REAPER_CORE
by r34p3r
Contributors
r34p3r
1.1.3
Version 1.1.3 (21.09.2026) - Hotfix: Fixed a replication issue that could crash the server when calling in an airstrike. - Hotfix: Removed custom tactical reload for empty magazines. Not worked well on servers - Hotfix: Dedicated-server autosaves now prepare a default spawn point through REAPER CORE. - Hotfix: Fixed MobileSpawn issues after loading a save game on a dedicated server.
- Game Version
- 1.8.0.13
- Created
- Mon, 21 Sep 2026 14:07:29 GMT
- Last Modified
- Mon, 21 Sep 2026 14:42:25 GMT
1.1.2
Version 1.1.2 (20.09.2026) - Add: Server Manager UI for server admins and single-player sessions, allowing GameMode and global AI settings to be adjusted - Add: MyStats UI for viewing current-session and all-time server statistics, including the server's top five players - Add: The XM157 Scope now calculates windage based on the current wind speed and direction - Add: Wind direction and speed can now be displayed on the HUD and toggled in the mod settings - Fix: Combat shirts were too short when worn without pants - Fix: Keybinding conflict between weapon ADS and surrender actions on consoles - Fix: Reloading with an empty magazine could fail because the client used an incorrect entity ID - Tweak: Replaced REAPER_SetDamageReduction with REAPER_SetDamageMultiplier
- Game Version
- 1.8.0.13
- Created
- Sun, 20 Sep 2026 19:26:26 GMT
- Last Modified
- Sun, 20 Sep 2026 20:07:44 GMT
1.1.1
Version 1.1.1 (19.09.2026) - Fix: CommandingAI units were not spawned near the player on dedicated servers - Fix: CommandingAI loadout changes were not saved correctly on dedicated servers - Fix: Reloading with an empty magazine could fail on dedicated servers
- Game Version
- 1.8.0.13
- Created
- Sat, 19 Sep 2026 09:01:10 GMT
- Last Modified
- Sat, 19 Sep 2026 09:39:01 GMT
1.1.0
Version 1.1.0 (18.09.2026) - Add: SaveGame Manager can now also used as Admin on Dedicated Server - Add: Dynamic dirt buildup on weapons and attachments. - Add: Animated weapon cleaning with a cleaning cloth. - Add: Dirty weapons now have an increased chance of jamming. - Add: Completely new Commanding AI system with a customizable UI - Add: Commanding AI can now also be used by Admin on dedicated servers - Add: Commanding AI units can now be customized with individual weapons and gear; compatible magazines are added automatically - Add: Customized Commanding AI loadouts are now saved and can be used across different scenarios - Add: New Air Support system—call configurable airstrikes using REAPER Binoculars and select the desired aircraft through the Airstrike menu. - Add: Armed MQ-9 and F-16C Falcon variants for Air Support, including ground- and air-target engagement. - Add: UAV overflight support called through REAPER Binoculars. Detected enemies are temporarily marked on the map. - Add: Completely redesigned server-side Player Stats system with persistent all-time statistics and faction-based session statistics. - Add: New XP system based on the Player Database. - Add: New Maplet (tablet) as an alternative to the standard map. It can be used while walking or piloting a vehicle. - Add: New Maplet controls. Pan while holding Focus and Freelook; zoom using the mouse wheel. Gamepad: hold RT and use the right stick to pan or the D-pad to zoom. - Add: Completely rewritten SaveGame handling and component persistence system for the entire REAPER CORE package. - Add: New surrender and handcuff system for players and AI units - Add: Players can surrender or order nearby enemy AI units to drop their weapons - Add: Distance-, visibility- and faction-based AI surrender chance - Add: Surrendered characters are no longer considered valid AI combat targets - Add: Surrendering and handcuffed characters cannot enter the unconscious state - Add: Custom voice lines and animations for surrendering and applying or removing handcuffs - Add: Physical handcuff (Zip tie) item with dedicated user actions - Add: Full multiplayer and dedicated-server synchronization for surrendering and handcuffing - Add: Released AI units can collect nearby weapons, compatible magazines, vests and helmets - Add: Scenario Framework support for spawning handcuffed characters and triggering actions when they are released - Add: New polygon-based playable-zone system - Add: Playable zones can be changed dynamically by the server - Add: Restricted areas are displayed directly on the map - Add: