RHS - Status Quo Dev

by Red Hammer Studios

0.14.4728

[Improved] Changed: Increased the power of the fake volumetric effect of the flashlights to make them more visible from the front; fixes #1293

[Fixed] Fixed bad if logic in PlayerController that could cause null reference exception
[Fixed] Fixed faction radio encryption keys; fixes #1289
[Fixed] ARC V2 Plate Carrier floating magazine slot
[Fixed] Fixed: Clothing attachments did not supporting new persistence system

[Removed] Disabled all EARHS code to prevent unwanted side effects, until it will be fully rewritten
Game Version
1.6.0.76
Created
Sun, 30 Nov 2025 18:53:51 GMT
Last Modified
Sun, 30 Nov 2025 18:54:24 GMT

0.14.4718

[Improved] Added some more null checks in scripts
[Improved] Fixed script warnings and hints

[Fixed] USMC Boonie Hat texture error
[Fixed] Headphones missing inventory item hint string
[Fixed] Add missing Persistence component to NVG base prefab
Game Version
1.6.0.68
Created
Mon, 17 Nov 2025 07:14:25 GMT
Last Modified
Mon, 17 Nov 2025 07:14:55 GMT

0.14.4712

[Improved] Changed: Enlarged many item previews to be easier to identify (rail covers, patches, helmet covers, helmets, headphones, gloves)
[Improved] Added some USMC helmet variants to arsenal
[Improved] Added protection for zero division for some scripts
[Improved] Fixed some spelling mistakes in Call-in menu

[Fixed] Fixed: Replaced duplicate M4 tan rail cover with tan M16 rail cover
[Fixed] Fixed: Item preview of 6in rail covers with forward grips which were previously invisible
[Fixed] Fixed: ECH cat eye helmet attachment preview was showing same generic cloth model as helmet covers
[Fixed] Fixed: 6M2-1 headphones preview didnt show the mic making it look like 6M2
[Fixed] Fixed some reticle PIP errors across all scopes
[Fixed] Fixed: CISS airstrikes werent propagating the author information to the warheads; fixes #1259
[Fixed] STANAG 30rnd mag was not working; fixes #1278
[Fixed] ION faction not working in GameMaster
Game Version
1.6.0.54
Created
Tue, 11 Nov 2025 16:32:28 GMT
Last Modified
Tue, 11 Nov 2025 16:33:02 GMT

0.14.4702

[Fixed] Fixed bug preventing items being taken from Arsenal
[Fixed] Leupold MK4 Broken PIP Material
[Fixed] Fixed: Equipment in pouches and attached to the helmets or other clothing items were not saved with loadout; fixes #1279 #1277
[Fixed] Fixed 6B47 colliders; fixes #1276
Game Version
1.6.0.54
Created
Thu, 06 Nov 2025 20:48:43 GMT
Last Modified
Thu, 06 Nov 2025 20:49:15 GMT

0.14.4698

[Fixed] Broken PIP Material on TA31
Game Version
1.6.0.54
Created
Fri, 31 Oct 2025 08:51:36 GMT
Last Modified
Fri, 31 Oct 2025 08:52:19 GMT

0.14.4696

[Fixed] SU-253 Reticle Mip Generation; fixes #1261
[Fixed] 1.6: Fixed buggy NVG HDR mats; fixes #1263
[Fixed] 1.6: Fixed broken FCS layout inheritance; fixes #1268
[Fixed] 1.6: Fixed broken arsenal and resave capability with attachment sliding; fixes #1265
[Fixed] 1.6: Arsenal saving missing items added for both MSV and USMC
[Fixed] 1.6: Script errors in inventory UI connected to armor plates
[Fixed] 1.6: Headgear component GUIDs in line with 1.6 unification; fixes #1266
[Fixed] 1.6: Getting in tracked vehicles was causing crash; fixes #1270
[Fixed] Animation Issues with M40A5
[Fixed] 1.6 Backblast Damage on MK153
[Fixed] M27 Handling audio issues
[Fixed] Open Top M27 Pouch Incorrect index
[Fixed] 1.6 T14 3BM60 Incorrect Ammo Mapping
[Fixed] 1.6 K17 9M133/AGS-30 Incorrect Ammo Mapping
[Fixed] 1.6: Fix 122 and 125mm vehicle shells not working
[Fixed] Fixed Tucha smoke life and magazine setup
Game Version
1.6.0.54
Created
Thu, 30 Oct 2025 14:28:32 GMT
Last Modified
Thu, 30 Oct 2025 14:29:05 GMT

