REAPER_CORE

by r34p3r

Contributors

r34p3r

1.0.41

Version 1.0.41 (29.07.2025) - Last patch for MANW

- Add: Diver Gear (suit, hood, goggles, fins, tank) 
- Add: Mission designers can now add restricted map marker locations (GameMode)
- Fix: SlotVehicles will now also start driving in WB if you are far away

Todo:
- Add new assets to Reforger Arsenal and GameMaster 
- Try to make the diver goggles and tank working under water
Game Version
1.4.0.48
Created
Mon, 28 Jul 2025 23:33:37 GMT
Last Modified
Mon, 28 Jul 2025 23:54:32 GMT

1.0.40

Version 1.0.40 (26.07.2025)

- Add: SlotWarhead, to use Warheads together with Framework
- Add: SlotSpawnpoint, to handle Spawnpoints with Framework
- Add: Framework trigger condition 'players in vehicle' check by percentage
- Add: Framework trigger condition 'AiGroup in vehicle'
- Add: Incoming damage on SlotVehicle can now reduced with a float value
- Add: BaseAnimatedItemUserActionComponent 
  (can animate objects and handle userActions of children objects. Contents of a briefcase for example)
- Add: C130 Aircraft prop (Animated + Sounds) - WIP
- Add: MQ-9 Drone prop + Damaged model
- Add: Box and Trailer truck prop (Animated)
- Add: Briefcase prop for task (Animated)
- Add: Terrain modifier 4 - for big buildings or factory
- Add: SFX volume will now be reduced on GameEndScreen (so you can talk with others)
- Fix: Suppressor 9x19 - rotated by 180° on P320 pistol
- Tweak: Vehicle: Dogger - Throttle curve and AI driving skill
Game Version
1.4.0.48
Created
Sat, 26 Jul 2025 20:39:34 GMT
Last Modified
Sat, 26 Jul 2025 21:01:43 GMT

1.0.39

Version 1.0.39 (11.07.2025)

- HotFix: Since Reforger 1.4.0.48 some USSR Units spawned as US (Framework layer issue)
Game Version
1.4.0.48
Created
Fri, 11 Jul 2025 07:21:02 GMT
Last Modified
Fri, 11 Jul 2025 07:49:03 GMT

1.0.38

Version 1.0.38 (10.07.2025)

- Add: Characters and Groups added to GameMaster
- Add: Compression shirt (short + long) for next mission
- Add: Weapon T&B CPA in 3 variants (required for next mission)
- Add: On SlotAi its now possible to setup a vehicle convoy
- Add: Convoy script, that will handle the distance for each vehicle
- Add: Ai will now dismount if its vehicle get shot
- Add: SlotVehicle can now trigger Framework actions "OnDestroy" event
- Add: Mission designers can now also enable Commanding AI on Dedicated servers
- Add: OnWaypointComplete can now trigger Framework actions on SlotAI
- Add: Missile transport (URAL) for next mission
- Add: Forklift asset
- Add: Shemagh in three color variants
- Fix: Muzzle effect of some weapons looks like crap inside caves and buildings
- Fix: Spawn position will now be traced, to not spawn inside an Entity
- Tweak: EnvironmentalProbe for old mine assets will now placed global with ProbeVolume 
- Tweak: If player enters a vehicle and the vehicle starts moving, the door will be closed automatically
- Tweak: AiSkill on "NOOB" and "ROOKIE" reduced
- Tweak: Improved Vehicle functions on SCR_AiGroup
- Tweak: Improved getters on SCR_AiGroup to get current vehicle of the group
- Tweak: Improved script to instantly move Ai into vehicle
- Tweak: Commanding Ai Squad will no longer spawn inside a empty vehicle
- Tweak: Commanding Ai will no longer use vehicle if the player called a GetOut
- Tweak: Commanding Ai will now use its last waypoint after respawn
Game Version
1.4.0.48
Created
Thu, 10 Jul 2025 15:47:20 GMT
Last Modified
Thu, 10 Jul 2025 16:14:56 GMT

1.0.37

Version 1.0.37 (28.06.2025)

- Add: Weapon: Honey Badger PDW with integrated suppressor
- Add: Weapon: KH M5SD (suppressed)
- Add: Weapon: KH M5K (for pistol slot)
- Add: Weapon: SW M9P 9x19mm + DotSight variant
- Add: KH M5 Magazines (straight and curved version)
- Add: CompM4s DotSight
- Add: Simple 9x19mm Suppressor
- Add: SCR_PersistentBarbedWireDamageEffect can be disabled for faction in editor
- Add: LayerTask "Repair" for next mission
- Fix: If SetClothBloody is set on SlotAI, it will now also effect group members
- Fix: Default Lat/Lon was set wrong on TimeAndWeatherManager
- Fix: Weapons, place in the HQ will now saved in the loadout
Game Version
1.4.0.45
Created
Sat, 28 Jun 2025 19:31:26 GMT
Last Modified
Sat, 28 Jun 2025 19:51:33 GMT

