Dead Signal

by Kosor David
Dead Signal

Summary

Co-op zombie horror. One night on Kolguyev: three jobs, a director that punishes noise, and an extraction you have to hold until dawn.

Description

An emergency broadcast still loops over a dead island. You wake up at a radio station at 21:00 with a pistol, one spare magazine, a spear and a flashlight.

Every night the board gives your crew three jobs in random places: burn a mass grave guarded by a four-headed Abomination, reach a supply drop before the horde does, recover a black box from a burning helicopter. Then Raven-2 names a landing zone and you hold it for four minutes while everything on the island comes for you.

- A horror director that builds dread, then strikes: sprinters behind the last player, ferals out of the dark, a dead silence that ends in screaming, the Nephilim, the Nightingale.
- Gunfire draws the dead. The spear is the quiet way.
- Scarce ammo, real loot: RHS rifles, shotguns, weapon lights and optics.
- Everyone down at once and the night is lost.

Built on Project Outbreak, Creature Melee AI and Special Zombies and Creatures. Up to 8 players.

License

Arma Public License (APL)