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REAPER_CORE
by r34p3r
Contributors
r34p3r
0.1.14
- Game Version
- 1.2.0.102
- Created
- Sun, 04 Aug 2024 19:03:40 GMT
- Last Modified
- Sun, 04 Aug 2024 19:24:28 GMT
0.1.13
- Game Version
- 1.2.0.102
- Created
- Thu, 01 Aug 2024 11:49:20 GMT
- Last Modified
- Thu, 01 Aug 2024 12:10:07 GMT
0.1.12
- Game Version
- 1.2.0.98
- Created
- Mon, 29 Jul 2024 08:02:22 GMT
- Last Modified
- Mon, 29 Jul 2024 08:22:04 GMT
0.1.11
- Game Version
- 1.2.0.98
- Created
- Sun, 28 Jul 2024 08:17:46 GMT
- Last Modified
- Sun, 28 Jul 2024 08:38:52 GMT
0.1.10
- Game Version
- 1.2.0.92
- Created
- Sat, 20 Jul 2024 19:55:34 GMT
- Last Modified
- Sat, 20 Jul 2024 20:15:27 GMT
0.1.9
- Game Version
- 1.2.0.92
- Created
- Sat, 20 Jul 2024 18:26:18 GMT
- Last Modified
- Sat, 20 Jul 2024 18:47:23 GMT
0.1.8
- Game Version
- 1.2.0.92
- Created
- Sat, 20 Jul 2024 18:21:46 GMT
- Last Modified
- Sun, 21 Jul 2024 18:22:56 GMT
0.1.7
- Game Version
- 1.2.0.76
- Created
- Fri, 05 Jul 2024 18:36:00 GMT
- Last Modified
- Fri, 05 Jul 2024 19:03:48 GMT
0.1.6
Beta 1.6 - 07.07.2024 - Fixed Black texture for helmet light and NVG - Fixed Texture color of Backpack OD - Suppressors can now be moved in a storage - Changed SCAR-H Sound with suppressor - Backpack can now opened by other players - Add new Silencer with cover - Add new headwear Beret in black, blue and red - Add new Chest Rig in different color variants - Add new AI Unit to play a groupleader role - Modifies SCR_Tasl to handle Groups as Spawn Entity - AI Group leaders now equiped with grenades Beta 1.3 - 30.06.2024 (hot fix) - PMAG Window (tracer) now have the cirrect size and volume - PMAG Window fixed ItemPreview - Mobile spawn notification is now replicated - NVG can now enable/disable in vehicles - Bomb settings will now be send to all clients - Fixed 3rds Camera while uncon - Fixed Switch weapon optic while in ADS - Fixed Character Model will be the same then before after respawn Beta 1.2 - 29.06.2024 (hot fix) - The correct WeaponOffser is now set after respawn - The Loadout preview will now show all attached items - Added MapMarker for Mobile spawn point (while dropped) - Mobile spawn will now be dropped if player dies Beta 1 - 28.06.2024 (first realease) First testing release! This package includes: - 16x new weapons with animations and sounds (each is suppressor compatible) - 14x new dot sights incl. 45° offset mounted - 10x new Scopes/LPVO - 14x weapon attachments (laser, lights, suppressors) - 7x Shirts with different color variants - 3x type of gloves with color variants - 5x new pants with color variants - 4x new boots with color variants - 5x new helmets/hats (with color variant) - 3x NVG and Taclight for hemlet (with color variant) - 4x Goggles with color variant - 1x Balaclava with color variant - 5x PlateCarrier with SAPI Armor (with color variant) - 2 type of combat belts (with color variant) - Backpack for Molle system in 6 variants (also Mobilspawn) - 17 types of magazines - New Music and Task related Sounds Short list of Features on the first release: (all created by myself) - Working laser devices for weapons (color can be changed) - Working light devices for weapons and helmets - Working suppressors (custom sound handling and AI reaction) - Loadout will be saved automaticle - little adjustments on the 3rds camera - Fully Gearlocker system (Gear UP!, choose what ever you like) - Aumtomaticle light handling in used buildings - Custom Tasks and MapMarker (incl. player markers on the map) - In the most citys civilians will be spawned/despawned - Modified danger reaction for civilians - AI autospawner depending on the current player count - AI Spy characters - AI use NVG, laser and light devices - New Gear and weapons for AI - Custom AI groups - Backpack as Mobilespawn for players (can be dropped or worn) - Working Ghillie suite (AI will not see you in grass or on high range) - Own Glove handling - NightVision device with adjustable brightness - Reworked weapon handling (weapon always on sling, no secondary primary!) - Modified UI elements - New Tasks like defuse Bomb, Download Intel, find informant - 45° Offset sights - Scope with included range finder - Modified Scope and Dot sight handling - Compass and clock on the HUD with will react on daytime and movement Todo: - Add more custom animations for weapons (prone, inspection) - Rework the gear compatibility system (hemlet, nvg, light, backpack) - Civilians need some love (better reaction on gun fire and movement) - The Spy character weapon handling need to reworked (weapon spawn) - The SAPI armor need to be tested with plate carriers (maybe OP!) - The Radio on plate carriers need a better position (without clipping into character) - Do we need a 3rd person crosshair while the weapon is equiped? - Add the current bomb time to the bomb model - Check the Replication (Netcode) of all the stuff and get feedback from other players (maybe i miss somethig)
