REAPER_CORE

by r34p3r

Contributors

r34p3r

1.0.29

Version 1.0.29 (17.05.2025)

 - Fix: Until BIS fixed the SaveGame in Singleplayer, AI members are also enabled on local host
 - Fix: AI Members will also spawn while loading a Save Game
 - Fix: AI Members spawning on the SaveGame position
Game Version
1.3.0.170
Created
Sat, 17 May 2025 14:36:31 GMT
Last Modified
Sat, 17 May 2025 14:54:51 GMT

1.0.28

Version 1.0.28 (16.05.2025)

 - HotFix: Weapon reload bug on dedicated server
Game Version
1.3.0.170
Created
Fri, 16 May 2025 16:33:56 GMT
Last Modified
Fri, 16 May 2025 16:52:21 GMT

1.0.27

Version 1.0.27 (16.05.2025)

 - Fix: HotFix for save games in Singleplayer mode
Game Version
1.3.0.170
Created
Fri, 16 May 2025 12:06:39 GMT
Last Modified
Fri, 16 May 2025 12:24:47 GMT

1.0.26

Version 1.0.26 (16.05.2025)

 - Add: Save Games can now loaded from the deploymenu while playing Singpleplayer or hosting local
 - Add: XBox - Loadout will now saved and loaded by API if you not playing on a dedicated server
 - Add: XBox - Personal MOD settings will now saved and loaded by API 
 - Add: Small fix for the weapon animation issue (until BIS fix it in the future)
 - Add: NVG/NODS handling while NV Scope extension is mounted
 - Fix: Sounds from completed tasks are not played when loading a save game
 - Fix: Mobile Spawn will not removed from loadout while loading a save game
 - Tweak: Extended and delayed damage effects will now handled on SCR_DamageManagerComponent
Game Version
1.3.0.170
Created
Fri, 16 May 2025 10:06:15 GMT
Last Modified
Fri, 16 May 2025 10:24:28 GMT

1.0.25

Version 1.0.25 (12.05.2025)

 - Fix: Hostage on Exemption was unable to bord the exfil helicopter
Game Version
1.3.0.170
Created
Mon, 12 May 2025 06:34:54 GMT
Last Modified
Mon, 12 May 2025 06:52:56 GMT

1.0.24

Version 1.0.24 (11.05.2025)

 - Add: The best players will receive a medal at the end
 - Add: If AI stuck while GetIn vehicle, i now force them in after a timeout
 - Fix: AI can now drive the Polar Daggor
 - Fix: AI can now drive the RHIB 
 - Fix: Stats on Mission end where not shown on local host and Singleplayer
 - Fix: Scripted Helicopters now works while HelicopterControllerComponent is enabled
 - Fix: Scripted Helicopters will no longer move after landing complete
 - Fix: Sound (Engine) issue while destroying a scripted Helicopter
 - Fix: Damage reduction of an scripted Helicopter will now also apply on rotors
 - Fix: Anker of the RHIB will now also disabled if occupied by Ai only
 - Tweak: If hostage is uncon, it will regenerate 50% faster
 - Tweak: Updated LUT (saturation of yellow reduced by 10%, for cleaner image)
 - Tweak: Engine sound of the RHIB reduced by 2dB
Game Version
1.3.0.170
Created
Sun, 11 May 2025 19:08:46 GMT
Last Modified
Sun, 11 May 2025 19:27:02 GMT

1.0.23

Version 1.0.23 (07.05.2025)

