REAPER_CORE

by r34p3r

Contributors

r34p3r

1.1.3

Version 1.1.3 (21.09.2026)

- Hotfix: Fixed a replication issue that could crash the server when calling in an airstrike.
- Hotfix: Removed custom tactical reload for empty magazines. Not worked well on servers
- Hotfix: Dedicated-server autosaves now prepare a default spawn point through REAPER CORE.
- Hotfix: Fixed MobileSpawn issues after loading a save game on a dedicated server.
Game Version
1.8.0.13
Created
Mon, 21 Sep 2026 14:07:29 GMT
Last Modified
Mon, 21 Sep 2026 14:42:25 GMT

1.1.2

Version 1.1.2 (20.09.2026)

- Add: Server Manager UI for server admins and single-player sessions, allowing GameMode and global AI settings to be adjusted
- Add: MyStats UI for viewing current-session and all-time server statistics, including the server's top five players
- Add: The XM157 Scope now calculates windage based on the current wind speed and direction
- Add: Wind direction and speed can now be displayed on the HUD and toggled in the mod settings
- Fix: Combat shirts were too short when worn without pants
- Fix: Keybinding conflict between weapon ADS and surrender actions on consoles
- Fix: Reloading with an empty magazine could fail because the client used an incorrect entity ID
- Tweak: Replaced REAPER_SetDamageReduction with REAPER_SetDamageMultiplier
Game Version
1.8.0.13
Created
Sun, 20 Sep 2026 19:26:26 GMT
Last Modified
Sun, 20 Sep 2026 20:07:44 GMT

1.1.1

Version 1.1.1 (19.09.2026)

- Fix: CommandingAI units were not spawned near the player on dedicated servers
- Fix: CommandingAI loadout changes were not saved correctly on dedicated servers
- Fix: Reloading with an empty magazine could fail on dedicated servers
Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 09:01:10 GMT
Last Modified
Sat, 19 Sep 2026 09:39:01 GMT

1.1.0

Version 1.1.0 (18.09.2026)

