Escapists
by NotSocrates
1.6.20
- 1.7 fixes
- Game Version
- 1.7.0.41
- Created
- Mon, 08 Jun 2026 10:25:03 GMT
- Last Modified
- Mon, 08 Jun 2026 10:26:10 GMT
1.6.19
- stakhanov mine spawn position attempt to fix
- Game Version
- 1.6.0.95
- Created
- Sat, 10 Jan 2026 07:40:44 GMT
- Last Modified
- Sat, 10 Jan 2026 07:42:24 GMT
1.6.18
fixed aurora mine singular spawn point
- Game Version
- 1.6.0.68
- Created
- Sat, 15 Nov 2025 20:44:41 GMT
- Last Modified
- Sat, 15 Nov 2025 20:45:08 GMT
1.6.17
- fixed missing FIA hideouts
- Game Version
- 1.6.0.54
- Created
- Tue, 11 Nov 2025 07:22:35 GMT
- Last Modified
- Tue, 11 Nov 2025 07:23:04 GMT
1.6.16
- helicopter sensors
- Game Version
- 1.6.0.54
- Created
- Sat, 08 Nov 2025 15:20:25 GMT
- Last Modified
- Sat, 08 Nov 2025 15:20:49 GMT
1.6.15
- heli crew perception tweaks - additional left side door gunner on Mi8 Loiter support and Mi8 Flyby event to have more eyes and ears on the left side
- Game Version
- 1.6.0.54
- Created
- Fri, 07 Nov 2025 23:23:16 GMT
- Last Modified
- Fri, 07 Nov 2025 23:24:57 GMT
1.6.14
performance tweaks
- Game Version
- 1.6.0.54
- Created
- Fri, 07 Nov 2025 20:52:12 GMT
- Last Modified
- Fri, 07 Nov 2025 20:54:00 GMT
1.6.13
console error fixes
- Game Version
- 1.6.0.54
- Created
- Thu, 06 Nov 2025 17:43:57 GMT
- Last Modified
- Thu, 06 Nov 2025 17:44:26 GMT
1.6.12
removal of no longer needed workaround
- Game Version
- 1.6.0.54
- Created
- Thu, 06 Nov 2025 13:49:04 GMT
- Last Modified
- Thu, 06 Nov 2025 13:49:42 GMT
1.6.10
tenth time the charm - minor tweaks of kolguyev
- Game Version
- 1.6.0.54
- Created
- Wed, 05 Nov 2025 20:44:44 GMT
- Last Modified
- Wed, 05 Nov 2025 20:45:13 GMT
1.6.9
- fixed multiple support calls from flyby helicopters - drastically increased helicopter crew audio and visual perception parameters - fixed missing navmesh on Kolguyev
- Game Version
- 1.6.0.54
- Created
- Wed, 05 Nov 2025 19:26:41 GMT
- Last Modified
- Wed, 05 Nov 2025 19:27:02 GMT
1.6.8
armed flyby helicopters only in flyby ambient event as now helicopter report system relies on crew perception, so they need more eyes to spot the players
- Game Version
- 1.6.0.54
- Created
- Wed, 05 Nov 2025 15:22:19 GMT
- Last Modified
- Wed, 05 Nov 2025 15:22:48 GMT
1.6.7
- tweaks of character spawns - placement fix of random location on kolguyev
- Game Version
- 1.6.0.54
- Created
- Wed, 05 Nov 2025 14:35:18 GMT
- Last Modified
- Wed, 05 Nov 2025 14:35:45 GMT
1.6.6
- now character and some of the group spawns may use prefab variants (leads to more variety of the units in RHS Escapists)
- Game Version
- 1.6.0.54
- Created
- Sun, 02 Nov 2025 15:21:31 GMT
- Last Modified
- Sun, 02 Nov 2025 15:22:35 GMT
1.6.5
- fixed no spawns of helicopter pilots due to incorrect config value - reworked Helicopter Flyby support call check - instead of expensive and ineffective continous raycasting algorhitm, now it uses helicopter crew perception system - the crew needs to actually see the players to call support actions on them, this also allows to do some stealh like hiding in the buildings or grass against enemy flyby helicopters
- Game Version
- 1.6.0.54
- Created
- Sun, 02 Nov 2025 15:18:29 GMT
- Last Modified
- Sun, 02 Nov 2025 15:18:49 GMT
1.6.4
- USSR vehicle depots type fix - Kolguyev prison tweaks
- Game Version
- 1.6.0.54
- Created
- Sun, 02 Nov 2025 00:06:51 GMT
- Last Modified
- Sun, 02 Nov 2025 00:07:11 GMT
1.6.3
disabled night sepia effect
- Game Version
- 1.6.0.54
- Created
- Fri, 31 Oct 2025 08:21:45 GMT
- Last Modified
- Fri, 31 Oct 2025 08:22:09 GMT
1.6.2
fixed visible radius mesh on helipads
- Game Version
- 1.6.0.54
- Created
- Fri, 31 Oct 2025 07:05:11 GMT
- Last Modified
- Fri, 31 Oct 2025 07:05:32 GMT
1.6.1
kolgujev prison fix
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 18:42:01 GMT
- Last Modified
- Thu, 30 Oct 2025 18:42:32 GMT
1.6.0
