RHS - Status Quo Dev

by Red Hammer Studios

0.15.5000

[Added] G3 black and tropic mc shirts
[Added] Ballistic computer (lead indicator)
[Added] Vehicle Radial Menu
[Added] HunterKiller V2 (WIP)
[Added] Reload for APS
[Added] HK416A5 to ION arsenal + minor fixes
[Added] USMC Raider/MARSOC URG-I Configurations

[Improved] G3 shirt camo
[Improved] Multiple vehicle functionalities can be accessed via radial menu
[Improved] RHS_2DSightComponent to V3 providing thermal vision support
[Improved] Improvement pass on URG-I M4A1s (Texture improvements, LODs, other fixes/refinements)
[Improved] Commander turret sight stabilization

[Fixed] Unweighted g3 pants LOD
[Fixed] Add class to the config selection on the MapGeneratorPlugin
Game Version
1.7.0.49
Created
Thu, 11 Jun 2026 05:34:54 GMT
Last Modified
Thu, 11 Jun 2026 05:36:32 GMT

0.15.4987

[Added] EMR variant of A18 Scanda
[Added] TV Missile (WIP)
[Added] APS Hardkill System
[Added] Sound when deploying APS Softkill smokes
[Added] APS Hardkill/Softkill on T-14 for testing
[Added] Added new PMAG models, closes #1041

[Improved] Improved K17 rear ramp action can now be operated from the outside when opened
[Improved] Added G3 shirt LODs
[Improved] APS Softkill/Hardkill system by quadrant
[Improved] IR Missile lock detection and trajectory
[Improved] ESS system
[Improved] Vehicle fire suppression
[Improved] Binoculars function as laser designator
[Improved] IR/TV/Laser Missiles can now be reloaded
[Improved] Reduced multicam saturation and brightness on all vests
[Improved] Reduced EMR saturation and brightness on all vests

[Fixed] Fixed: reverted changes from revision 4903 which removed mesh morphing as they no longer crash the engine; fixes #1370
[Fixed] Fixed various PKP bugs; casings were clipping, sights were misaligned; fixes #1358
[Fixed] HK416 had bad collider material assigned
[Fixed] Fixed missing plate from PKP bipod
[Fixed] Fixed K17 Textures Disabled Interior Probe on exterior textures
[Fixed] Fixed K17 separate Ramp Mesh
[Fixed] Fixed K17 ramp action
[Fixed] Fixed windowed PMAGS animations
[Fixed] Fixed animated mags not animating when reloaded out of inventory; fixes #1332
[Fixed] Jamming on guided missiles against APS Softkill
[Fixed] UTurn on Guided Laser Riding Missile (velocity forces straight flight on erratic locks)
[Fixed] Inconsistency with LWR and IWR (now correctly warns of IR and Laser threats)
Game Version
1.7.0.41
Created
Mon, 08 Jun 2026 23:42:48 GMT
Last Modified
Mon, 08 Jun 2026 23:45:17 GMT

0.15.4958

[Fixed] Fixed K17 hull tan had disable interior probe disabled
[Fixed] Potential fix for hanging WorldEditor when loading RHS
[Fixed] Separate K17 doors mesh
Game Version
1.7.0.41
Created
Fri, 29 May 2026 17:27:18 GMT
Last Modified
Fri, 29 May 2026 17:28:16 GMT

0.15.4955

[Added] SC ARC V2 Coy to US arsenal
[Added] Added PKP
[Added] G3 Shirts in 6 variations (WIP)
[Added] HK416A5 Initial Release WIP
[Added] Universal guided missile platform (WIP)
[Added] IR homing missile system (WIP)
[Added] Laser-guided missile system (WIP)
[Added] APS Softkill system (WIP)
[Added] New APSV2 Softkill (WIP)
[Added] Examples of IR and Laser-Guided launchers