Players receive a warning and countdown after leaving the playable area - Add: REAPER_SoundsManagerComponent and REAPER_PlaySoundUserAction now supports different SoundComponents - Fix: Player settings can now be saved and loaded correctly on consoles. - Fix: Console loadouts can now be saved and loaded through the remote API. - Fix: The REAPER Loadout Manager now correctly handles armed default characters spawned through Game Master while preserving their character identity. - Fix: Conflicts between NVGs/NODS and the binocular night-vision mode - Fix: Script issues when controlling possessed characters - Fix: Armed hostages now engage nearby enemies - Fix: Hostages no longer select healing items instead of their weapons during combat - Fix: Hostages now reliably follow their assigned leader - Fix: Hostages correctly react when their group leader changes - Fix: Hostage markers are now displayed correctly on clients - Fix: Player markers are now displayed when sitting in a vehicle without a driver - Fix: AI units no longer use tactical reloads or weapon-jamming mechanics - Fix: Map Spectator system no longer registers duplicate DamageHandler callbacks. - Fix: Custom Map Markers now use SCR_MapUIBaseComponent. - Fix: REAPER_PrisonComponent no longer spawns duplicate prisoners when loading a SaveGame. - Fix: Informants now consistently face the player during conversations. - Fix: Ural-4320 missiles were not removed after the vehicle exploded - Fix: Commanding AI units are now compatible with the new save-game system - Fix: Weapon Laser and Lights sometimes not working after loading a save game - Tweak: Reworked hostage follow and combat behavior - Tweak: Improved AI weapon, equipment and magazine pickup behavior - Tweak: Improved weapon movement while held in the lowered position - Tweak: Converted REAPER_MobileSpawnManager and REAPER_CustomMapMarkerManager into GameMode components. - Tweak: Improved and optimized the HUD InfoDisplay, including the current XP display.
- Game Version
- 1.8.0.13
- Created
- Fri, 18 Sep 2026 20:15:19 GMT
- Last Modified
- Fri, 18 Sep 2026 20:53:52 GMT
1.0.67
Version 1.0.67 (23.08.2026) - Fix: Added a workaround for triggers no longer detecting players inside vehicles in Reforger 1.8 - Fix: Fixed tactical reload issues on consoles - Fix: Reduced the weapon jamming chance to 0.1% - Fix: Non-playable factions were shown in the faction selection UI - Fix: Fixed randomized SlotAI spawning issues introduced with Reforger 1.8 - Tweak: Adjusted weapon sway while the weapon is lowered - Tweak: Improved the “Players in Vehicle” trigger condition
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 12:55:08 GMT
- Last Modified
- Sun, 23 Aug 2026 13:26:13 GMT
1.0.66
Version 1.0.66 (13.08.2026) - Fix: Compatibility with Arma Reforger 1.8 - Tweak: Several improvements were made to scripts and prefabs
- Game Version
- 1.8.0.10
- Created
- Thu, 13 Aug 2026 13:51:33 GMT
- Last Modified
- Thu, 13 Aug 2026 14:26:17 GMT
1.0.65
Version 1.0.65 (01.08.2026) - Add: Clear Weapon Jam now has its own keybind (default: CTRL + R) - Fix: Weapon animation issues when clearing a jam - Fix: Ammo boxes not showing resupply actions - Fix: Added NwkPhysicMoveComponent to magazines to synchronize magazine drops during tactical reloads - Fix: Tactical reload replication issues on dedicated servers - Fix: Missing reticles on PIP scopes after leaving and re-entering ADS - Fix: Incorrect LOD setup and missing plane on the Spitfire 3X - Tweak: Reduced the chance of a weapon jam to 1%
- Game Version
- 1.7.0.54
- Created
- Sat, 01 Aug 2026 17:07:14 GMT
- Last Modified
- Sat, 01 Aug 2026 17:34:36 GMT
1.0.64
Version 1.0.64 (29.07.2026) - Add: Many weapons now support tactical reloads (dropping the magazine). - Add: Most weapons now have a 2% chance to jam (press reload to clear the jam). - Add: Added a keypad component for opening locked doors with a code. - Add: Added ambient sounds to Kolguyev. - Add: Lightning can now appear in the sky under suitable weather conditions. - Add: Added a loitering component to every base character for easily playing animations. - Add: The loitering component can now be configured through SlotAI. - Fix: Fixed class issues in two modded classes that could prevent the Script Editor from displaying symbols. - Tweak: Various script and replication improvements. - Tweak: Vehicle doors no longer close automatically when entering a turret.