0.13.4679

[Added] Added M16A4
[Added] Added M203 with SU-253/PEQ sight (black/tan/pink) to M4 Block II and M16A4; fixes #618

[Improved] M27 KAC Foregrip Animations
[Improved] AK74M/AK103/AK104/AK105/AK200/AK205 prefabs attachment slot configurations
[Improved] Reorganized AFRF inventory catalog

[Fixed] Fixed broken colliders on MBUS Rear and Front Irons
[Fixed] Fixed LT706 Bipod not animating in some cases
[Fixed] Fixed folding stocks not animating properly on AK's
[Fixed] Fixed GM94 zeroing
[Fixed] Fixed duplicate foregrip attachment slot on AK74M
[Fixed] Fixed RPL errors with RK Foregrips
[Fixed] Animation issues with M203
[Fixed] Various Zenit attachment colliders
[Fixed] Various Zenit handguard colliders
[Fixed] AK74M & AK103 handguard colliders
[Fixed] Zenit RK grips prefab inheritance
[Fixed] AK12 magazine prefab model preview issue
Game Version
1.4.0.55
Created
Wed, 15 Oct 2025 07:34:00 GMT
Last Modified
Wed, 15 Oct 2025 07:34:33 GMT

0.12.4622

[Added] Added Zenitco PT-1 stock
[Added] Added Zenitco B-33 dust cover
[Added] Added Zenitco RK-3 pistol grip
[Added] Added Zenitco B-9M mount
[Added] Added Zenitco DTK-2 muzzle brake
[Added] Added Zenitco AKs to Olive RG Units
[Added] Added Zenitco B33 (FDE)
[Added] Added Zenitco PT-1 (FDE)
[Added] Added FDE Zenitco AKs to SSO units
[Added] Added Zenit B30 handguard
[Added] Added Zenit B31 gastube cover
[Added] Added Zenit B31S gastube cover
[Added] Added Zenit DTK-1 muzzle device
[Added] Added Zenitco RK-0 foregrip
[Added] Added Zenitco RK-1 foregrip
[Added] Added Zenitco RK-2 foregrip
[Added] Added Zenitco RK-6 foregrip
[Added] Added Zenitco B25U mount
[Added] Added Initial Set of RK Foregrip Animations
[Added] Added new ECH Highcut cover models; fixes #1187

[Improved] 30mm HE explosion effects (and 30mm HE and HEI has a little bit different explosion effects)
[Improved] And optimized 9m133 explosion and trail effects
[Improved] Replaced AK-74M mesh with new one
[Improved] Each AK from 100 series now have different texture
[Improved] Slightly adjusted Zenitco FDE handguards to match other Zenitco parts
[Improved] Reduced radius of Fold stock action on AK-74M that was blocking other actions; fixes #1159
[Improved] Added keybindings for binocular range and azimuth finding to control menu; fixes #1163
[Improved] Some string updates

[Fixed] Equip strings on the AK200 and AK205
[Fixed] GP106 RGD pouch wrong volume
[Fixed] TV-102 EMR vest prefab numbering strings
[Fixed] 30mm HE wasnt had light on explosion
[Fixed] 2a42 muzzle flash didnt had light
[Fixed] PC Gen 3 Collider was interacting wrong with plates; fixes #1246
[Fixed] USMC Boonie collider was wrong
[Fixed] Bad CPC ArsArma collider import settings
[Fixed] Fix disappearing RU pants at distance; fixes #1250
[Fixed] PixelSizeScale inheritance on various clothing prefabs; fixes #1250
[Fixed] Required rank settings on binoculars for RHS factions; fixes #1247
[Fixed] Attachment positions on the EXFIL Ballistic helmet when wearing a cover
[Fixed] Various helmet and helmet cover strings being incorrect
[Fixed] Removed unintended first-person rendering of various helmet attachments
[Fixed] Strings & prefab fixes for the ARC V2 Plate Carrier
Game Version
1.4.0.55
Created
Sun, 05 Oct 2025 01:13:30 GMT
Last Modified
Sun, 05 Oct 2025 01:14:27 GMT

