REAPER_CORE

by r34p3r

Contributors

r34p3r

1.0.18

Version 1.0.18 (30.03.2025)

- Add: Debug lines for potential Server crash while removing an item (dedicated only)
- Add: Some Debug lines for the Mobile Spawn (to fix the vehicle explosion bug on dedicated servers)
- Fix: Player will moved to a free position while released from prison
- Fix: Player will only respawn in a vehicle, if the vehicle is moving 
- Fix: Hostage will reset after uncon 
- Fix: Mission EndScreen will now show more players in the stats list
- Fix: AI Units can no longer open locked doors 
- Fix: Helicopters will now fly and land smoother
- Fix: If always uncon is set on SlotAI, the regeneration will work correctly
Game Version
1.3.0.130
Created
Sun, 30 Mar 2025 20:20:04 GMT
Last Modified
Sun, 30 Mar 2025 20:39:37 GMT

1.0.17

Version 1.0.17 (27.03.2025) for Reforger 1.3

- Add: Static AI controlled Tunguska (for mission objective) 
- Add: Tunguska can be played by GM in 3 different variants
- Add: New weapon sounds has been added and/or updated
- Add: Prison System for Teamkillers
- Add: Civilian kills will now also use the prison system for punishment
- Add: New Framework Component: SlotAI_ArtilleryGunner (can use for tasks, can auto fire on players without waypoint)
- Add: New Framework option on SlotAI to trigger events if all units in a group are dead
- Add: Its now possible to attach a SlotTask to an moving object, like vehicle or hostage
- Add: All terrain 4X4 vehicle Polar Dogger A1 with 6 seats (7 seats for the armed version)
- Add: Polar Dogger A1 vehicles can be placed by GameMaster
- Add: Some Gear is now available with Cadpat camouflage
- Add: AI Squad members will now respawn on Mobile Spawn point (if available)
- Add: AI Squad member can now respawn in players vehicle
- Add: DestructionMultiPhaseComponent can now handle material remapping on damage
- Add: DestructionMultiPhaseComponent can now handle min and max distance
- Add: SlotVehicle can now respawn vehicles if they are not occupied for long time
- Add: Scripted helicopter can now engage players
- Add: Scripted helicopter can now trigger FrameworkActions on first attack
- Add: Scripted helicopter can now follow players vehicle
- Add: Secondary weapon slot is now open for launchers
- Add: New pistol CT45 with .45 Auto
- Add: Suppressors for pistols 9x19mm and .45 Auto
- Add: Some enemy`s are now equipped with GR25 40mm launcher
- Add: Winter jacket, mostly for AI and CIV, but can also worn by players
- Add: Carl Gustaf M4E3 with FCS Launcher with 3 different rocket types
- Add: Usage of weapon light and laser device can now setup on SlotCommandingAi
- Add: Max. Investigation range can now set on SlotAi
- Add: The current ammo count for each weapon will now be saved into loadout
- Add: New civilian bus asset, to build cover in certain areas
 -Fix: Personal belongings are disabled by default in Coop-GameMode (we dont need it)
- Fix: All mission settings can now be done in the GameMode (no more config override)
- Fix: GrassRemover (Helper) does no longer interact with the Navmesh
- Fix: Laser and light devices, if used on primary and secondary at the same time
- Fix: Mobile spawn point could not move to Dogger trunk
- Fix: Crash while using a weapon without magwell on a ammobox
- Fix: Chinematic overlays not always working like they should
- Fix: Suicide was counted as Teamkill
- Fix: WeaponStorage will no longer refill magazine and attachment if a weapon was removed
- Fix: Script Error while moving Attachment from vanilla Arsenal box
- Fix: Suppressor Sounds for Reforger 1.3
- Fix: Scripts where updated to Reforger 1.3
- Fix: Check for Civilian kills is now disabled by default (only enabled on REAPER Scenarios)
- Fix: Check for all players dead is now disabled by default (only enabled on REAPER Scenarios)
- Fix: Personal MOD settings do not save correctly (only working on PC!)
- Fix: Storage filter does no longer reset after a item gets refilled
- Fix: Locked state of SlotVehicle will now replicate to all clients
- Fix: Static explosion effect will now play correctly on all clients with sound
- Fix: PreloadManager will no longer load default Reforger Prefabs into the RAM
- Fix: SlotMarker bug while teleporting players in GM with open Map
- Fix: Mobile Spawn was not removed from the trunk if the vehicle explodes
- Tweak: Modded loadout management will no longer override vanilla loadout
- Tweak: Implemented Task config does no longer override vanilla tasks
- Tweak: Modded SpawnPoint handling will no longer mod the vanilla spawnpoint
- Tweak: SpawnPoint handling component is no longer modded (i created my own)
- Tweak: Improved performance with low amount of VRAM (Removed unnecessary big textures)
- Tweak: Second scope material will now only load into RAM if the scope is used by the player
- Tweak: Nametag Icons from Reforger 1.3 are disabled by default! (overloading the screen)
- Tweak: Shadow and outline added to the new UserActions (for better readability in Reforger 1.3)
- Tweak: TNT deals more damage
- Tweak: Blood puddles will now handle local and can turn on/off in MOD settings menu
- Tweak: OpenDoorHelper Component now use the action to handle the door state
Game Version
1.3.0.130
Created
Fri, 28 Mar 2025 07:23:41 GMT
Last Modified
Fri, 28 Mar 2025 07:50:54 GMT

