REAPER_CORE
by r34p3r
Contributors
r34p3r
1.0.48
Version 1.0.48 (01.12.2025) - Add: Commanding units can now use teleportEntity (Kingmaker scenario for example) - Fix: Commanding units disappears if the command waypoint was far away - Fix: Log spam on dedicated server if no commanding unit where spawned - Fix: AiSpawner did not always work correctly - Fix: Convoy script reworked. Its now constistent and will work with SaveGames - Fix: Some gloves where not loaded from SaveGame
- Game Version
- 1.6.0.76
- Created
- Mon, 01 Dec 2025 18:03:09 GMT
- Last Modified
- Mon, 01 Dec 2025 18:09:39 GMT
1.0.47
Version 1.0.47 (22.11.2025) - Add: Save/Load Manager UI added for singleplayer and local host - Add: MOD settings and Save/Load manager can be open from pause menu - Add: GameMaster scenarios are now available with REAPER GameMode - Add: Cloth and Gear added to the default USS and USSR Arsenal - Add: Backpacks and Mobile-Spawns can now placed with GameMaster - Fix: All weapon attachments are now compatible with SaveGames - Fix: Scripted Helicopters (Ai) are now compatible with SaveGames - Fix: Informant task is now compatible with SaveGames - Fix: SlotAi and AutoGroupSpawner are now compatible with SaveGames - Fix: NVG/Nods and Peltor Component are now compatible with SaveGames - Fix: Commanding AiUnits now compatible with SaveGames - Fix: Mobile Spawn is now compatible with SaveGames - Fix: Custom MapMarkers now works with SaveGames - Fix: Commanding AiUnits spawning in ocean and also ignored mobile spawn - Fix: Default characters all spawned with the same identity and face - Fix: Nametags did not work correctly since reforger 1.6 - Fix: SaveGames will not removed if a mission failed - Fix: Weapon is no longer preselected if you open the attachment arsenal (could easy drop with gamepad)
- Game Version
- 1.6.0.76
- Created
- Sat, 22 Nov 2025 14:46:27 GMT
- Last Modified
- Sat, 22 Nov 2025 14:51:20 GMT
1.0.46
Version 1.0.46 (03.11.2025) - Add: Player stats on end screen will now sort by score - Fix: Radio encryption key was messed up in Reforger 1.6 - Fix: Mission "Created" SoundEvent triggered on task assign - Fix: DownloadIntel (task) will now synced correctly to all clients - Fix: PMAG FDE 5.56 had wrong dimensions setup - Tweak: DefuseBomb task - script improved and bomb timer added to the HUD
- Game Version
- 1.6.0.54
- Created
- Mon, 03 Nov 2025 09:10:57 GMT
- Last Modified
- Mon, 03 Nov 2025 09:14:59 GMT
1.0.45
Version 1.0.45 (30.10.2025) - REFORGER 1.6 - Complete reworked Arsenal handling (will now use VirtualArsenal instead of LootStorage) - Replace: High poly combat shirt (enemy Ai) replaced with a better low poly variant - Add: Changing the AiSkill in the mod settings menu, will now also effect AiPerception (local host and singleplayer only) - Add: Setting the AiSkill to NOOB or ROOKIE will now also add some damage reduction to the players (to make it more easy) - Add: If you host a local game with your friends and changing the AiSkill, all players will get the new setting - Add: The TaskConfig can now also set on the main LayerTask, to use it on all child SlotTasks - Add: REAPER_2DPIPSightComponent now supports thermal vision - Add: Nightvision extension device will now be hide while in ADS (REAPER_2DPIPSightComponent) - Add: Its now possible to hide suppresors while in ADS (REAPER_2DPIPSightComponent) - Add: REAPER_NVGComponent now supports thermal vision - Add: 8 thermal color pattern - Add: SG ECHO3 1-6x Thermal Sight with adjustable color pattern - Add: Tri REAP Thermal Scope (adjustable black hot/white hot) - Add: TIG7 Thermal Goggles with adjustable color pattern - Add: All cloth items are configured for thermal vision - Add: VehicleLink to RHIB and Polar Dogger (You can now stand and shoot while another player is driving) - Add: Peltor will now be flip up if the effect is disabled (press F2 by default) - Add: Nov. A600 NV extension (black and FDE) - Add: SR25 Vertical foregrip variant - Add: KH433 