REAPER_CORE
by r34p3r
Contributors
r34p3r
1.0.18
Version 1.0.18 (30.03.2025) - Add: Debug lines for potential Server crash while removing an item (dedicated only) - Add: Some Debug lines for the Mobile Spawn (to fix the vehicle explosion bug on dedicated servers) - Fix: Player will moved to a free position while released from prison - Fix: Player will only respawn in a vehicle, if the vehicle is moving - Fix: Hostage will reset after uncon - Fix: Mission EndScreen will now show more players in the stats list - Fix: AI Units can no longer open locked doors - Fix: Helicopters will now fly and land smoother - Fix: If always uncon is set on SlotAI, the regeneration will work correctly
- Game Version
- 1.3.0.130
- Created
- Sun, 30 Mar 2025 20:20:04 GMT
- Last Modified
- Sun, 30 Mar 2025 20:39:37 GMT
1.0.17
Version 1.0.17 (27.03.2025) for Reforger 1.3 - Add: Static AI controlled Tunguska (for mission objective) - Add: Tunguska can be played by GM in 3 different variants - Add: New weapon sounds has been added and/or updated - Add: Prison System for Teamkillers - Add: Civilian kills will now also use the prison system for punishment - Add: New Framework Component: SlotAI_ArtilleryGunner (can use for tasks, can auto fire on players without waypoint) - Add: New Framework option on SlotAI to trigger events if all units in a group are dead - Add: Its now possible to attach a SlotTask to an moving object, like vehicle or hostage - Add: All terrain 4X4 vehicle Polar Dogger A1 with 6 seats (7 seats for the armed version) - Add: Polar Dogger A1 vehicles can be placed by GameMaster - Add: Some Gear is now available with Cadpat camouflage - Add: AI Squad members will now respawn on Mobile Spawn point (if available) - Add: AI Squad member can now respawn in players vehicle - Add: DestructionMultiPhaseComponent can now handle material remapping on damage - Add: DestructionMultiPhaseComponent can now handle min and max distance - Add: SlotVehicle can now respawn vehicles if they are not occupied for long time - Add: Scripted helicopter can now engage players - Add: Scripted helicopter can now trigger FrameworkActions on first attack - Add: Scripted helicopter can now follow players vehicle - Add: Secondary weapon slot is now open for launchers - Add: New pistol CT45 with .45 Auto - Add: Suppressors for pistols 9x19mm and .45 Auto - Add: Some enemy`s are now equipped with GR25 40mm launcher - Add: Winter jacket, mostly for AI and CIV, but can also worn by players - Add: Carl Gustaf M4E3 with FCS Launcher with 3 different rocket types - Add: Usage of weapon light and laser device can now setup on SlotCommandingAi - Add: Max. Investigation range can now set on SlotAi - Add: The current ammo count for each weapon will now be saved into loadout - Add: New civilian bus asset, to build cover in certain areas -Fix: Personal belongings are disabled by default in Coop-GameMode (we dont need it) - Fix: All mission settings can now be done in the GameMode (no more config override) - Fix: GrassRemover (Helper) does no longer interact with the Navmesh - Fix: Laser and light devices, if used on primary and secondary at the same time - Fix: Mobile spawn point could not move to Dogger trunk - Fix: Crash while using a weapon without magwell on a ammobox - Fix: Chinematic overlays not always working like they should - Fix: Suicide was counted as Teamkill - Fix: WeaponStorage will no longer refill magazine and attachment if a weapon was removed - Fix: Script Error while moving Attachment from vanilla Arsenal box - Fix: Suppressor Sounds for Reforger 1.3 - Fix: Scripts where updated to Reforger 1.3 - Fix: Check for Civilian kills is now disabled by default (only enabled on REAPER Scenarios) - Fix: Check for all players dead is now disabled by default (only enabled on REAPER Scenarios) - Fix: Personal MOD settings do not save correctly (only working on PC!) - Fix: Storage filter does no longer reset after a item gets refilled - Fix: Locked state of SlotVehicle will now replicate to all clients - Fix: Static explosion effect will now play correctly on all clients with sound - Fix: PreloadManager will no longer load default Reforger Prefabs into the RAM - Fix: SlotMarker bug while teleporting players in GM with open Map - Fix: Mobile Spawn was not removed from the trunk