- Add: SaveGame Manager can now also used as Admin on Dedicated Server
- Add: Dynamic dirt buildup on weapons and attachments.
- Add: Animated weapon cleaning with a cleaning cloth.
- Add: Dirty weapons now have an increased chance of jamming.
- Add: Completely new Commanding AI system with a customizable UI
- Add: Commanding AI can now also be used by Admin on dedicated servers
- Add: Commanding AI units can now be customized with individual weapons and gear; compatible magazines are added automatically
- Add: Customized Commanding AI loadouts are now saved and can be used across different scenarios
- Add: New Air Support system—call configurable airstrikes using REAPER Binoculars and select the desired aircraft through the Airstrike menu.
- Add: Armed MQ-9 and F-16C Falcon variants for Air Support, including ground- and air-target engagement.
- Add: UAV overflight support called through REAPER Binoculars. Detected enemies are temporarily marked on the map.
- Add: Completely redesigned server-side Player Stats system with persistent all-time statistics and faction-based session statistics.
- Add: New XP system based on the Player Database.
- Add: New Maplet (tablet) as an alternative to the standard map. It can be used while walking or piloting a vehicle.
- Add: New Maplet controls. Pan while holding Focus and Freelook; zoom using the mouse wheel. Gamepad: hold RT and use the right stick to pan or the D-pad to zoom.
- Add: Completely rewritten SaveGame handling and component persistence system for the entire REAPER CORE package.
- Add: New surrender and handcuff system for players and AI units
- Add: Players can surrender or order nearby enemy AI units to drop their weapons
- Add: Distance-, visibility- and faction-based AI surrender chance
- Add: Surrendered characters are no longer considered valid AI combat targets
- Add: Surrendering and handcuffed characters cannot enter the unconscious state
- Add: Custom voice lines and animations for surrendering and applying or removing handcuffs
- Add: Physical handcuff (Zip tie) item with dedicated user actions
- Add: Full multiplayer and dedicated-server synchronization for surrendering and handcuffing
- Add: Released AI units can collect nearby weapons, compatible magazines, vests and helmets
- Add: Scenario Framework support for spawning handcuffed characters and triggering actions when they are released
- Add: New polygon-based playable-zone system
- Add: Playable zones can be changed dynamically by the server
- Add: Restricted areas are displayed directly on the map
- Add: Players receive a warning and countdown after leaving the playable area
- Add: REAPER_SoundsManagerComponent and REAPER_PlaySoundUserAction now supports different SoundComponents
- Fix: Player settings can now be saved and loaded correctly on consoles.
- Fix: Console loadouts can now be saved and loaded through the remote API.
- Fix: The REAPER Loadout Manager now correctly handles armed default characters spawned through Game Master while preserving their character identity.
- Fix: Conflicts between NVGs/NODS and the binocular night-vision mode
- Fix: Script issues when controlling possessed characters
- Fix: Armed hostages now engage nearby enemies
- Fix: Hostages no longer select healing items instead of their weapons during combat
- Fix: Hostages now reliably follow their assigned leader
- Fix: Hostages correctly react when their group leader changes
- Fix: Hostage markers are now displayed correctly on clients
- Fix: Player markers are now displayed when sitting in a vehicle without a driver
- Fix: AI units no longer use tactical reloads or weapon-jamming mechanics
- Fix: Map Spectator system no longer registers duplicate DamageHandler callbacks.
- Fix: Custom Map Markers now use SCR_MapUIBaseComponent.
- Fix: REAPER_PrisonComponent no longer spawns duplicate prisoners when loading a SaveGame.
- Fix: Informants now consistently face the player during conversations.
- Fix: Ural-4320 missiles were not removed after the vehicle exploded
- Fix: Commanding AI units are now compatible with the new save-game system
- Fix: Weapon Laser and Lights sometimes not working after loading a save game
- Tweak: Reworked hostage follow and combat behavior
- Tweak: Improved AI weapon, equipment and magazine pickup behavior
- Tweak: Improved weapon movement while held in the lowered position
- Tweak: Converted REAPER_MobileSpawnManager and REAPER_CustomMapMarkerManager into GameMode components.
- Tweak: Improved and optimized the HUD InfoDisplay, including the current XP display.
Game Version
1.8.0.13
Created
Fri, 18 Sep 2026 20:15:19 GMT
Last Modified
Fri, 18 Sep 2026 20:53:52 GMT

1.0.67

Version 1.0.67 (23.08.2026)

- Fix: Added a workaround for triggers no longer detecting players inside vehicles in Reforger 1.8
- Fix: Fixed tactical reload issues on consoles
- Fix: Reduced the weapon jamming chance to 0.1%
- Fix: Non-playable factions were shown in the faction selection UI
- Fix: Fixed randomized SlotAI spawning issues introduced with Reforger 1.8
- Tweak: Adjusted weapon sway while the weapon is lowered
- Tweak: Improved the “Players in Vehicle” trigger condition
Game Version
1.8.0.10
Created
Sun, 23 Aug 2026 12:55:08 GMT
Last Modified
Sun, 23 Aug 2026 13:26:13 GMT

1.0.66

Version 1.0.66 (13.08.2026)

- Fix: Compatibility with Arma Reforger 1.8
- Tweak: Several improvements were made to scripts and prefabs
Game Version
1.8.0.10
Created
Thu, 13 Aug 2026 13:51:33 GMT
Last Modified
Thu, 13 Aug 2026 14:26:17 GMT

1.0.65

Version 1.0.65 (01.08.2026)

- Add: Clear Weapon Jam now has its own keybind (default: CTRL + R)
- Fix: Weapon animation issues when clearing a jam
- Fix: Ammo boxes not showing resupply actions
- Fix: Added NwkPhysicMoveComponent to magazines to synchronize magazine drops during tactical reloads
- Fix: Tactical reload replication issues on dedicated servers
- Fix: Missing reticles on PIP scopes after leaving and re-entering ADS
- Fix: Incorrect LOD setup and missing plane on the Spitfire 3X
- Tweak: Reduced the chance of a weapon jam to 1%
Game Version
1.7.0.54
Created
Sat, 01 Aug 2026 17:07:14 GMT
Last Modified
Sat, 01 Aug 2026 17:34:36 GMT