Vertical foregrip variant - Add: M203 UGL short and long variant for MK18 and M4A1 - Add: M4A1 RIS + M203 + ForeGrip Variant - Add: DD MK18 Variant with M203 (40mm Grenade launcher) - Add: SVCh with bipod - DMR 7.62x54 (black and camo variant) - Add: G-NZ 1P315 Scope (3-15x40) NV attachment compatible - Add: PICO-DSX plate carrier - Add: 6B45 Plate carrier (EMR) - Add: VKPO Jacket and Pants (EMR) - Add: Fullface balaclava (compatible with helmets) - Add: Half balaclava can now worn with helmets (no more clipping) - Add: Beards will now hide while balaclava is equiped - Add: L5AWM Magazine (transparent variant) - Add: RD 704 Rifle (7.62x39) - Add: Classic assault backpack in different camo variants - Add: Hostage now have a unstuck function - Add: Elite EMR Units (USSR faction) with EMR camo - Fix: Sounds now using updated FinalMix and SFXReverb - Fix: Peltor and VON now using updated acp files - Fix: XM250 ROF adjusted to the real world and recoil increased - Fix: Some weapons glitch through terrain when dropping them - Fix: Some weapons had poor recoil settings - Fix: The player helmet can not knock off! Otherwise your loadout will be saved without - Fix: Blood decals for Reforger 1.6 - Fix: Ammo mapping on magazines for Reforger 1.6 - Fix: HDR LUT for Reforger 1.6 - Fix: Loadout handling for Reforger 1.6 - Fix: Polar Dogger (Vehicle) updated colliders for VehicleLink - Fix: Some cloth got updated weights and sculpting to prevent clippling - Fix: PIP Scopes different contrast to main image in Reforger 1.5 - Fix: Weapon animation issues on some guns with Reforger 1.5 - Fix: Night and NVG grain in Reforger 1.5 - Fix: All Task related scripts reworked for new TaskSystem in Reforger 1.5 - Fix: TaskConfig and TaskImageUI now work with Reforger 1.5 - Fix: Custom MapMarkers now compatible to Reforger 1.5 - Fix: PlayerStats UI updated for Reforger 1.5 - Fix: Deploy UI is now working with Reforger 1.5 - Fix: InventoryItem Info UI is now working with Reforger 1.5 - Fix: Weapon laser and light devices now works with new VirtualArsenal - Fix: Animated weapon sights when equip a gun from ground - Fix: Gamepad effects on PS5 should now work (please report back) - Fix: Map will not show player marker without controlled entity anymore - Fix: Player stats Z-index on MapEntity - Fix: FCS and XM157 recticle for Reforger 1.5 - Fix: RHIB Prop rotation and passanger action context - Tweak: Global AiMortar precision reduced - Tweak: Flip-up sights will now flip down when switching to the M203 - Tweak: Arsenal magazines will now also filter M203/40mm ammo - Tweak: Improved NVG/NODS state replication on clients - Tweak: Some large WAV files are converted to new SND format - Tweak: Modded 3RD person camera will no longer clip into players head - Tweak: Peltor size reduced by 10% to fit real world scale - Tweak: Small changes on the loadout handling - Tweak: KH-Gen3 magazine model improved - Tweak: Ammo 5.56x45 damage slightly increased - Tweak: Some weapon components will no longer be init in preview render - Tweak: MK18 TopRail attachment offset - Tweak: Weapon sway while walking - Tweak: You will no longer be banned if you accidentally crash a vehicle and your passengers die - Tweak: Helmets will no longer reduce incoming damage from a bullet - Tweak: SAPI protection slightly reduced
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 16:45:55 GMT
- Last Modified
- Thu, 30 Oct 2025 16:50:32 GMT
1.0.44
Version 1.0.44 (31.07.2025) - HotFix: Improved position tracing for spawning (In Kingmaker scenario, you will no longer spawn on top of the mine)
- Game Version
- 1.4.0.48
- Created
- Thu, 31 Jul 2025 08:20:35 GMT
- Last Modified
- Thu, 31 Jul 2025 08:41:20 GMT
1.0.43
Version 1.0.43 (30.07.2025) - Tweak: Max. volume and weight of the divers carrier/rig - Tweak: Weapon lower offset with the diver carrier/rig - Tweak: Tunguska health reduced - Tweak: Size and volume of the mines reduced (to carry in backpack)
- Game Version
- 1.4.0.48