 - Add: M700 Bolt Action Rifle with .338 Lapua
 - Add: HO LS321 GR Laser for Top and Siderail
 - Add: Nightvision attachment System for Scopes
 - Add: Attachment handling for NV devices, that will check compatible rail length
 - Add: Inventory now shows if Reddot/Scope is compatible to NODS and/or NV devices
 - Add: PVS-30 Nightvision attachment that can be used together with compatible scopes
 - Add: New InventoryAttachmentSlot to handle different offsets on attachments
 - Add: ExternalRangeFinderComponent, that handles rangefinders mounted on a Scope
 - Add: BORS (Rangefinder) is now functional
 - Add: Inventory will now show the length of the picatinny rail of a weapon
 - Add: Inventory will now show more info, if attachment can not mount or is not compatible
 - Fix: Error message on Dedicated while a Mobile Spawn gets deleted on GameEnd
 - Fix: Attachment action from inventory
 - Tweak: SB PM2 Scope is now zeroed up to 1400m (.50 BMG)
 - Tweak: Cloth items are now visible up to 1400m (for long range shooting)
Game Version
1.3.0.170
Created
Wed, 07 May 2025 19:03:20 GMT
Last Modified
Wed, 07 May 2025 19:23:58 GMT

1.0.22

Version 1.0.22 (26.04.2025)

 - Add: A small icon now shows which caliber a scope is zeroed with
 - Fix: Weapons can now deployed, bipods can fold/unfold
 - Fix: On some scopes, Zero was broken
 - Fix: Prison doors not sync on all clients
 - Fix: Mobile Spawn - spawn position check
 - Fix: Crash while using flashbang 
 - Fix: Vehicles will now only reset, if no player is closer than 350m
 - Fix: If a vehicle have mobile spawn in the trunk, it will not reset at all
 - Fix: UI Slot for Handgun is now bigger to fit pistols with suppressors
 - Fix: SCR_BaseLockComponent will now also lock passenger seats
 - Tweak: Flashbang effect increased on AI units
Game Version
1.3.0.157
Created
Sat, 26 Apr 2025 11:55:59 GMT
Last Modified
Sat, 26 Apr 2025 12:14:34 GMT

1.0.21

Version 1.0.21 (21.04.2025)

 - Add: Default items for vehicle trunk can now be set in SlotVehicle
 - Fix: Reworked spawn handling while in prison (disconnect, reconnect)
 - Fix: Change NVG brightness was broken since Reforger 1.3 Update
 - Fix: It was possible to glicht trough terrain, while spawning on a flipped vehicle with mobile spawn
 - Fix: Travel to Mobile Spawn was not working if one of two spawns where reset
 - Fix: Possible server crash on GameModeEnd
 - Fix: AIGroupMovementComponent was duplicated on group prefabs (ty ATiM)
 - Fix: TerrainModifier_3 wrong collider
 - Fix: Reticle brightness of RedDots where complete off since 1.3 update
 - Fix: Enemy AI with NVG will now react faster in nighttime
Game Version
1.3.0.157
Created
Mon, 21 Apr 2025 16:36:40 GMT
Last Modified
Mon, 21 Apr 2025 16:55:23 GMT

1.0.20

Version 1.0.20 (18.04.2025)

- Add: New prison system implemented (with asset and sounds)
- Fix: Replicating issue while moving items to vehicle trunk (Mobile Spawn, Weapons)
- Fix: Possible Server crash while moving a Mobile Spawn without player to a vehicle
- Fix: Handgun sounds with and without Suppressor
- Fix: The MobileSpawn will no longer dropped from vehicle trunk on normal damage (only fire and explosion)
- Fix: RedDots will no longer overbright in rainy conditions
- Fix: Unoccupied vehicles will only reset if they are in good conditions (not on fire, not destroyed)
- Fix: Cinematic should no longer be played while reconnecting on a server
- Tweak: Destroyed SlotVehicles will now added to the GarbageSystem, even if they set as whithdraw
- Tweak: Health regeneration for the hostage increased (should no longer be uncon for more than 20 Sec.)
- Tweak: AI Pilot of attack helicopters now have a 50% damage reduction (it was to easy to shot down a helo)
- Tweak: Improved inventory handling between Server and Client
- Tweak: Civilian kill will always notice, even if max. kills is disabled on GameMode
Game Version
1.3.0.157
Created
Fri, 18 Apr 2025 14:47:03 GMT
Last Modified
Fri, 18 Apr 2025 15:05:57 GMT

1.0.19

Version 1.0.19 (05.04.2025)