- Game Version
- 1.2.0.76
- Created
- Thu, 04 Jul 2024 14:46:49 GMT
- Last Modified
- Thu, 04 Jul 2024 15:13:20 GMT
0.1.5
------------ Changelog ---------------- Beta 1.5 - 30.06.2024 (hot fix) - PMAG Window (tracer) now have the cirrect size and volume - PMAG Window fixed ItemPreview - Mobile spawn notification is now replicated - NVG can now enable/disable in vehicles - Bomb settings will now be send to all clients - Fixed 3rds Camera while uncon - Fixed Switch weapon optic while in ADS - Fixed Character Model will be the same then before after respawn Beta 1.2 - 29.06.2024 (hot fix) - The correct WeaponOffser is now set after respawn - The Loadout preview will now show all attached items - Added MapMarker for Mobile spawn point (while dropped) - Mobile spawn will now be dropped if player dies Beta 1 - 28.06.2024 (first realease) First testing release! This package includes: - 16x new weapons with animations and sounds (each is suppressor compatible) - 14x new dot sights incl. 45° offset mounted - 10x new Scopes/LPVO - 14x weapon attachments (laser, lights, suppressors) - 7x Shirts with different color variants - 3x type of gloves with color variants - 5x new pants with color variants - 4x new boots with color variants - 5x new helmets/hats (with color variant) - 3x NVG and Taclight for hemlet (with color variant) - 4x Goggles with color variant - 1x Balaclava with color variant - 5x PlateCarrier with SAPI Armor (with color variant) - 2 type of combat belts (with color variant) - Backpack for Molle system in 6 variants (also Mobilspawn) - 17 types of magazines - New Music and Task related Sounds Short list of Features on the first release: (all created by myself) - Working laser devices for weapons (color can be changed) - Working light devices for weapons and helmets - Working suppressors (custom sound handling and AI reaction) - Loadout will be saved automaticle - little adjustments on the 3rds camera - Fully Gearlocker system (Gear UP!, choose what ever you like) - Aumtomaticle light handling in used buildings - Custom Tasks and MapMarker (incl. player markers on the map) - In the most citys civilians will be spawned/despawned - Modified danger reaction for civilians - AI autospawner depending on the current player count - AI Spy characters - AI use NVG, laser and light devices - New Gear and weapons for AI - Custom AI groups - Backpack as Mobilespawn for players (can be dropped or worn) - Working Ghillie suite (AI will not see you in grass or on high range) - Own Glove handling - NightVision device with adjustable brightness - Reworked weapon handling (weapon always on sling, no secondary primary!) - Modified UI elements - New Tasks like defuse Bomb, Download Intel, find informant - 45° Offset sights - Scope with included range finder - Modified Scope and Dot sight handling - Compass and clock on the HUD with will react on daytime and movement Todo: - Add more custom animations for weapons (prone, inspection) - Rework the gear compatibility system (hemlet, nvg, light, backpack) - Civilians need some love (better reaction on gun fire and movement) - The Spy character weapon handling need to reworked (weapon spawn) - The SAPI armor need to be tested with plate carriers (maybe OP!) - The Radio on plate carriers need a better position (without clipping into character) - Do we need a 3rd person crosshair while the weapon is equiped? - Add the current bomb time to the bomb model - Check the Replication (Netcode) of all the stuff and get feedback from other players (maybe i miss somethig)
- Game Version
- 1.2.0.70
- Created
- Sun, 30 Jun 2024 19:17:21 GMT
- Last Modified
- Sun, 30 Jun 2024 19:44:03 GMT
0.1.4