## 1.6 - Steady Improvements Update ### Additions - Kolguyev support - USSR Naval Infantry faction - M15 WP white phosphorous smoke grenade and RG-60TB thermobaric grenade - Separate day and night time acceleration settings - Added Tiger Stripe and TTsKO uniforms to starting uniforms pool for their respective factions - New compositions - 2 start hideout types, 1 start prison type, 2 static outpost types, 1 static radio station (Kolguyev only) ### Changes - Adaptation of various Escapists gameplay systems to Arma Reforger 1.6 update - Project restructure to Escapists, ScrtCore, ScrtContent to reduce coupling and reduce maintenance burden - Helipads will have squad group size only to fully emphasize the "final challenge' nature of encounter - Insurgency hideouts now may populate towers and other kinds of military buildings - Fixed map removal chance algorhitm shortcomings - Group and character runtime lookup maps improvements, cumulative weight random pick algorhitm tweaks - Populatable military building search microoptimization tweaks - Start military prison initialization performance tweaks ### Removals - Removed high control tower from Arland and it's corresponding navmeshes - Removed AK-74 with GP-25 from starting weapons pool - Reverted healed/wounded/unconscious blood thresholds to their vanilla values across all health type levels
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 17:56:15 GMT
- Last Modified
- Thu, 30 Oct 2025 17:56:50 GMT
1.5.65
final tweaks
- Game Version
- 1.4.0.48
- Created
- Thu, 31 Jul 2025 17:10:32 GMT
- Last Modified
- Thu, 31 Jul 2025 17:11:12 GMT
1.5.64
map chance hotfix
- Game Version
- 1.4.0.48
- Created
- Tue, 29 Jul 2025 19:46:13 GMT
- Last Modified
- Tue, 29 Jul 2025 19:46:57 GMT
1.5.63
more tweaks
- Game Version
- 1.4.0.48
- Created
- Fri, 25 Jul 2025 09:53:44 GMT
- Last Modified
- Fri, 25 Jul 2025 09:54:24 GMT
1.5.62
more tweaks
- Game Version
- 1.4.0.48
- Created
- Thu, 24 Jul 2025 11:20:19 GMT
- Last Modified
- Thu, 24 Jul 2025 11:21:39 GMT
1.5.61
minor balance tweaks
- Game Version
- 1.4.0.48
- Created
- Wed, 23 Jul 2025 15:56:33 GMT
- Last Modified
- Wed, 23 Jul 2025 15:57:12 GMT
1.5.60
- empty dedicated server restart timeout parameter (dedicated server will be forced to restart once rejoin grace period ends) - additional logging for epinephrine withstand to catch all potential edge cases - Orphan character deleter will work on dedicated server only (so, a bit more additional performance on singleplayer and listen server environments) - potential stability improvements to epinephrine withstand - unending head bleeding visual effect bug fix - moved WIP content to Escapists Plus
- Game Version
- 1.4.0.48
- Created
- Mon, 21 Jul 2025 14:42:15 GMT
- Last Modified
- Mon, 21 Jul 2025 14:42:56 GMT
1.5.55
spectator network bugfix
- Game Version
- 1.4.0.48
- Created
- Wed, 16 Jul 2025 10:50:01 GMT
- Last Modified
- Wed, 16 Jul 2025 10:50:43 GMT
1.5.53
- Game Version
- 1.4.0.48
- Created
- Sun, 13 Jul 2025 11:54:37 GMT
- Last Modified
- Sun, 13 Jul 2025 11:55:15 GMT
1.5.52
- General helicopter loiter support improvements - initial area suppression, improved departure movement code, target search algorhitms with threat scoring similar to heli strike - Spectator and Withstand/Self-Revive initialization fixes - Epinephrine heals legs better - Indoor lights in start military prisons and radio station buildings - Vehicle catalog unification through config parameters, slight reshuffle of possible spawnable vehicle types everywhere - Reduced number of bandages in enemy loadouts from 4 to 3 due to overflow of some characters storages - Disabled radio components on decorative antennas in static radio station buildings to slash some log errors - First aid cabinets in point of interest static buildings (military administrations/prisons, radio stations, static hospitals etc) will have at least two epinephrine syringes - "Confined" ending tweaks
- Game Version
- 1.4.0.48
- Created
- Sun, 13 Jul 2025 11:30:26 GMT
- Last Modified
- Sun, 13 Jul 2025 11:31:57 GMT
1.5.51
- General helicopter loiter support improvements - initial area suppression, improved departure movement code, target search algorhitms with threat scoring similar to heli strike - Spectator and Withstand/Self-Revive initialization fixes - Epinephrine heals legs better - Indoor lights in start military prisons and radio station buildings - Vehicle catalog unification through config parameters, slight reshuffle of possible spawnable vehicle types everywhere - Reduced number of bandages in enemy loadouts from 4 to 3 due to overflow of some characters storages - Disabled radio components on decorative antennas in static radio station buildings to slash some log errors - First aid cabinets in point of interest static buildings (military administrations/prisons, radio stations, static hospitals etc) will have at least two epinephrine syringes - "Confined" ending tweaks
- Game Version
- 1.4.0.48
- Created
- Sun, 13 Jul 2025 11:11:04 GMT
- Last Modified
- Sun, 13 Jul 2025 11:11:46 GMT