- Created
- Wed, 30 Jul 2025 13:40:01 GMT
- Last Modified
- Wed, 30 Jul 2025 14:01:10 GMT
1.0.42
Version 1.0.42 (29.07.2025) - Update for new Scenario 'Operation Kingmaker'
- Game Version
- 1.4.0.48
- Created
- Tue, 29 Jul 2025 18:54:19 GMT
- Last Modified
- Tue, 29 Jul 2025 19:15:37 GMT
1.0.41
Version 1.0.41 (29.07.2025) - Last patch for MANW - Add: Diver Gear (suit, hood, goggles, fins, tank) - Add: Mission designers can now add restricted map marker locations (GameMode) - Fix: SlotVehicles will now also start driving in WB if you are far away Todo: - Add new assets to Reforger Arsenal and GameMaster - Try to make the diver goggles and tank working under water
- Game Version
- 1.4.0.48
- Created
- Mon, 28 Jul 2025 23:33:37 GMT
- Last Modified
- Mon, 28 Jul 2025 23:54:32 GMT
1.0.40
Version 1.0.40 (26.07.2025) - Add: SlotWarhead, to use Warheads together with Framework - Add: SlotSpawnpoint, to handle Spawnpoints with Framework - Add: Framework trigger condition 'players in vehicle' check by percentage - Add: Framework trigger condition 'AiGroup in vehicle' - Add: Incoming damage on SlotVehicle can now reduced with a float value - Add: BaseAnimatedItemUserActionComponent (can animate objects and handle userActions of children objects. Contents of a briefcase for example) - Add: C130 Aircraft prop (Animated + Sounds) - WIP - Add: MQ-9 Drone prop + Damaged model - Add: Box and Trailer truck prop (Animated) - Add: Briefcase prop for task (Animated) - Add: Terrain modifier 4 - for big buildings or factory - Add: SFX volume will now be reduced on GameEndScreen (so you can talk with others) - Fix: Suppressor 9x19 - rotated by 180° on P320 pistol - Tweak: Vehicle: Dogger - Throttle curve and AI driving skill
- Game Version
- 1.4.0.48
- Created
- Sat, 26 Jul 2025 20:39:34 GMT
- Last Modified
- Sat, 26 Jul 2025 21:01:43 GMT
1.0.39
Version 1.0.39 (11.07.2025) - HotFix: Since Reforger 1.4.0.48 some USSR Units spawned as US (Framework layer issue)
- Game Version
- 1.4.0.48
- Created
- Fri, 11 Jul 2025 07:21:02 GMT
- Last Modified
- Fri, 11 Jul 2025 07:49:03 GMT
1.0.38
Version 1.0.38 (10.07.2025) - Add: Characters and Groups added to GameMaster - Add: Compression shirt (short + long) for next mission - Add: Weapon T&B CPA in 3 variants (required for next mission) - Add: On SlotAi its now possible to setup a vehicle convoy - Add: Convoy script, that will handle the distance for each vehicle - Add: Ai will now dismount if its vehicle get shot - Add: SlotVehicle can now trigger Framework actions "OnDestroy" event - Add: Mission designers can now also enable Commanding AI on Dedicated servers - Add: OnWaypointComplete can now trigger Framework actions on SlotAI - Add: Missile transport (URAL) for next mission - Add: Forklift asset - Add: Shemagh in three color variants - Fix: Muzzle effect of some weapons looks like crap inside caves and buildings - Fix: Spawn position will now be traced, to not spawn inside an Entity - Tweak: EnvironmentalProbe for old mine assets will now placed global with ProbeVolume - Tweak: If player enters a vehicle and the vehicle starts moving, the door will be closed automatically - Tweak: AiSkill on "NOOB" and "ROOKIE" reduced - Tweak: Improved Vehicle functions on SCR_AiGroup - Tweak: Improved getters on SCR_AiGroup to get current vehicle of the group - Tweak: Improved script to instantly move Ai into vehicle - Tweak: Commanding Ai Squad will no longer spawn inside a empty vehicle - Tweak: Commanding Ai will no longer use vehicle if the player called a GetOut - Tweak: Commanding Ai will now use its last waypoint after respawn
- Game Version
- 1.4.0.48
- Created
- Thu, 10 Jul 2025 15:47:20 GMT
- Last Modified
- Thu, 10 Jul 2025 16:14:56 GMT
1.0.37