0.12.4572

[Added] Custom explosion effect for the GM-94 thermobaric projectile
[Added] Added new FILBE Assault backpack models (light and heavy variants); closes #1186
[Added] Replaced USMC Boonie hat textures
[Added] Added AK-200
[Added] Added AK-205

[Improved] RPO-A Effects and sounds
[Improved] Shot sounds for GM94, recoil
[Improved] Replaced AK-74M/105 with AK-200/205 for ATACS RG units
[Improved] Replaced RPG-7 with RPO-A for ATACS RG units
[Improved] Vkpo3.0 atacs var
[Improved] Added some AK103/104 to RG Olive units
[Improved] Removed US/USSR labels from AFRF/USMC structure prefabs

[Fixed] Various helmet collider issues
[Fixed] Proc anim error on klesh2 light prefab
[Fixed] Camera position for the prefab preview of the 6B45 vests
[Fixed] Fixed: Not being able to reload the 2S1 - user action same as on the LAV is present on the back of the 2S1
[Fixed] Restored old GUID for Optic_PSO1M2-1_HDR.emat
[Fixed] TV-119 vest ground model collider; fixes #1244
[Fixed] Fixed KBS Strelok wrong colliders
[Fixed] Fixed ARC V2 groin protection being not weighted
Game Version
1.4.0.48
Created
Wed, 03 Sep 2025 12:16:32 GMT
Last Modified
Wed, 03 Sep 2025 12:17:03 GMT

0.12.4536

[Added] Added Shaw Concepts ARC V2 with groin protection and few new pouches
[Added] Added Cat Ears
[Added] Added: Field manual entry for CISS (in commanding category); fixes #1213
[Added] Added: Ballistic table gadget for 2S1 SPH to the MSV arsenal

[Improved] Changed: Increased 2S1 Projectile range from 6.2km to ~9.2km (60% or irl capability)
[Improved] Improved: Upgraded ION Neko Ears to C.A.T.S.

[Fixed] Fixed: Exploit for using thermals with NVG when using fullscreen toggle keybinds
[Fixed] Fixed: AN-94 showed a 3 round burst icon despite the fact that the rifle has a 2 round burst; fixes #1226
[Fixed] Fixed: Wrong range shown when adjusting the AN-94 sights to 500 and 600m
[Fixed] Fixed: NVG grain effect wouldnt be visible with lower texture quality
Game Version
1.4.0.48
Created
Mon, 28 Jul 2025 08:50:01 GMT
Last Modified
Mon, 28 Jul 2025 08:50:33 GMT

0.12.4513

[Added] Added few more magazines for M17 loaded with different rounds (M1152, M1153)


[Fixed] Fixed missing interaction points on M17 for magazine and safety in inspection mode
Game Version
1.4.0.48
Created
Fri, 11 Jul 2025 13:59:56 GMT
Last Modified
Fri, 11 Jul 2025 14:00:27 GMT

0.12.4511

[Improved] Changed: NCPC (AOR1, AOR2, MC) will now block vest slot when worn
[Improved] 3of36 Explosion particles
[Improved] Turret sounds for K17 and T14

[Fixed] RMR optic prefab RplComponent errors
[Fixed] PCGen III Light was using the wrong preview model
[Fixed] Fixed: PC Gen. III triple mag pouch had wrong position for its mags
[Fixed] Fixed 1p87(new) had wrong reticle position
[Fixed] Resolved GUID errors with Spartan3 helmet's ground models
Game Version
1.4.0.48
Created
Thu, 10 Jul 2025 19:18:12 GMT
Last Modified
Thu, 10 Jul 2025 19:18:43 GMT