1.0.64

Version 1.0.64 (29.07.2026)

- Add: Many weapons now support tactical reloads (dropping the magazine).
- Add: Most weapons now have a 2% chance to jam (press reload to clear the jam).
- Add: Added a keypad component for opening locked doors with a code.
- Add: Added ambient sounds to Kolguyev.
- Add: Lightning can now appear in the sky under suitable weather conditions.
- Add: Added a loitering component to every base character for easily playing animations.
- Add: The loitering component can now be configured through SlotAI.
- Fix: Fixed class issues in two modded classes that could prevent the Script Editor from displaying symbols.
- Tweak: Various script and replication improvements.
- Tweak: Vehicle doors no longer close automatically when entering a turret.
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 19:21:37 GMT
Last Modified
Wed, 29 Jul 2026 19:53:50 GMT

1.0.63

Version 1.0.63 (10.07.2026)

- Fix: If reaper loadout handling is enabled, the vanilla method will now fully disable! (because vanilla could break your loadout)
- Removed: AmbientAiHelicopter replaced by REAPER_AiHelicopters (new MOD)
Game Version
1.7.0.54
Created
Fri, 10 Jul 2026 20:37:50 GMT
Last Modified
Fri, 10 Jul 2026 21:05:24 GMT

1.0.62

Version 1.0.62 (12.06.2026)

- Add: New Binoculars with Nightvision and Rangefinder
- Fix: XM250 magazines where not saved to saveGame
- Fix: Scripted Helicopters not follow waypoints since Reforger 1.7
- Fix: ParticleEffectEntity not spawning on clients
- Fix: Backback transfer from arsenal can be called twice
- Fix: NVG/Nods will now flip up if Binoculars are in use
- Fix: HESCO with PKM now using "Turret_base.et"
- Tweak: Helper crosshair is no longer visible while using Binoculars
- Tweak: Updated method for transfering binoculars from arsenal
- Tweak: Some actions can no longer be used while Binoculars are in use
- Tweak: Optic range traces will now use camera center instead of optic center
Game Version
1.7.0.49
Created
Fri, 12 Jun 2026 18:03:51 GMT
Last Modified
Fri, 12 Jun 2026 18:34:21 GMT

1.0.61

Version 1.0.61 (05.06.2026)

- Fix: If a group is set as private and the leader disconnects, group will set as public
- Fix: The loadout will now double checked befor saving it (You should no longer lost it) 
- Fix: REAPER MySquad - Radio UI buttons
- Fix: REAPER MySquad - Huge FPS drop while spectating
- Fix: C130 for KINGMAKER exfil task
- Fix: Briefcase task for KINGMAKER scenario
- Tweak: Default radio range increased to 10km
- Update: DefC Backpack textures reduced to 2K (to save some space)
Game Version
1.7.0.41
Created
Fri, 05 Jun 2026 10:24:08 GMT
Last Modified
Fri, 05 Jun 2026 10:48:02 GMT

