Action Heroes Vanilla Overhaul

by BOWLCUTICUS

1.0.162

- added Expanded Soviet Equipment to Warsaw Pact arsenal
- added AP ammo to 4B1T mag to BAR,
- increased STG44 mag capacity back from 25 up to 30
Game Version
1.4.0.48
Created
Tue, 29 Jul 2025 01:12:02 GMT
Last Modified
Tue, 29 Jul 2025 01:26:25 GMT

1.0.161

- added cost to M1 Garand, M1D Garand Sniper, BAR and BAR Lightweight
- added 4:1 mag to magwell to MAT49 so that it starts with this mag
- changed BAR to start with 4:1 mag
Game Version
1.4.0.48
Created
Sat, 26 Jul 2025 00:57:13 GMT
Last Modified
Sat, 26 Jul 2025 01:11:37 GMT

1.0.160

- republished for Arma Reforger update
- added M1911
- added TT33
- added MAT49
- added flashbangs (thrown and launched)
- added physically-held wirecutters
- added LM Suppression
- added WW2 Bicycle
Game Version
1.4.0.45
Created
Fri, 20 Jun 2025 02:22:50 GMT
Last Modified
Fri, 20 Jun 2025 02:37:17 GMT

1.0.159

- republished for new version of game to avoid issues
Game Version
1.4.0.38
Created
Sun, 15 Jun 2025 04:34:23 GMT
Last Modified
Sun, 15 Jun 2025 04:48:39 GMT

1.0.158

- changed 18-rd M16 magazines back to 20-rd M16 magazines
- updated mod description
Game Version
1.4.0.31
Created
Wed, 11 Jun 2025 05:56:57 GMT
Last Modified
Wed, 11 Jun 2025 06:11:49 GMT

1.0.157

- republished for dependency updates
Game Version
1.4.0.29
Created
Tue, 03 Jun 2025 03:28:42 GMT
Last Modified
Tue, 03 Jun 2025 03:43:18 GMT

1.0.156

- changed magazines for weapons intended to be used in semi-auto to 2:1 mags, and mags or belts for weapons intended to be used in full auto get 4:1 mags/belts
- removed backpack from Default Loadouts to save weight for those who like to spawn in lightweight while retaining the helmet and chest armor; note that you still start with the same amount of equipment though
- added more equipment to the vehicles and addressed the lack of equipment in vehicles due to my new file naming conventions but this is incomplete and a work-in-progress, I resolved the most important ones for now
- changed starting vehicles to two gun cars and a transport truck for each respective Faction
- changed Faction HUD names: US is NATO (North Atlantic Treaty Organization), USSR is PACT (Warsaw Pact), and FIA remains the same but is also spelled out as Freedom and Independence Army
- updated mod description
Game Version
1.4.0.29
Created
Thu, 29 May 2025 17:19:51 GMT
Last Modified
Thu, 29 May 2025 17:34:33 GMT

1.0.155

- added more epinephrine to Default player loadouts
- added more radio towers
Game Version
1.4.0.22
Created
Wed, 28 May 2025 03:27:48 GMT
Last Modified
Wed, 28 May 2025 03:42:10 GMT

1.0.154

- fixed spawnable AI loadouts
- lowered checkpoint placement rank to Private for small, medium, and large checkpoints
- lowered emplaced MMG rank to Private; HMGs still require Sergeant
Game Version
1.4.0.22
Created
Fri, 23 May 2025 21:54:13 GMT
Last Modified
Fri, 23 May 2025 22:08:33 GMT

1.0.153

- lowered skill/rank of FIA Platoon Leader, Squad Leader, and Sniper from Sergeant to Lieutenant; Sergeant is now maximum skill for FIA (Lieutenant was capable of making repeated 50m+ hits with a PM in quit succession, so I thought it should be toned down)
- reduced XP required to rank up by approximately half
- increased supply replenishment rate to 30 at MoB (default is 10); subject to change, as this is intended to work well but still provide challenge for 128 players
- changed starting vehicles to a single respective IFV for each team (LAV25 for US, BTR70 for USSR) and a single covered transport truck
- edited 40mm smoke UI/HUD info to fix error
- fixed some issues with EntityCatalog and Prop Ammunition Box in HQ Tent
- increased US Combat Boots rank requirement from Corporal to Sergeant
- updated mod description and summary
Game Version
1.4.0.22
Created
Fri, 23 May 2025 07:23:59 GMT
Last Modified
Fri, 23 May 2025 07:38:50 GMT