0.12.4494

[Added] Added new FILBE Hydration Pack model; fixes issue #1185

[Improved] Color correction of PC G3 and some pouches

[Fixed] GPS2 grip prefab errors
Game Version
1.4.0.38
Created
Wed, 18 Jun 2025 19:51:11 GMT
Last Modified
Wed, 18 Jun 2025 19:51:42 GMT

0.12.4487

[Added] Added: On screen indicator for NVG illuminator being turned ON (red dot on the right side)

[Improved] Changed: Configured NVG action hints fade in and fade out after a little bit of delay
[Improved] Changed: Description of the call-in will now mark failed requirements with red text.
[Improved] Changed: Cannot perform reason shown for requesting call-in actions will now be red to stand out from the action title.

[Fixed] Missing antennas in RHS conflict
[Fixed] Fixed: functionality of adding blems to the NV effect
[Fixed] Fixed: Instance where server would have seen different cooldown time than users when call-in was canceled.
[Fixed] Fixed: Potential fix to the issue where call-in timer doesnt count down; fixes #1207
Game Version
1.4.0.31
Created
Sun, 08 Jun 2025 15:15:00 GMT
Last Modified
Sun, 08 Jun 2025 15:15:31 GMT

0.12.4482

[Fixed] Fixed MSV arsenal boxes in CP MSV vs FIA - fixes #1206
Game Version
1.4.0.29
Created
Tue, 03 Jun 2025 11:00:39 GMT
Last Modified
Tue, 03 Jun 2025 11:01:12 GMT

0.12.4481

[Fixed] Fixed test penetration values of 7N6
Game Version
1.4.0.29
Created
Mon, 02 Jun 2025 16:08:55 GMT
Last Modified
Mon, 02 Jun 2025 16:09:25 GMT

0.12.4479

[Added] Added new ECH lowcut cover; closes #1188
[Added] Added cat eye band for ECH helmets

[Improved] Test public commit
Game Version
1.4.0.29
Created
Sun, 01 Jun 2025 19:07:11 GMT
Last Modified
Sun, 01 Jun 2025 19:08:11 GMT

0.12.4464

[Improved] Testing workshop changelogs when there is change in 2nd addon

[Fixed] AK103/105 collider errors.

[Removed] Removed HDR override
Game Version
1.4.0.29
Created
Thu, 29 May 2025 19:53:07 GMT
Last Modified
Thu, 29 May 2025 19:53:37 GMT

0.12.4461

[Fixed] Fixed Mi-8 static decal prefab had extra damage manager which was not necessary
Game Version
1.4.0.29
Created
Thu, 29 May 2025 17:49:35 GMT
Last Modified
Thu, 29 May 2025 17:50:05 GMT

0.12.4459

No buildlog items provided.
Game Version
1.4.0.29
Created
Thu, 29 May 2025 14:53:40 GMT
Last Modified
Thu, 29 May 2025 14:54:10 GMT

0.12.4446

No buildlog items provided.
Game Version
1.4.0.22
Created
Tue, 27 May 2025 19:53:05 GMT
Last Modified
Tue, 27 May 2025 19:53:38 GMT

0.12.4437

No buildlog items provided.
Game Version
1.4.0.22
Created
Mon, 26 May 2025 16:49:11 GMT
Last Modified
Mon, 26 May 2025 16:49:41 GMT

0.12.4414

No buildlog items provided.
Game Version
1.3.0.170
Created
Mon, 19 May 2025 11:25:08 GMT
Last Modified
Mon, 19 May 2025 11:26:21 GMT

0.12.4412

No buildlog items provided.
Game Version
1.3.0.170
Created
Mon, 12 May 2025 17:07:09 GMT
Last Modified
Mon, 12 May 2025 17:08:24 GMT

0.11.4308

[Added] USMC MEF Crewman prefabs
[Added] Added RPO-A
[Added] Added RPO-D
[Added] AFRF BRDM2

[Improved] Added ID/ref numbers to displaynames for Black MCam JPC pouch presets
[Improved] Corrected base AVS weight to be 1.3kg; fixes #1144