- Add: New prison asset with materials (work in progress!)
- Add: Mobile Spawn now get dropped if the player move to prison
- Add: Unused Mobile Spawns will moved back into storage in HQ (after 15min on ground and no close player)
- Fix: Possible server crash while moving weapon attachments to character storage
- Fix: A none occupied vehicle will now also be fully repaired for its respawn
- Fix: A dead teamkiller in vehicle will no longer moved to prison (he will moved after respawn)
- Fix: Flying Helicopters will now be destroyed correctly if they hit water
- Fix: Flying Helicopters will no longer play any sound if they are destroyed
- Tweak: Plate Carriers optimization, better weight paint, less verts, better LODs
Game Version
1.3.0.130
Created
Sat, 05 Apr 2025 15:09:34 GMT
Last Modified
Sat, 05 Apr 2025 15:35:11 GMT

1.0.18

Version 1.0.18 (30.03.2025)

- Add: Debug lines for potential Server crash while removing an item (dedicated only)
- Add: Some Debug lines for the Mobile Spawn (to fix the vehicle explosion bug on dedicated servers)
- Fix: Player will moved to a free position while released from prison
- Fix: Player will only respawn in a vehicle, if the vehicle is moving 
- Fix: Hostage will reset after uncon 
- Fix: Mission EndScreen will now show more players in the stats list
- Fix: AI Units can no longer open locked doors 
- Fix: Helicopters will now fly and land smoother
- Fix: If always uncon is set on SlotAI, the regeneration will work correctly
Game Version
1.3.0.130
Created
Sun, 30 Mar 2025 20:20:04 GMT
Last Modified
Sun, 30 Mar 2025 20:39:37 GMT

1.0.17

Version 1.0.17 (27.03.2025) for Reforger 1.3

- Add: Static AI controlled Tunguska (for mission objective) 
- Add: Tunguska can be played by GM in 3 different variants
- Add: New weapon sounds has been added and/or updated
- Add: Prison System for Teamkillers
- Add: Civilian kills will now also use the prison system for punishment
- Add: New Framework Component: SlotAI_ArtilleryGunner (can use for tasks, can auto fire on players without waypoint)
- Add: New Framework option on SlotAI to trigger events if all units in a group are dead
- Add: Its now possible to attach a SlotTask to an moving object, like vehicle or hostage
- Add: All terrain 4X4 vehicle Polar Dogger A1 with 6 seats (7 seats for the armed version)
- Add: Polar Dogger A1 vehicles can be placed by GameMaster
- Add: Some Gear is now available with Cadpat camouflage
- Add: AI Squad members will now respawn on Mobile Spawn point (if available)
- Add: AI Squad member can now respawn in players vehicle
- Add: DestructionMultiPhaseComponent can now handle material remapping on damage
- Add: DestructionMultiPhaseComponent can now handle min and max distance
- Add: SlotVehicle can now respawn vehicles if they are not occupied for long time
- Add: Scripted helicopter can now engage players
- Add: Scripted helicopter can now trigger FrameworkActions on first attack
- Add: Scripted helicopter can now follow players vehicle
- Add: Secondary weapon slot is now open for launchers
- Add: New pistol CT45 with .45 Auto
- Add: Suppressors for pistols 9x19mm and .45 Auto
- Add: Some enemy`s are now equipped with GR25 40mm launcher
- Add: Winter jacket, mostly for AI and CIV, but can also worn by players
- Add: Carl Gustaf M4E3 with FCS Launcher with 3 different rocket types
- Add: Usage of weapon light and laser device can now setup on SlotCommandingAi
- Add: Max. Investigation range can now set on SlotAi
- Add: The current ammo count for each weapon will now be saved into loadout
- Add: New civilian bus asset, to build cover in certain areas
 -Fix: Personal belongings are disabled by default in Coop-GameMode (we dont need it)
- Fix: All mission settings can now be done in the GameMode (no more config override)
- Fix: GrassRemover (Helper) does no longer interact with the Navmesh
- Fix: Laser and light devices, if used on primary and secondary at the same time
- Fix: Mobile spawn point could not move to Dogger trunk
- Fix: Crash while using a weapon without magwell on a ammobox
- Fix: Chinematic overlays not always working like they should
- Fix: Suicide was counted as Teamkill
- Fix: WeaponStorage will no longer refill magazine and attachment if a weapon was removed
- Fix: Script Error while moving Attachment from vanilla Arsenal box
- Fix: Suppressor Sounds for Reforger 1.3
- Fix: Scripts where updated to Reforger 1.3
- Fix: Check for Civilian kills is now disabled by default (only enabled on REAPER Scenarios)
- Fix: Check for all players dead is now disabled by default (only enabled on REAPER Scenarios)
- Fix: Personal MOD settings do not save correctly (only working on PC!)
- Fix: Storage filter does no longer reset after a item gets refilled
- Fix: Locked state of SlotVehicle will now replicate to all clients
- Fix: Static explosion effect will now play correctly on all clients with sound
- Fix: PreloadManager will no longer load default Reforger Prefabs into the RAM
- Fix: SlotMarker bug while teleporting players in GM with open Map
- Fix: Mobile Spawn was not removed from the trunk if the vehicle explodes
- Tweak: Modded loadout management will no longer override vanilla loadout
- Tweak: Implemented Task config does no longer override vanilla tasks
- Tweak: Modded SpawnPoint handling will no longer mod the vanilla spawnpoint
- Tweak: SpawnPoint handling component is no longer modded (i created my own)
- Tweak: Improved performance with low amount of VRAM (Removed unnecessary big textures)
- Tweak: Second scope material will now only load into RAM if the scope is used by the player
- Tweak: Nametag Icons from Reforger 1.3 are disabled by default! (overloading the screen)
- Tweak: Shadow and outline added to the new UserActions (for better readability in Reforger 1.3)
- Tweak: TNT deals more damage
- Tweak: Blood puddles will now handle local and can turn on/off in MOD settings menu
- Tweak: OpenDoorHelper Component now use the action to handle the door state
Game Version
1.3.0.130
Created
Fri, 28 Mar 2025 07:23:41 GMT
Last Modified
Fri, 28 Mar 2025 07:50:54 GMT