[Improved] Remade Altama Maritime boot
[Improved] Remade Rocky boot
[Improved] K17 and T14 interior probes
[Improved] K17 and T14 action positions
[Improved] Vehicle interior lights
[Improved] Updated AVS EMR texture
[Improved] G3 Pants model and textures
[Improved] Added G3 Shirts in USMC arsenal
[Improved] Correct display of G3 name
[Improved] MARSOC MC units use the new G3 shirts
[Improved] HK416A5 prefab, skeleton for rails and Firegeo & Colliders
[Improved] HK416A5 LODs, Textures, Animations (Still WIP)
[Improved] HK416A5 Improvements, Base prefab config
[Improved] HK416A5 colliders update
[Improved] Removed placeholder prefab definitions from various particle effects
[Improved] Kurganets-25 HUD updated with universal missile platform integration
[Improved] Kornet and Bulat on Kurganets-25 updated for new missile system testing
[Improved] Collision on Kurganets-25 updated
[Improved] Toned down IR NVG lights and strobe brightness; fixes #1360
[Improved] Severe fix for the Universal Guided Missile (Now working in MP)
[Improved] Kurganets-25 HUD updated with APS indicators
[Improved] Fixed T-90M main cannon
[Improved] Updated K-17 with the new missile system
[Improved] Updated K-17 HUD with the compatible missile system and APS
[Improved] Texture size adjustments for the T-90M and Kurganets-25.
[Improved] Adjusted the log level for the guided missile system on the K-17.

[Fixed] Fixed: Ported scripts to AR version 1.7
[Fixed] Fixed: Glocks were ejecting empty casings from the grip
[Fixed] Fixed: Supply crates werent added into the garbage collection system - now they will be deleted after 30min unless there is a player within 50m radius
[Fixed] Incorrect placard pouch texture on a couple of vest presets
[Fixed] AA-CPC Marksman vest preset to use ATACS-FG Minimap Backpack
[Fixed] Not being able to turn of voice announcer
[Fixed] Altama Maritime Boots prefab preview
[Fixed] K4386 animation workspace errors
[Fixed] RHS_M_ArsenalManagerComponent.c - сompilation error fixed
[Fixed] Solved duplicate and missing GUIDs; fixes #1363
[Fixed] Solved various T14 texture and shading problems; fixes #1353
[Fixed] Fixed T14 gunner animation graph errors; fixes #1352

[Removed] Old G3 Pants assets
Game Version
1.7.0.41
Created
Thu, 28 May 2026 15:14:25 GMT
Last Modified
Thu, 28 May 2026 15:16:33 GMT

0.14.4888

[Fixed] PMFGPSMapWidgetComponent VME errors
Game Version
1.6.0.119
Created
Sat, 18 Apr 2026 16:56:13 GMT
Last Modified
Sat, 18 Apr 2026 16:56:45 GMT

0.14.4886

[Added] Map generator plugin preset config files

[Improved] Kneepads are merged with G3 pants
[Improved] Added prefabs for all multicam camos
[Improved] Old G3 pants have been removed from arsenal. Added to USMC crate: MC pants. Added to ION crate: MC TRP, ALP, ARID, BLK pants
[Improved] Multicam and mc tropic camo textures

[Fixed] Optic issues with a small handful of AK104 variants
[Fixed] AK104 prefab that allowed scopes to be attached on wrong slot
[Fixed] Additional missing strings on A18 vest pouch presets
[Fixed] Missing ground collider for TV150 vest
[Fixed] Ground collider issues for Lshz LC helmet & TOR cover
[Fixed] Missing strings on TV150 vests
[Fixed] Remade button operation sound acp for latest Enfusion spec
[Fixed] Material errors on FROG pants
[Fixed] USMC RAT Boots prefab preview
[Fixed] Missing item collider on the X Ultra Pioneer shoes
[Fixed] Map generator plugin for Workbench
[Fixed] Missing ground colliders for the Sordin headsets

[Removed] All single kneepads assets and prefabs
Game Version
1.6.0.119
Created
Thu, 16 Apr 2026 20:12:42 GMT
Last Modified
Thu, 16 Apr 2026 20:13:39 GMT

0.14.4866

[Added] Added TV150 vest
[Added] Added ATACS FG variant of A18 Scanda
[Added] Added placard for TV119 pouch presets
[Added] Added kneepads to arsenal.
[Added] Added Zenitco Vzor-3 collimator sight

