Escapists
by NotSocrates
1.6.18
fixed aurora mine singular spawn point
- Game Version
- 1.6.0.68
- Created
- Sat, 15 Nov 2025 20:44:41 GMT
- Last Modified
- Sat, 15 Nov 2025 20:45:08 GMT
1.6.17
- fixed missing FIA hideouts
- Game Version
- 1.6.0.54
- Created
- Tue, 11 Nov 2025 07:22:35 GMT
- Last Modified
- Tue, 11 Nov 2025 07:23:04 GMT
1.6.16
- helicopter sensors
- Game Version
- 1.6.0.54
- Created
- Sat, 08 Nov 2025 15:20:25 GMT
- Last Modified
- Sat, 08 Nov 2025 15:20:49 GMT
1.6.15
- heli crew perception tweaks - additional left side door gunner on Mi8 Loiter support and Mi8 Flyby event to have more eyes and ears on the left side
- Game Version
- 1.6.0.54
- Created
- Fri, 07 Nov 2025 23:23:16 GMT
- Last Modified
- Fri, 07 Nov 2025 23:24:57 GMT
1.6.14
performance tweaks
- Game Version
- 1.6.0.54
- Created
- Fri, 07 Nov 2025 20:52:12 GMT
- Last Modified
- Fri, 07 Nov 2025 20:54:00 GMT
1.6.13
console error fixes
- Game Version
- 1.6.0.54
- Created
- Thu, 06 Nov 2025 17:43:57 GMT
- Last Modified
- Thu, 06 Nov 2025 17:44:26 GMT
1.6.12
removal of no longer needed workaround
- Game Version
- 1.6.0.54
- Created
- Thu, 06 Nov 2025 13:49:04 GMT
- Last Modified
- Thu, 06 Nov 2025 13:49:42 GMT
1.6.10
tenth time the charm - minor tweaks of kolguyev
- Game Version
- 1.6.0.54
- Created
- Wed, 05 Nov 2025 20:44:44 GMT
- Last Modified
- Wed, 05 Nov 2025 20:45:13 GMT
1.6.9
- fixed multiple support calls from flyby helicopters - drastically increased helicopter crew audio and visual perception parameters - fixed missing navmesh on Kolguyev
- Game Version
- 1.6.0.54
- Created
- Wed, 05 Nov 2025 19:26:41 GMT
- Last Modified
- Wed, 05 Nov 2025 19:27:02 GMT
1.6.8
armed flyby helicopters only in flyby ambient event as now helicopter report system relies on crew perception, so they need more eyes to spot the players
- Game Version
- 1.6.0.54
- Created
- Wed, 05 Nov 2025 15:22:19 GMT
- Last Modified
- Wed, 05 Nov 2025 15:22:48 GMT
1.6.7
- tweaks of character spawns - placement fix of random location on kolguyev
- Game Version
- 1.6.0.54
- Created
- Wed, 05 Nov 2025 14:35:18 GMT
- Last Modified
- Wed, 05 Nov 2025 14:35:45 GMT
1.6.6
- now character and some of the group spawns may use prefab variants (leads to more variety of the units in RHS Escapists)
- Game Version
- 1.6.0.54
- Created
- Sun, 02 Nov 2025 15:21:31 GMT
- Last Modified
- Sun, 02 Nov 2025 15:22:35 GMT
1.6.5
- fixed no spawns of helicopter pilots due to incorrect config value - reworked Helicopter Flyby support call check - instead of expensive and ineffective continous raycasting algorhitm, now it uses helicopter crew perception system - the crew needs to actually see the players to call support actions on them, this also allows to do some stealh like hiding in the buildings or grass against enemy flyby helicopters
- Game Version
- 1.6.0.54
- Created
- Sun, 02 Nov 2025 15:18:29 GMT
- Last Modified
- Sun, 02 Nov 2025 15:18:49 GMT
1.6.4
- USSR vehicle depots type fix - Kolguyev prison tweaks
- Game Version
- 1.6.0.54
- Created
- Sun, 02 Nov 2025 00:06:51 GMT
- Last Modified
- Sun, 02 Nov 2025 00:07:11 GMT
1.6.3
disabled night sepia effect
- Game Version
- 1.6.0.54
- Created
- Fri, 31 Oct 2025 08:21:45 GMT
- Last Modified
- Fri, 31 Oct 2025 08:22:09 GMT
1.6.2
fixed visible radius mesh on helipads
- Game Version
- 1.6.0.54
- Created
- Fri, 31 Oct 2025 07:05:11 GMT
- Last Modified
- Fri, 31 Oct 2025 07:05:32 GMT
1.6.1
kolgujev prison fix
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 18:42:01 GMT
- Last Modified
- Thu, 30 Oct 2025 18:42:32 GMT
1.6.0
## 1.6 - Steady Improvements Update ### Additions - Kolguyev support - USSR Naval Infantry faction - M15 WP white phosphorous smoke grenade and RG-60TB thermobaric grenade - Separate day and night time acceleration settings - Added Tiger Stripe and TTsKO uniforms to starting uniforms pool for their respective factions - New compositions - 2 start hideout types, 1 start prison type, 2 static outpost types, 1 static radio station (Kolguyev only) ### Changes - Adaptation of various Escapists gameplay systems to Arma Reforger 1.6 update - Project restructure to Escapists, ScrtCore, ScrtContent to reduce coupling and reduce maintenance burden - Helipads will have squad group size only to fully emphasize the "final challenge' nature of encounter - Insurgency hideouts now may populate towers and other kinds of military buildings - Fixed map removal chance algorhitm shortcomings - Group and character runtime lookup maps improvements, cumulative weight random pick algorhitm tweaks - Populatable military building search microoptimization tweaks - Start military prison initialization performance tweaks ### Removals - Removed high control tower from Arland and it's corresponding navmeshes - Removed AK-74 with GP-25 from starting weapons pool - Reverted healed/wounded/unconscious blood thresholds to their vanilla values across all health type levels
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 17:56:15 GMT