- Game Version
- 1.7.0.54
- Created
- Wed, 29 Jul 2026 19:21:37 GMT
- Last Modified
- Wed, 29 Jul 2026 19:53:50 GMT
1.0.63
Version 1.0.63 (10.07.2026) - Fix: If reaper loadout handling is enabled, the vanilla method will now fully disable! (because vanilla could break your loadout) - Removed: AmbientAiHelicopter replaced by REAPER_AiHelicopters (new MOD)
- Game Version
- 1.7.0.54
- Created
- Fri, 10 Jul 2026 20:37:50 GMT
- Last Modified
- Fri, 10 Jul 2026 21:05:24 GMT
1.0.62
Version 1.0.62 (12.06.2026) - Add: New Binoculars with Nightvision and Rangefinder - Fix: XM250 magazines where not saved to saveGame - Fix: Scripted Helicopters not follow waypoints since Reforger 1.7 - Fix: ParticleEffectEntity not spawning on clients - Fix: Backback transfer from arsenal can be called twice - Fix: NVG/Nods will now flip up if Binoculars are in use - Fix: HESCO with PKM now using "Turret_base.et" - Tweak: Helper crosshair is no longer visible while using Binoculars - Tweak: Updated method for transfering binoculars from arsenal - Tweak: Some actions can no longer be used while Binoculars are in use - Tweak: Optic range traces will now use camera center instead of optic center
- Game Version
- 1.7.0.49
- Created
- Fri, 12 Jun 2026 18:03:51 GMT
- Last Modified
- Fri, 12 Jun 2026 18:34:21 GMT
1.0.61
Version 1.0.61 (05.06.2026) - Fix: If a group is set as private and the leader disconnects, group will set as public - Fix: The loadout will now double checked befor saving it (You should no longer lost it) - Fix: REAPER MySquad - Radio UI buttons - Fix: REAPER MySquad - Huge FPS drop while spectating - Fix: C130 for KINGMAKER exfil task - Fix: Briefcase task for KINGMAKER scenario - Tweak: Default radio range increased to 10km - Update: DefC Backpack textures reduced to 2K (to save some space)
- Game Version
- 1.7.0.41
- Created
- Fri, 05 Jun 2026 10:24:08 GMT
- Last Modified
- Fri, 05 Jun 2026 10:48:02 GMT
1.0.60
Version 1.0.60 (01.06.2026) - Reforger 1.7 - Add: You can now add Patches to many cloth/gear items (open gear inspection) - Add: New commanding options to toggle light devices on AiUnits (at Night) - Add: REAPER MySQUAD - You can now spectate your teammates in deploy screen - Add: HolsterComponent (Pistols can now holster visible on combat belts) - Add: DD MK18 RIS III Variant - Add: L3 PEQ23 black/FDE - Add: MODLT 18650 + 18350 weapon light - Add: Panzerfaust 3 with 110mm HEAT and HEAS (Simple variant to carry more than one shot) - Add: Impact gloves with 4 color variants - Add: GEIS GFR ARC Rifle and Carbine (chambered in 6.17mm ARC) - Add: New ballistic tables for ca.50 BMG, cal. 45 ACP, 6mm ARC and .338 Lapua - Add: Inventory is now compatible with ultra wide screens - Add: HEAS Rockets with penetration (rocket will explode inside the building) - Update: Combat belts reworked. They now have a holster for pistols - Update: MapMarkers reworked for better resource management - Update: Improved inventory item handling with ClothNodeStorages - Update: Weapon light devices reworked - Update: Weapon laser devices reworked - Update: Helmet lights reworked - Update: NVG/Nods improved replication handling - Update: NVG/Nods now using AnimationGraph instead of old ProcAnimation - Update: All light and NVG devices for AI will now handle on SCR_AiGroup (to save resources) - Update: Some memory optimization on large scripts - Update: Flecktarn camo on plate carriers - Update: Weapon