Game Version
- 1.2.1.189
- Created
- Sat, 01 Feb 2025 06:03:04 GMT
- Last Modified
- Sat, 01 Feb 2025 06:03:17 GMT
1.0.108
- updated just in-case because some dependencies have been updated
- Game Version
- 1.2.1.189
- Created
- Fri, 31 Jan 2025 08:53:05 GMT
- Last Modified
- Fri, 31 Jan 2025 08:53:13 GMT
1.0.107
- published update in case of mod errors due to game update to 1.2.1.189
- Game Version
- 1.2.1.189
- Created
- Fri, 24 Jan 2025 17:09:36 GMT
- Last Modified
- Fri, 24 Jan 2025 17:09:50 GMT
1.0.106
- reverted change to fix preset loadout costs since it did not work and made custom loadouts cost a ton
- Game Version
- 1.2.1.173
- Created
- Fri, 24 Jan 2025 12:37:35 GMT
- Last Modified
- Fri, 24 Jan 2025 12:37:50 GMT
1.0.105
- attempting to fix the preset loadouts to where they cost something when spawning in (20 supply) - reduced items in helicopters, the BTR70, and the Humvee HMG to make sure they weren't filled to the brim so people can store things in them and rearm them more easily; there are still plenty of supplies in them though - helis are rearmed with my 4:1 Mixed Belts - for the US: the belt order is AP, FMJ, AP, FMJ, T, last 3 are T - for the USSR: the belt order is API, FMJ, API, FMJ, T, last 3 are T - fixed M16 Carbine default zero with iron sights to match the others, now reflects the 0-2 aperture and is set to 200m by default
- Game Version
- 1.2.1.173
- Created
- Fri, 24 Jan 2025 11:45:43 GMT
- Last Modified
- Fri, 24 Jan 2025 11:45:57 GMT
1.0.104
- removed suppressors, they make no sound with the sound mod that's running in my server (SR Sound Mod) - removed bayonets from weapons in arsenal since you cannot save your loadout with a bayonet attached and respawn with a bayonet in your inventory
- Game Version
- 1.2.1.173
- Created
- Fri, 24 Jan 2025 09:26:18 GMT
- Last Modified
- Fri, 24 Jan 2025 09:26:32 GMT
1.0.103
- removed suppressors, they make no sound with the sound mod that's running in my server (SR Sound Mod) - removed bayonets from weapons in arsenal since you cannot save your loadout with a bayonet attached and respawn with a bayonet in your inventory
- Game Version
- 1.2.1.173
- Created
- Fri, 24 Jan 2025 09:25:54 GMT
- Last Modified
- Fri, 24 Jan 2025 09:26:07 GMT
1.0.102
- adjusted supply cost of some items - added more weapons which are already set up (minus suppressors)
- Game Version
- 1.2.1.173
- Created
- Fri, 24 Jan 2025 08:56:39 GMT
- Last Modified
- Fri, 24 Jan 2025 08:56:54 GMT
1.0.101
- added suppressors for testing in my server with a soundmod to see if they're overpowered like in the Vanilla game (I'm using SR Soundmod so that everything's louder) - added optics back into the game, red dots cost as much as sniper rifle scopes due to being higher-tech and more expensive in real life than fixed-magnification scopes - all rifles which do not have a grenade launcher come with the bayonet attached (we'll see if this allows people to save their loadouts and retain the bayonet being attached on their firearm or if it still loses the bayonet on respawn; reverting this change if so) - changed all US soldiers (except Medic) to have ALICE Medium backpack - changed emplaced PKM versions to start with a zero of 200m for proper sight alignment; portable PKM retains the 420m zero as the sight alignment was fine
- Game Version
- 1.2.1.173
- Created
- Fri, 24 Jan 2025 07:59:42 GMT
- Last Modified
- Fri, 24 Jan 2025 07:59:57 GMT
1.0.100
- attempting to test the ability to save enemy weapons to laodout without the ability to save enemy uniforms and radios to loadout - fixed USSR FireTeam Leader symbol (changed from the Rifleman symbol to the Leader symbol)
- Game Version
- 1.2.1.173
- Created
- Wed, 22 Jan 2025 12:51:37 GMT
- Last Modified
- Wed, 22 Jan 2025 12:51:51 GMT
1.0.99
- hotfix: updated mod description
- Game Version
- 1.2.1.173
- Created
- Wed, 22 Jan 2025 11:16:41 GMT
- Last Modified
- Wed, 22 Jan 2025 11:16:52 GMT
1.0.98
- hotfix: I forgot to disable TT33 and M1911 in EntityCatalog for temporary removal; fixed
- Game Version
- 1.2.1.173
- Created
- Wed, 22 Jan 2025 11:15:33 GMT
- Last Modified
- Wed, 22 Jan 2025 11:15:45 GMT
1.0.97
- TT33 is bugged and cannot be reloaded; temporarily removed - M1911 is much quieter than the M9 and PM due to the SR Sound Mod in my server; temporarly removed
- Game Version
- 1.2.1.173
- Created
- Wed, 22 Jan 2025 10:59:24 GMT