1.0.16

Version 1.0.16 (01.02.2025)

- Add: SlotCommandingAI to control AI Squad members in Singleplayer
- Add: AI Squad members will be shown on the map
- Add: ForeGrip variant of the 416SMR
- Fix: Weapon behaviour while equipping a Gadget like Map or Binoculars
- Fix: Reticle movement of some Reddots where mirrored
- Fix: FrameworkAction "OnWaypoint" of the scripted helicopters where called to late
- Tweak: PlaySound action from Framework can now be delayed
Game Version
1.2.1.189
Created
Sat, 01 Feb 2025 13:07:59 GMT
Last Modified
Sat, 01 Feb 2025 13:33:20 GMT

1.0.14

Version 1.0.14 (29.01.2025)

- Add: Helicopters can now handle AI Gunner
- Add: Players condition (Start/Landing) for scripted Helicopters will now set in percent
- Add: SlotUserAction with component to handle actions from Framework
- Add: Sound while unlocking a door
- Add: Conversation component can now handle FrameworkActions
- Add: REAPER_GetClosestPlayerEntity (SCR_EntityHelper) to get closest player entity with distance
- Add: ForeGrip/Handstop variants of the MK18, MCX, N4
- Fix: Character floats in the air while inspecting a weapon while crouching
- Fix: Fire selector position on some weapons was not correct
- Fix: Spitfire 3X magnification was not correct
- Fix: XM157 was NVG compatible
- Fix: LP LCO/DEVO fixed compatibility with NVG
Game Version
1.2.1.189
Created
Wed, 29 Jan 2025 17:10:12 GMT
Last Modified
Wed, 29 Jan 2025 17:38:15 GMT

1.0.13

Version 1.0.13 (26.01.2025)

- Fix: Mission braking script bug for second mission
- Fix: Player moved into the water if mobile spawn was not yet moved
- Fix: Hostage rescue task did not spawn
- Fix: Explosion sound fx range 
- Fix: Environmental rain sound was much to loud in Citys
Game Version
1.2.1.189
Created
Sun, 26 Jan 2025 18:50:32 GMT
Last Modified
Sun, 26 Jan 2025 19:16:28 GMT

1.0.12

Version 1.0.12 Hotfix (25.01.2025)

 - Add: Some new scripts and updates i need for the second mission
 - Fix: Random spawned AI units where not handle by SaveGame
 - Fix: "No loadout" warning message does not disappear
 - Fix: OpenModSettingsMenu action was called on all connected clients
Game Version
1.2.1.189
Created
Sat, 25 Jan 2025 20:58:38 GMT
Last Modified
Sat, 25 Jan 2025 21:25:20 GMT

1.0.11

Version 1.0.11  (24.01.2025)

 - Add: Its now possible to Save/Load the current mission state! (TY to Yethe BIS for the help)
 - Add: If you load a mission from SaveGame, a Spawnpoint will be created on the last players position
 - Add: New action - fast travel to mobile spawn point if available
 - Add: Grenades can now be fast swap from an storage (just press PickUp)
 - Add: Server banner for bacons Admin tools (can used if you like)
 - Add: Civilian kills from disconnected players will now be deleted
 - Fix: EXPS and G33 reticle was drawn a bit too thick
 - Fix: The zero of all EXPS variants has been adjusted to 100m
 - Fix: MAC10 suppressed sound reduced by -3dB
 - Fix: Repack Magazine sound not stopped after closing the inventory while in progress
 - Tweak: Default keybind to change the NVG brightness with Gamepad is now RB + D-PAD up
 - Tweak: The max. NVG brightness increased slightly
 - Tweak: Max heading angle of the head in 1st person camera has adjusted
Game Version
1.2.1.189
Created
Fri, 24 Jan 2025 14:09:26 GMT
Last Modified
Fri, 24 Jan 2025 14:36:41 GMT

1.0.10

Version 1.0.10  (22.01.2025)