1.0.60

Version 1.0.60 (01.06.2026) - Reforger 1.7

- Add: You can now add Patches to many cloth/gear items (open gear inspection)
- Add: New commanding options to toggle light devices on AiUnits (at Night)
- Add: REAPER MySQUAD - You can now spectate your teammates in deploy screen
- Add: HolsterComponent (Pistols can now holster visible on combat belts)
- Add: DD MK18 RIS III Variant
- Add: L3 PEQ23 black/FDE
- Add: MODLT 18650 + 18350 weapon light
- Add: Panzerfaust 3 with 110mm HEAT and HEAS (Simple variant to carry more than one shot)
- Add: Impact gloves with 4 color variants
- Add: GEIS GFR ARC Rifle and Carbine (chambered in 6.17mm ARC)
- Add: New ballistic tables for ca.50 BMG, cal. 45 ACP, 6mm ARC and .338 Lapua
- Add: Inventory is now compatible with ultra wide screens
- Add: HEAS Rockets with penetration (rocket will explode inside the building)
- Update: Combat belts reworked. They now have a holster for pistols
- Update: MapMarkers reworked for better resource management
- Update: Improved inventory item handling with ClothNodeStorages
- Update: Weapon light devices reworked
- Update: Weapon laser devices reworked
- Update: Helmet lights reworked
- Update: NVG/Nods improved replication handling
- Update: NVG/Nods now using AnimationGraph instead of old ProcAnimation
- Update: All light and NVG devices for AI will now handle on SCR_AiGroup (to save resources)
- Update: Some memory optimization on large scripts
- Update: Flecktarn camo on plate carriers
- Update: Weapon M4 URGI replaced with better 3D Model
- Fix: Bomb task replication and damage handling
- Fix: Flashbang effect where not deleted on server side
- Fix: Ballistic calculation for XM157 and FCS13 Scope (will now use BallisticTables)
- Fix: Commanding AiUnits can now also used on local hosted servers (Reforger 1.7)
- Fix: Only friendly players will be shown on the map (if mod is used in PVP)
- Fix: Modded US RadioProtocol is now only set on Character_US_Base and not on default Character
- Fix: Saving an empty weapon to loadout, could cause issues after respawn
- Fix: Loadout handling updated for Reforger 1.7
- Fix: Item dimensions for STANAG 5.56 magazines
- Fix: Modded 3rd person camera is no longer clipping into the helmet while in freelook
- Fix: Its no longer possible to open enemy backpacks while character is alive (for PVP use)
- Fix: Added OpticCapMaterial to all scopes
- Fix: Vector suppressor compatibility
- Fix: SG M17 320 suppressor position
- Fix: Enemy mesh issue with gloves
- Fix: Tunguska AI Gunner not spawning
- Fix: Tunguska will now use rocket pods
- Fix: Tunguska could clip into the ground when destroyed
- Fix: Locked doors reworked for Reforger 1.7
- Fix: HDR Color grading adjusted for Reforger 1.7
- Fix: MK18 rack bolt and bolt release animation
- Fix: Trigger finger animation for some weapons
- Fix: Ranger shirt clipping with some plate carriers while looking down
- Fix: Near plane on some scopes
- Fix: Ai teammates on local hosted server will now also added as MapMarker for clients
- Fix: XM250 LMG issues with scopes while prone
- Fix: Invokes on HostageComponent can be added multiple times
- Fix: If the hostage entering a helicopter on dedicated server, the doors for players can be broken
- Fix: Activated hostage will now join the leader group
- Fix: Backpack action was shown without backpack
- Fix: Environment thunder sound was not stopping after heavy rain
- Fix: Environment sounds inside buildings
- Removed: Dagor A1 4x4 vehicle is now available as sperated mod (ID = 69349A7537394F8D)
- Removed: RHIB is now available as sperated mod (ID = 6934F9C61CE24DE5)
Game Version
1.7.0.41
Created
Mon, 01 Jun 2026 09:07:57 GMT
Last Modified
Mon, 01 Jun 2026 09:41:00 GMT

1.0.59

Version 1.0.59 (29.01.2026)

- Fix: Damaged upload (2 files where not transfered correctly)
Game Version
1.6.0.119
Created
Thu, 29 Jan 2026 16:06:06 GMT
Last Modified
Thu, 29 Jan 2026 16:10:04 GMT

1.0.58

Version 1.0.58 (29.01.2026)

- Fix: Compatibility for todays Reforger Patch 1.6.0.119
- Fix: Scenario cycle on dedicated servers
- Fix: JIP Error on dedicated servers while using scenario cycle
- Fix: Incompatible/old loadouts should no longer crash the game
Game Version
1.6.0.119
Created
Thu, 29 Jan 2026 15:46:44 GMT
Last Modified
Thu, 29 Jan 2026 15:50:37 GMT

1.0.57

Version 1.0.57 (27.01.2026)