------------ Changelog ---------------- Beta 1.4 - 30.06.2024 (hot fix) - PMAG Window (tracer) now have the cirrect size and volume - PMAG Window fixed ItemPreview - Mobile spawn notification is now replicated - NVG can now enable/disable in vehicles - Bomb settings will now be send to all clients - Fixed 3rds Camera while uncon - Fixed Switch weapon optic while in ADS - Fixed Character Model will be the same then before after respawn Beta 1.2 - 29.06.2024 (hot fix) - The correct WeaponOffser is now set after respawn - The Loadout preview will now show all attached items - Added MapMarker for Mobile spawn point (while dropped) - Mobile spawn will now be dropped if player dies Beta 1 - 28.06.2024 (first realease) First testing release! This package includes: - 16x new weapons with animations and sounds (each is suppressor compatible) - 14x new dot sights incl. 45° offset mounted - 10x new Scopes/LPVO - 14x weapon attachments (laser, lights, suppressors) - 7x Shirts with different color variants - 3x type of gloves with color variants - 5x new pants with color variants - 4x new boots with color variants - 5x new helmets/hats (with color variant) - 3x NVG and Taclight for hemlet (with color variant) - 4x Goggles with color variant - 1x Balaclava with color variant - 5x PlateCarrier with SAPI Armor (with color variant) - 2 type of combat belts (with color variant) - Backpack for Molle system in 6 variants (also Mobilspawn) - 17 types of magazines - New Music and Task related Sounds Short list of Features on the first release: (all created by myself) - Working laser devices for weapons (color can be changed) - Working light devices for weapons and helmets - Working suppressors (custom sound handling and AI reaction) - Loadout will be saved automaticle - little adjustments on the 3rds camera - Fully Gearlocker system (Gear UP!, choose what ever you like) - Aumtomaticle light handling in used buildings - Custom Tasks and MapMarker (incl. player markers on the map) - In the most citys civilians will be spawned/despawned - Modified danger reaction for civilians - AI autospawner depending on the current player count - AI Spy characters - AI use NVG, laser and light devices - New Gear and weapons for AI - Custom AI groups - Backpack as Mobilespawn for players (can be dropped or worn) - Working Ghillie suite (AI will not see you in grass or on high range) - Own Glove handling - NightVision device with adjustable brightness - Reworked weapon handling (weapon always on sling, no secondary primary!) - Modified UI elements - New Tasks like defuse Bomb, Download Intel, find informant - 45° Offset sights - Scope with included range finder - Modified Scope and Dot sight handling - Compass and clock on the HUD with will react on daytime and movement Todo: - Add more custom animations for weapons (prone, inspection) - Rework the gear compatibility system (hemlet, nvg, light, backpack) - Civilians need some love (better reaction on gun fire and movement) - The Spy character weapon handling need to reworked (weapon spawn) - The SAPI armor need to be tested with plate carriers (maybe OP!) - The Radio on plate carriers need a better position (without clipping into character) - Do we need a 3rd person crosshair while the weapon is equiped? - Add the current bomb time to the bomb model - Check the Replication (Netcode) of all the stuff and get feedback from other players (maybe i miss somethig)
- Game Version
- 1.2.0.70
- Created
- Sun, 30 Jun 2024 18:39:35 GMT
- Last Modified
- Mon, 01 Jul 2024 18:40:32 GMT
0.1.3
Beta 1.3 - 29.06.2024 (hot fix) - The correct WeaponOffset is now set after respawn - The loadout preview will now show all attached items - Added MapMarker for Mobile spawn point (while dropped) - Mobile spawn will now be dropped if player dies
- Game Version
- 1.2.0.70
- Created
- Sat, 29 Jun 2024 14:32:20 GMT
- Last Modified
- Sat, 29 Jun 2024 14:59:01 GMT
0.1.2
Beta 1.2 - 29.06.2024 (hot fix) - The correct WeaponOffser is now set after respawn - The Loadout preview will now show all attached items - Added MapMarker for Mobile spawn point (while dropped) - Mobile spawn will now be dropped if player dies
- Game Version
- 1.2.0.70
- Created
- Sat, 29 Jun 2024 13:45:06 GMT
- Last Modified
- Sun, 30 Jun 2024 13:47:11 GMT
0.1.1
- Game Version
- 1.2.0.70
- Created
- Sat, 29 Jun 2024 13:19:55 GMT
- Last Modified
- Sun, 30 Jun 2024 13:21:54 GMT
0.1.0
- Game Version
- 1.2.0.70
- Created
- Fri, 28 Jun 2024 17:03:28 GMT
- Last Modified
- Fri, 28 Jun 2024 17:30:45 GMT