M4 URGI replaced with better 3D Model - Fix: Bomb task replication and damage handling - Fix: Flashbang effect where not deleted on server side - Fix: Ballistic calculation for XM157 and FCS13 Scope (will now use BallisticTables) - Fix: Commanding AiUnits can now also used on local hosted servers (Reforger 1.7) - Fix: Only friendly players will be shown on the map (if mod is used in PVP) - Fix: Modded US RadioProtocol is now only set on Character_US_Base and not on default Character - Fix: Saving an empty weapon to loadout, could cause issues after respawn - Fix: Loadout handling updated for Reforger 1.7 - Fix: Item dimensions for STANAG 5.56 magazines - Fix: Modded 3rd person camera is no longer clipping into the helmet while in freelook - Fix: Its no longer possible to open enemy backpacks while character is alive (for PVP use) - Fix: Added OpticCapMaterial to all scopes - Fix: Vector suppressor compatibility - Fix: SG M17 320 suppressor position - Fix: Enemy mesh issue with gloves - Fix: Tunguska AI Gunner not spawning - Fix: Tunguska will now use rocket pods - Fix: Tunguska could clip into the ground when destroyed - Fix: Locked doors reworked for Reforger 1.7 - Fix: HDR Color grading adjusted for Reforger 1.7 - Fix: MK18 rack bolt and bolt release animation - Fix: Trigger finger animation for some weapons - Fix: Ranger shirt clipping with some plate carriers while looking down - Fix: Near plane on some scopes - Fix: Ai teammates on local hosted server will now also added as MapMarker for clients - Fix: XM250 LMG issues with scopes while prone - Fix: Invokes on HostageComponent can be added multiple times - Fix: If the hostage entering a helicopter on dedicated server, the doors for players can be broken - Fix: Activated hostage will now join the leader group - Fix: Backpack action was shown without backpack - Fix: Environment thunder sound was not stopping after heavy rain - Fix: Environment sounds inside buildings - Removed: Dagor A1 4x4 vehicle is now available as sperated mod (ID = 69349A7537394F8D) - Removed: RHIB is now available as sperated mod (ID = 6934F9C61CE24DE5)
- Game Version
- 1.7.0.41
- Created
- Mon, 01 Jun 2026 09:07:57 GMT
- Last Modified
- Mon, 01 Jun 2026 09:41:00 GMT
1.0.59
Version 1.0.59 (29.01.2026) - Fix: Damaged upload (2 files where not transfered correctly)
- Game Version
- 1.6.0.119
- Created
- Thu, 29 Jan 2026 16:06:06 GMT
- Last Modified
- Thu, 29 Jan 2026 16:10:04 GMT
1.0.58
Version 1.0.58 (29.01.2026) - Fix: Compatibility for todays Reforger Patch 1.6.0.119 - Fix: Scenario cycle on dedicated servers - Fix: JIP Error on dedicated servers while using scenario cycle - Fix: Incompatible/old loadouts should no longer crash the game
- Game Version
- 1.6.0.119
- Created
- Thu, 29 Jan 2026 15:46:44 GMT
- Last Modified
- Thu, 29 Jan 2026 15:50:37 GMT
1.0.57
Version 1.0.57 (27.01.2026) - Fix: Hopefully this will fix the JIP Error while connecting to a dedicated server
- Game Version
- 1.6.0.108
- Created
- Tue, 27 Jan 2026 15:38:59 GMT
- Last Modified
- Tue, 27 Jan 2026 15:42:57 GMT
1.0.56
