RHS - Status Quo Dev
by Red Hammer Studios
0.12.4513
[Added] Added few more magazines for M17 loaded with different rounds (M1152, M1153) [Fixed] Fixed missing interaction points on M17 for magazine and safety in inspection mode
- Game Version
- 1.4.0.48
- Created
- Fri, 11 Jul 2025 13:59:56 GMT
- Last Modified
- Fri, 11 Jul 2025 14:00:27 GMT
0.12.4511
[Improved] Changed: NCPC (AOR1, AOR2, MC) will now block vest slot when worn [Improved] 3of36 Explosion particles [Improved] Turret sounds for K17 and T14 [Fixed] RMR optic prefab RplComponent errors [Fixed] PCGen III Light was using the wrong preview model [Fixed] Fixed: PC Gen. III triple mag pouch had wrong position for its mags [Fixed] Fixed 1p87(new) had wrong reticle position [Fixed] Resolved GUID errors with Spartan3 helmet's ground models
- Game Version
- 1.4.0.48
- Created
- Thu, 10 Jul 2025 19:18:12 GMT
- Last Modified
- Thu, 10 Jul 2025 19:18:43 GMT
0.12.4494
[Added] Added new FILBE Hydration Pack model; fixes issue #1185 [Improved] Color correction of PC G3 and some pouches [Fixed] GPS2 grip prefab errors
- Game Version
- 1.4.0.38
- Created
- Wed, 18 Jun 2025 19:51:11 GMT
- Last Modified
- Wed, 18 Jun 2025 19:51:42 GMT
0.12.4487
[Added] Added: On screen indicator for NVG illuminator being turned ON (red dot on the right side) [Improved] Changed: Configured NVG action hints fade in and fade out after a little bit of delay [Improved] Changed: Description of the call-in will now mark failed requirements with red text. [Improved] Changed: Cannot perform reason shown for requesting call-in actions will now be red to stand out from the action title. [Fixed] Missing antennas in RHS conflict [Fixed] Fixed: functionality of adding blems to the NV effect [Fixed] Fixed: Instance where server would have seen different cooldown time than users when call-in was canceled. [Fixed] Fixed: Potential fix to the issue where call-in timer doesnt count down; fixes #1207
- Game Version
- 1.4.0.31
- Created
- Sun, 08 Jun 2025 15:15:00 GMT
- Last Modified
- Sun, 08 Jun 2025 15:15:31 GMT
0.12.4482
[Fixed] Fixed MSV arsenal boxes in CP MSV vs FIA - fixes #1206
- Game Version
- 1.4.0.29
- Created
- Tue, 03 Jun 2025 11:00:39 GMT
- Last Modified
- Tue, 03 Jun 2025 11:01:12 GMT
0.12.4481
[Fixed] Fixed test penetration values of 7N6
- Game Version
- 1.4.0.29
- Created
- Mon, 02 Jun 2025 16:08:55 GMT
- Last Modified
- Mon, 02 Jun 2025 16:09:25 GMT
0.12.4479
[Added] Added new ECH lowcut cover; closes #1188 [Added] Added cat eye band for ECH helmets [Improved] Test public commit
- Game Version
- 1.4.0.29
- Created
- Sun, 01 Jun 2025 19:07:11 GMT
- Last Modified
- Sun, 01 Jun 2025 19:08:11 GMT
0.12.4464
[Improved] Testing workshop changelogs when there is change in 2nd addon [Fixed] AK103/105 collider errors. [Removed] Removed HDR override
- Game Version
- 1.4.0.29
- Created
- Thu, 29 May 2025 19:53:07 GMT
- Last Modified
- Thu, 29 May 2025 19:53:37 GMT
0.12.4461
[Fixed] Fixed Mi-8 static decal prefab had extra damage manager which was not necessary
- Game Version
- 1.4.0.29
- Created
- Thu, 29 May 2025 17:49:35 GMT
- Last Modified
- Thu, 29 May 2025 17:50:05 GMT
0.12.4459
No buildlog items provided.
- Game Version
- 1.4.0.29
- Created
- Thu, 29 May 2025 14:53:40 GMT
- Last Modified
- Thu, 29 May 2025 14:54:10 GMT
0.12.4446
No buildlog items provided.
