Action Heroes Vanilla Overhaul
by BOWLCUTICUS
1.0.162
- added Expanded Soviet Equipment to Warsaw Pact arsenal - added AP ammo to 4B1T mag to BAR, - increased STG44 mag capacity back from 25 up to 30
- Game Version
- 1.4.0.48
- Created
- Tue, 29 Jul 2025 01:12:02 GMT
- Last Modified
- Tue, 29 Jul 2025 01:26:25 GMT
1.0.161
- added cost to M1 Garand, M1D Garand Sniper, BAR and BAR Lightweight - added 4:1 mag to magwell to MAT49 so that it starts with this mag - changed BAR to start with 4:1 mag
- Game Version
- 1.4.0.48
- Created
- Sat, 26 Jul 2025 00:57:13 GMT
- Last Modified
- Sat, 26 Jul 2025 01:11:37 GMT
1.0.160
- republished for Arma Reforger update - added M1911 - added TT33 - added MAT49 - added flashbangs (thrown and launched) - added physically-held wirecutters - added LM Suppression - added WW2 Bicycle
- Game Version
- 1.4.0.45
- Created
- Fri, 20 Jun 2025 02:22:50 GMT
- Last Modified
- Fri, 20 Jun 2025 02:37:17 GMT
1.0.159
- republished for new version of game to avoid issues
- Game Version
- 1.4.0.38
- Created
- Sun, 15 Jun 2025 04:34:23 GMT
- Last Modified
- Sun, 15 Jun 2025 04:48:39 GMT
1.0.158
- changed 18-rd M16 magazines back to 20-rd M16 magazines - updated mod description
- Game Version
- 1.4.0.31
- Created
- Wed, 11 Jun 2025 05:56:57 GMT
- Last Modified
- Wed, 11 Jun 2025 06:11:49 GMT
1.0.157
- republished for dependency updates
- Game Version
- 1.4.0.29
- Created
- Tue, 03 Jun 2025 03:28:42 GMT
- Last Modified
- Tue, 03 Jun 2025 03:43:18 GMT
1.0.156
- changed magazines for weapons intended to be used in semi-auto to 2:1 mags, and mags or belts for weapons intended to be used in full auto get 4:1 mags/belts - removed backpack from Default Loadouts to save weight for those who like to spawn in lightweight while retaining the helmet and chest armor; note that you still start with the same amount of equipment though - added more equipment to the vehicles and addressed the lack of equipment in vehicles due to my new file naming conventions but this is incomplete and a work-in-progress, I resolved the most important ones for now - changed starting vehicles to two gun cars and a transport truck for each respective Faction - changed Faction HUD names: US is NATO (North Atlantic Treaty Organization), USSR is PACT (Warsaw Pact), and FIA remains the same but is also spelled out as Freedom and Independence Army - updated mod description
- Game Version
- 1.4.0.29
- Created
- Thu, 29 May 2025 17:19:51 GMT
- Last Modified
- Thu, 29 May 2025 17:34:33 GMT
1.0.155
- added more epinephrine to Default player loadouts - added more radio towers
- Game Version
- 1.4.0.22
- Created
- Wed, 28 May 2025 03:27:48 GMT
- Last Modified
- Wed, 28 May 2025 03:42:10 GMT
1.0.154
- fixed spawnable AI loadouts - lowered checkpoint placement rank to Private for small, medium, and large checkpoints - lowered emplaced MMG rank to Private; HMGs still require Sergeant
- Game Version
- 1.4.0.22
- Created
- Fri, 23 May 2025 21:54:13 GMT
- Last Modified
- Fri, 23 May 2025 22:08:33 GMT
1.0.153
- lowered skill/rank of FIA Platoon Leader, Squad Leader, and Sniper from Sergeant to Lieutenant; Sergeant is now maximum skill for FIA (Lieutenant was capable of making repeated 50m+ hits with a PM in quit succession, so I thought it should be toned down) - reduced XP required to rank up by approximately half - increased supply replenishment rate to 30 at MoB (default is 10); subject to change, as this is intended to work well but still provide challenge for 128 players - changed starting vehicles to a single respective IFV for each team (LAV25 for US, BTR70 for USSR) and a single covered transport truck - edited 40mm smoke UI/HUD info to fix error - fixed some issues with EntityCatalog and Prop Ammunition Box in HQ Tent - increased US Combat Boots rank requirement from Corporal to Sergeant - updated mod description and summary
- Game Version
- 1.4.0.22
- Created
- Fri, 23 May 2025 07:23:59 GMT
- Last Modified
- Fri, 23 May 2025 07:38:50 GMT
1.0.152
- removed a few bad possible MoB spawns - fixed FIA spawns, there should be none which spawn stuck in walls or underwater - added Subsonic mag for AK74 so that USSR also has a subsonic option while suppressed to match the US m/45 - updated mod description
- Game Version