Version 1.0.56 (25.01.2026) - Add: L85A1, L85A2 and L85A3 - Add: Select the current weapon slot twice, to holster the weapon - Add: REAPER_StaticRocketLauncherComponent to handle animated launchers - Add: REAPER_SF_SlotStaticRocketLauchner to handle static launchers by framework - Add: REAPER_SF_ActionStartStaticRocketLauncher to activate start sequence by framework - Add: REAPER_SF_ActionTeleportPlayersInVehicle to teleport players into a selected vehicle - Fix: Tunguska gets deleted after destroy and will not trigger task complete - Fix: RT6 LPVO had wrong SightComponent set - Fix: Environmental sounds while in air (flying) - Fix: Improved mobile spawn position handling and spawning - Fix: RedDots on pistols will now also work together with NODS/NVG - Fix: Handguns and Launcher was ignored while loading a SaveGame
- Game Version
- 1.6.0.108
- Created
- Sun, 25 Jan 2026 23:01:46 GMT
- Last Modified
- Sun, 25 Jan 2026 23:05:41 GMT
1.0.55
Version 1.0.55 (07.01.2026) - Fix: Sometimes clients crashed out with "REPLICATION FAILED" - Fix: Vehicles could respawn even a player was close - Fix: Unused mobile spawns where not reset after reforger 1.6 update - Fix: It was possible to equip a molle backpack without plate carrier - Fix: KH G28 recoil slightly increased - Fix: Environmental sounds where not working well since reforger 1.6 update
- Game Version
- 1.6.0.95
- Created
- Wed, 07 Jan 2026 15:08:16 GMT
- Last Modified
- Wed, 07 Jan 2026 15:11:10 GMT
1.0.54
Version 1.0.54 (05.01.2026)
- Add: Searchlight Prefab incl. SlotSearchlight Component for Framework use
- Add: REAPER_ScenarioCycleList will now give more feedback in server log
- Add: Characters like informant and hostage now moving its mouth while talking (not lip-sync, but better than nothing)
- Add: KH 416D classic 14.5 inch variant (requested)
- Add: Default STANAG 5.56x45 magazine added to the ammo arsenal
- Fix: Spawning inside a moving vehicle was broken
- Fix: REAPER_HideLoadoutAreaComponent not synced on all clients
- Fix: Players score board was not always sort correcty on dedicated server
- Fix: Some groups did not spawn with GameMaster
- Fix: Tunguska vehicle state and AiGunner was not saved
- Fix: Tunguska wreck colliders
- Fix: SCR_ScenarioFrameworkLogicCounter will be saved correctly (misstake from BIS)
Example: REAPER_ScenarioCycleList.json (for dedicated servers) is now using mission headers!
{
"REAPER_ScenarioCycleInfo":"Add mission header resource names (array) to use ScenarioCycle on server!",
"REAPER_ScenarioCycleMissionHeaders":[
"{691E6388556B67A5}Missions/REAPER_JustInTime.conf",
"{1A3A21ABEB78310F}Missions/REAPER_Exemption.conf",
"{806FFA8093F22A71}Missions/REAPER_Kingmaker.conf"
]
}- Game Version
- 1.6.0.95
- Created
- Mon, 05 Jan 2026 15:49:25 GMT
- Last Modified
- Mon, 05 Jan 2026 15:52:10 GMT
1.0.53
Version 1.0.53 (31.12.2025) - Fix: REAPER_ScenarioCycleList.json (is now using mission headers) - Fix: GameMaster Scenarios had wrong voting setup - Fix: MQ9 had wrong image set in GameMaster preview card - Fix: Item volume and size of the gloves reduced
- Game Version
- 1.6.0.95
- Created
- Wed, 31 Dec 2025 12:05:06 GMT
- Last Modified
- Wed, 31 Dec 2025 12:09:03 GMT
1.0.52
Version 1.0.52 (21.12.2025) - HotFix: Uploaded the wrong build :-( - sorry
- Game Version
- 1.6.0.95
- Created
- Sun, 21 Dec 2025 20:29:59 GMT
- Last Modified
- Sun, 21 Dec 2025 20:33:58 GMT
1.0.51
Version 1.0.51 (21.12.2025)
- Change: 9x19 and .45 Suppressors combined as "SmallArms" and can used on all small caliber weapons
- Add: Server admins can now setup scenario rotation (see REAPER_ScenarioCycleList.json in profile directory)
- Add: KH M7P SMG (pistol slot)
- Fix: If a mobile spawn is placed by the mission creator, it could reset after 10 min on dedicated.
