REAPER_CORE
by r34p3r
Contributors
r34p3r
1.0.41
Version 1.0.41 (29.07.2025) - Last patch for MANW - Add: Diver Gear (suit, hood, goggles, fins, tank) - Add: Mission designers can now add restricted map marker locations (GameMode) - Fix: SlotVehicles will now also start driving in WB if you are far away Todo: - Add new assets to Reforger Arsenal and GameMaster - Try to make the diver goggles and tank working under water
- Game Version
- 1.4.0.48
- Created
- Mon, 28 Jul 2025 23:33:37 GMT
- Last Modified
- Mon, 28 Jul 2025 23:54:32 GMT
1.0.40
Version 1.0.40 (26.07.2025) - Add: SlotWarhead, to use Warheads together with Framework - Add: SlotSpawnpoint, to handle Spawnpoints with Framework - Add: Framework trigger condition 'players in vehicle' check by percentage - Add: Framework trigger condition 'AiGroup in vehicle' - Add: Incoming damage on SlotVehicle can now reduced with a float value - Add: BaseAnimatedItemUserActionComponent (can animate objects and handle userActions of children objects. Contents of a briefcase for example) - Add: C130 Aircraft prop (Animated + Sounds) - WIP - Add: MQ-9 Drone prop + Damaged model - Add: Box and Trailer truck prop (Animated) - Add: Briefcase prop for task (Animated) - Add: Terrain modifier 4 - for big buildings or factory - Add: SFX volume will now be reduced on GameEndScreen (so you can talk with others) - Fix: Suppressor 9x19 - rotated by 180° on P320 pistol - Tweak: Vehicle: Dogger - Throttle curve and AI driving skill
- Game Version
- 1.4.0.48
- Created
- Sat, 26 Jul 2025 20:39:34 GMT
- Last Modified
- Sat, 26 Jul 2025 21:01:43 GMT
1.0.39
Version 1.0.39 (11.07.2025) - HotFix: Since Reforger 1.4.0.48 some USSR Units spawned as US (Framework layer issue)
- Game Version
- 1.4.0.48
- Created
- Fri, 11 Jul 2025 07:21:02 GMT
- Last Modified
- Fri, 11 Jul 2025 07:49:03 GMT
1.0.38
Version 1.0.38 (10.07.2025) - Add: Characters and Groups added to GameMaster - Add: Compression shirt (short + long) for next mission - Add: Weapon T&B CPA in 3 variants (required for next mission) - Add: On SlotAi its now possible to setup a vehicle convoy - Add: Convoy script, that will handle the distance for each vehicle - Add: Ai will now dismount if its vehicle get shot - Add: SlotVehicle can now trigger Framework actions "OnDestroy" event - Add: Mission designers can now also enable Commanding AI on Dedicated servers - Add: OnWaypointComplete can now trigger Framework actions on SlotAI - Add: Missile transport (URAL) for next mission - Add: Forklift asset - Add: Shemagh in three color variants - Fix: Muzzle effect of some weapons looks like crap inside caves and buildings - Fix: Spawn position will now be traced, to not spawn inside an Entity - Tweak: EnvironmentalProbe for old mine assets will now placed global with ProbeVolume - Tweak: If player enters a vehicle and the vehicle starts moving, the door will be closed automatically - Tweak: AiSkill on "NOOB" and "ROOKIE" reduced - Tweak: Improved Vehicle functions on SCR_AiGroup - Tweak: Improved getters on SCR_AiGroup to get current vehicle of the group - Tweak: Improved script to instantly move Ai into vehicle - Tweak: Commanding Ai Squad will no longer spawn inside a empty vehicle - Tweak: Commanding Ai will no longer use vehicle if the player called a GetOut - Tweak: Commanding Ai will now use its last waypoint after respawn
- Game Version
- 1.4.0.48
- Created
- Thu, 10 Jul 2025 15:47:20 GMT
- Last Modified
- Thu, 10 Jul 2025 16:14:56 GMT
1.0.37
Version 1.0.37 (28.06.2025) - Add: Weapon: Honey Badger PDW with integrated suppressor - Add: Weapon: KH M5SD (suppressed) - Add: Weapon: KH M5K (for pistol slot) - Add: Weapon: SW M9P 9x19mm + DotSight variant - Add: KH M5 Magazines (straight and curved version) - Add: CompM4s DotSight - Add: Simple 9x19mm Suppressor - Add: SCR_PersistentBarbedWireDamageEffect can be disabled for faction in editor - Add: LayerTask "Repair" for next mission - Fix: If SetClothBloody is set on SlotAI, it will now also effect group members - Fix: Default Lat/Lon was set wrong on TimeAndWeatherManager - Fix: Weapons, place in the HQ will now saved in the loadout
- Game Version
- 1.4.0.45
- Created
- Sat, 28 Jun 2025 19:31:26 GMT
- Last Modified
- Sat, 28 Jun 2025 19:51:33 GMT