- Add: Flashbangs are now available, will effect players and AI Units
- Add: Flashbangs are available in US and USSR Arsenal
- Add: Environment sounds for nighttime and rain (Birds will no longer play at night)
- Fix: Glowing lens glasses at night
- Fix: Female character glowing eye balls
- Fix: Zero of the RMR (mounted on Specter DR) is now 50m
- Fix: The leading zero in the bomb timer was not displayed correctly
- Fix: The global mission time is now replicated from the server to all clients
- Fix: Magnifiers will now flip away while NVG gets activated
- Fix: Game Master notice was triggered multiple times
- Fix: AI will no longer use weapon lights and lasers while in vehicle
- Fix: It was not possible to move the mobile spawn in to a trunk while in Singleplayer
- Teak: RHIB engine sound reduce by -2dB
Game Version
1.2.1.173
Created
Wed, 22 Jan 2025 09:00:34 GMT
Last Modified
Wed, 22 Jan 2025 09:25:35 GMT

1.0.9

Version 1.0.9  (19.01.2025)

 - Add: Weapon case, Gearlocker, Attachment case and Ammo case can now placed by GM
 - Add: Weapons, Magazines and Attachments added to US Arsenal
 - Add: Weapons, Magazines and Attachments added to USSR Arsenal
 - Add: New weapon, 36K A4 with animations and sounds
 - Add: GameMaster can be enable/disable by the mission designer in mission.config
 - Add: Warning message while trying to spawn mobile, without loadout
 - Add: Items from a storage can now fast swap by just pressing "PickUp"
 - Add: New messages to notice player if a item is not compatible with another
 - Fix: Arma Vision should now work, even if GameMaster is disabled
 - Fix: Server runs the "rest" action effect (should only play on local players)
 - Fix: Server did not handle the weapon transfer to vehicles
 - Fix: Hitmarker did not turned off completely
 - Fix: NVG overlay with 21:9 aspect ratio
Game Version
1.2.1.173
Created
Sun, 19 Jan 2025 12:04:57 GMT
Last Modified
Sun, 19 Jan 2025 12:29:39 GMT

1.0.8

Version 1.0.8  (14.01.2025)

 - Add: Sight will now switched, if not NVG compatible (can be turn off in the settings)
 - Add: Player markers on the map can now turn off in the settings menu (default "o")
 - Add: Function that players can vote for a mission restart
 - Add: You will now get a notification, how many players voted for the "rest" action
 - Add: Its now possible to easy swap weapons and attachments from a storage
 - Fix: Mobile spawn could be deleted while player is in a turret
 - Fix: Parent layers for Player and MapMarker (Z order)
 - Fix: Better reticle for BSK30 scope
 - Fix: Weapon preview will now be refresh correctly after swapping an optic
Game Version
1.2.1.173
Created
Tue, 14 Jan 2025 19:14:57 GMT
Last Modified
Tue, 14 Jan 2025 19:43:46 GMT

1.0.7

Version 1.0.7  (12.01.2025)

 - Add: Basecap with ComTac in Black, FDE and OD
 - Add: DD SG and SF SOCOM 556 Suppressor
 - Add: OMM (Optic Modular Mount) with T1 and EXPS
 - Add: Attachments will now be put back into the storage
 - Add: Weapon AS VAL and VSS 5x39
 - Add: New Scope BSK30 (6x)
 - Add: New compact backpack
 - Add: New Mobile Spawn version
 - Add: New enemy variants (AS VAL + VSS)
 - Fix: Bolt animations on AK weapons
Game Version
1.2.1.173
Created
Sun, 12 Jan 2025 20:18:02 GMT
Last Modified
Sun, 12 Jan 2025 20:44:40 GMT

1.0.4

Version 1.0.4  (08.01.2025)

 - Fix: Recoil of the weapons as been adjusted to get more control with gamepad
 - Fix: Camera shake on Reddot sights has been adjusted
 - Fix: Default key bind for mod settings menu on XBox (now its SELECT + Y)
 - Fix: AEM01 and Gryphon can now be combined with combat belts
 - Fix: Repack magazine sound still playing while player is dead or uncon
 - Tweak: Nametags of your squad members will now be visible up to 60m
Game Version
1.2.1.169
Created
Wed, 08 Jan 2025 10:15:10 GMT
Last Modified
Wed, 08 Jan 2025 10:38:58 GMT

1.0.3

Version 1.0.3  (05.01.2025)

 - Add: Items in a storage can now be refilled automatical by the server
 - Add: Mobile Spawn backpack can now store in the trunk of a vehicle
 - Fix: Sound bug while swapping the Mobile Spawn backpack
 - Fix: Circle crosshair was visible in turrets
 - Fix: Light and laser devices can no longer be activated while in vehicle
 - Fix: Character colliders! (bullets will now hit where they shout)
 - Tweak: You can now store weapons in the UAZ469 trunk
 - Tweak: GameMode is now compatible to bacons ServerAdminTools
 - Tweak: The character speed is now limited while talking to the informant
 - Tweak: The bomb timer will now be show in minutes and seconds
 - Tweak: You will get more notifications while the bomb timer is decreasing
Game Version
1.2.1.169
Created
Sun, 05 Jan 2025 21:45:28 GMT
Last Modified
Sun, 05 Jan 2025 22:10:59 GMT