1.0.16

Version 1.0.16 (01.02.2025)

- Add: SlotCommandingAI to control AI Squad members in Singleplayer
- Add: AI Squad members will be shown on the map
- Add: ForeGrip variant of the 416SMR
- Fix: Weapon behaviour while equipping a Gadget like Map or Binoculars
- Fix: Reticle movement of some Reddots where mirrored
- Fix: FrameworkAction "OnWaypoint" of the scripted helicopters where called to late
- Tweak: PlaySound action from Framework can now be delayed
Game Version
1.2.1.189
Created
Sat, 01 Feb 2025 13:07:59 GMT
Last Modified
Sat, 01 Feb 2025 13:33:20 GMT

1.0.14

Version 1.0.14 (29.01.2025)

- Add: Helicopters can now handle AI Gunner
- Add: Players condition (Start/Landing) for scripted Helicopters will now set in percent
- Add: SlotUserAction with component to handle actions from Framework
- Add: Sound while unlocking a door
- Add: Conversation component can now handle FrameworkActions
- Add: REAPER_GetClosestPlayerEntity (SCR_EntityHelper) to get closest player entity with distance
- Add: ForeGrip/Handstop variants of the MK18, MCX, N4
- Fix: Character floats in the air while inspecting a weapon while crouching
- Fix: Fire selector position on some weapons was not correct
- Fix: Spitfire 3X magnification was not correct
- Fix: XM157 was NVG compatible
- Fix: LP LCO/DEVO fixed compatibility with NVG
Game Version
1.2.1.189
Created
Wed, 29 Jan 2025 17:10:12 GMT
Last Modified
Wed, 29 Jan 2025 17:38:15 GMT

1.0.13

Version 1.0.13 (26.01.2025)

- Fix: Mission braking script bug for second mission
- Fix: Player moved into the water if mobile spawn was not yet moved
- Fix: Hostage rescue task did not spawn
- Fix: Explosion sound fx range 
- Fix: Environmental rain sound was much to loud in Citys
Game Version
1.2.1.189
Created
Sun, 26 Jan 2025 18:50:32 GMT
Last Modified
Sun, 26 Jan 2025 19:16:28 GMT