[Improved] Multicam G3 pants and khaki kpads texture
[Improved] Multicam textures desaturated for all vests and pouches
[Improved] Color correction for MC HC ECH cover
[Improved] Tweaked color balance for all FROG camos
[Improved] Multicam textures desaturated for FROG uniforms
[Improved] Crye Uniform kneepad inserts are now handled like patches, can be swapped out. Inventory sometimes has trouble displaying them correctly, but works after dropping and reequipping the pants.
[Improved] Updated ANPRC152A textures; fixes #1326
[Improved] Added LODs to pouches that were missing them; fixes #1321
[Improved] Improved visual of ION parkas
[Improved] Remade USMC RAT Boots

[Fixed] Character legs disappear in arsenal inventory after removing G3 pants
[Fixed] Collider material errors on the new FAB attachment models
[Fixed] Fixed up FROG shirt normal map issues; fixes #1349
[Fixed] Fixed T14 Players getting stuck when switching seats

[Removed] Removed all remaining assets co-authored by Vergy
Game Version
1.6.0.119
Created
Tue, 14 Apr 2026 18:31:00 GMT
Last Modified
Tue, 14 Apr 2026 18:31:59 GMT

0.14.4835

[Added] Khaki texture for kneepads
[Added] BLK MC with G3 kneepads prefab
[Added] Added Ars Arma A18 (In Coyote and MC colors)
[Added] Added FAB PDC Dustcover
[Added] Added FAB AGR47 Pistolgrip
[Added] Added FAB GL Core Stock
[Added] Added AK-74M, AK-105, AK-104 and AK-103 with FAB mods

[Improved] Replacing tan texture with khaki for MC_camo prefabs like more accurate and popular color
[Improved] All kneepad LOD0 models (fix shadows)
[Improved] Kneepads textures
[Improved] Improved gain control in NVGs when you start adjusting for the first time; fixes #1329
[Improved] Added two additional high gain levels to NVG for particularly dark nights

[Fixed] Added null checks in RHS_M_PlayerController. Thanks to @mkungen89 for heads up; fixes #1340
[Fixed] Cleaned up and inserted null checks in RHS_WeaponAnimationComponent. Thanks to @mkungen89 for heads up; fixes #1341
[Fixed] Added null checks in RHS_RadialMenuDisplay. Thanks to @mkungen89 for heads up; fixes #1342
[Fixed] Removed redundant cache nullification in RHS_RadialMenu. Thanks to @mkungen89 for heads up; fixes #1343
[Fixed] Added null check in Init of RHS_GPSDataLinkComponent. Thanks to @mkungen89 for heads up; fixes #1339
[Fixed] G3 Pants
[Fixed] Fixed: Replaced _base.et variants of prefabs (mags, smokes, and frags) being used by ION characters
[Fixed] Some problems with kneepads rig
Game Version
1.6.0.119
Created
Mon, 30 Mar 2026 21:43:11 GMT
Last Modified
Mon, 30 Mar 2026 21:44:09 GMT

0.14.4824

[Added] Added new FROG shirt

[Improved] Toned down FROG pants belt
[Improved] New ECH cover textures to match the uniforms
[Improved] Tweaked FILBE Assault straps to fit better with new uniform

[Fixed] Missing GUID for the PSO1M2-1.edds file
Game Version
1.6.0.119
Created
Tue, 17 Mar 2026 18:03:57 GMT
Last Modified
Tue, 17 Mar 2026 18:04:58 GMT

0.14.4821

[Fixed] Fixed K17 Epoch turret default material
[Fixed] Texture error on inversed US flag patch
[Fixed] Fixed default material on K17 driver smokes, IL76_base
[Fixed] Unrequired SaveFileName keyword from mission configs
Game Version
1.6.0.119
Created
Sat, 14 Mar 2026 13:38:23 GMT
Last Modified
Sat, 14 Mar 2026 13:39:02 GMT