1.0.2

Version 1.0.2  (31.12.2024)

 - Add: New menu added to set personal settings (check controls)
 - Add: Streaming mode for content creators
 - Add: Hitmarker, Compass, Camera, Crosshair and Streaming mode can set in new mod settings menu
 - Add: You will now get a message if a cloth item is not compatible with another
 - Fix: RHIB can now be repaired and refueled
 - Fix: M14 attachment slot for side rail and offset sight
 - Fix: Hitmarkers not always shown up
 - Fix: Inventory navigation while using a Gamepad
 - Fix: Inventory inspection view while using a Gamepad
 - Fix: Ghillie pants skeleton
 - Tweak: Default keybinding where adjusted
 - Tweak: Small adjustments on bullet penetration (SAPI plates)
Game Version
1.2.1.169
Created
Fri, 03 Jan 2025 15:20:03 GMT
Last Modified
Fri, 03 Jan 2025 15:45:21 GMT

1.0.1

Version 1.0.1  (31.12.2024)

 - Add: DBAL A2 Black and FDE is now available
 - Add: Protection against trolls who intentionally kill civilians
 - Add: The player name of a civilian killer is now transmitted to all players
 - Add: Max and Min GroupMembers can now be set on SlotAi
 - Fix: NVG HDR exposure bug
 - Fix: Item markers will not removed from Map while equipped
 - Fix: ACR weapon recoil reduced and sound adjusted
 - Fix: Weapon muzzle particles + suppressors
 - Fix: WeaponGamepadEffectsManagerComponent on all weapons
 - Fix: circle crosshair that helps finding user actions now only shows while player not moving
 - Fix: Some textures changed from 4K to 2K (to save space on XBox)
 - Fix: MSR pull bolt action speed up by 10 frames
 - Fix: Hitmarker setting is now persistent after respawn
 - Fix: Repack magazine sound always playing while using Gamepad on inventory
 - Fix: Radio PRC152 now working like intended
 - Fix: Possible server crash with InventoryStorageManager
 - Fix: Ghillie now have more space for Magazines/Items. We will add chest rig later to carry backpacks
 - Fix: Laser devices will now automatically adjust the brightness, to make it more visible on daytime
 - Fix: The maximum number of units in an enemy group can no longer exceed the number of players
 - Fix: Vehicle RHIB Engine damage threshold
Game Version
1.2.1.169
Created
Tue, 31 Dec 2024 09:59:48 GMT
Last Modified
Tue, 31 Dec 2024 10:25:16 GMT

1.0.0

Version 1.0.0 - 28.12.2024

 - WE ARE LIVE!
 - Add: You can now enable/disable the HITMARKER (check controls, default "o")
 - Fix: M107 suppressed now use the correct shot sounds
Game Version
1.2.1.169
Created
Sat, 28 Dec 2024 09:13:37 GMT
Last Modified
Sat, 28 Dec 2024 09:39:54 GMT

0.1.39

Beta 1.39 - 26.12.2024

 - Add: Weapon attachments will now be filtered by selected slot
 - Add: Magazines from Ammobox will now be filtered
 - Fix: Improved item transfer from player to player backpack
 - Fix: Removed buggy weapon deploy
Game Version
1.2.1.169
Created
Thu, 26 Dec 2024 21:14:39 GMT
Last Modified
Thu, 26 Dec 2024 21:40:47 GMT

0.1.38

Beta 1.38 - 24.12.2024

- Add: Cinematics can now be skip while using REAPER_CinematicHelperComponent
- Add: Update Character model for better glove handling
- Add: New fingerless gloves in black and OD
- Fix: Female Character model updated for glove handling
- Fix: Removed Script handling for gloves, not needed anymore
- Fix: Item size for Smoke Grenade
Game Version
1.2.1.169
Created
Tue, 24 Dec 2024 09:07:08 GMT
Last Modified
Tue, 24 Dec 2024 09:31:37 GMT

0.1.37

Beta 1.37 - 19.12.2024

- Fix: Mobile Spawn will no longer deleted after vehicle explosion
- Fix: Wrong Gauze removed from AI Units
- Fix: Shell from BoltAction rifle spawn twice
Game Version
1.2.1.169
Created
Thu, 19 Dec 2024 19:30:36 GMT
Last Modified
Thu, 19 Dec 2024 19:56:48 GMT

0.1.36

Game Version
1.2.1.169
Created
Wed, 18 Dec 2024 16:57:44 GMT
Last Modified
Wed, 18 Dec 2024 17:22:28 GMT

Showing 31 to 50 of 50 results

Rows per page