- Fix: Supply costs will no longer be shown on player selection UI (if they are disabled)
REAPER_ScenarioCycleList.json for Server admins:
In this json file you can add scenarios you like to cycle. If a mission ends, the server will load the next
scenario from the list. Make sure all scenarios added to the server MOD-List.
Here is an example, how the file can look like:
{
"REAPER_ScenarioCycleListInfo":"Add mission entity resource names (array) to use ScenarioCycle on server!",
"REAPER_ScenarioCycleList":[
"{0D5F210843FA6D1E}Worlds/kingmaker.ent",
"{DC1AEA209C0B19C1}World/exemption_world.ent",
"{552B52BC2D30A4CE}JustInTime.ent"
]
}- Game Version
- 1.6.0.95
- Created
- Sun, 21 Dec 2025 10:47:06 GMT
- Last Modified
- Sun, 21 Dec 2025 10:50:25 GMT
1.0.50
Version 1.0.50 (13.12.2025) - Add: KH G28 with bipod and compatible PM2 Scope - Fix: Tunguska does not take explosive damage on turret - Fix: Scripted helicopters did not work on dedicated if auto save was enabled - Fix: PickUpItem (intel) Task is now compatible with SaveGames - Fix: Cinematics with multiple entitys can now skipped
- Game Version
- 1.6.0.95
- Created
- Sat, 13 Dec 2025 22:06:24 GMT
- Last Modified
- Sat, 13 Dec 2025 22:09:42 GMT
1.0.49
Version 1.0.49 (06.12.2025) - Add: Helipad MapMarker - Add: CinematicHelper now supports multiply cinematicEntitys - Fix: 45° Offset/Cantilever RedDot (character could not move anymore)
- Game Version
- 1.6.0.87
- Created
- Sat, 06 Dec 2025 10:46:31 GMT
- Last Modified
- Sat, 06 Dec 2025 10:51:58 GMT
1.0.48
Version 1.0.48 (01.12.2025) - Add: Commanding units can now use teleportEntity (Kingmaker scenario for example) - Fix: Commanding units disappears if the command waypoint was far away - Fix: Log spam on dedicated server if no commanding unit where spawned - Fix: AiSpawner did not always work correctly - Fix: Convoy script reworked. Its now constistent and will work with SaveGames - Fix: Some gloves where not loaded from SaveGame
- Game Version
- 1.6.0.76
- Created
- Mon, 01 Dec 2025 18:03:09 GMT
- Last Modified
- Mon, 01 Dec 2025 18:09:39 GMT
1.0.47
Version 1.0.47 (22.11.2025) - Add: Save/Load Manager UI added for singleplayer and local host - Add: MOD settings and Save/Load manager can be open from pause menu - Add: GameMaster scenarios are now available with REAPER GameMode - Add: Cloth and Gear added to the default USS and USSR Arsenal - Add: Backpacks and Mobile-Spawns can now placed with GameMaster - Fix: All weapon attachments are now compatible with SaveGames - Fix: Scripted Helicopters (Ai) are now compatible with SaveGames - Fix: Informant task is now compatible with SaveGames - Fix: SlotAi and AutoGroupSpawner are now compatible with SaveGames - Fix: NVG/Nods and Peltor Component are now compatible with SaveGames - Fix: Commanding AiUnits now compatible with SaveGames - Fix: Mobile Spawn is now compatible with SaveGames - Fix: Custom MapMarkers now works with SaveGames - Fix: Commanding AiUnits spawning in ocean and also ignored mobile spawn - Fix: Default characters all spawned with the same identity and face - Fix: Nametags did not work correctly since reforger 1.6 - Fix: SaveGames will not removed if a mission failed - Fix: Weapon is no longer preselected if you open the attachment arsenal (could easy drop with gamepad)
