Escapists
by NotSocrates
1.5.31
- Game Version
- 1.4.0.31
- Created
- Fri, 06 Jun 2025 20:38:44 GMT
- Last Modified
- Fri, 06 Jun 2025 20:39:23 GMT
1.5.30
- Defend Radio Task UI presentation refactoring (potential stability improvements) - Another round of red explosive barrels/pallets of red explosive barrels improvements - elimination of double explosion bug from non-incendiary fatal damage, removed excessive code, slightly lesser RAM footprint due to removal of unused secondary explosion functionality and it's attributes and variables - Spectator Mode refactoring and improvements - integration into existing ArmaVision/GameMaster functionality (Spectator became additional Editor mode), ability to use spectator anytime on Y game master calling hotkey (dropdown menu), low light mode for increased visibility on nights, updated UI - More expressive pallet of red explosive barrels destruction - Settlements will be revealed on map from the start
- Game Version
- 1.4.0.31
- Created
- Fri, 06 Jun 2025 20:29:35 GMT
- Last Modified
- Fri, 06 Jun 2025 20:30:15 GMT
1.5.24
random player faction selection improvements
- Game Version
- 1.4.0.29
- Created
- Sun, 01 Jun 2025 20:52:00 GMT
- Last Modified
- Sun, 01 Jun 2025 20:52:42 GMT
1.5.23
- furthet helicopter movement tweaks
- Game Version
- 1.3.0.170
- Created
- Thu, 08 May 2025 14:25:59 GMT
- Last Modified
- Thu, 08 May 2025 14:26:59 GMT
1.5.21
- Most of the Green Berets and Spetsnaz characters will have loadouts 1 epinephrine syringe in their loadouts - Improvements to helicopter terrain gradient scan algorhitms in Helicopter Flyby ambient event, Helicopter Strike and Helicopter Loiter supports (possibly will lead to less rotation issues in some cases) - Vehicles will be assigned to AI squads in Vehicle Patrol ambient event, Light Vehicle and Vehicle QRF supports (possibly will lead to less abandonment of vehicles by squads) - HasEpinherine checks will now check if checked character is a player - Miniscule improvements to lose conditions checks - Convinience improvements to ambient events system
- Game Version
- 1.3.0.170
- Created
- Thu, 08 May 2025 12:19:39 GMT
- Last Modified
- Thu, 08 May 2025 12:20:43 GMT
1.5.20
reshuffled helipads on everon
- Game Version
- 1.3.0.157
- Created
- Sun, 27 Apr 2025 10:53:11 GMT
- Last Modified
- Sun, 27 Apr 2025 10:54:08 GMT
1.5.19
small localization fix
- Game Version
- 1.3.0.157
- Created
- Sun, 27 Apr 2025 10:18:34 GMT
- Last Modified
- Sun, 27 Apr 2025 10:19:35 GMT
1.5.18
more tweaks
- Game Version
- 1.3.0.157
- Created
- Sun, 20 Apr 2025 15:29:59 GMT
- Last Modified
- Sun, 20 Apr 2025 15:31:10 GMT
1.5.17
- Game Version
- 1.3.0.157
- Created
- Sun, 20 Apr 2025 13:07:32 GMT
- Last Modified
- Sun, 20 Apr 2025 13:08:54 GMT
1.5.16
- Game Version
- 1.3.0.157
- Created
- Sun, 20 Apr 2025 12:52:16 GMT
- Last Modified
- Sun, 20 Apr 2025 12:53:23 GMT
1.5.15
- silent supports parameter (no announcements for upcoming enemy supports) in both setuo menu and mission header - fixed civilian driver behaviour when they supposed to give up car and run away on any kinetic damage - additional military municipal office start prison building type - +1 starting location on Everon (military base) and Chernarus Reforged (airport) - a bit relaxed spawn and movement checks for light vehicle, vehicle QRF supports, same for vehicle patrol ambient event - probably another small tweaks and fixes
- Game Version
- 1.3.0.157
- Created
- Sun, 20 Apr 2025 11:34:37 GMT
- Last Modified
- Sun, 20 Apr 2025 11:35:43 GMT
1.5.14
attempt to bugfix the bleeding bug
- Game Version
- 1.3.0.144
- Created
- Mon, 14 Apr 2025 18:43:48 GMT
- Last Modified
- Mon, 14 Apr 2025 18:44:49 GMT
1.5.13
jerrycan SFX and burning damage manager tweaks
- Game Version
- 1.3.0.144
- Created
- Sat, 12 Apr 2025 08:02:20 GMT
- Last Modified
- Sat, 12 Apr 2025 08:03:06 GMT
1.5.12
proper first aid cabinet fix
- Game Version
- 1.3.0.130
- Created
- Tue, 08 Apr 2025 14:00:33 GMT
- Last Modified
- Tue, 08 Apr 2025 14:01:14 GMT
1.5.11
special container version of first aid box fix
- Game Version
- 1.3.0.130
- Created
- Tue, 08 Apr 2025 13:17:04 GMT
- Last Modified
- Tue, 08 Apr 2025 13:18:00 GMT
1.5.10
small tweaks and bugfixes
- Game Version
- 1.3.0.130
- Created
- Tue, 08 Apr 2025 12:32:48 GMT
- Last Modified
- Tue, 08 Apr 2025 12:33:53 GMT
1.5.9
- Attempted to fix Xbox/PS5 localization issues - No car alarm sound fix in multiplayer environment until some touches car handle - No explosive barrel explosion sound on destruction in multiplayer environment - Increased vehicle garbage collection lifetime to 1800 seconds and GC distance to 1000 meters - Added full faction weapon pool to prison ammo racks (more weapon types could be found there) as game balance experiment - Added AK-74 with GP25 underbarrel launchers to USSR faction weapon pool - Added spatiality to car lockpicking sound, reduced sound volume - Enabled "Use Spawn Preload" game mode option that would preload spawn location (probably leads to less assets pop-in issues, but needs to be observed and investigated) - Reduced dynamic location removal quantities from 0.75/0.5/0.25 to 0.66/0.33/0.2 (more locations will be present on level) - Disabled SCR_DeployableSpawnPointSystem, SCR_SupplySystem and SCR_ScenarioFrameworkSystem as unused in Escapists environment - Removed about menu
- Game Version
- 1.3.0.130
- Created
- Sun, 06 Apr 2025 18:37:17 GMT
- Last Modified
- Sun, 06 Apr 2025 18:38:14 GMT
1.5.8
checkpoint despawn fix
- Game Version
- 1.3.0.130
- Created
- Sun, 30 Mar 2025 19:46:15 GMT
- Last Modified
- Sun, 30 Mar 2025 19:47:05 GMT
1.5.7
fixed menu controls in setup menu
- Game Version
- 1.3.0.130
- Created
- Sun, 30 Mar 2025 12:32:57 GMT
- Last Modified
- Sun, 30 Mar 2025 12:34:38 GMT
1.5.6
- small despawn changes to ambient events and supports - fixed heli strike after completion despawn that never occured - check ambient event and supports despawn minor optimizations - removed unused military buildings loot support system
- Game Version
- 1.3.0.130
- Created
- Sat, 29 Mar 2025 17:40:07 GMT
- Last Modified
- Sat, 29 Mar 2025 17:41:08 GMT