[Fixed] Black MCam JPC pouch presets with zip-on panels, didn't block backpack slots
[Fixed] Fixed T-14 had no reload context
[Fixed] Fixed an issue that allowed the ranked arsenal lock to be bypassed
[Fixed] Mk 4 reticle blurry when on low gfx settings
[Fixed] Fixed M4 Block II deployed left hand position
[Fixed] Fixed t-14 side racks were causing overpenetration of t-14 hull
[Fixed] Fixed, gpsradiobeacon lasted for 1.5 minutes instead of 15
[Fixed] Fixed PO4x24 PiP not working; fixes #1146
[Fixed] Fixed supply drop crashing servers
Game Version
1.3.0.144
Created
Tue, 15 Apr 2025 09:54:12 GMT
Last Modified
Tue, 15 Apr 2025 10:02:20 GMT

0.11.4254

[Added] Added Coyote JPC and couple of pouch presets to ION box
[Added] Added Garmim watches with green strap
[Added] Added Garmim watches with blue strap
[Added] Added Garmim watches with red strap
[Added] Added Garmim watches with black strap
[Added] AK74M and AK105 with Zenitco handguard rails can now mount bipods; work on #1063
[Added] M4 series can now mount bipods; fixes #1063
[Added] Added new versions of Spectrum device for ION and RU
[Added] Added Triada TKO helmet
[Added] Added Caiman Helmet
[Added] Added TV119 vest
[Added] Added Exfil cover and battery pouch
[Added] Added GPS RadioBeacon
[Added] Added VCOG
[Added] Added VCOG + RMR
[Added] Added: Rangefinder_Base prefab for further use

[Improved] Adjusted position and FOV of inventory preview for Bagariy vest
[Improved] Added glass to Garmim watches
[Improved] Improved Garmim watches textures
[Improved] Added ability to reload K17 Epoch 2A42 from outside on support stations
[Improved] Added ability to reload K17 Berezhok 2A42 from outside on support stations
[Improved] Added ability to reload K17 Epoch 9M113 from outside on support stations
[Improved] Added ability to reload K17 Berezhok 9M113 from outside on support stations
[Improved] Added ability to reload K17 Berezhok AGS from outside on support stations
[Improved] Added ability to reload K17 Epoch Tucha from outside on support stations
[Improved] Added ability to reload K17 Berezhok Tucha from outside on support stations
[Improved] Added ability to reload T-14 2A82 from outside on support stations
[Improved] Added ability to reload T-14 Tucha from outside on support stations
[Improved] Added ability to reload K4386 2A42 AP from outside on support stations
[Improved] Added ability to reload K4386 2A42 HE from outside on support stations
[Improved] Added ability to reload K4386 Tucha from outside on support stations
[Improved] Improved all vest presets with backpack have shoulder offset now
[Improved] Added Harris bipod to ION arsenal
[Improved] Radial menu now has access to gadgets attached to vests; fixes #958
[Improved] Added modeled soft armor to AVS
[Improved] Added modeled soft armor to AVS cummerbund 649
[Improved] Added modeled soft armor to AVS cummerbund radio
[Improved] Added modeled soft armor to AVS neck protection
[Improved] Added modeled soft armor to Bagariy
[Improved] Added modeled soft armor to AA CPC
[Improved] Added modeled soft armor to AA CPC neck protection
[Improved] Added modeled soft armor to ARS groin protection
[Improved] Added modeled soft armor to ARS triple groin protection
[Improved] Added modeled soft armor to NCPC
[Improved] Added modeled soft armor to PC GEN 2
[Improved] Added modeled soft armor to PC GEN 3
[Improved] Added modeled soft armor to PC GEN 3 light
[Improved] Added modeled soft armor to 6B45
[Improved] Added modeled soft armor to 6B48
[Improved] Added modeled soft armor to 6B45 Neck protection
[Improved] Added modeled soft armor to Taktika
[Improved] Added modeled soft armor to Taktika groin protection
[Improved] Added modeled soft armor to Taktika shoulder protection
[Improved] Added modeled soft armor to TV-102 neck protection
[Improved] Added railcovers with grip for m27 back to arsenal
[Improved] Added collider history component to RHS Vest base + SCR_ArmorDamageManagerComponent so it is possible to knock out people with pistols even if bullet doesn't penetrate soft armor
[Improved] Made helmet attachment masses more realistic; fixes #1050
[Improved] Orion GPS device brightness reduced so it no longer burns your retinas off at night; fixed #1055
[Improved] Added probe volumes to K-17 and T-14
[Improved] Added new left hand poses for different m4 handguards
[Improved] Testing Matech alpha test - will probably switch to some custom function controlling alpha mul instead
[Improved] Added countermeasure flares to F/A-18 CAS
[Improved] Added faction affiliation to wearable items; fixes #1099
[Improved] Replaced AN/PEQ-15 with AN/PSQ-23B on M1025 with AN/PAS-13G
[Improved] Added rangefinder with auto zeroing to M1025 with AN/PAS-13G
[Improved] Added Tucha smokes to K17 Epoch driver
[Improved] Small improvements to 1p87 glass
[Improved] Improved Added lods to K17 seats
[Improved] Replaced M2 ammo in all RHS HMVVWS with 4-AP/1-APIT
[Improved] Added env probe to K4386
[Improved] Added missing thumbnails for various characters. Began initial trait updates.
[Improved] PDU4 and Vector21 inherit from Rangefinder_Base
[Improved] Improved rangefinder prefab generalization