if the vehicle explodes - Tweak: Modded loadout management will no longer override vanilla loadout - Tweak: Implemented Task config does no longer override vanilla tasks - Tweak: Modded SpawnPoint handling will no longer mod the vanilla spawnpoint - Tweak: SpawnPoint handling component is no longer modded (i created my own) - Tweak: Improved performance with low amount of VRAM (Removed unnecessary big textures) - Tweak: Second scope material will now only load into RAM if the scope is used by the player - Tweak: Nametag Icons from Reforger 1.3 are disabled by default! (overloading the screen) - Tweak: Shadow and outline added to the new UserActions (for better readability in Reforger 1.3) - Tweak: TNT deals more damage - Tweak: Blood puddles will now handle local and can turn on/off in MOD settings menu - Tweak: OpenDoorHelper Component now use the action to handle the door state
- Game Version
- 1.3.0.130
- Created
- Fri, 28 Mar 2025 07:23:41 GMT
- Last Modified
- Fri, 28 Mar 2025 07:50:54 GMT
1.0.16
Version 1.0.16 (01.02.2025) - Add: SlotCommandingAI to control AI Squad members in Singleplayer - Add: AI Squad members will be shown on the map - Add: ForeGrip variant of the 416SMR - Fix: Weapon behaviour while equipping a Gadget like Map or Binoculars - Fix: Reticle movement of some Reddots where mirrored - Fix: FrameworkAction "OnWaypoint" of the scripted helicopters where called to late - Tweak: PlaySound action from Framework can now be delayed
- Game Version
- 1.2.1.189
- Created
- Sat, 01 Feb 2025 13:07:59 GMT
- Last Modified
- Sat, 01 Feb 2025 13:33:20 GMT
1.0.14
Version 1.0.14 (29.01.2025) - Add: Helicopters can now handle AI Gunner - Add: Players condition (Start/Landing) for scripted Helicopters will now set in percent - Add: SlotUserAction with component to handle actions from Framework - Add: Sound while unlocking a door - Add: Conversation component can now handle FrameworkActions - Add: REAPER_GetClosestPlayerEntity (SCR_EntityHelper) to get closest player entity with distance - Add: ForeGrip/Handstop variants of the MK18, MCX, N4 - Fix: Character floats in the air while inspecting a weapon while crouching - Fix: Fire selector position on some weapons was not correct - Fix: Spitfire 3X magnification was not correct - Fix: XM157 was NVG compatible - Fix: LP LCO/DEVO fixed compatibility with NVG
- Game Version
- 1.2.1.189
- Created
- Wed, 29 Jan 2025 17:10:12 GMT
- Last Modified
- Wed, 29 Jan 2025 17:38:15 GMT
1.0.13
Version 1.0.13 (26.01.2025) - Fix: Mission braking script bug for second mission - Fix: Player moved into the water if mobile spawn was not yet moved - Fix: Hostage rescue task did not spawn - Fix: Explosion sound fx range - Fix: Environmental rain sound was much to loud in Citys
- Game Version
- 1.2.1.189
- Created
- Sun, 26 Jan 2025 18:50:32 GMT
- Last Modified
- Sun, 26 Jan 2025 19:16:28 GMT
1.0.12
Version 1.0.12 Hotfix (25.01.2025) - Add: Some new scripts and updates i need for the second mission - Fix: Random spawned AI units where not handle by SaveGame - Fix: "No loadout" warning message does not disappear - Fix: OpenModSettingsMenu action was called on all connected clients
- Game Version
- 1.2.1.189
- Created
- Sat, 25 Jan 2025 20:58:38 GMT
- Last Modified
- Sat, 25 Jan 2025 21:25:20 GMT
1.0.11
Version 1.0.11 (24.01.2025) - Add: Its now possible to Save/Load the current mission state! (TY to Yethe BIS for the help) - Add: If you load a mission from SaveGame, a Spawnpoint will be created on the last players position - Add: New action - fast travel to mobile spawn point if available - Add: Grenades can now be fast swap from an storage (just press PickUp) - Add: Server banner for bacons Admin tools (can used if you like) - Add: Civilian kills from disconnected players will now be deleted - Fix: EXPS and G33 reticle was drawn a bit too thick - Fix: The zero of all EXPS variants has been adjusted to 100m - Fix: MAC10 suppressed sound reduced by -3dB - Fix: Repack Magazine sound not stopped after closing the inventory while in progress - Tweak: Default keybind to change the NVG brightness with Gamepad is now RB + D-PAD up - Tweak: The max. NVG brightness increased slightly - Tweak: Max heading angle of the head in 1st person camera has adjusted
- Game Version
- 1.2.1.189
- Created
- Fri, 24 Jan 2025 14:09:26 GMT