- Game Version
- 1.6.0.76
- Created
- Sat, 22 Nov 2025 14:46:27 GMT
- Last Modified
- Sat, 22 Nov 2025 14:51:20 GMT
1.0.46
Version 1.0.46 (03.11.2025) - Add: Player stats on end screen will now sort by score - Fix: Radio encryption key was messed up in Reforger 1.6 - Fix: Mission "Created" SoundEvent triggered on task assign - Fix: DownloadIntel (task) will now synced correctly to all clients - Fix: PMAG FDE 5.56 had wrong dimensions setup - Tweak: DefuseBomb task - script improved and bomb timer added to the HUD
- Game Version
- 1.6.0.54
- Created
- Mon, 03 Nov 2025 09:10:57 GMT
- Last Modified
- Mon, 03 Nov 2025 09:14:59 GMT
1.0.45
Version 1.0.45 (30.10.2025) - REFORGER 1.6 - Complete reworked Arsenal handling (will now use VirtualArsenal instead of LootStorage) - Replace: High poly combat shirt (enemy Ai) replaced with a better low poly variant - Add: Changing the AiSkill in the mod settings menu, will now also effect AiPerception (local host and singleplayer only) - Add: Setting the AiSkill to NOOB or ROOKIE will now also add some damage reduction to the players (to make it more easy) - Add: If you host a local game with your friends and changing the AiSkill, all players will get the new setting - Add: The TaskConfig can now also set on the main LayerTask, to use it on all child SlotTasks - Add: REAPER_2DPIPSightComponent now supports thermal vision - Add: Nightvision extension device will now be hide while in ADS (REAPER_2DPIPSightComponent) - Add: Its now possible to hide suppresors while in ADS (REAPER_2DPIPSightComponent) - Add: REAPER_NVGComponent now supports thermal vision - Add: 8 thermal color pattern - Add: SG ECHO3 1-6x Thermal Sight with adjustable color pattern - Add: Tri REAP Thermal Scope (adjustable black hot/white hot) - Add: TIG7 Thermal Goggles with adjustable color pattern - Add: All cloth items are configured for thermal vision - Add: VehicleLink to RHIB and Polar Dogger (You can now stand and shoot while another player is driving) - Add: Peltor will now be flip up if the effect is disabled (press F2 by default) - Add: Nov. A600 NV extension (black and FDE) - Add: SR25 Vertical foregrip variant - Add: KH433 Vertical foregrip variant - Add: M203 UGL short and long variant for MK18 and M4A1 - Add: M4A1 RIS + M203 + ForeGrip Variant - Add: DD MK18 Variant with M203 (40mm Grenade launcher) - Add: SVCh with bipod - DMR 7.62x54 (black and camo variant) - Add: G-NZ 1P315 Scope (3-15x40) NV attachment compatible - Add: PICO-DSX plate carrier - Add: 6B45 Plate carrier (EMR) - Add: VKPO Jacket and Pants (EMR) - Add: Fullface balaclava (compatible with helmets) - Add: Half balaclava can now worn with helmets (no more clipping) - Add: Beards will now hide while balaclava is equiped - Add: L5AWM Magazine (transparent variant) - Add: RD 704 Rifle (7.62x39) - Add: Classic assault backpack in different camo variants - Add: Hostage now have a unstuck function - Add: Elite EMR Units (USSR faction) with EMR camo - Fix: Sounds now using updated FinalMix and SFXReverb - Fix: Peltor and VON now using updated acp files - Fix: XM250 ROF adjusted to the real world and recoil increased - Fix: Some weapons glitch through terrain when dropping