[Fixed] Cleaned up camo1 M27 prefab
[Fixed] Wrong color string in Bagariy pouch presets displayname
[Fixed] Disabled grip test slot in M27IAR_base to prevent log spam
[Fixed] Fixed more log
[Fixed] Script API compatibility with AR 1.3
[Fixed] Fixed headphones slot had incorrect position on Exfil helmets
[Fixed] Fixed headset position on Spartan3 / AirFrame helmet
[Fixed] Fixed: Switch brightness action on garmim watches doesn't work; fixes #1071
[Fixed] Fixed SpectrumDevice animation log spam
[Fixed] Fixed M4A1 BLOCK 2 was missing hierarchy component
[Fixed] Fixed M4A1 URGI was missing hierarchy component
[Fixed] Fixed 2A82 Sound was broken after 1.3 update
[Fixed] Fixed 2A18 Sound was broken after 1.3 update
[Fixed] Fixed 9M113 Sound was broken after 1.3 update
[Fixed] Fixed Pouch_Filbe_bandolier had no ground model
[Fixed] Fixed debug worn model was turned on on several vests and vest presets
[Fixed] Fixed wrong left hand position when m240 is deployed while standing or crouching
[Fixed] Vehicle turret zoom was broken after 1.3; fixes #1058
[Fixed] Fixed Vector and PDU ADS overlay delay; fixes #1051
[Fixed] Possible fix for people having problem exiting vehicle triplex, thanks to scobaka; fixes #1084
[Fixed] Fixed several ActionContexts were being overwritten instead of being extended; fixes #1089
[Fixed] Fixed supply drop system spawning extra parachute that hangs in the air; fixes #1085
[Fixed] 1.3: Fixed touch screen buttons not reacting to clicks; fixes #1080
[Fixed] Removed buggy NVG anim that was causing CTD; fixes #1081
[Fixed] 1.3: Fixed K-17 crashing to desktop when moving AI into driver's seat; fixes #1087
[Fixed] 1.3: 2S1 no longer crashes on destruction
[Fixed] Added a workaround for crashes happening when tracked vehicles are destroyed.
[Fixed] Fixed AOR2 FROG **** missing blood texture; fixes #1092
[Fixed] PMF screens were not operatable by when you were possessing an AI; fixes #980
[Fixed] PlaySound causing workbench crash when loading player with PEQs in default loadout; fixes #1096
[Fixed] Fixed Kac rear iron sight was using old model
[Fixed] Fixed equip and pickup sounds for the MK153 container
[Fixed] Fixed the PSQ-23A's collider material on the MBS
[Fixed] Fixed hand slot issues in the inventory; fixes #1100
[Fixed] Turret stabilization controls refactored into own context, should not show up on vehicles where they are not supposed to; fixes #1109
[Fixed] Cleaned up mission config files by removing outdated attributes
[Fixed] Fixed CAS sounds spawning in wrong location in MP; fixes #1102
[Fixed] Fixed supply drop boxes disappearing on landing; fixes #1112
[Fixed] Fixed SR3M projectile spawn position
[Fixed] Fixed minor offset of faradey 906 boots
[Fixed] K17 various crew positions would cause crash if open door action was activated; fixes #1115
[Fixed] 1.3: Fixed broken optic PIP material references; fixes #1118
[Fixed] Fixed all destroyed k4386 turrets used default green paint
[Fixed] Fixed invalid hitboxes on some vehicle parts causing crashes; fixes #1121
[Fixed] PSO-1M2-1 reticle blurry when on low gfx settings; fixes #1123
[Fixed] Fixed some RU balaclava clipping issues; fixes #1097
[Fixed] Colored strap variants of GPS watches weren't allocated to faction Arsenals
[Fixed] Fixed Russians unable to call UMPK via Vector21
[Fixed] Fixed T14 commander optic zoom
[Fixed] Fix for K17 ramp crashing on probe update when vehicle killed
[Fixed] Changed explosion sound of t14 era from vehicle explosion to more appropriate one
[Fixed] Changed era explosion particle to more appropriate one
[Fixed] Fixed k17 HE projectiles were missing explosion sound
[Fixed] Green hmvvw with pas13g was missing rangefinder and optic zoom
[Fixed] Fixed triplex getting stuck on exit in vehicles; fixes #1128
[Fixed] Cleaned out obsolete "name" parameter that was producing error spam from some weapon attachment slots
Game Version
1.3.0.130
Created
Sun, 30 Mar 2025 10:17:51 GMT
Last Modified
Sun, 30 Mar 2025 10:24:51 GMT