Version 1.0.37 (28.06.2025) - Add: Weapon: Honey Badger PDW with integrated suppressor - Add: Weapon: KH M5SD (suppressed) - Add: Weapon: KH M5K (for pistol slot) - Add: Weapon: SW M9P 9x19mm + DotSight variant - Add: KH M5 Magazines (straight and curved version) - Add: CompM4s DotSight - Add: Simple 9x19mm Suppressor - Add: SCR_PersistentBarbedWireDamageEffect can be disabled for faction in editor - Add: LayerTask "Repair" for next mission - Fix: If SetClothBloody is set on SlotAI, it will now also effect group members - Fix: Default Lat/Lon was set wrong on TimeAndWeatherManager - Fix: Weapons, place in the HQ will now saved in the loadout
- Game Version
- 1.4.0.45
- Created
- Sat, 28 Jun 2025 19:31:26 GMT
- Last Modified
- Sat, 28 Jun 2025 19:51:33 GMT
1.0.36
Version 1.0.36 (22.06.2025) - Add: New character with tattooed arms and long beard - Add: Info text on deploy menu for new players - Fix: Weapon attachments could not be swapped from the player's inventory. - Tweak: Beards renders much better now (improved material settings) - Tweak: Enemies are now using the FIA voice instead of the US one - Tweak: SG552C recoil reduced
- Game Version
- 1.4.0.45
- Created
- Sun, 22 Jun 2025 19:09:38 GMT
- Last Modified
- Sun, 22 Jun 2025 19:31:18 GMT
1.0.35
Version 1.0.35 (20.06.2025) - Rework: Ghillie suite handling is fully reworked and will now use: REAPER_HideCharacterClothComponent - Add: Rifle SG552 Commando with sounds and animations - Add: Daggor is now available in OD color variant - Add: New Assets for next mission - Add: REAPER_TeleportEntryEntity to handle underground entrances - Fix: PVS-30 is now also available in US-Arsenal - Fix: Recursive invoke on DamageManager - Fix: Terrain colliders - Fix: Mobile Spawn Backpack could glitch trough modded terrain - Fix: Civilians could spawn inside base plate of a building - Fix: Hidden AttachmentSlots where shown in inspection - Tweak: Hostage can now follow the leader player inside buildings - Removed: REAPER_GhillieSuiteComponent replaced by REAPER_HideCharacterClothComponent
- Game Version
- 1.4.0.45
- Created
- Fri, 20 Jun 2025 19:18:40 GMT
- Last Modified
- Fri, 20 Jun 2025 19:41:05 GMT
1.0.34
Version 1.0.34 (01.06.2025) - Fix: Exfil helicopter do not always take off on dedicated server - Fix: It was possible to enter a scripted helicopter as pilot (which will brake stuff) - Fix: It was possible to enter a locked compartment which will result in player stuck
- Game Version
- 1.4.0.29
- Created
- Sun, 01 Jun 2025 18:53:19 GMT
- Last Modified
- Sun, 01 Jun 2025 19:11:49 GMT
1.0.33
Version 1.0.33 (27.05.2025) - Add: Posters for the prison cells - Fix: Script updates for "Exemption"
- Game Version
- 1.4.0.22
- Created
- Tue, 27 May 2025 09:17:39 GMT
- Last Modified
- Tue, 27 May 2025 09:35:40 GMT
1.0.32
Version 1.0.32 (26.05.2025) - Add: V-Light on helmets will now strobe on nighttime - Add: Small backblast for Gustav RPG - Fix: Civilians will no longer use static turrets - Fix: Its no longer possible to move a backpack into another backpack (game can crash) - Fix: Gamepad trigger effect for PS5 controller - Fix: Item transfer from backpack to backpack on local host - Fix: LayerTask error message on dedicated server - Fix: Binoculars item transfer
- Game Version
- 1.4.0.22
- Created
- Mon, 26 May 2025 20:20:05 GMT
- Last Modified
- Mon, 26 May 2025 20:38:16 GMT
1.0.31
Version 1.0.31 (23.05.2025) - Add: Ai Skill can now set on MOD settings while playing singleplayer or hosting local - Add: New Peltor system implemented (Enable/Disable default F2) - Add: AI Squad members talking over Radio if Peltor is enabled - Add: Radio effect added to VON - Fix: PS5 and XBox API callBack for GetLoadout - Fix: Hostage can no longer GetOut of a final destination (Vehicle) - Fix: Medic stuff and grenades can now store into combat belts - Fix: NVG/NODs where not disabled while player get moved into prison - Tweak: NotOccupiedPlayerDistance can now set on each SlotVehicle
- Game Version
- 1.4.0.22
- Created
- Fri, 23 May 2025 11:01:35 GMT
- Last Modified
- Fri, 23 May 2025 11:19:21 GMT
1.0.30