- Fix: Hopefully this will fix the JIP Error while connecting to a dedicated server
Game Version
1.6.0.108
Created
Tue, 27 Jan 2026 15:38:59 GMT
Last Modified
Tue, 27 Jan 2026 15:42:57 GMT

1.0.56

Version 1.0.56 (25.01.2026)

- Add: L85A1, L85A2 and L85A3
- Add: Select the current weapon slot twice, to holster the weapon
- Add: REAPER_StaticRocketLauncherComponent to handle animated launchers
- Add: REAPER_SF_SlotStaticRocketLauchner to handle static launchers by framework
- Add: REAPER_SF_ActionStartStaticRocketLauncher to activate start sequence by framework
- Add: REAPER_SF_ActionTeleportPlayersInVehicle to teleport players into a selected vehicle
- Fix: Tunguska gets deleted after destroy and will not trigger task complete
- Fix: RT6 LPVO had wrong SightComponent set
- Fix: Environmental sounds while in air (flying)
- Fix: Improved mobile spawn position handling and spawning
- Fix: RedDots on pistols will now also work together with NODS/NVG
- Fix: Handguns and Launcher was ignored while loading a SaveGame
Game Version
1.6.0.108
Created
Sun, 25 Jan 2026 23:01:46 GMT
Last Modified
Sun, 25 Jan 2026 23:05:41 GMT

1.0.55

Version 1.0.55 (07.01.2026)

- Fix: Sometimes clients crashed out with "REPLICATION FAILED"
- Fix: Vehicles could respawn even a player was close
- Fix: Unused mobile spawns where not reset after reforger 1.6 update
- Fix: It was possible to equip a molle backpack without plate carrier
- Fix: KH G28 recoil slightly increased
- Fix: Environmental sounds where not working well since reforger 1.6 update
Game Version
1.6.0.95
Created
Wed, 07 Jan 2026 15:08:16 GMT
Last Modified
Wed, 07 Jan 2026 15:11:10 GMT

1.0.54

Version 1.0.54 (05.01.2026)

- Add: Searchlight Prefab incl. SlotSearchlight Component for Framework use
- Add: REAPER_ScenarioCycleList will now give more feedback in server log
- Add: Characters like informant and hostage now moving its mouth while talking (not lip-sync, but better than nothing)
- Add: KH 416D classic 14.5 inch variant (requested)
- Add: Default STANAG 5.56x45 magazine added to the ammo arsenal
- Fix: Spawning inside a moving vehicle was broken
- Fix: REAPER_HideLoadoutAreaComponent not synced on all clients
- Fix: Players score board was not always sort correcty on dedicated server
- Fix: Some groups did not spawn with GameMaster
- Fix: Tunguska vehicle state and AiGunner was not saved
- Fix: Tunguska wreck colliders
- Fix: SCR_ScenarioFrameworkLogicCounter will be saved correctly (misstake from BIS)


Example: REAPER_ScenarioCycleList.json (for dedicated servers) is now using mission headers!

{
	"REAPER_ScenarioCycleInfo":"Add mission header resource names (array) to use ScenarioCycle on server!",
	"REAPER_ScenarioCycleMissionHeaders":[
		"{691E6388556B67A5}Missions/REAPER_JustInTime.conf",
		"{1A3A21ABEB78310F}Missions/REAPER_Exemption.conf",
		"{806FFA8093F22A71}Missions/REAPER_Kingmaker.conf"
	]
}
Game Version
1.6.0.95
Created
Mon, 05 Jan 2026 15:49:25 GMT
Last Modified
Mon, 05 Jan 2026 15:52:10 GMT

1.0.53

Version 1.0.53 (31.12.2025)

- Fix: REAPER_ScenarioCycleList.json (is now using mission headers)
- Fix: GameMaster Scenarios had wrong voting setup
- Fix: MQ9 had wrong image set in GameMaster preview card
- Fix: Item volume and size of the gloves reduced
Game Version
1.6.0.95
Created
Wed, 31 Dec 2025 12:05:06 GMT
Last Modified
Wed, 31 Dec 2025 12:09:03 GMT

1.0.52

Version 1.0.52 (21.12.2025)