1.0.12

Version 1.0.12 Hotfix (25.01.2025)

 - Add: Some new scripts and updates i need for the second mission
 - Fix: Random spawned AI units where not handle by SaveGame
 - Fix: "No loadout" warning message does not disappear
 - Fix: OpenModSettingsMenu action was called on all connected clients
Game Version
1.2.1.189
Created
Sat, 25 Jan 2025 20:58:38 GMT
Last Modified
Sat, 25 Jan 2025 21:25:20 GMT

1.0.11

Version 1.0.11  (24.01.2025)

 - Add: Its now possible to Save/Load the current mission state! (TY to Yethe BIS for the help)
 - Add: If you load a mission from SaveGame, a Spawnpoint will be created on the last players position
 - Add: New action - fast travel to mobile spawn point if available
 - Add: Grenades can now be fast swap from an storage (just press PickUp)
 - Add: Server banner for bacons Admin tools (can used if you like)
 - Add: Civilian kills from disconnected players will now be deleted
 - Fix: EXPS and G33 reticle was drawn a bit too thick
 - Fix: The zero of all EXPS variants has been adjusted to 100m
 - Fix: MAC10 suppressed sound reduced by -3dB
 - Fix: Repack Magazine sound not stopped after closing the inventory while in progress
 - Tweak: Default keybind to change the NVG brightness with Gamepad is now RB + D-PAD up
 - Tweak: The max. NVG brightness increased slightly
 - Tweak: Max heading angle of the head in 1st person camera has adjusted
Game Version
1.2.1.189
Created
Fri, 24 Jan 2025 14:09:26 GMT
Last Modified
Fri, 24 Jan 2025 14:36:41 GMT

1.0.10

Version 1.0.10  (22.01.2025)

- Add: Flashbangs are now available, will effect players and AI Units
- Add: Flashbangs are available in US and USSR Arsenal
- Add: Environment sounds for nighttime and rain (Birds will no longer play at night)
- Fix: Glowing lens glasses at night
- Fix: Female character glowing eye balls
- Fix: Zero of the RMR (mounted on Specter DR) is now 50m
- Fix: The leading zero in the bomb timer was not displayed correctly
- Fix: The global mission time is now replicated from the server to all clients
- Fix: Magnifiers will now flip away while NVG gets activated
- Fix: Game Master notice was triggered multiple times
- Fix: AI will no longer use weapon lights and lasers while in vehicle
- Fix: It was not possible to move the mobile spawn in to a trunk while in Singleplayer
- Teak: RHIB engine sound reduce by -2dB
Game Version
1.2.1.173
Created
Wed, 22 Jan 2025 09:00:34 GMT
Last Modified
Wed, 22 Jan 2025 09:25:35 GMT

1.0.9

Version 1.0.9  (19.01.2025)

 - Add: Weapon case, Gearlocker, Attachment case and Ammo case can now placed by GM
 - Add: Weapons, Magazines and Attachments added to US Arsenal
 - Add: Weapons, Magazines and Attachments added to USSR Arsenal
 - Add: New weapon, 36K A4 with animations and sounds
 - Add: GameMaster can be enable/disable by the mission designer in mission.config
 - Add: Warning message while trying to spawn mobile, without loadout
 - Add: Items from a storage can now fast swap by just pressing "PickUp"
 - Add: New messages to notice player if a item is not compatible with another
 - Fix: Arma Vision should now work, even if GameMaster is disabled
 - Fix: Server runs the "rest" action effect (should only play on local players)
 - Fix: Server did not handle the weapon transfer to vehicles
 - Fix: Hitmarker did not turned off completely
 - Fix: NVG overlay with 21:9 aspect ratio
Game Version
1.2.1.173
Created
Sun, 19 Jan 2025 12:04:57 GMT
Last Modified
Sun, 19 Jan 2025 12:29:39 GMT

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