them - Fix: Some weapons had poor recoil settings - Fix: The player helmet can not knock off! Otherwise your loadout will be saved without - Fix: Blood decals for Reforger 1.6 - Fix: Ammo mapping on magazines for Reforger 1.6 - Fix: HDR LUT for Reforger 1.6 - Fix: Loadout handling for Reforger 1.6 - Fix: Polar Dogger (Vehicle) updated colliders for VehicleLink - Fix: Some cloth got updated weights and sculpting to prevent clippling - Fix: PIP Scopes different contrast to main image in Reforger 1.5 - Fix: Weapon animation issues on some guns with Reforger 1.5 - Fix: Night and NVG grain in Reforger 1.5 - Fix: All Task related scripts reworked for new TaskSystem in Reforger 1.5 - Fix: TaskConfig and TaskImageUI now work with Reforger 1.5 - Fix: Custom MapMarkers now compatible to Reforger 1.5 - Fix: PlayerStats UI updated for Reforger 1.5 - Fix: Deploy UI is now working with Reforger 1.5 - Fix: InventoryItem Info UI is now working with Reforger 1.5 - Fix: Weapon laser and light devices now works with new VirtualArsenal - Fix: Animated weapon sights when equip a gun from ground - Fix: Gamepad effects on PS5 should now work (please report back) - Fix: Map will not show player marker without controlled entity anymore - Fix: Player stats Z-index on MapEntity - Fix: FCS and XM157 recticle for Reforger 1.5 - Fix: RHIB Prop rotation and passanger action context - Tweak: Global AiMortar precision reduced - Tweak: Flip-up sights will now flip down when switching to the M203 - Tweak: Arsenal magazines will now also filter M203/40mm ammo - Tweak: Improved NVG/NODS state replication on clients - Tweak: Some large WAV files are converted to new SND format - Tweak: Modded 3RD person camera will no longer clip into players head - Tweak: Peltor size reduced by 10% to fit real world scale - Tweak: Small changes on the loadout handling - Tweak: KH-Gen3 magazine model improved - Tweak: Ammo 5.56x45 damage slightly increased - Tweak: Some weapon components will no longer be init in preview render - Tweak: MK18 TopRail attachment offset - Tweak: Weapon sway while walking - Tweak: You will no longer be banned if you accidentally crash a vehicle and your passengers die - Tweak: Helmets will no longer reduce incoming damage from a bullet - Tweak: SAPI protection slightly reduced
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 16:45:55 GMT
- Last Modified
- Thu, 30 Oct 2025 16:50:32 GMT
1.0.44
Version 1.0.44 (31.07.2025) - HotFix: Improved position tracing for spawning (In Kingmaker scenario, you will no longer spawn on top of the mine)
- Game Version
- 1.4.0.48
- Created
- Thu, 31 Jul 2025 08:20:35 GMT
- Last Modified
- Thu, 31 Jul 2025 08:41:20 GMT
1.0.43
Version 1.0.43 (30.07.2025) - Tweak: Max. volume and weight of the divers carrier/rig - Tweak: Weapon lower offset with the diver carrier/rig - Tweak: Tunguska health reduced - Tweak: Size and volume of the mines reduced (to carry in backpack)
- Game Version
- 1.4.0.48
- Created
- Wed, 30 Jul 2025 13:40:01 GMT
- Last Modified
- Wed, 30 Jul 2025 14:01:10 GMT
1.0.42
Version 1.0.42 (29.07.2025) - Update for new Scenario 'Operation Kingmaker'
- Game Version
- 1.4.0.48
- Created
- Tue, 29 Jul 2025 18:54:19 GMT
- Last Modified
- Tue, 29 Jul 2025 19:15:37 GMT