Version 1.0.30 (18.05.2025) - Fix: Player can loose leader rights while AI member is respawning on local host - Fix: Sometime the pilot of a scripted helicopter was unkillable - Tweak: Exit positions of the RHIB - Tweak: NVG/NODS Brightness is now persistent after respawn - Tweak: Vehicle reset condition was increased from 350m to 500m
- Game Version
- 1.3.0.170
- Created
- Sun, 18 May 2025 14:26:36 GMT
- Last Modified
- Sun, 18 May 2025 14:46:23 GMT
1.0.29
Version 1.0.29 (17.05.2025) - Fix: Until BIS fixed the SaveGame in Singleplayer, AI members are also enabled on local host - Fix: AI Members will also spawn while loading a Save Game - Fix: AI Members spawning on the SaveGame position
- Game Version
- 1.3.0.170
- Created
- Sat, 17 May 2025 14:36:31 GMT
- Last Modified
- Sat, 17 May 2025 14:54:51 GMT
1.0.28
Version 1.0.28 (16.05.2025) - HotFix: Weapon reload bug on dedicated server
- Game Version
- 1.3.0.170
- Created
- Fri, 16 May 2025 16:33:56 GMT
- Last Modified
- Fri, 16 May 2025 16:52:21 GMT
1.0.27
Version 1.0.27 (16.05.2025) - Fix: HotFix for save games in Singleplayer mode
- Game Version
- 1.3.0.170
- Created
- Fri, 16 May 2025 12:06:39 GMT
- Last Modified
- Fri, 16 May 2025 12:24:47 GMT
1.0.26
Version 1.0.26 (16.05.2025) - Add: Save Games can now loaded from the deploymenu while playing Singpleplayer or hosting local - Add: XBox - Loadout will now saved and loaded by API if you not playing on a dedicated server - Add: XBox - Personal MOD settings will now saved and loaded by API - Add: Small fix for the weapon animation issue (until BIS fix it in the future) - Add: NVG/NODS handling while NV Scope extension is mounted - Fix: Sounds from completed tasks are not played when loading a save game - Fix: Mobile Spawn will not removed from loadout while loading a save game - Tweak: Extended and delayed damage effects will now handled on SCR_DamageManagerComponent
- Game Version
- 1.3.0.170
- Created
- Fri, 16 May 2025 10:06:15 GMT
- Last Modified
- Fri, 16 May 2025 10:24:28 GMT
1.0.25
Version 1.0.25 (12.05.2025) - Fix: Hostage on Exemption was unable to bord the exfil helicopter
- Game Version
- 1.3.0.170
- Created
- Mon, 12 May 2025 06:34:54 GMT
- Last Modified
- Mon, 12 May 2025 06:52:56 GMT
1.0.24
Version 1.0.24 (11.05.2025) - Add: The best players will receive a medal at the end - Add: If AI stuck while GetIn vehicle, i now force them in after a timeout - Fix: AI can now drive the Polar Daggor - Fix: AI can now drive the RHIB - Fix: Stats on Mission end where not shown on local host and Singleplayer - Fix: Scripted Helicopters now works while HelicopterControllerComponent is enabled - Fix: Scripted Helicopters will no longer move after landing complete - Fix: Sound (Engine) issue while destroying a scripted Helicopter - Fix: Damage reduction of an scripted Helicopter will now also apply on rotors - Fix: Anker of the RHIB will now also disabled if occupied by Ai only - Tweak: If hostage is uncon, it will regenerate 50% faster - Tweak: Updated LUT (saturation of yellow reduced by 10%, for cleaner image) - Tweak: Engine sound of the RHIB reduced by 2dB
- Game Version
- 1.3.0.170
- Created
- Sun, 11 May 2025 19:08:46 GMT
- Last Modified
- Sun, 11 May 2025 19:27:02 GMT
1.0.23
Version 1.0.23 (07.05.2025) - Add: M700 Bolt Action Rifle with .338 Lapua - Add: HO LS321 GR Laser for Top and Siderail - Add: Nightvision attachment System for Scopes - Add: Attachment handling for NV devices, that will check compatible rail length - Add: Inventory now shows if Reddot/Scope is compatible to NODS and/or NV devices - Add: PVS-30 Nightvision attachment that can be used together with compatible scopes - Add: New InventoryAttachmentSlot to handle different offsets on attachments - Add: ExternalRangeFinderComponent, that handles rangefinders mounted on a Scope - Add: BORS (Rangefinder) is now functional - Add: Inventory will now show the length of the picatinny rail of a weapon - Add: Inventory will now show more info, if attachment can not mount or is not compatible - Fix: Error message on Dedicated while a Mobile Spawn gets deleted on GameEnd - Fix: Attachment action from inventory - Tweak: SB PM2 Scope is now zeroed up to 1400m (.50 BMG) - Tweak: Cloth items are now visible up to 1400m (for long range shooting)