0.10.4070

[Added] Added new AA CPC pouch presets
[Added] Added Bagari vest
[Added] CADPAT Temperate to ion
[Added] Canadian flag patch
[Added] M4 carbine with M203
[Added] CAF_CCUE_Trousers
[Added] Added pouch presets without belt for Coyote AVS and JPC
[Added] Added Team Wendy Exfil Helmet
[Added] Added ECH covers in all CADPAT pattern to ion arsenal
[Added] Added ECH LC bare bones helmet to ION arsenal so covers can be used
[Added] Added Spartan-3 Helmet
[Added] Added 6b47 with OpsCore chinstrap
[Added] BCT_Boots

[Improved] PEQ-16 visible illuminator was too aggressive
[Improved] Tweaked illuminator (lights and lasers) light volume settings to make it more realistic
[Improved] Added a little bit of glow to G45/G17 and M18/M17 tritium sights
[Improved] Adjusted morph/shape-key for MSOB insignia patch, to conform with curvature of other patches
[Improved] Slightly improved K4386 armored glass
[Improved] Added new Reload Empty animation for both M4 platform, and M27 IAR
[Improved] ION radio frequency encryption key is now "baguette"
[Improved] Work on standardizing displayname strings for AFRF helmets

[Fixed] Possible fix for scope misalignment on k17/k4386
[Fixed] LBH ground model was missing collider; fixes issue #1044
[Fixed] Fixed wrong position of mag detach action on SMAW
[Fixed] Fixed broken safety animation on smaw
[Fixed] Fixed: Supply drop would be stuck mid air for proxy clients; fixes #1027
[Fixed] Fixed: Supply drop wouldn't spawn its impact sounds and particles
[Fixed] Fixed: USAF supply crate wasn't be marked for GM as a faction object
[Fixed] Fixed M4 lower markings
[Fixed] Description strings for some M4A1s with M203, referred to M320 instead of M203
[Fixed] Some TV110 pouch presets were blocking backpack slot when they shouldn't
[Fixed] Some AACPC/AAAVS pouch presets with GMR packs were not blocking backpack slot
[Fixed] Fixed: Ducked taped the warheads of GBU/KH/UMPK to conform to the AR bug that hinders the performance of large explosives - their AOE is somewhat reduced but because of that their damage should work (around 20m radius)
[Fixed] Added unique numbers to Order parameter in faction config - this should prevent spawning problems connected with random order on server & client
[Fixed] Fixed, wrong rotation of fire selector on M27
[Fixed] AN-94 did not allow reattaching bayonets once removed (added an invisible, non-removable attachment with the required ObstructionAttributes class)
Game Version
1.2.1.173
Created
Mon, 20 Jan 2025 09:29:54 GMT
Last Modified
Mon, 20 Jan 2025 09:49:37 GMT