1.0.36
Version 1.0.36 (22.06.2025) - Add: New character with tattooed arms and long beard - Add: Info text on deploy menu for new players - Fix: Weapon attachments could not be swapped from the player's inventory. - Tweak: Beards renders much better now (improved material settings) - Tweak: Enemies are now using the FIA voice instead of the US one - Tweak: SG552C recoil reduced
- Game Version
- 1.4.0.45
- Created
- Sun, 22 Jun 2025 19:09:38 GMT
- Last Modified
- Sun, 22 Jun 2025 19:31:18 GMT
1.0.35
Version 1.0.35 (20.06.2025) - Rework: Ghillie suite handling is fully reworked and will now use: REAPER_HideCharacterClothComponent - Add: Rifle SG552 Commando with sounds and animations - Add: Daggor is now available in OD color variant - Add: New Assets for next mission - Add: REAPER_TeleportEntryEntity to handle underground entrances - Fix: PVS-30 is now also available in US-Arsenal - Fix: Recursive invoke on DamageManager - Fix: Terrain colliders - Fix: Mobile Spawn Backpack could glitch trough modded terrain - Fix: Civilians could spawn inside base plate of a building - Fix: Hidden AttachmentSlots where shown in inspection - Tweak: Hostage can now follow the leader player inside buildings - Removed: REAPER_GhillieSuiteComponent replaced by REAPER_HideCharacterClothComponent
- Game Version
- 1.4.0.45
- Created
- Fri, 20 Jun 2025 19:18:40 GMT
- Last Modified
- Fri, 20 Jun 2025 19:41:05 GMT
1.0.34
Version 1.0.34 (01.06.2025) - Fix: Exfil helicopter do not always take off on dedicated server - Fix: It was possible to enter a scripted helicopter as pilot (which will brake stuff) - Fix: It was possible to enter a locked compartment which will result in player stuck
- Game Version
- 1.4.0.29
- Created
- Sun, 01 Jun 2025 18:53:19 GMT
- Last Modified
- Sun, 01 Jun 2025 19:11:49 GMT
1.0.33
Version 1.0.33 (27.05.2025) - Add: Posters for the prison cells - Fix: Script updates for "Exemption"
- Game Version
- 1.4.0.22
- Created
- Tue, 27 May 2025 09:17:39 GMT
- Last Modified
- Tue, 27 May 2025 09:35:40 GMT
1.0.32
Version 1.0.32 (26.05.2025) - Add: V-Light on helmets will now strobe on nighttime - Add: Small backblast for Gustav RPG - Fix: Civilians will no longer use static turrets - Fix: Its no longer possible to move a backpack into another backpack (game can crash) - Fix: Gamepad trigger effect for PS5 controller - Fix: Item transfer from backpack to backpack on local host - Fix: LayerTask error message on dedicated server - Fix: Binoculars item transfer
- Game Version
- 1.4.0.22
- Created
- Mon, 26 May 2025 20:20:05 GMT
- Last Modified
- Mon, 26 May 2025 20:38:16 GMT
1.0.31
Version 1.0.31 (23.05.2025) - Add: Ai Skill can now set on MOD settings while playing singleplayer or hosting local - Add: New Peltor system implemented (Enable/Disable default F2) - Add: AI Squad members talking over Radio if Peltor is enabled - Add: Radio effect added to VON - Fix: PS5 and XBox API callBack for GetLoadout - Fix: Hostage can no longer GetOut of a final destination (Vehicle) - Fix: Medic stuff and grenades can now store into combat belts - Fix: NVG/NODs where not disabled while player get moved into prison - Tweak: NotOccupiedPlayerDistance can now set on each SlotVehicle
- Game Version
- 1.4.0.22
- Created
- Fri, 23 May 2025 11:01:35 GMT
- Last Modified
- Fri, 23 May 2025 11:19:21 GMT
1.0.30
Version 1.0.30 (18.05.2025) - Fix: Player can loose leader rights while AI member is respawning on local host - Fix: Sometime the pilot of a scripted helicopter was unkillable - Tweak: Exit positions of the RHIB - Tweak: NVG/NODS Brightness is now persistent after respawn - Tweak: Vehicle reset condition was increased from 350m to 500m
- Game Version
- 1.3.0.170
- Created
- Sun, 18 May 2025 14:26:36 GMT
- Last Modified
- Sun, 18 May 2025 14:46:23 GMT
1.0.29
Version 1.0.29 (17.05.2025) - Fix: Until BIS fixed the SaveGame in Singleplayer, AI members are also enabled on local host - Fix: AI Members will also spawn while loading a Save Game - Fix: AI Members spawning on the SaveGame position
- Game Version
- 1.3.0.170
- Created
- Sat, 17 May 2025 14:36:31 GMT
- Last Modified
- Sat, 17 May 2025 14:54:51 GMT
1.0.28
Version 1.0.28 (16.05.2025) - HotFix: Weapon reload bug on dedicated server
- Game Version