- Last Modified
- Fri, 24 Jan 2025 14:36:41 GMT
1.0.10
Version 1.0.10 (22.01.2025) - Add: Flashbangs are now available, will effect players and AI Units - Add: Flashbangs are available in US and USSR Arsenal - Add: Environment sounds for nighttime and rain (Birds will no longer play at night) - Fix: Glowing lens glasses at night - Fix: Female character glowing eye balls - Fix: Zero of the RMR (mounted on Specter DR) is now 50m - Fix: The leading zero in the bomb timer was not displayed correctly - Fix: The global mission time is now replicated from the server to all clients - Fix: Magnifiers will now flip away while NVG gets activated - Fix: Game Master notice was triggered multiple times - Fix: AI will no longer use weapon lights and lasers while in vehicle - Fix: It was not possible to move the mobile spawn in to a trunk while in Singleplayer - Teak: RHIB engine sound reduce by -2dB
- Game Version
- 1.2.1.173
- Created
- Wed, 22 Jan 2025 09:00:34 GMT
- Last Modified
- Wed, 22 Jan 2025 09:25:35 GMT
1.0.9
Version 1.0.9 (19.01.2025) - Add: Weapon case, Gearlocker, Attachment case and Ammo case can now placed by GM - Add: Weapons, Magazines and Attachments added to US Arsenal - Add: Weapons, Magazines and Attachments added to USSR Arsenal - Add: New weapon, 36K A4 with animations and sounds - Add: GameMaster can be enable/disable by the mission designer in mission.config - Add: Warning message while trying to spawn mobile, without loadout - Add: Items from a storage can now fast swap by just pressing "PickUp" - Add: New messages to notice player if a item is not compatible with another - Fix: Arma Vision should now work, even if GameMaster is disabled - Fix: Server runs the "rest" action effect (should only play on local players) - Fix: Server did not handle the weapon transfer to vehicles - Fix: Hitmarker did not turned off completely - Fix: NVG overlay with 21:9 aspect ratio
- Game Version
- 1.2.1.173
- Created
- Sun, 19 Jan 2025 12:04:57 GMT
- Last Modified
- Sun, 19 Jan 2025 12:29:39 GMT
1.0.8
Version 1.0.8 (14.01.2025) - Add: Sight will now switched, if not NVG compatible (can be turn off in the settings) - Add: Player markers on the map can now turn off in the settings menu (default "o") - Add: Function that players can vote for a mission restart - Add: You will now get a notification, how many players voted for the "rest" action - Add: Its now possible to easy swap weapons and attachments from a storage - Fix: Mobile spawn could be deleted while player is in a turret - Fix: Parent layers for Player and MapMarker (Z order) - Fix: Better reticle for BSK30 scope - Fix: Weapon preview will now be refresh correctly after swapping an optic
- Game Version
- 1.2.1.173
- Created
- Tue, 14 Jan 2025 19:14:57 GMT
- Last Modified
- Tue, 14 Jan 2025 19:43:46 GMT
1.0.7
Version 1.0.7 (12.01.2025) - Add: Basecap with ComTac in Black, FDE and OD - Add: DD SG and SF SOCOM 556 Suppressor - Add: OMM (Optic Modular Mount) with T1 and EXPS - Add: Attachments will now be put back into the storage - Add: Weapon AS VAL and VSS 5x39 - Add: New Scope BSK30 (6x) - Add: New compact backpack - Add: New Mobile Spawn version - Add: New enemy variants (AS VAL + VSS) - Fix: Bolt animations on AK weapons
- Game Version
- 1.2.1.173
- Created
- Sun, 12 Jan 2025 20:18:02 GMT
- Last Modified
- Sun, 12 Jan 2025 20:44:40 GMT
1.0.4
Version 1.0.4 (08.01.2025) - Fix: Recoil of the weapons as been adjusted to get more control with gamepad - Fix: Camera shake on Reddot sights has been adjusted - Fix: Default key bind for mod settings menu on XBox (now its SELECT + Y) - Fix: AEM01 and Gryphon can now be combined with combat belts - Fix: Repack magazine sound still playing while player is dead or uncon - Tweak: Nametags of your squad members will now be visible up to 60m
- Game Version
- 1.2.1.169
- Created
- Wed, 08 Jan 2025 10:15:10 GMT
- Last Modified
- Wed, 08 Jan 2025 10:38:58 GMT
1.0.3
Version 1.0.3 (05.01.2025) - Add: Items in a storage can now be refilled automatical by the server - Add: Mobile Spawn backpack can now store in the trunk of a vehicle - Fix: Sound bug while swapping the Mobile Spawn backpack - Fix: Circle crosshair was visible in turrets - Fix: Light and laser devices can no longer be activated while in vehicle - Fix: Character colliders! (bullets will now hit where they shout) - Tweak: You can now store weapons in the UAZ469 trunk - Tweak: GameMode is now compatible to bacons ServerAdminTools - Tweak: The character speed is now limited while talking to the informant - Tweak: The bomb timer will now be show in minutes and seconds - Tweak: You will get more notifications while the bomb timer is decreasing