0.10.4047

[Added] Added new AA CPC pouch presets
[Added] Added Bagari vest
[Added] CADPAT Temperate to ion
[Added] Canadian flag patch
[Added] M4 carbine with M203
[Added] CAF_CCUE_Trousers
[Added] Added pouch presets without belt for Coyote AVS and JPC

[Improved] PEQ-16 visible illuminator was too aggressive
[Improved] Tweaked illuminator (lights and lasers) light volume settings to make it more realistic
[Improved] Added a little bit of glow to G45/G17 and M18/M17 tritium sights
[Improved] Adjusted morph/shape-key for MSOB insignia patch, to conform with curvature of other patches
[Improved] Slightly improved K4386 armored glass

[Fixed] Possible fix for scope misalignment on k17/k4386
[Fixed] LBH ground model was missing collider; fixes issue #1044
[Fixed] Fixed wrong position of mag detach action on SMAW
[Fixed] Fixed broken safety animation on smaw
[Fixed] Fixed: Supply drop would be stuck mid air for proxy clients; fixes #1027
[Fixed] Fixed: Supply drop wouldn't spawn its impact sounds and particles
[Fixed] Fixed: USAF supply crate wasn't be marked for GM as a faction object
[Fixed] Fixed M4 lower markings
[Fixed] Description strings for some M4A1s with M203, referred to M320 instead of M203
[Fixed] Some TV110 pouch presets were blocking backpack slot when they shouldn't
[Fixed] Some AACPC/AAAVS pouch presets with GMR packs were not blocking backpack slot
[Fixed] Fixed: Ducked taped the warheads of GBU/KH/UMPK to conform to the AR bug that hinders the performance of large explosives - their AOE is somewhat reduced but because of that their damage should work (around 20m radius)
[Fixed] Added unique numbers to Order parameter in faction config - this should prevent spawning problems connected with random order on server & client
Game Version
1.2.1.169
Created
Sun, 12 Jan 2025 00:16:51 GMT
Last Modified
Sun, 12 Jan 2025 00:42:53 GMT

0.10.3996

[Added] Added USMC MEF AT Teams
[Added] Added MK153 SMAW MOD.2
[Added] Zip on panel 2.0 initial injection with 4 patterns(so far)
[Added] LODs to Zip on panel 2.0 models
[Added] CADPAT MT for crye rolled and crye pants
[Added] New military trousers for ION. Prefab made and added to arsenal but not completed
[Added] Added Wartech patch
[Added] Multicam black texture for new military trousers
[Added] Harris detachable bipod now fully functional with M27 and M38

[Improved] Fixed supply drop mislabeling in GM. Fixes #1021
[Improved] Slightly improved K4386 Gearbox and Engine

[Fixed] Black screen when in a vehicle crash as passenger; fixes #1031
[Fixed] Fixed colliders of some of the helmet ground models

[Removed] Removed vertical grip prototype
Game Version
1.2.1.169
Created
Sun, 29 Dec 2024 19:38:44 GMT
Last Modified
Sun, 29 Dec 2024 19:56:00 GMT

0.10.3933

[Added] Added front grip prototype

[Improved] Tweaked light attenuation parameters for PEQ-16 visible illuminator

[Fixed] Some lights were causing gras and clutter to be flattened in front of player when on; fixes issue #1023
Game Version
1.2.1.169
Created
Mon, 16 Dec 2024 06:55:05 GMT
Last Modified
Mon, 16 Dec 2024 07:13:32 GMT

Showing 1 to 30 of 50 results

Rows per page

Next