1.0.152

- removed a few bad possible MoB spawns
- fixed FIA spawns, there should be none which spawn stuck in walls or underwater
- added Subsonic mag for AK74 so that USSR also has a subsonic option while suppressed to match the US m/45
- updated mod description
Game Version
1.4.0.22
Created
Thu, 22 May 2025 09:24:02 GMT
Last Modified
Thu, 22 May 2025 09:38:56 GMT

1.0.151

- added tracers to more Big Chungus weapon's magazines
- added helmet and armor back to default loadouts
- added PEQ-2 and Surefire Dive Light for AR15 rifles to US Arsenal
- arsenal reworks, added DBDU "Chocolate Chip" to US Arsenal, DBDU LAV25, and Tan vehicles to US vehicle depots
- reduced capture zones back to default; 100m radius
Game Version
1.3.0.170
Created
Thu, 22 May 2025 07:29:37 GMT
Last Modified
Thu, 22 May 2025 07:44:10 GMT

1.0.150

- fixed the bug that wouldn't allow the 7.62 AK 2:1 Mag to be loaded into 7.62 AK variants
- added the 7.62 AK 4:1 mag to the HQ tent and Arsenal
- adjusted some early item costs
- swapped the FIA Marksman weapon from M40 to M1891/30 with PU scope and appropriate ammunition
Game Version
1.3.0.170
Created
Wed, 21 May 2025 05:46:31 GMT
Last Modified
Wed, 21 May 2025 06:01:42 GMT

1.0.149

- put the arsenals into a WAY more cohesive order; it looks a lot better and makes it way easier to find things now
- reworked AI spawns (less FIA Grenadiers; you're welcome lol)
- added previous proxy war "capture" weapons to arsenals, for example, the USSR gets access to the M16A1 and 20-rd mags (later in rank, 30-rd mags) but not M855 and M856 ammunition, and the US gets access to the Type 56 (from the Vietnam War) and AKM ammunition but not AK74s
- changed 20-rd M16 mags to 18 rds as was done for reliability
- changed 30-rd StG44 mags to 25 rds as was done for reliability
- removed drum magazines for the PPSh41 and Thompson M1928 as was done for reliability; box magazines only
- added Big Chungus Shotguns (only the Double Barrels for now)
- I think that I forgot to mention this in previous changelogs: I changed the US and USSR starting equipment to Vietnam era equipment to emulate reservist units, to add a sense of progression
Game Version
1.3.0.170
Created
Tue, 20 May 2025 21:37:32 GMT
Last Modified
Tue, 20 May 2025 21:52:16 GMT

1.0.148

- added Big Chungus weapons to FIA loadouts and to all factions arsenals (the choices differ for each faction)
- reworked supply costs
- added more samples to the Radio Broadcast
Game Version
1.3.0.170
Created
Fri, 16 May 2025 01:24:44 GMT
Last Modified
Fri, 16 May 2025 01:39:51 GMT

1.0.147

- republished for Arma update v1.3.0.170
- attempting to fix issues with downloading the mod to the Action Heroes server
Game Version
1.3.0.170
Created
Fri, 09 May 2025 00:40:35 GMT
Last Modified
Fri, 09 May 2025 00:55:00 GMT

1.0.146

- removed weapons with attachments already on them so that the arsenal is cleaned up and so that players have more of a sense of customization
- removed duplicate radio from US HQ tent
Game Version
1.3.0.157
Created
Thu, 01 May 2025 21:45:49 GMT
Last Modified
Thu, 01 May 2025 22:00:48 GMT

1.0.145

- attempted to fix duplicate radio at FIA headquarters tent on objectives
- lowered music radio volume from 0 dB to -3 dB
- lowered DJ radio volume -3 dB below the Music and kept static at -8 dB below the Music
- replaced US music radio in HQ tent so that US, USSR, and FIA music radios in HQ tents are all the same volume
Game Version
1.3.0.157
Created
Wed, 30 Apr 2025 07:56:33 GMT
Last Modified
Wed, 30 Apr 2025 08:11:19 GMT