- 1.4.0.22
- Created
- Thu, 22 May 2025 09:24:02 GMT
- Last Modified
- Thu, 22 May 2025 09:38:56 GMT
1.0.151
- added tracers to more Big Chungus weapon's magazines - added helmet and armor back to default loadouts - added PEQ-2 and Surefire Dive Light for AR15 rifles to US Arsenal - arsenal reworks, added DBDU "Chocolate Chip" to US Arsenal, DBDU LAV25, and Tan vehicles to US vehicle depots - reduced capture zones back to default; 100m radius
- Game Version
- 1.3.0.170
- Created
- Thu, 22 May 2025 07:29:37 GMT
- Last Modified
- Thu, 22 May 2025 07:44:10 GMT
1.0.150
- fixed the bug that wouldn't allow the 7.62 AK 2:1 Mag to be loaded into 7.62 AK variants - added the 7.62 AK 4:1 mag to the HQ tent and Arsenal - adjusted some early item costs - swapped the FIA Marksman weapon from M40 to M1891/30 with PU scope and appropriate ammunition
- Game Version
- 1.3.0.170
- Created
- Wed, 21 May 2025 05:46:31 GMT
- Last Modified
- Wed, 21 May 2025 06:01:42 GMT
1.0.149
- put the arsenals into a WAY more cohesive order; it looks a lot better and makes it way easier to find things now - reworked AI spawns (less FIA Grenadiers; you're welcome lol) - added previous proxy war "capture" weapons to arsenals, for example, the USSR gets access to the M16A1 and 20-rd mags (later in rank, 30-rd mags) but not M855 and M856 ammunition, and the US gets access to the Type 56 (from the Vietnam War) and AKM ammunition but not AK74s - changed 20-rd M16 mags to 18 rds as was done for reliability - changed 30-rd StG44 mags to 25 rds as was done for reliability - removed drum magazines for the PPSh41 and Thompson M1928 as was done for reliability; box magazines only - added Big Chungus Shotguns (only the Double Barrels for now) - I think that I forgot to mention this in previous changelogs: I changed the US and USSR starting equipment to Vietnam era equipment to emulate reservist units, to add a sense of progression
- Game Version
- 1.3.0.170
- Created
- Tue, 20 May 2025 21:37:32 GMT
- Last Modified
- Tue, 20 May 2025 21:52:16 GMT
1.0.148
- added Big Chungus weapons to FIA loadouts and to all factions arsenals (the choices differ for each faction) - reworked supply costs - added more samples to the Radio Broadcast
- Game Version
- 1.3.0.170
- Created
- Fri, 16 May 2025 01:24:44 GMT
- Last Modified
- Fri, 16 May 2025 01:39:51 GMT
1.0.147
- republished for Arma update v1.3.0.170 - attempting to fix issues with downloading the mod to the Action Heroes server
- Game Version
- 1.3.0.170
- Created
- Fri, 09 May 2025 00:40:35 GMT
- Last Modified
- Fri, 09 May 2025 00:55:00 GMT
1.0.146
- removed weapons with attachments already on them so that the arsenal is cleaned up and so that players have more of a sense of customization - removed duplicate radio from US HQ tent
- Game Version
- 1.3.0.157
- Created
- Thu, 01 May 2025 21:45:49 GMT
- Last Modified
- Thu, 01 May 2025 22:00:48 GMT
1.0.145
- attempted to fix duplicate radio at FIA headquarters tent on objectives - lowered music radio volume from 0 dB to -3 dB - lowered DJ radio volume -3 dB below the Music and kept static at -8 dB below the Music - replaced US music radio in HQ tent so that US, USSR, and FIA music radios in HQ tents are all the same volume
- Game Version
- 1.3.0.157
- Created
- Wed, 30 Apr 2025 07:56:33 GMT
- Last Modified
- Wed, 30 Apr 2025 08:11:19 GMT
1.0.144
- attempt to fix any radio or radio broadcast issues, seemingly this is now fixed - attempting to fix Command Truck respawns; added back Radio Backpack respawns in the meantime until it is verified that Command Truck respawns are working again
- Game Version
- 1.3.0.157
- Created
- Wed, 30 Apr 2025 02:37:55 GMT
- Last Modified
- Wed, 30 Apr 2025 03:05:35 GMT
1.0.143
- removed Emergency Broadcasts from Radio Broadcast so that there's a flow between the music and the DJ - attempting to fix Command Truck spawns - lowered Grenade Launcher costs
- Game Version
- 1.3.0.157
- Created
- Tue, 29 Apr 2025 05:21:00 GMT
- Last Modified
- Tue, 29 Apr 2025 05:41:38 GMT
1.0.142
- republished with fewer samples in attempt to resolve download/curl error when updating the mod on the server; I will revisit this later, but there are over 50 samples on the radio broadcast, which is more than the typical radio station!