0.14.4816

[Added] Added LCD Screen subsystem
[Added] 4 x Box 127x99 M2 to ION M1025s


[Fixed] Use of MaterialCube.xob outside of workbench causing errors; fixes #1334
[Fixed] Rigid Body simulation errors on K17
[Fixed] Use of defaultPrefab.et outside of workbench causing errors; fixes #1335
[Fixed] ION M1025_armed_ION_base.et (Humvee) Vehicle Animation Component, fixes #1336
[Fixed] Collider material errors on K4386's hull and turret wreckage models
Game Version
1.6.0.119
Created
Mon, 02 Mar 2026 22:19:28 GMT
Last Modified
Mon, 02 Mar 2026 22:20:27 GMT

0.14.4806

[Added] RHS_ION Black Static Group
[Added] RHS_ION Black Static and Control the Noise Patches
[Added] K17_KaZ Colliders


[Fixed] SR-3M invalid animation graph logic
[Fixed] Changed: Reverted the usage of pure vanilla HDR material when NVG is turned off
[Fixed] K4386 Missing interaction sounds
[Fixed] K4386 animation graph errors; fixes #1324
[Fixed] Incorrect fuel tank colliders materials and refuel prompt location
Game Version
1.6.0.119
Created
Sun, 22 Feb 2026 11:26:07 GMT
Last Modified
Sun, 22 Feb 2026 11:26:45 GMT

0.14.4786

[Added] Equipment/gear to all RHS_ION and RHS_ION_Coy Characters
[Added] Equipment/Gear to all RHS_ION_Urban and RHS_ION_Urban_Demi Characters.
[Added] RHS_ION Armed M1025 Camo Variants

[Improved] K4386 simulation configuration
[Improved] K4386 Vehicle Simple collider to ease collisions with ground clutter

[Fixed] Resaved files for stability
[Fixed] K17 turrets swap seats and unload casualty actions
Game Version
1.6.0.119
Created
Mon, 02 Feb 2026 21:20:15 GMT
Last Modified
Mon, 02 Feb 2026 21:21:14 GMT

0.14.4776

[Fixed] Fixed potential zero division in RHS_TouchScreenPMFGPSMarkerIconSelector; fixes #1314
[Fixed] Added additional null pointer check in SCR_CallInSupportContainer; fixes #1309
[Fixed] Fixed vehicle fuel warning sounds going off even if fuel was full; fixes #1311
[Fixed] Radio beacons can be stuck to objects again; fixes #1308
[Fixed] Fixed refuel action point for T14; fixes #1312
[Fixed] Changed: Disabled RplComponent on the projectiles used by Mk153 and GM94 to maybe make them work in MP
[Fixed] MEF woodland now uses woodland boonie
[Fixed] M998 Int Desert material fix
[Fixed] Fixed: Compilation errors due to the changes in the AR component members structure
Game Version
1.6.0.108
Created
Thu, 29 Jan 2026 19:46:46 GMT
Last Modified
Thu, 29 Jan 2026 19:47:19 GMT

0.14.4759

[Added] Added two ARS Arma patches
[Added] Added M4A1 and M4A1 CQBR with USGI stock. Closes #1292.
[Added] Ergo Low Profile Ladder rail covers + presets for (M27, M4, M4 ERGO, M4 Block II, M16A4 and AK rifles with the B30/B31 rail combo.) Closes #952
[Added] Added ION Groups - Close Protection Team, Mobile Security Team and Quick Reaction Force.
[Added] ION Groups - Static Security and Special Projects Team
[Added] ION M1025 Armed and Armed MDO variants in both standard and desert colours
[Added] Added ION M1025 variants to ION Configs/EntityCatalog/ION/ION_Vehicles.conf
[Added] Added new FROG pants
[Added] FROG Pants MC to ION_InventoryItems.conf
[Added] FROG Pants MC to RHS ION and RHS ION Coy Characters
[Added] FROG PANTS to USAF FORECON Characters
[Added] FROG PANTS MC to USAG MARSOC MC Characters

[Improved] Changed: Removed from m300 and wml option to cycle modes, as they have only one mode
[Improved] M40A5 Animations