- Last Modified
- Thu, 30 Oct 2025 17:56:50 GMT
1.5.65
final tweaks
- Game Version
- 1.4.0.48
- Created
- Thu, 31 Jul 2025 17:10:32 GMT
- Last Modified
- Thu, 31 Jul 2025 17:11:12 GMT
1.5.64
map chance hotfix
- Game Version
- 1.4.0.48
- Created
- Tue, 29 Jul 2025 19:46:13 GMT
- Last Modified
- Tue, 29 Jul 2025 19:46:57 GMT
1.5.63
more tweaks
- Game Version
- 1.4.0.48
- Created
- Fri, 25 Jul 2025 09:53:44 GMT
- Last Modified
- Fri, 25 Jul 2025 09:54:24 GMT
1.5.62
more tweaks
- Game Version
- 1.4.0.48
- Created
- Thu, 24 Jul 2025 11:20:19 GMT
- Last Modified
- Thu, 24 Jul 2025 11:21:39 GMT
1.5.61
minor balance tweaks
- Game Version
- 1.4.0.48
- Created
- Wed, 23 Jul 2025 15:56:33 GMT
- Last Modified
- Wed, 23 Jul 2025 15:57:12 GMT
1.5.60
- empty dedicated server restart timeout parameter (dedicated server will be forced to restart once rejoin grace period ends) - additional logging for epinephrine withstand to catch all potential edge cases - Orphan character deleter will work on dedicated server only (so, a bit more additional performance on singleplayer and listen server environments) - potential stability improvements to epinephrine withstand - unending head bleeding visual effect bug fix - moved WIP content to Escapists Plus
- Game Version
- 1.4.0.48
- Created
- Mon, 21 Jul 2025 14:42:15 GMT
- Last Modified
- Mon, 21 Jul 2025 14:42:56 GMT
1.5.55
spectator network bugfix
- Game Version
- 1.4.0.48
- Created
- Wed, 16 Jul 2025 10:50:01 GMT
- Last Modified
- Wed, 16 Jul 2025 10:50:43 GMT
1.5.53
- Game Version
- 1.4.0.48
- Created
- Sun, 13 Jul 2025 11:54:37 GMT
- Last Modified
- Sun, 13 Jul 2025 11:55:15 GMT
1.5.52
- General helicopter loiter support improvements - initial area suppression, improved departure movement code, target search algorhitms with threat scoring similar to heli strike - Spectator and Withstand/Self-Revive initialization fixes - Epinephrine heals legs better - Indoor lights in start military prisons and radio station buildings - Vehicle catalog unification through config parameters, slight reshuffle of possible spawnable vehicle types everywhere - Reduced number of bandages in enemy loadouts from 4 to 3 due to overflow of some characters storages - Disabled radio components on decorative antennas in static radio station buildings to slash some log errors - First aid cabinets in point of interest static buildings (military administrations/prisons, radio stations, static hospitals etc) will have at least two epinephrine syringes - "Confined" ending tweaks
- Game Version
- 1.4.0.48
- Created
- Sun, 13 Jul 2025 11:30:26 GMT
- Last Modified
- Sun, 13 Jul 2025 11:31:57 GMT
1.5.51
- General helicopter loiter support improvements - initial area suppression, improved departure movement code, target search algorhitms with threat scoring similar to heli strike - Spectator and Withstand/Self-Revive initialization fixes - Epinephrine heals legs better - Indoor lights in start military prisons and radio station buildings - Vehicle catalog unification through config parameters, slight reshuffle of possible spawnable vehicle types everywhere - Reduced number of bandages in enemy loadouts from 4 to 3 due to overflow of some characters storages - Disabled radio components on decorative antennas in static radio station buildings to slash some log errors - First aid cabinets in point of interest static buildings (military administrations/prisons, radio stations, static hospitals etc) will have at least two epinephrine syringes - "Confined" ending tweaks
- Game Version
- 1.4.0.48
- Created
- Sun, 13 Jul 2025 11:11:04 GMT
- Last Modified
- Sun, 13 Jul 2025 11:11:46 GMT
1.5.50
## 1.5.50 ### Additions - New location type - military administration, proxy location type for military prisons, uses static location chance to appear in the run - Smoke and illumination flare barrage supports, used by enemies on defend radio station encounter and occassionally in other situations - Additional reinforced helipad composition variant for each side ### Changes - Enemy radiomen now carry rifles with UGLs and, at nights, they will fire red flares in the sky approximately at escapees position on support call - Enemy groups with radiomen that may call for support will evalutate threats to make support call decision instead of simple damage evaluation check (more support call situations, more performant solution) - General helicopter strike support improvements - more accurate salvos, helicopter follows it's target while firing, some minor improvements to movement code, better and more efficient target search algorhitms with threat scoring (armed vehicles get more priority than infantry etc), slight changes to Mi-8 and UH-1 gunship helistrike parameters - GRAD-like