- Game Version
- 1.4.0.22
- Created
- Tue, 27 May 2025 19:53:05 GMT
- Last Modified
- Tue, 27 May 2025 19:53:38 GMT
0.12.4437
No buildlog items provided.
- Game Version
- 1.4.0.22
- Created
- Mon, 26 May 2025 16:49:11 GMT
- Last Modified
- Mon, 26 May 2025 16:49:41 GMT
0.12.4414
No buildlog items provided.
- Game Version
- 1.3.0.170
- Created
- Mon, 19 May 2025 11:25:08 GMT
- Last Modified
- Mon, 19 May 2025 11:26:21 GMT
0.12.4412
No buildlog items provided.
- Game Version
- 1.3.0.170
- Created
- Mon, 12 May 2025 17:07:09 GMT
- Last Modified
- Mon, 12 May 2025 17:08:24 GMT
0.11.4308
[Added] USMC MEF Crewman prefabs [Added] Added RPO-A [Added] Added RPO-D [Added] AFRF BRDM2 [Improved] Added ID/ref numbers to displaynames for Black MCam JPC pouch presets [Improved] Corrected base AVS weight to be 1.3kg; fixes #1144 [Fixed] Black MCam JPC pouch presets with zip-on panels, didn't block backpack slots [Fixed] Fixed T-14 had no reload context [Fixed] Fixed an issue that allowed the ranked arsenal lock to be bypassed [Fixed] Mk 4 reticle blurry when on low gfx settings [Fixed] Fixed M4 Block II deployed left hand position [Fixed] Fixed t-14 side racks were causing overpenetration of t-14 hull [Fixed] Fixed, gpsradiobeacon lasted for 1.5 minutes instead of 15 [Fixed] Fixed PO4x24 PiP not working; fixes #1146 [Fixed] Fixed supply drop crashing servers
- Game Version
- 1.3.0.144
- Created
- Tue, 15 Apr 2025 09:54:12 GMT
- Last Modified
- Tue, 15 Apr 2025 10:02:20 GMT
0.11.4254
[Added] Added Coyote JPC and couple of pouch presets to ION box [Added] Added Garmim watches with green strap [Added] Added Garmim watches with blue strap [Added] Added Garmim watches with red strap [Added] Added Garmim watches with black strap [Added] AK74M and AK105 with Zenitco handguard rails can now mount bipods; work on #1063 [Added] M4 series can now mount bipods; fixes #1063 [Added] Added new versions of Spectrum device for ION and RU [Added] Added Triada TKO helmet [Added] Added Caiman Helmet [Added] Added TV119 vest [Added] Added Exfil cover and battery pouch [Added] Added GPS RadioBeacon [Added] Added VCOG [Added] Added VCOG + RMR [Added] Added: Rangefinder_Base prefab for further use [Improved] Adjusted position and FOV of inventory preview for Bagariy vest [Improved] Added glass to Garmim watches [Improved] Improved Garmim watches textures [Improved] Added ability to reload K17 Epoch 2A42 from outside on support stations [Improved] Added ability to reload K17 Berezhok 2A42 from outside on support stations [Improved] Added ability to reload K17 Epoch 9M113 from outside on support stations [Improved] Added ability to reload K17 Berezhok 9M113 from outside on support stations [Improved] Added ability to reload K17 Berezhok AGS from outside on support stations [Improved] Added ability to reload K17 Epoch Tucha from outside on support stations [Improved] Added ability to reload K17 Berezhok Tucha from outside on support stations [Improved] Added ability to reload T-14 2A82 from outside on support stations [Improved] Added ability to reload T-14 Tucha from outside on support stations [Improved] Added ability to reload K4386 2A42 AP from outside on support stations [Improved] Added ability to reload K4386 2A42 HE from outside on support stations [Improved] Added ability to reload K4386 Tucha from outside on support stations [Improved] Improved all vest presets with backpack have shoulder offset now [Improved] Added Harris bipod to ION arsenal [Improved] Radial menu now has access to gadgets attached to vests; fixes #958 [Improved] Added modeled soft armor to AVS [Improved] Added modeled soft armor to AVS cummerbund 649 [Improved] Added modeled soft armor to AVS cummerbund radio [Improved] Added modeled soft armor to AVS neck protection [Improved] Added modeled soft armor to Bagariy [Improved] Added modeled soft armor to AA CPC [Improved] Added modeled soft armor to AA CPC neck