1.0.36

Version 1.0.36 (22.06.2025)

- Add: New character with tattooed arms and long beard
- Add: Info text on deploy menu for new players
- Fix: Weapon attachments could not be swapped from the player's inventory.
- Tweak: Beards renders much better now (improved material settings)
- Tweak: Enemies are now using the FIA voice instead of the US one
- Tweak: SG552C recoil reduced
Game Version
1.4.0.45
Created
Sun, 22 Jun 2025 19:09:38 GMT
Last Modified
Sun, 22 Jun 2025 19:31:18 GMT

1.0.35

Version 1.0.35 (20.06.2025)

- Rework: Ghillie suite handling is fully reworked and will now use: REAPER_HideCharacterClothComponent
- Add: Rifle SG552 Commando with sounds and animations
- Add: Daggor is now available in OD color variant
- Add: New Assets for next mission 
- Add: REAPER_TeleportEntryEntity to handle underground entrances
- Fix: PVS-30 is now also available in US-Arsenal
- Fix: Recursive invoke on DamageManager
- Fix: Terrain colliders
- Fix: Mobile Spawn Backpack could glitch trough modded terrain
- Fix: Civilians could spawn inside base plate of a building
- Fix: Hidden AttachmentSlots where shown in inspection
- Tweak: Hostage can now follow the leader player inside buildings
- Removed: REAPER_GhillieSuiteComponent replaced by REAPER_HideCharacterClothComponent
Game Version
1.4.0.45
Created
Fri, 20 Jun 2025 19:18:40 GMT
Last Modified
Fri, 20 Jun 2025 19:41:05 GMT

1.0.34

Version 1.0.34 (01.06.2025)

- Fix: Exfil helicopter do not always take off on dedicated server
- Fix: It was possible to enter a scripted helicopter as pilot (which will brake stuff)
- Fix: It was possible to enter a locked compartment which will result in player stuck
Game Version
1.4.0.29
Created
Sun, 01 Jun 2025 18:53:19 GMT
Last Modified
Sun, 01 Jun 2025 19:11:49 GMT

1.0.33

Version 1.0.33 (27.05.2025)

- Add: Posters for the prison cells
- Fix: Script updates for "Exemption"
Game Version
1.4.0.22
Created
Tue, 27 May 2025 09:17:39 GMT
Last Modified
Tue, 27 May 2025 09:35:40 GMT

1.0.32

Version 1.0.32 (26.05.2025)

- Add: V-Light on helmets will now strobe on nighttime
- Add: Small backblast for Gustav RPG
- Fix: Civilians will no longer use static turrets
- Fix: Its no longer possible to move a backpack into another backpack (game can crash)
- Fix: Gamepad trigger effect for PS5 controller
- Fix: Item transfer from backpack to backpack on local host
- Fix: LayerTask error message on dedicated server
- Fix: Binoculars item transfer
Game Version
1.4.0.22
Created
Mon, 26 May 2025 20:20:05 GMT
Last Modified
Mon, 26 May 2025 20:38:16 GMT

1.0.31

Version 1.0.31 (23.05.2025)

 - Add: Ai Skill can now set on MOD settings while playing singleplayer or hosting local
 - Add: New Peltor system implemented (Enable/Disable default F2)
 - Add: AI Squad members talking over Radio if Peltor is enabled
 - Add: Radio effect added to VON
 - Fix: PS5 and XBox API callBack for GetLoadout
 - Fix: Hostage can no longer GetOut of a final destination (Vehicle)
 - Fix: Medic stuff and grenades can now store into combat belts
 - Fix: NVG/NODs where not disabled while player get moved into prison
 - Tweak: NotOccupiedPlayerDistance can now set on each SlotVehicle
Game Version
1.4.0.22
Created
Fri, 23 May 2025 11:01:35 GMT
Last Modified
Fri, 23 May 2025 11:19:21 GMT

1.0.30

Version 1.0.30 (18.05.2025)

 - Fix: Player can loose leader rights while AI member is respawning on local host
 - Fix: Sometime the pilot of a scripted helicopter was unkillable
 - Tweak: Exit positions of the RHIB
 - Tweak: NVG/NODS Brightness is now persistent after respawn
 - Tweak: Vehicle reset condition was increased from 350m to 500m
Game Version
1.3.0.170
Created
Sun, 18 May 2025 14:26:36 GMT
Last Modified
Sun, 18 May 2025 14:46:23 GMT

1.0.29

Version 1.0.29 (17.05.2025)

 - Fix: Until BIS fixed the SaveGame in Singleplayer, AI members are also enabled on local host
 - Fix: AI Members will also spawn while loading a Save Game
 - Fix: AI Members spawning on the SaveGame position
Game Version
1.3.0.170
Created
Sat, 17 May 2025 14:36:31 GMT
Last Modified
Sat, 17 May 2025 14:54:51 GMT

1.0.28

Version 1.0.28 (16.05.2025)

