Back to Workshop

RHS - Status Quo Dev

by Red Hammer Studios
RHS - Status Quo Dev

Summary

Dev version of RHS Status Quo
See https://forums.bohemia.net/forums/topic/239698-rhs-status-quo/ for more details

Description

Dev version of RHS Status Quo mod. This build might not be up to date and is used to test features in MP before update of main mod.
Proceed with caution, build might be unstable and it might contain severe bugs.

RHS: Status Quo remains true to its roots in the contemporary sphere of things: 2000 - present with the main core around 2017 with US and RF taking center stage. We do intend to put some focus on a story this time around. Also stay tuned for information on a brand new terrain in development! As of now we have developed a small priority list for what we call Phase 1 which should bring the mod to 1.0 status hopefully sometime.
 —————————————————————————————— 
WE NEED YOUR HELP!
Now the recruitment bit
To make this happen we certainly need more new talent! Please consider dropping us a line if you would like to try out for the team in the following capacities if your profile matches:
· Asset creators: you are detail driven, accuracy matters to you, you are strong in HP/LP baking workflows for current generation PBR engines, you are familiar with Substance Painter.
  -> Hard surface: Weapons, objects, architecture, attachments etc.
  -> Uniforms, gear -> Marvelous Designer knowledge is a big plus.
· Texture artists: you are detail driven, accuracy matters to you, perhaps you do not model yourself but are able to turn HP/LP models of others into stunning artwork in Substance Painter.
· Animators : you are familiar with skinning and animations in any tool that is able to export to Enfusion (max, blender, maya etc.). This involves both hardsurface (weapons/vehicles) animation as well as characters.
· Producers: help our team inject the assets into the game, configure the models, produce copy, zero the sights etc. This helps us enourmosly! Especially if you are a bit familiar already with Enfusion Workbench.
If you feel up to the job please contact @Soul_Assassin or @PuFu, but please only serious applicant need apply.

License

The most up to date version of this file can be found in https://docs.rhsmods.org/rhs-status-quo-user-documentation/arma-reforger/rhs-status-quo/eula and should be considered applicable for the version.     

# Disclaimer and License

ALL THE COMPUTER PROGRAMS AND SOFTWARE ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. WE MAKE NO WARRANTIES, EXPRESS OR IMPLIED, THAT THEY ARE FREE OF ERROR, OR ARE CONSISTENT WITH ANY PARTICULAR STANDARD OF MERCHANTABILITY, OR THAT THEY WILL MEET YOUR REQUIREMENTS FOR ANY PARTICULAR APPLICATION. THEY SHOULD NOT BE RELIED ON FOR SOLVING A PROBLEM WHOSE INCORRECT SOLUTION COULD RESULT IN INJURY TO A PERSON OR LOSS OF PROPERTY. IF YOU DO USE THEM IN SUCH A MANNER, IT IS AT YOUR OWN RISK. THE AUTHOR AND PUBLISHER DISCLAIM ALL LIABILITY FOR DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES RESULTING FROM YOUR USE OF THE PROGRAMS.

By downloading and using the RHS: Status Quo mod for Bohemia Studio's Arma Reforger, you hereby agree to the following license agreement.

# End User License Agreement

## Creative Commons

All work contained in this distribution is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 4.0 Unported License. 

It is forbidden to distribute the content of this package by itself, or as part of another distribution, using the Arma Reforger Workshop by anyone other than Red Hammer Studios (RHS).

You may NOT use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Approval of your monetization scheme by Bohemia Interactive (whether server-side or addon) does not exempt you from this EULA clause.

This add-on is provided exclusively for Arma Reforger and is not to be used for the purpose of military training.

There will be no individual permissions outside of our EULA.

Please note that the above-mentioned agreement gives Red Hammer Studios the right to waive any of the conditions at our discretion.

## Derivative content 
Derivative content refers to any and all modifications based on RHS content. It includes any dependency mods that make use of, or make changes to, our existing files, including re-textures.

In general, we choose to tolerate derivative mods based on our original content, as long as these mods do not negatively impact the image of RHS, promote terrorism, extremism, pornography, nudity, or any other immoral acts or behaviors.

However, under the RHS Non-Derivatives End User Agreement, we reserve the right to enforce our non-derivatives clause to protect our intellectual property, without prior notice or explanations, at our discretion, in accordance with but not limited to, the present EULA and/or individual RHS members/author's requests.

For any derivative content to be tolerated, a set of rules needs to be followed strictly:

- Any commercial modding avenues based on RHS content are strictly prohibited.

- All derivative/dependency mods based on RHS must be published publicly (unlisted derivative/dependency mods are NOT allowed).

- All derivative content must be published under a similar non-derivative license (BI's APL-ND, for instance).

- All derivative content must have a link in its description to this EULA page

Any breach of the above rules will automatically lead to enforcement of our non-derivative clause in our license and removal of the derivative mod from Bohemia's Interactive Workbench.

## No depiction of ongoing wars

We, the development team of RHS, unanimously do NOT condone any real-life wars, past, present, or future.

Any depiction of the ongoing invasion of Russian forces in Ukraine using any RHS assets is strictly PROHIBITED.

This includes but is not limited to, any use of Russian war markings (Z, O, V, etc) and/or Ukrainian war markings on any existing or future RHS assets.

Any depiction of the ongoing conflict between Israeli forces and Palestine using any RHS assets is strictly PROHIBITED.

There will be no exceptions.

Per our non-derivative license, we will take all the required legal steps to protect our image, our content, and our users from such depictions, including takedowns, C&D, and asking for infringements/requesting Workshop/Workbench removal from the Game's developers, Bohemia Interactive.

# No Monetization

We have a strict NO monetization policy for our Status Quo for Arma Reforger

We consider any sale--money paid in exchange for any direct in-game return--to be a breach of the above non-commercial clause of the EULA.

Here are a few of the most common offenses (this is by no means an exhaustive list):

- Charging players specific amounts to access to or have priority while connecting to a server

- Charging players for specific in-game perks (cosmetic or otherwise)

- Selling in-game items, in-game currency or any sort of game-mode experience points

- Product placement or endorsements

- Setting a term donation goal that will lead to in-game benefits (perks, items and/or in-game currency)

# Limitations

Due to repeated infringements of the existing Red Hammer Studios EULA and/or Bohemia's Interactive Terms of Service, the following groups/persons are STRICTLY PROHIBITED from using RHS mods and creating any derivative content based on RHS Status Quo or any other past, present, or future RHS mods:

- Dark Raider Group / DarkGRU and / or any affiliated persons

- Sierra Golf and / or any affiliated persons

- Joint Task Force Miller and / or any affiliated persons

This list will be constantly updated.

# InstaLOD

Some of the art assets in this mod use InstaLOD with pleasure - https://instalod.com/.

Rating
94%
Version
0.10.3933
Game Version
1.2.1.169
Version size
6.54 GB
Subscribers
3,677
Downloads
27,199
Created
26.03.2023
Last Modified
16.12.2024
ID
5CF4A61BE1D960C6