protection [Improved] Added modeled soft armor to ARS groin protection [Improved] Added modeled soft armor to ARS triple groin protection [Improved] Added modeled soft armor to NCPC [Improved] Added modeled soft armor to PC GEN 2 [Improved] Added modeled soft armor to PC GEN 3 [Improved] Added modeled soft armor to PC GEN 3 light [Improved] Added modeled soft armor to 6B45 [Improved] Added modeled soft armor to 6B48 [Improved] Added modeled soft armor to 6B45 Neck protection [Improved] Added modeled soft armor to Taktika [Improved] Added modeled soft armor to Taktika groin protection [Improved] Added modeled soft armor to Taktika shoulder protection [Improved] Added modeled soft armor to TV-102 neck protection [Improved] Added railcovers with grip for m27 back to arsenal [Improved] Added collider history component to RHS Vest base + SCR_ArmorDamageManagerComponent so it is possible to knock out people with pistols even if bullet doesn't penetrate soft armor [Improved] Made helmet attachment masses more realistic; fixes #1050 [Improved] Orion GPS device brightness reduced so it no longer burns your retinas off at night; fixed #1055 [Improved] Added probe volumes to K-17 and T-14 [Improved] Added new left hand poses for different m4 handguards [Improved] Testing Matech alpha test - will probably switch to some custom function controlling alpha mul instead [Improved] Added countermeasure flares to F/A-18 CAS [Improved] Added faction affiliation to wearable items; fixes #1099 [Improved] Replaced AN/PEQ-15 with AN/PSQ-23B on M1025 with AN/PAS-13G [Improved] Added rangefinder with auto zeroing to M1025 with AN/PAS-13G [Improved] Added Tucha smokes to K17 Epoch driver [Improved] Small improvements to 1p87 glass [Improved] Improved Added lods to K17 seats [Improved] Replaced M2 ammo in all RHS HMVVWS with 4-AP/1-APIT [Improved] Added env probe to K4386 [Improved] Added missing thumbnails for various characters. Began initial trait updates. [Improved] PDU4 and Vector21 inherit from Rangefinder_Base [Improved] Improved rangefinder prefab generalization [Fixed] Cleaned up camo1 M27 prefab [Fixed] Wrong color string in Bagariy pouch presets displayname [Fixed] Disabled grip test slot in M27IAR_base to prevent log spam [Fixed] Fixed more log [Fixed] Script API compatibility with AR 1.3 [Fixed] Fixed headphones slot had incorrect position on Exfil helmets [Fixed] Fixed headset position on Spartan3 / AirFrame helmet [Fixed] Fixed: Switch brightness action on garmim watches doesn't work; fixes #1071 [Fixed] Fixed SpectrumDevice animation log spam [Fixed] Fixed M4A1 BLOCK 2 was missing hierarchy component [Fixed] Fixed M4A1 URGI was missing hierarchy component [Fixed] Fixed 2A82 Sound was broken after 1.3 update [Fixed] Fixed 2A18 Sound was broken after 1.3 update [Fixed] Fixed 9M113 Sound was broken after 1.3 update [Fixed] Fixed Pouch_Filbe_bandolier had no ground model [Fixed] Fixed debug worn model was turned on on several vests and vest presets [Fixed] Fixed wrong left hand position when m240 is deployed while standing or crouching [Fixed] Vehicle turret zoom was broken after 1.3; fixes #1058 [Fixed] Fixed Vector and PDU ADS overlay delay; fixes #1051 [Fixed] Possible fix for people having problem exiting vehicle triplex, thanks to scobaka; fixes #1084 [Fixed] Fixed several ActionContexts were being overwritten instead of being extended; fixes #1089 [Fixed] Fixed supply drop system spawning extra parachute that hangs in the air; fixes #1085 [Fixed] 1.3: Fixed touch screen buttons not reacting to clicks; fixes #1080 [Fixed] Removed buggy NVG anim that was causing CTD; fixes #1081 [Fixed] 1.3: Fixed K-17 crashing to desktop when moving AI into driver's seat; fixes #1087 [Fixed] 1.3: 2S1 no longer crashes on destruction [Fixed] Added a workaround for crashes happening when tracked vehicles are destroyed. [Fixed] Fixed AOR2 FROG **** missing blood texture; fixes #1092 [Fixed] PMF screens were not operatable by when you were possessing an AI; fixes #980 [Fixed] PlaySound causing workbench crash when loading player with PEQs in default loadout; fixes #1096 [Fixed] Fixed Kac rear iron sight was using old model [Fixed] Fixed equip and pickup sounds for the MK153 container [Fixed] Fixed the PSQ-23A's collider material on the MBS [Fixed] Fixed hand slot issues in the inventory; fixes #1100 [Fixed] Turret stabilization controls refactored into own context, should not show up on vehicles where they are not supposed to; fixes #1109 [Fixed] Cleaned up mission config files by removing outdated attributes [Fixed] Fixed CAS sounds spawning in wrong location in MP; fixes #1102 [Fixed] Fixed supply drop boxes disappearing on landing; fixes #1112 [Fixed] Fixed SR3M projectile spawn position [Fixed] Fixed minor offset of faradey 906 boots [Fixed] K17 various crew positions would cause crash if open door action was activated; fixes #1115 [Fixed] 1.3: Fixed broken optic PIP material references; fixes #1118 [Fixed] Fixed all destroyed k4386 turrets used default green paint [Fixed] Fixed invalid hitboxes on some vehicle parts causing crashes; fixes #1121 [Fixed] PSO-1M2-1 reticle blurry when on low gfx settings; fixes #1123 [Fixed] Fixed some RU balaclava clipping issues; fixes #1097 [Fixed] Colored strap variants of GPS watches weren't allocated to faction Arsenals [Fixed] Fixed Russians unable to call UMPK via Vector21 [Fixed] Fixed T14 commander optic zoom [Fixed] Fix for K17 ramp crashing on probe update when vehicle killed [Fixed] Changed explosion sound of t14 era from vehicle explosion to more appropriate one [Fixed] Changed era explosion particle to more appropriate one [Fixed] Fixed k17 HE projectiles were missing explosion sound [Fixed] Green hmvvw with pas13g was missing rangefinder and optic zoom [Fixed] Fixed triplex getting stuck on exit in vehicles; fixes #1128 [Fixed] Cleaned out obsolete "name" parameter that was producing error spam from some weapon attachment slots
- Game Version
- 1.3.0.130
- Created
- Sun, 30 Mar 2025 10:17:51 GMT
- Last Modified
- Sun, 30 Mar 2025 10:24:51 GMT
0.10.4070
[Added] Added new AA CPC pouch presets [Added] Added Bagari vest [Added] CADPAT Temperate to ion [Added] Canadian flag patch [Added] M4 carbine with M203 [Added] CAF_CCUE_Trousers [Added] Added pouch presets without belt for Coyote AVS and JPC [Added] Added Team Wendy Exfil Helmet [Added] Added ECH covers in all CADPAT pattern to ion arsenal [Added] Added ECH LC bare bones helmet to ION arsenal so covers can be used [Added] Added Spartan-3 Helmet [Added] Added 6b47 with OpsCore chinstrap [Added] BCT_Boots [Improved] PEQ-16 visible illuminator was too aggressive [Improved] Tweaked illuminator (lights and lasers) light volume settings to make it more realistic [Improved] Added a little bit of glow to G45/G17 and M18/M17 tritium sights [Improved] Adjusted morph/shape-key for MSOB insignia patch, to conform with curvature of other patches [Improved] Slightly improved K4386 armored glass [Improved] Added new Reload Empty animation for both M4 platform, and M27 IAR [Improved] ION radio frequency encryption key is now "baguette" [Improved] Work on standardizing displayname strings for AFRF helmets [Fixed] Possible fix for scope misalignment on k17/k4386 [Fixed] LBH ground model was missing collider; fixes issue #1044 [Fixed] Fixed wrong position of mag detach action on SMAW [Fixed] Fixed broken safety animation on smaw [Fixed] Fixed: Supply drop would be stuck mid air for proxy clients; fixes #1027 [Fixed] Fixed: Supply drop wouldn't spawn its impact sounds and particles [Fixed] Fixed: USAF supply crate wasn't be marked for GM as a faction object [Fixed] Fixed M4 lower markings [Fixed] Description strings for some M4A1s with M203, referred to M320 instead of M203 [Fixed] Some TV110 pouch presets were blocking backpack slot when