- HotFix: Uploaded the wrong build :-(  - sorry
Game Version
1.6.0.95
Created
Sun, 21 Dec 2025 20:29:59 GMT
Last Modified
Sun, 21 Dec 2025 20:33:58 GMT

1.0.51

Version 1.0.51 (21.12.2025)

- Change: 9x19 and .45 Suppressors combined as "SmallArms" and can used on all small caliber weapons
- Add: Server admins can now setup scenario rotation (see REAPER_ScenarioCycleList.json in profile directory)
- Add: KH M7P SMG (pistol slot)
- Fix: If a mobile spawn is placed by the mission creator, it could reset after 10 min on dedicated.
- Fix: Supply costs will no longer be shown on player selection UI (if they are disabled)

REAPER_ScenarioCycleList.json for Server admins: 
In this json file you can add scenarios you like to cycle. If a mission ends, the server will load the next 
scenario from the list. Make sure all scenarios added to the server MOD-List. 

Here is an example, how the file can look like: 

{
	"REAPER_ScenarioCycleListInfo":"Add mission entity resource names (array) to use ScenarioCycle on server!",
	"REAPER_ScenarioCycleList":[
		"{0D5F210843FA6D1E}Worlds/kingmaker.ent", 
		"{DC1AEA209C0B19C1}World/exemption_world.ent", 
		"{552B52BC2D30A4CE}JustInTime.ent"
	]
}
Game Version
1.6.0.95
Created
Sun, 21 Dec 2025 10:47:06 GMT
Last Modified
Sun, 21 Dec 2025 10:50:25 GMT

1.0.50

Version 1.0.50 (13.12.2025)

- Add: KH G28 with bipod and compatible PM2 Scope
- Fix: Tunguska does not take explosive damage on turret
- Fix: Scripted helicopters did not work on dedicated if auto save was enabled
- Fix: PickUpItem (intel) Task is now compatible with SaveGames
- Fix: Cinematics with multiple entitys can now skipped
Game Version
1.6.0.95
Created
Sat, 13 Dec 2025 22:06:24 GMT
Last Modified
Sat, 13 Dec 2025 22:09:42 GMT

1.0.49

Version 1.0.49 (06.12.2025)

- Add: Helipad MapMarker
- Add: CinematicHelper now supports multiply cinematicEntitys
- Fix: 45° Offset/Cantilever RedDot (character could not move anymore)
Game Version
1.6.0.87
Created
Sat, 06 Dec 2025 10:46:31 GMT
Last Modified
Sat, 06 Dec 2025 10:51:58 GMT

1.0.48

Version 1.0.48 (01.12.2025)

 - Add: Commanding units can now use teleportEntity (Kingmaker scenario for example)
 - Fix: Commanding units disappears if the command waypoint was far away
 - Fix: Log spam on dedicated server if no commanding unit where spawned
 - Fix: AiSpawner did not always work correctly
 - Fix: Convoy script reworked. Its now constistent and will work with SaveGames
 - Fix: Some gloves where not loaded from SaveGame
Game Version
1.6.0.76
Created
Mon, 01 Dec 2025 18:03:09 GMT
Last Modified
Mon, 01 Dec 2025 18:09:39 GMT

1.0.47

Version 1.0.47 (22.11.2025)

 - Add: Save/Load Manager UI added for singleplayer and local host
 - Add: MOD settings and Save/Load manager can be open from pause menu
 - Add: GameMaster scenarios are now available with REAPER GameMode
 - Add: Cloth and Gear added to the default USS and USSR Arsenal
 - Add: Backpacks and Mobile-Spawns can now placed with GameMaster
 - Fix: All weapon attachments are now compatible with SaveGames
 - Fix: Scripted Helicopters (Ai) are now compatible with SaveGames
 - Fix: Informant task is now compatible with SaveGames
 - Fix: SlotAi and AutoGroupSpawner are now compatible with SaveGames
 - Fix: NVG/Nods and Peltor Component are now compatible with SaveGames
 - Fix: Commanding AiUnits now compatible with SaveGames
 - Fix: Mobile Spawn is now compatible with SaveGames
 - Fix: Custom MapMarkers now works with SaveGames
 - Fix: Commanding AiUnits spawning in ocean and also ignored mobile spawn
 - Fix: Default characters all spawned with the same identity and face 
 - Fix: Nametags did not work correctly since reforger 1.6
 - Fix: SaveGames will not removed if a mission failed
 - Fix: Weapon is no longer preselected if you open the attachment arsenal (could easy drop with gamepad)
Game Version
1.6.0.76
Created
Sat, 22 Nov 2025 14:46:27 GMT
Last Modified
Sat, 22 Nov 2025 14:51:20 GMT