- Game Version
- 1.2.1.169
- Created
- Sun, 05 Jan 2025 21:45:28 GMT
- Last Modified
- Sun, 05 Jan 2025 22:10:59 GMT
1.0.2
Version 1.0.2 (31.12.2024) - Add: New menu added to set personal settings (check controls) - Add: Streaming mode for content creators - Add: Hitmarker, Compass, Camera, Crosshair and Streaming mode can set in new mod settings menu - Add: You will now get a message if a cloth item is not compatible with another - Fix: RHIB can now be repaired and refueled - Fix: M14 attachment slot for side rail and offset sight - Fix: Hitmarkers not always shown up - Fix: Inventory navigation while using a Gamepad - Fix: Inventory inspection view while using a Gamepad - Fix: Ghillie pants skeleton - Tweak: Default keybinding where adjusted - Tweak: Small adjustments on bullet penetration (SAPI plates)
- Game Version
- 1.2.1.169
- Created
- Fri, 03 Jan 2025 15:20:03 GMT
- Last Modified
- Fri, 03 Jan 2025 15:45:21 GMT
1.0.1
Version 1.0.1 (31.12.2024) - Add: DBAL A2 Black and FDE is now available - Add: Protection against trolls who intentionally kill civilians - Add: The player name of a civilian killer is now transmitted to all players - Add: Max and Min GroupMembers can now be set on SlotAi - Fix: NVG HDR exposure bug - Fix: Item markers will not removed from Map while equipped - Fix: ACR weapon recoil reduced and sound adjusted - Fix: Weapon muzzle particles + suppressors - Fix: WeaponGamepadEffectsManagerComponent on all weapons - Fix: circle crosshair that helps finding user actions now only shows while player not moving - Fix: Some textures changed from 4K to 2K (to save space on XBox) - Fix: MSR pull bolt action speed up by 10 frames - Fix: Hitmarker setting is now persistent after respawn - Fix: Repack magazine sound always playing while using Gamepad on inventory - Fix: Radio PRC152 now working like intended - Fix: Possible server crash with InventoryStorageManager - Fix: Ghillie now have more space for Magazines/Items. We will add chest rig later to carry backpacks - Fix: Laser devices will now automatically adjust the brightness, to make it more visible on daytime - Fix: The maximum number of units in an enemy group can no longer exceed the number of players - Fix: Vehicle RHIB Engine damage threshold
- Game Version
- 1.2.1.169
- Created
- Tue, 31 Dec 2024 09:59:48 GMT
- Last Modified
- Tue, 31 Dec 2024 10:25:16 GMT
1.0.0
Version 1.0.0 - 28.12.2024 - WE ARE LIVE! - Add: You can now enable/disable the HITMARKER (check controls, default "o") - Fix: M107 suppressed now use the correct shot sounds
- Game Version
- 1.2.1.169
- Created
- Sat, 28 Dec 2024 09:13:37 GMT
- Last Modified
- Sat, 28 Dec 2024 09:39:54 GMT
0.1.39
Beta 1.39 - 26.12.2024 - Add: Weapon attachments will now be filtered by selected slot - Add: Magazines from Ammobox will now be filtered - Fix: Improved item transfer from player to player backpack - Fix: Removed buggy weapon deploy
- Game Version
- 1.2.1.169
- Created
- Thu, 26 Dec 2024 21:14:39 GMT
- Last Modified
- Thu, 26 Dec 2024 21:40:47 GMT
0.1.38
Beta 1.38 - 24.12.2024 - Add: Cinematics can now be skip while using REAPER_CinematicHelperComponent - Add: Update Character model for better glove handling - Add: New fingerless gloves in black and OD - Fix: Female Character model updated for glove handling - Fix: Removed Script handling for gloves, not needed anymore - Fix: Item size for Smoke Grenade
- Game Version
- 1.2.1.169
- Created
- Tue, 24 Dec 2024 09:07:08 GMT
- Last Modified
- Tue, 24 Dec 2024 09:31:37 GMT
0.1.37
Beta 1.37 - 19.12.2024 - Fix: Mobile Spawn will no longer deleted after vehicle explosion - Fix: Wrong Gauze removed from AI Units - Fix: Shell from BoltAction rifle spawn twice
- Game Version
- 1.2.1.169
- Created
- Thu, 19 Dec 2024 19:30:36 GMT
- Last Modified
- Thu, 19 Dec 2024 19:56:48 GMT
0.1.36
- Game Version
- 1.2.1.169
- Created
- Wed, 18 Dec 2024 16:57:44 GMT
- Last Modified
- Wed, 18 Dec 2024 17:22:28 GMT