they shouldn't [Fixed] Some AACPC/AAAVS pouch presets with GMR packs were not blocking backpack slot [Fixed] Fixed: Ducked taped the warheads of GBU/KH/UMPK to conform to the AR bug that hinders the performance of large explosives - their AOE is somewhat reduced but because of that their damage should work (around 20m radius) [Fixed] Added unique numbers to Order parameter in faction config - this should prevent spawning problems connected with random order on server & client [Fixed] Fixed, wrong rotation of fire selector on M27 [Fixed] AN-94 did not allow reattaching bayonets once removed (added an invisible, non-removable attachment with the required ObstructionAttributes class)
- Game Version
- 1.2.1.173
- Created
- Mon, 20 Jan 2025 09:29:54 GMT
- Last Modified
- Mon, 20 Jan 2025 09:49:37 GMT
0.10.4047
[Added] Added new AA CPC pouch presets [Added] Added Bagari vest [Added] CADPAT Temperate to ion [Added] Canadian flag patch [Added] M4 carbine with M203 [Added] CAF_CCUE_Trousers [Added] Added pouch presets without belt for Coyote AVS and JPC [Improved] PEQ-16 visible illuminator was too aggressive [Improved] Tweaked illuminator (lights and lasers) light volume settings to make it more realistic [Improved] Added a little bit of glow to G45/G17 and M18/M17 tritium sights [Improved] Adjusted morph/shape-key for MSOB insignia patch, to conform with curvature of other patches [Improved] Slightly improved K4386 armored glass [Fixed] Possible fix for scope misalignment on k17/k4386 [Fixed] LBH ground model was missing collider; fixes issue #1044 [Fixed] Fixed wrong position of mag detach action on SMAW [Fixed] Fixed broken safety animation on smaw [Fixed] Fixed: Supply drop would be stuck mid air for proxy clients; fixes #1027 [Fixed] Fixed: Supply drop wouldn't spawn its impact sounds and particles [Fixed] Fixed: USAF supply crate wasn't be marked for GM as a faction object [Fixed] Fixed M4 lower markings [Fixed] Description strings for some M4A1s with M203, referred to M320 instead of M203 [Fixed] Some TV110 pouch presets were blocking backpack slot when they shouldn't [Fixed] Some AACPC/AAAVS pouch presets with GMR packs were not blocking backpack slot [Fixed] Fixed: Ducked taped the warheads of GBU/KH/UMPK to conform to the AR bug that hinders the performance of large explosives - their AOE is somewhat reduced but because of that their damage should work (around 20m radius) [Fixed] Added unique numbers to Order parameter in faction config - this should prevent spawning problems connected with random order on server & client
- Game Version
- 1.2.1.169
- Created
- Sun, 12 Jan 2025 00:16:51 GMT
- Last Modified
- Sun, 12 Jan 2025 00:42:53 GMT
0.10.3996
[Added] Added USMC MEF AT Teams [Added] Added MK153 SMAW MOD.2 [Added] Zip on panel 2.0 initial injection with 4 patterns(so far) [Added] LODs to Zip on panel 2.0 models [Added] CADPAT MT for crye rolled and crye pants [Added] New military trousers for ION. Prefab made and added to arsenal but not completed [Added] Added Wartech patch [Added] Multicam black texture for new military trousers [Added] Harris detachable bipod now fully functional with M27 and M38 [Improved] Fixed supply drop mislabeling in GM. Fixes #1021 [Improved] Slightly improved K4386 Gearbox and Engine [Fixed] Black screen when in a vehicle crash as passenger; fixes #1031 [Fixed] Fixed colliders of some of the helmet ground models [Removed] Removed vertical grip prototype
- Game Version
- 1.2.1.169
- Created
- Sun, 29 Dec 2024 19:38:44 GMT
- Last Modified
- Sun, 29 Dec 2024 19:56:00 GMT
0.10.3933
[Added] Added front grip prototype [Improved] Tweaked light attenuation parameters for PEQ-16 visible illuminator [Fixed] Some lights were causing gras and clutter to be flattened in front of player when on; fixes issue #1023
- Game Version
- 1.2.1.169
- Created
- Mon, 16 Dec 2024 06:55:05 GMT
- Last Modified
- Mon, 16 Dec 2024 07:13:32 GMT