- Game Version
- 1.3.0.170
- Created
- Wed, 07 May 2025 19:03:20 GMT
- Last Modified
- Wed, 07 May 2025 19:23:58 GMT
1.0.22
Version 1.0.22 (26.04.2025) - Add: A small icon now shows which caliber a scope is zeroed with - Fix: Weapons can now deployed, bipods can fold/unfold - Fix: On some scopes, Zero was broken - Fix: Prison doors not sync on all clients - Fix: Mobile Spawn - spawn position check - Fix: Crash while using flashbang - Fix: Vehicles will now only reset, if no player is closer than 350m - Fix: If a vehicle have mobile spawn in the trunk, it will not reset at all - Fix: UI Slot for Handgun is now bigger to fit pistols with suppressors - Fix: SCR_BaseLockComponent will now also lock passenger seats - Tweak: Flashbang effect increased on AI units
- Game Version
- 1.3.0.157
- Created
- Sat, 26 Apr 2025 11:55:59 GMT
- Last Modified
- Sat, 26 Apr 2025 12:14:34 GMT
1.0.21
Version 1.0.21 (21.04.2025) - Add: Default items for vehicle trunk can now be set in SlotVehicle - Fix: Reworked spawn handling while in prison (disconnect, reconnect) - Fix: Change NVG brightness was broken since Reforger 1.3 Update - Fix: It was possible to glicht trough terrain, while spawning on a flipped vehicle with mobile spawn - Fix: Travel to Mobile Spawn was not working if one of two spawns where reset - Fix: Possible server crash on GameModeEnd - Fix: AIGroupMovementComponent was duplicated on group prefabs (ty ATiM) - Fix: TerrainModifier_3 wrong collider - Fix: Reticle brightness of RedDots where complete off since 1.3 update - Fix: Enemy AI with NVG will now react faster in nighttime
- Game Version
- 1.3.0.157
- Created
- Mon, 21 Apr 2025 16:36:40 GMT
- Last Modified
- Mon, 21 Apr 2025 16:55:23 GMT
1.0.20
Version 1.0.20 (18.04.2025) - Add: New prison system implemented (with asset and sounds) - Fix: Replicating issue while moving items to vehicle trunk (Mobile Spawn, Weapons) - Fix: Possible Server crash while moving a Mobile Spawn without player to a vehicle - Fix: Handgun sounds with and without Suppressor - Fix: The MobileSpawn will no longer dropped from vehicle trunk on normal damage (only fire and explosion) - Fix: RedDots will no longer overbright in rainy conditions - Fix: Unoccupied vehicles will only reset if they are in good conditions (not on fire, not destroyed) - Fix: Cinematic should no longer be played while reconnecting on a server - Tweak: Destroyed SlotVehicles will now added to the GarbageSystem, even if they set as whithdraw - Tweak: Health regeneration for the hostage increased (should no longer be uncon for more than 20 Sec.) - Tweak: AI Pilot of attack helicopters now have a 50% damage reduction (it was to easy to shot down a helo) - Tweak: Improved inventory handling between Server and Client - Tweak: Civilian kill will always notice, even if max. kills is disabled on GameMode
- Game Version
- 1.3.0.157
- Created
- Fri, 18 Apr 2025 14:47:03 GMT
- Last Modified
- Fri, 18 Apr 2025 15:05:57 GMT
1.0.19
Version 1.0.19 (05.04.2025) - Add: New prison asset with materials (work in progress!) - Add: Mobile Spawn now get dropped if the player move to prison - Add: Unused Mobile Spawns will moved back into storage in HQ (after 15min on ground and no close player) - Fix: Possible server crash while moving weapon attachments to character storage - Fix: A none occupied vehicle will now also be fully repaired for its respawn - Fix: A dead teamkiller in vehicle will no longer moved to prison (he will moved after respawn) - Fix: Flying Helicopters will now be destroyed correctly if they hit water - Fix: Flying Helicopters will no longer play any sound if they are destroyed - Tweak: Plate Carriers optimization, better weight paint, less verts, better LODs
- Game Version
- 1.3.0.130
- Created
- Sat, 05 Apr 2025 15:09:34 GMT
- Last Modified
- Sat, 05 Apr 2025 15:35:11 GMT