1.0.46

Version 1.0.46 (03.11.2025)

 - Add: Player stats on end screen will now sort by score
 - Fix: Radio encryption key was messed up in Reforger 1.6
 - Fix: Mission "Created" SoundEvent triggered on task assign
 - Fix: DownloadIntel (task) will now synced correctly to all clients
 - Fix: PMAG FDE 5.56 had wrong dimensions setup
 - Tweak: DefuseBomb task - script improved and bomb timer added to the HUD
Game Version
1.6.0.54
Created
Mon, 03 Nov 2025 09:10:57 GMT
Last Modified
Mon, 03 Nov 2025 09:14:59 GMT

1.0.45

Version 1.0.45 (30.10.2025) - REFORGER 1.6

 - Complete reworked Arsenal handling (will now use VirtualArsenal instead of LootStorage)
 - Replace: High poly combat shirt (enemy Ai) replaced with a better low poly variant
 - Add: Changing the AiSkill in the mod settings menu, will now also effect AiPerception (local host and singleplayer only)
 - Add: Setting the AiSkill to NOOB or ROOKIE will now also add some damage reduction to the players (to make it more easy)
 - Add: If you host a local game with your friends and changing the AiSkill, all players will get the new setting
 - Add: The TaskConfig can now also set on the main LayerTask, to use it on all child SlotTasks
 - Add: REAPER_2DPIPSightComponent now supports thermal vision
 - Add: Nightvision extension device will now be hide while in ADS (REAPER_2DPIPSightComponent)
 - Add: Its now possible to hide suppresors while in ADS (REAPER_2DPIPSightComponent)
 - Add: REAPER_NVGComponent now supports thermal vision
 - Add: 8 thermal color pattern
 - Add: SG ECHO3 1-6x Thermal Sight with adjustable color pattern
 - Add: Tri REAP Thermal Scope (adjustable black hot/white hot)
 - Add: TIG7 Thermal Goggles with adjustable color pattern
 - Add: All cloth items are configured for thermal vision
 - Add: VehicleLink to RHIB and Polar Dogger (You can now stand and shoot while another player is driving)
 - Add: Peltor will now be flip up if the effect is disabled (press F2 by default)
 - Add: Nov. A600 NV extension (black and FDE)
 - Add: SR25 Vertical foregrip variant
 - Add: KH433 Vertical foregrip variant
 - Add: M203 UGL short and long variant for MK18 and M4A1
 - Add: M4A1 RIS + M203 + ForeGrip Variant
 - Add: DD MK18 Variant with M203 (40mm Grenade launcher)
 - Add: SVCh with bipod - DMR 7.62x54 (black and camo variant)
 - Add: G-NZ 1P315 Scope (3-15x40) NV attachment compatible
 - Add: PICO-DSX plate carrier
 - Add: 6B45 Plate carrier (EMR)
 - Add: VKPO Jacket and Pants (EMR)
 - Add: Fullface balaclava (compatible with helmets)
 - Add: Half balaclava can now worn with helmets (no more clipping)
 - Add: Beards will now hide while balaclava is equiped
 - Add: L5AWM Magazine (transparent variant)
 - Add: RD 704 Rifle (7.62x39)
 - Add: Classic assault backpack in different camo variants
 - Add: Hostage now have a unstuck function
 - Add: Elite EMR Units (USSR faction) with EMR camo
 - Fix: Sounds now using updated FinalMix and SFXReverb
 - Fix: Peltor and VON now using updated acp files
 - Fix: XM250 ROF adjusted to the real world and recoil increased
 - Fix: Some weapons glitch through terrain when dropping them
 - Fix: Some weapons had poor recoil settings