- Game Version
- 1.3.0.157
- Created
- Tue, 29 Apr 2025 03:05:14 GMT
- Last Modified
- Tue, 29 Apr 2025 03:21:37 GMT
1.0.141
- republished to fix error
- Game Version
- 1.3.0.157
- Created
- Tue, 29 Apr 2025 00:27:30 GMT
- Last Modified
- Tue, 29 Apr 2025 00:54:02 GMT
1.0.140
- added demolition charge to EntityCatalog and restricted it to Corporal or higher and reduced supply cost from 4 to 2 - lowered radio volume from +/-0 to -3 dB (default is -16 dB) - updated mod description, tags, and categories
- Game Version
- 1.3.0.157
- Created
- Mon, 28 Apr 2025 20:07:31 GMT
- Last Modified
- Mon, 28 Apr 2025 20:31:58 GMT
1.0.139
- removed dependency on RadioRock by Heine and redid the radio with success, the songs now change and the original DJs and/or news bits are working!
- Game Version
- 1.3.0.157
- Created
- Mon, 28 Apr 2025 16:03:54 GMT
- Last Modified
- Mon, 28 Apr 2025 16:25:29 GMT
1.0.138
- attempting to sync Radio to be the same song for all players at the same time - placed music radio in USSR and FIA HQ tent (update removed this for whatever reason) - added more samples to music radio broadcast
- Game Version
- 1.3.0.157
- Created
- Mon, 28 Apr 2025 08:07:03 GMT
- Last Modified
- Mon, 28 Apr 2025 08:29:58 GMT
1.0.137
- attempting to fix radios back to where they at least played the songs, to change songs, turn the radio off and then on again - attempting to fix Mobile Command Unit respawns
- Game Version
- 1.3.0.157
- Created
- Sat, 26 Apr 2025 21:04:14 GMT
- Last Modified
- Sat, 26 Apr 2025 21:15:09 GMT
1.0.136
- fixed songs changing randomly before they finished but that introduced a new bug where the same song played; I'm attempting to fix this by reverting Loop Count in RadioRock ovverride from 255 to 0 which also unchecked Infinite Loop
- Game Version
- 1.3.0.157
- Created
- Sat, 26 Apr 2025 16:56:34 GMT
- Last Modified
- Sat, 26 Apr 2025 17:07:43 GMT
1.0.135
- attempting to fix RadioBroadcastManager.et Regenerate Times by double clicking Regenerate Times checkbox until it displayed track durations (a value other than -1) and then Apply to Prefab so that it was consistent for all Worlds
- Game Version
- 1.3.0.157
- Created
- Sat, 26 Apr 2025 15:55:06 GMT
- Last Modified
- Sat, 26 Apr 2025 16:06:18 GMT
1.0.134
- attempted to fix song changing randomly with placing overridden RadioBroadcastManager in World and checking "Regenerate Times" - added more samples to radio broadcast
- Game Version
- 1.3.0.157
- Created
- Sat, 26 Apr 2025 01:10:14 GMT
- Last Modified
- Sat, 26 Apr 2025 01:30:01 GMT
1.0.133
- added RadioRock broadcast to vanilla radios - attempted to increase radio volume from -16 dB to -6 dB - added more samples to radio broadcast (far from finished but at least there are more)
- Game Version
- 1.3.0.157
- Created
- Fri, 25 Apr 2025 19:14:16 GMT
- Last Modified
- Fri, 25 Apr 2025 19:27:54 GMT