- 1.3.0.170
- Created
- Fri, 16 May 2025 16:33:56 GMT
- Last Modified
- Fri, 16 May 2025 16:52:21 GMT
1.0.27
Version 1.0.27 (16.05.2025) - Fix: HotFix for save games in Singleplayer mode
- Game Version
- 1.3.0.170
- Created
- Fri, 16 May 2025 12:06:39 GMT
- Last Modified
- Fri, 16 May 2025 12:24:47 GMT
1.0.26
Version 1.0.26 (16.05.2025) - Add: Save Games can now loaded from the deploymenu while playing Singpleplayer or hosting local - Add: XBox - Loadout will now saved and loaded by API if you not playing on a dedicated server - Add: XBox - Personal MOD settings will now saved and loaded by API - Add: Small fix for the weapon animation issue (until BIS fix it in the future) - Add: NVG/NODS handling while NV Scope extension is mounted - Fix: Sounds from completed tasks are not played when loading a save game - Fix: Mobile Spawn will not removed from loadout while loading a save game - Tweak: Extended and delayed damage effects will now handled on SCR_DamageManagerComponent
- Game Version
- 1.3.0.170
- Created
- Fri, 16 May 2025 10:06:15 GMT
- Last Modified
- Fri, 16 May 2025 10:24:28 GMT
1.0.25
Version 1.0.25 (12.05.2025) - Fix: Hostage on Exemption was unable to bord the exfil helicopter
- Game Version
- 1.3.0.170
- Created
- Mon, 12 May 2025 06:34:54 GMT
- Last Modified
- Mon, 12 May 2025 06:52:56 GMT
1.0.24
Version 1.0.24 (11.05.2025) - Add: The best players will receive a medal at the end - Add: If AI stuck while GetIn vehicle, i now force them in after a timeout - Fix: AI can now drive the Polar Daggor - Fix: AI can now drive the RHIB - Fix: Stats on Mission end where not shown on local host and Singleplayer - Fix: Scripted Helicopters now works while HelicopterControllerComponent is enabled - Fix: Scripted Helicopters will no longer move after landing complete - Fix: Sound (Engine) issue while destroying a scripted Helicopter - Fix: Damage reduction of an scripted Helicopter will now also apply on rotors - Fix: Anker of the RHIB will now also disabled if occupied by Ai only - Tweak: If hostage is uncon, it will regenerate 50% faster - Tweak: Updated LUT (saturation of yellow reduced by 10%, for cleaner image) - Tweak: Engine sound of the RHIB reduced by 2dB
- Game Version
- 1.3.0.170
- Created
- Sun, 11 May 2025 19:08:46 GMT
- Last Modified
- Sun, 11 May 2025 19:27:02 GMT
1.0.23
Version 1.0.23 (07.05.2025) - Add: M700 Bolt Action Rifle with .338 Lapua - Add: HO LS321 GR Laser for Top and Siderail - Add: Nightvision attachment System for Scopes - Add: Attachment handling for NV devices, that will check compatible rail length - Add: Inventory now shows if Reddot/Scope is compatible to NODS and/or NV devices - Add: PVS-30 Nightvision attachment that can be used together with compatible scopes - Add: New InventoryAttachmentSlot to handle different offsets on attachments - Add: ExternalRangeFinderComponent, that handles rangefinders mounted on a Scope - Add: BORS (Rangefinder) is now functional - Add: Inventory will now show the length of the picatinny rail of a weapon - Add: Inventory will now show more info, if attachment can not mount or is not compatible - Fix: Error message on Dedicated while a Mobile Spawn gets deleted on GameEnd - Fix: Attachment action from inventory - Tweak: SB PM2 Scope is now zeroed up to 1400m (.50 BMG) - Tweak: Cloth items are now visible up to 1400m (for long range shooting)
- Game Version
- 1.3.0.170
- Created
- Wed, 07 May 2025 19:03:20 GMT
- Last Modified
- Wed, 07 May 2025 19:23:58 GMT
1.0.22
Version 1.0.22 (26.04.2025) - Add: A small icon now shows which caliber a scope is zeroed with - Fix: Weapons can now deployed, bipods can fold/unfold - Fix: On some scopes, Zero was broken - Fix: Prison doors not sync on all clients - Fix: Mobile Spawn - spawn position check - Fix: Crash while using flashbang - Fix: Vehicles will now only reset, if no player is closer than 350m - Fix: If a vehicle have mobile spawn in the trunk, it will not reset at all - Fix: UI Slot for Handgun is now bigger to fit pistols with suppressors - Fix: SCR_BaseLockComponent will now also lock passenger seats - Tweak: Flashbang effect increased on AI units
- Game Version
- 1.3.0.157
- Created
- Sat, 26 Apr 2025 11:55:59 GMT
- Last Modified
- Sat, 26 Apr 2025 12:14:34 GMT