 - Fix: The player helmet can not knock off! Otherwise your loadout will be saved without
 - Fix: Blood decals for Reforger 1.6
 - Fix: Ammo mapping on magazines for Reforger 1.6
 - Fix: HDR LUT for Reforger 1.6
 - Fix: Loadout handling for Reforger 1.6
 - Fix: Polar Dogger (Vehicle) updated colliders for VehicleLink
 - Fix: Some cloth got updated weights and sculpting to prevent clippling
 - Fix: PIP Scopes different contrast to main image in Reforger 1.5
 - Fix: Weapon animation issues on some guns with Reforger 1.5
 - Fix: Night and NVG grain in Reforger 1.5
 - Fix: All Task related scripts reworked for new TaskSystem in Reforger 1.5
 - Fix: TaskConfig and TaskImageUI now work with Reforger 1.5
 - Fix: Custom MapMarkers now compatible to Reforger 1.5
 - Fix: PlayerStats UI updated for Reforger 1.5
 - Fix: Deploy UI is now working with Reforger 1.5
 - Fix: InventoryItem Info UI is now working with Reforger 1.5
 - Fix: Weapon laser and light devices now works with new VirtualArsenal
 - Fix: Animated weapon sights when equip a gun from ground
 - Fix: Gamepad effects on PS5 should now work (please report back)
 - Fix: Map will not show player marker without controlled entity anymore
 - Fix: Player stats Z-index on MapEntity
 - Fix: FCS and XM157 recticle for Reforger 1.5
 - Fix: RHIB Prop rotation and passanger action context
 - Tweak: Global AiMortar precision reduced
 - Tweak: Flip-up sights will now flip down when switching to the M203
 - Tweak: Arsenal magazines will now also filter M203/40mm ammo
 - Tweak: Improved NVG/NODS state replication on clients
 - Tweak: Some large WAV files are converted to new SND format
 - Tweak: Modded 3RD person camera will no longer clip into players head
 - Tweak: Peltor size reduced by 10% to fit real world scale
 - Tweak: Small changes on the loadout handling
 - Tweak: KH-Gen3 magazine model improved
 - Tweak: Ammo 5.56x45 damage slightly increased 
 - Tweak: Some weapon components will no longer be init in preview render
 - Tweak: MK18 TopRail attachment offset
 - Tweak: Weapon sway while walking
 - Tweak: You will no longer be banned if you accidentally crash a vehicle and your passengers die
 - Tweak: Helmets will no longer reduce incoming damage from a bullet
 - Tweak: SAPI protection slightly reduced
Game Version
1.6.0.54
Created
Thu, 30 Oct 2025 16:45:55 GMT
Last Modified
Thu, 30 Oct 2025 16:50:32 GMT

1.0.44

Version 1.0.44 (31.07.2025)

- HotFix: Improved position tracing for spawning (In Kingmaker scenario, you will no longer spawn on top of the mine)
Game Version
1.4.0.48
Created
Thu, 31 Jul 2025 08:20:35 GMT
Last Modified
Thu, 31 Jul 2025 08:41:20 GMT

1.0.43

Version 1.0.43 (30.07.2025)

- Tweak: Max. volume and weight of the divers carrier/rig
- Tweak: Weapon lower offset with the diver carrier/rig
- Tweak: Tunguska health reduced
- Tweak: Size and volume of the mines reduced (to carry in backpack)
Game Version
1.4.0.48
Created
Wed, 30 Jul 2025 13:40:01 GMT
Last Modified
Wed, 30 Jul 2025 14:01:10 GMT

1.0.42

Version 1.0.42 (29.07.2025)

- Update for new Scenario 'Operation Kingmaker'
Game Version
1.4.0.48
Created
Tue, 29 Jul 2025 18:54:19 GMT
Last Modified
Tue, 29 Jul 2025 19:15:37 GMT

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