reactive artillery barrage tweaks - reduced initial delay from 16->12 seconds, time between salvos [0.75, 2] -> [0.45, 1.25] range, added incendiary effect on rocket direct hit, changed warhead fragmentation and explosive charge parameters to be a bit more lethal and terrifying - MLRS-like reactive artillery barrage tweaks - reduced initial delay from 16->12 seconds, time between salvos [4, 6] -> [2, 4], total number of shells [4, 6] -> [6, 12], added incendiary effect on rocket direct hit, changed warhead fragmentation and explosive charge parameters to be a bit more lethal and terrifying - Soldiers has more bandages in their loadouts - Location marker should be more noticeable on a map UI - Location state manager - centralized system for location run-persistent storages (items, characters, vehicles, crates), state flushes after 15-20 minutes after last location spawn, less memory footprint on server in prolonged games - Unpossessed (characters from disconnected players) character entities will be put into pending-to-removed character pool and will be removed after 5 minutes reconnection grace period to reduce issues with them affecting various gameplay systems - Fixed dedicated server attempt to find defend radio task timer display despite not having UI at all - Fixed missing items in crates on multiple location respawn cycles due to nonpersistent container ID - Fixed some logic errors that led to missing items, vehicles and characters on multiple location respawn cycles - Fixed mysteriously disappeared "Load Casualty into Vehicle" action on unconscious escapist - Fixed ability to teleport character via ArmaVision - Fixed silent support calls option for Game Master spawned supports - Fixed missing gunners on some static weapons on some location types due to wrong location components initialization order - Fixed inability to spawn soldiers on top of LightTower_01's due to different entity class than SCR_DestructibleBuildingEntity - Fixed bug when sometimes supports couldn't be picked and executed due to logical error support picking algorhitm - Optimized location nearest populated buildings search - removed unneccessary array copy, AABB query instead of spherical, world query now searches only for static objects instead of all of them, reduces possible stutter on location spawn - Heavily refactored withstand display logic in an attempt to fix some of the withstand display issues (still no idea what causes inconsistent behaviour), probably a bit better performance due to more compute-easy native engine epinephrine in inventory check - APCs can no longer spawn on ambient vehicle spawn points - Helipads may have additional squad and patrol vehicle to defend the area to pose more challenge as final fight - More frequent ambient event coin flip frequency for default setting, 1 check per 48 -> 42 seconds - Improved field hospital compositions - Tweaked escapists character medicine across all survivavibility types to make it more suitable for the pacing of Escapists - default (1350->850 seconds to fully regenerate blood, 0.33->0.3 blood level to become conscious, 1.25 regeneration rate), slightly increased (650 seconds to fully regenerate blood, 0.275 blood level to become conscious, 1.5 regeneration rate), moderately increased (450 seconds to fully regenerate blood, 0.25 blood level to become conscious, 1.75 regeneration rate) - First aid cabinets in static locations no longer contain predefined items and are handled as other static containers, slightly easens server's burden since they're no longer spawned everywhere even for locations that players will not visit during the run - Airfield bunker start type has proper light source, small compositions changes - Increased GC stay time for bodies (600->900 seconds) and weapons (450-600 seconds) - Added epinephrine damage effect to Escapist character allowed damage effects (not sure what and how it affects but seems to be it should be there) - Tweaked lose conditions evaluation - Moved support announcement from hardcoded values to configuration file, now it's possible to override such config and support announcements for custom enemy support actions - Disabled excessive trace logging for QRF Vehicle support and Vehicle Patrol ambient event - Disabled ability to move and remove helicopter from helicrash start type via GameMaster - Disabled start prison destruction to prevent default fallback spawnpoints from being unavailable thus softlocking abandoned JIP games
- Game Version
- 1.4.0.45
- Created
- Tue, 01 Jul 2025 19:50:18 GMT
- Last Modified
- Tue, 01 Jul 2025 19:50:58 GMT
1.5.32
- improvements to spectator mode - fixed weapon rack weapons duping in static radio station locations - slashed some log messages
- Game Version
- 1.4.0.31
- Created
- Fri, 06 Jun 2025 22:38:33 GMT
- Last Modified
- Fri, 06 Jun 2025 22:39:25 GMT