1.0.144

- attempt to fix any radio or radio broadcast issues, seemingly this is now fixed
- attempting to fix Command Truck respawns; added back Radio Backpack respawns in the meantime until it is verified that Command Truck respawns are working again
Game Version
1.3.0.157
Created
Wed, 30 Apr 2025 02:37:55 GMT
Last Modified
Wed, 30 Apr 2025 03:05:35 GMT

1.0.143

- removed Emergency Broadcasts from Radio Broadcast so that there's a flow between the music and the DJ
- attempting to fix Command Truck spawns
- lowered Grenade Launcher costs
Game Version
1.3.0.157
Created
Tue, 29 Apr 2025 05:21:00 GMT
Last Modified
Tue, 29 Apr 2025 05:41:38 GMT

1.0.142

- republished with fewer samples in attempt to resolve download/curl error when updating the mod on the server; I will revisit this later, but there are over 50 samples on the radio broadcast, which is more than the typical radio station!
Game Version
1.3.0.157
Created
Tue, 29 Apr 2025 03:05:14 GMT
Last Modified
Tue, 29 Apr 2025 03:21:37 GMT

1.0.141

- republished to fix error
Game Version
1.3.0.157
Created
Tue, 29 Apr 2025 00:27:30 GMT
Last Modified
Tue, 29 Apr 2025 00:54:02 GMT

1.0.140

- added demolition charge to EntityCatalog and restricted it to Corporal or higher and reduced supply cost from 4 to 2
- lowered radio volume from +/-0 to -3 dB (default is -16 dB)
- updated mod description, tags, and categories
Game Version
1.3.0.157
Created
Mon, 28 Apr 2025 20:07:31 GMT
Last Modified
Mon, 28 Apr 2025 20:31:58 GMT

1.0.139

- removed dependency on RadioRock by Heine and redid the radio with success, the songs now change and the original DJs and/or news bits are working!
Game Version
1.3.0.157
Created
Mon, 28 Apr 2025 16:03:54 GMT
Last Modified
Mon, 28 Apr 2025 16:25:29 GMT

1.0.138

- attempting to sync Radio to be the same song for all players at the same time
- placed music radio in USSR and FIA HQ tent (update removed this for whatever reason)
- added more samples to music radio broadcast
Game Version
1.3.0.157
Created
Mon, 28 Apr 2025 08:07:03 GMT
Last Modified
Mon, 28 Apr 2025 08:29:58 GMT

1.0.137

- attempting to fix radios back to where they at least played the songs, to change songs, turn the radio off and then on again
- attempting to fix Mobile Command Unit respawns
Game Version
1.3.0.157
Created
Sat, 26 Apr 2025 21:04:14 GMT
Last Modified
Sat, 26 Apr 2025 21:15:09 GMT

1.0.136

- fixed songs changing randomly before they finished but that introduced a new bug where the same song played; I'm attempting to fix this by reverting Loop Count in RadioRock ovverride from 255 to 0 which also unchecked Infinite Loop
Game Version
1.3.0.157
Created
Sat, 26 Apr 2025 16:56:34 GMT
Last Modified
Sat, 26 Apr 2025 17:07:43 GMT

1.0.135

- attempting to fix RadioBroadcastManager.et Regenerate Times by double clicking Regenerate Times checkbox until it displayed track durations (a value other than -1) and then Apply to Prefab so that it was consistent for all Worlds
Game Version
1.3.0.157
Created
Sat, 26 Apr 2025 15:55:06 GMT
Last Modified
Sat, 26 Apr 2025 16:06:18 GMT

1.0.134

- attempted to fix song changing randomly with placing overridden RadioBroadcastManager in World and checking "Regenerate Times"
- added more samples to radio broadcast
Game Version
1.3.0.157
Created
Sat, 26 Apr 2025 01:10:14 GMT
Last Modified
Sat, 26 Apr 2025 01:30:01 GMT

1.0.133

- added RadioRock broadcast to vanilla radios
- attempted to increase radio volume from -16 dB to -6 dB
- added more samples to radio broadcast (far from finished but at least there are more)
Game Version
1.3.0.157
Created
Fri, 25 Apr 2025 19:14:16 GMT
Last Modified
Fri, 25 Apr 2025 19:27:54 GMT

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