 - HotFix: Weapon reload bug on dedicated server
Game Version
1.3.0.170
Created
Fri, 16 May 2025 16:33:56 GMT
Last Modified
Fri, 16 May 2025 16:52:21 GMT

1.0.27

Version 1.0.27 (16.05.2025)

 - Fix: HotFix for save games in Singleplayer mode
Game Version
1.3.0.170
Created
Fri, 16 May 2025 12:06:39 GMT
Last Modified
Fri, 16 May 2025 12:24:47 GMT

1.0.26

Version 1.0.26 (16.05.2025)

 - Add: Save Games can now loaded from the deploymenu while playing Singpleplayer or hosting local
 - Add: XBox - Loadout will now saved and loaded by API if you not playing on a dedicated server
 - Add: XBox - Personal MOD settings will now saved and loaded by API 
 - Add: Small fix for the weapon animation issue (until BIS fix it in the future)
 - Add: NVG/NODS handling while NV Scope extension is mounted
 - Fix: Sounds from completed tasks are not played when loading a save game
 - Fix: Mobile Spawn will not removed from loadout while loading a save game
 - Tweak: Extended and delayed damage effects will now handled on SCR_DamageManagerComponent
Game Version
1.3.0.170
Created
Fri, 16 May 2025 10:06:15 GMT
Last Modified
Fri, 16 May 2025 10:24:28 GMT

1.0.25

Version 1.0.25 (12.05.2025)

 - Fix: Hostage on Exemption was unable to bord the exfil helicopter
Game Version
1.3.0.170
Created
Mon, 12 May 2025 06:34:54 GMT
Last Modified
Mon, 12 May 2025 06:52:56 GMT

1.0.24

Version 1.0.24 (11.05.2025)

 - Add: The best players will receive a medal at the end
 - Add: If AI stuck while GetIn vehicle, i now force them in after a timeout
 - Fix: AI can now drive the Polar Daggor
 - Fix: AI can now drive the RHIB 
 - Fix: Stats on Mission end where not shown on local host and Singleplayer
 - Fix: Scripted Helicopters now works while HelicopterControllerComponent is enabled
 - Fix: Scripted Helicopters will no longer move after landing complete
 - Fix: Sound (Engine) issue while destroying a scripted Helicopter
 - Fix: Damage reduction of an scripted Helicopter will now also apply on rotors
 - Fix: Anker of the RHIB will now also disabled if occupied by Ai only
 - Tweak: If hostage is uncon, it will regenerate 50% faster
 - Tweak: Updated LUT (saturation of yellow reduced by 10%, for cleaner image)
 - Tweak: Engine sound of the RHIB reduced by 2dB
Game Version
1.3.0.170
Created
Sun, 11 May 2025 19:08:46 GMT
Last Modified
Sun, 11 May 2025 19:27:02 GMT

1.0.23

Version 1.0.23 (07.05.2025)

 - Add: M700 Bolt Action Rifle with .338 Lapua
 - Add: HO LS321 GR Laser for Top and Siderail
 - Add: Nightvision attachment System for Scopes
 - Add: Attachment handling for NV devices, that will check compatible rail length
 - Add: Inventory now shows if Reddot/Scope is compatible to NODS and/or NV devices
 - Add: PVS-30 Nightvision attachment that can be used together with compatible scopes
 - Add: New InventoryAttachmentSlot to handle different offsets on attachments
 - Add: ExternalRangeFinderComponent, that handles rangefinders mounted on a Scope
 - Add: BORS (Rangefinder) is now functional
 - Add: Inventory will now show the length of the picatinny rail of a weapon
 - Add: Inventory will now show more info, if attachment can not mount or is not compatible
 - Fix: Error message on Dedicated while a Mobile Spawn gets deleted on GameEnd
 - Fix: Attachment action from inventory
 - Tweak: SB PM2 Scope is now zeroed up to 1400m (.50 BMG)
 - Tweak: Cloth items are now visible up to 1400m (for long range shooting)
Game Version
1.3.0.170
Created
Wed, 07 May 2025 19:03:20 GMT
Last Modified
Wed, 07 May 2025 19:23:58 GMT

1.0.22

Version 1.0.22 (26.04.2025)

 - Add: A small icon now shows which caliber a scope is zeroed with
 - Fix: Weapons can now deployed, bipods can fold/unfold
 - Fix: On some scopes, Zero was broken
 - Fix: Prison doors not sync on all clients
 - Fix: Mobile Spawn - spawn position check
 - Fix: Crash while using flashbang 
 - Fix: Vehicles will now only reset, if no player is closer than 350m
 - Fix: If a vehicle have mobile spawn in the trunk, it will not reset at all
 - Fix: UI Slot for Handgun is now bigger to fit pistols with suppressors
 - Fix: SCR_BaseLockComponent will now also lock passenger seats
 - Tweak: Flashbang effect increased on AI units
Game Version
1.3.0.157
Created
Sat, 26 Apr 2025 11:55:59 GMT
Last Modified
Sat, 26 Apr 2025 12:14:34 GMT

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