[Fixed] Fixed: Weapon lights were not reacting to their keybinds
[Fixed] Fixed: Balaclavas had wrong volume setup making it not fit in most storages
[Fixed] Fixed: Round two of fixing (this time) all weapon lights, so they listen to keybinds
[Fixed] Fixed: VMEs with weapon lights
[Fixed] Fixed: Spotlight cone adjustment was not working for su233, klesh2, m300c and wml
[Fixed] Fixed: su233 and klesh2 were unable to switch back from IR mode with cycle modes keybind
[Fixed] ANPRC152A animation graph invalid source id; fixes #1299
[Fixed] Fixed ION Characters that were spawning in naked or half clothed.
[Fixed] Radio frequency resolution to match Reforger v1.6
[Fixed] Mission config errors & missing SystemsConfig settings
Game Version
1.6.0.95
Created
Wed, 14 Jan 2026 22:14:27 GMT
Last Modified
Wed, 14 Jan 2026 22:14:59 GMT

0.14.4735

[Fixed] Duplicate ColliderHistoryComponent on ARS ARMA vest
[Fixed] Mk-153 animation graph workaround fix for crash
Game Version
1.6.0.87
Created
Thu, 11 Dec 2025 16:22:14 GMT
Last Modified
Thu, 11 Dec 2025 16:22:46 GMT

0.14.4728

[Improved] Changed: Increased the power of the fake volumetric effect of the flashlights to make them more visible from the front; fixes #1293

[Fixed] Fixed bad if logic in PlayerController that could cause null reference exception
[Fixed] Fixed faction radio encryption keys; fixes #1289
[Fixed] ARC V2 Plate Carrier floating magazine slot
[Fixed] Fixed: Clothing attachments did not supporting new persistence system

[Removed] Disabled all EARHS code to prevent unwanted side effects, until it will be fully rewritten
Game Version
1.6.0.76
Created
Sun, 30 Nov 2025 18:53:51 GMT
Last Modified
Sun, 30 Nov 2025 18:54:24 GMT

0.14.4718

[Improved] Added some more null checks in scripts
[Improved] Fixed script warnings and hints

[Fixed] USMC Boonie Hat texture error
[Fixed] Headphones missing inventory item hint string
[Fixed] Add missing Persistence component to NVG base prefab
Game Version
1.6.0.68
Created
Mon, 17 Nov 2025 07:14:25 GMT
Last Modified
Mon, 17 Nov 2025 07:14:55 GMT

0.14.4712

[Improved] Changed: Enlarged many item previews to be easier to identify (rail covers, patches, helmet covers, helmets, headphones, gloves)
[Improved] Added some USMC helmet variants to arsenal
[Improved] Added protection for zero division for some scripts
[Improved] Fixed some spelling mistakes in Call-in menu

[Fixed] Fixed: Replaced duplicate M4 tan rail cover with tan M16 rail cover
[Fixed] Fixed: Item preview of 6in rail covers with forward grips which were previously invisible
[Fixed] Fixed: ECH cat eye helmet attachment preview was showing same generic cloth model as helmet covers
[Fixed] Fixed: 6M2-1 headphones preview didnt show the mic making it look like 6M2
[Fixed] Fixed some reticle PIP errors across all scopes
[Fixed] Fixed: CISS airstrikes werent propagating the author information to the warheads; fixes #1259
[Fixed] STANAG 30rnd mag was not working; fixes #1278
[Fixed] ION faction not working in GameMaster
Game Version
1.6.0.54
Created
Tue, 11 Nov 2025 16:32:28 GMT
Last Modified
Tue, 11 Nov 2025 16:33:02 GMT

0.14.4702

[Fixed] Fixed bug preventing items being taken from Arsenal
[Fixed] Leupold MK4 Broken PIP Material
[Fixed] Fixed: Equipment in pouches and attached to the helmets or other clothing items were not saved with loadout; fixes #1279 #1277
[Fixed] Fixed 6B47 colliders; fixes #1276
Game Version
1.6.0.54
Created
Thu, 06 Nov 2025 20:48:43 GMT
Last Modified
Thu, 06 Nov 2025 20:49:15 GMT

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