- Last Modified
- Wed, 22 Jan 2025 10:59:35 GMT
1.0.96
- reworked rank requirement of a few things and their supply cost to grant incentive for players to utilize MMGs in place of HMGs where applicable - Private can place any building composition but Sergeant or higher is still required to recruit AI (and Sergeant or higher is required to spawn Mobile Command Trucks, the Humvee HMG, the BTR70, and all helicopters)
- Game Version
- 1.2.1.173
- Created
- Mon, 20 Jan 2025 02:55:51 GMT
- Last Modified
- Mon, 20 Jan 2025 02:56:04 GMT
1.0.95
- added ACE Medical Prototype equipment to the medics of all factions
- Game Version
- 1.2.1.173
- Created
- Sun, 19 Jan 2025 11:25:19 GMT
- Last Modified
- Sun, 19 Jan 2025 11:25:40 GMT
1.0.94
- removed rank system overhaul - increased XP requirement for ranks - attempted to keep same rank requirements for vehicles and buildable items as prior versions so it feels similar to the rank system overhaul
- Game Version
- 1.2.1.173
- Created
- Sun, 19 Jan 2025 07:06:04 GMT
- Last Modified
- Sun, 19 Jan 2025 07:06:17 GMT
1.0.93
- attempting to fix vehicle rank requirements
- Game Version
- 1.2.1.173
- Created
- Sun, 19 Jan 2025 04:00:16 GMT
- Last Modified
- Sun, 19 Jan 2025 04:00:30 GMT
1.0.92
- saved and republished in case of issues with dependencies, maybe nothing was wrong but I did it anyways
- Game Version
- 1.2.1.173
- Created
- Tue, 14 Jan 2025 19:33:09 GMT
- Last Modified
- Tue, 14 Jan 2025 19:33:25 GMT
1.0.91
- for balancing purposes, I cut FIA AI at bases down to half (1 squad with patrols instead of 2 with patrols) given the slight skill increases on most roles - updating the mod to make sure it works with the updates for the dependencies
- Game Version
- 1.2.1.173
- Created
- Sun, 12 Jan 2025 19:05:41 GMT
- Last Modified
- Sun, 12 Jan 2025 19:05:56 GMT
1.0.90
- changed covered-closed transport trucks back to covered transport trucks due to weird exit animation when in the back - brought back force respawn due to using ACE Medical Prototypes in my server
- Game Version
- 1.2.1.173
- Created
- Sat, 11 Jan 2025 04:38:13 GMT
- Last Modified
- Sat, 11 Jan 2025 04:38:20 GMT
1.0.89
- updated spawn trucks to closed-cover variants - adjusted arsenal prices a bit
- Game Version
- 1.2.1.169
- Created
- Sun, 05 Jan 2025 02:50:11 GMT
- Last Modified
- Sun, 05 Jan 2025 02:50:26 GMT
1.0.88
- potential fix for command vehicles not being able to be deployed as spawn points - added refuel trucks back
- Game Version
- 1.2.1.169
- Created
- Sun, 05 Jan 2025 00:36:33 GMT
- Last Modified
- Sun, 05 Jan 2025 00:36:48 GMT
1.0.87
- updated names of Default Rifleman options on the spawn screen
- Game Version
- 1.2.1.169
- Created
- Thu, 02 Jan 2025 23:23:00 GMT
- Last Modified
- Thu, 02 Jan 2025 23:23:12 GMT
1.0.86
- changed starting vehicles to 2 HMG Jeeps and a covered Transport for the US and 2 PKM UAZs and a covered Transport for the USSR
- Game Version
- 1.2.1.169
- Created
- Thu, 02 Jan 2025 21:04:37 GMT
- Last Modified
- Thu, 02 Jan 2025 21:04:50 GMT
1.0.85
- attempting to fix alternate spawn in option for default rifleman (accessible by clicking the rifleman (leftmost option on the spawn screen) until the 3D model changes in the window)
- Game Version
- 1.2.1.169
- Created
- Wed, 01 Jan 2025 09:17:34 GMT
- Last Modified
- Wed, 01 Jan 2025 09:17:45 GMT
1.0.84
- added Khaki M88s as a spawn option for Default Rifleman on the map screen (click the default class once and it should change to M88 if you prefer Khaki over Camo)
- Game Version
- 1.2.1.169
- Created
- Wed, 01 Jan 2025 08:59:33 GMT
- Last Modified
- Wed, 01 Jan 2025 08:59:44 GMT
1.0.83
- changed vehicle starting inventory on some vehicles
- Game Version
- 1.2.1.169
- Created
- Tue, 31 Dec 2024 07:33:16 GMT
- Last Modified
- Tue, 31 Dec 2024 07:33:27 GMT
1.0.82
- fixed FIA Weapon Arsenal Boxes at objectives, now has FIA affiliation - still working on bug where objective completed shows up three times
- Game Version
- 1.2.1.169
- Created
- Tue, 31 Dec 2024 05:10:50 GMT
- Last Modified
- Tue, 31 Dec 2024 05:11:02 GMT
1.0.81
- added Swiss M70 backpack to FIA again temporarily until I get them the new camo - attempting to fix the rank-up/objective complete from popping up several times
- Game Version
- 1.2.1.169
- Created
- Tue, 31 Dec 2024 04:08:01 GMT
- Last Modified
- Tue, 31 Dec 2024 04:08:13 GMT