Dead Signal

by Kosor David

1.0.9

1.0.9: zombies no longer knock or rip the weapon out of your hands in grabs, pins and tackles; crawlers (ferals) are much rarer.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 22:53:25 GMT
Last Modified
Thu, 15 Oct 2026 22:53:29 GMT

1.0.8

1.0.8: everyone always carries a map, compass, watch, binoculars, four dressings, two tourniquets, two morphine and a saline bag (topped up on spawn and every 30 s); new KILO kit on the rack that gives Kilo's own last saved loadout.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 22:47:55 GMT
Last Modified
Thu, 15 Oct 2026 22:48:00 GMT

1.0.7

1.0.7: the armory is two boxes now, one for weapons, optics, ammo and medicine and one for clothing, vests and packs; the Bacon Loadout Editor works on both.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 22:28:41 GMT
Last Modified
Thu, 15 Oct 2026 22:28:44 GMT

1.0.6

1.0.6: player names over teammates' heads are back; everything else on the HUD stays off.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 22:24:33 GMT
Last Modified
Thu, 15 Oct 2026 22:24:38 GMT

1.0.5

1.0.5: HUD and floating waypoints removed (objectives on the map, radio messages in the game's own hints); ready kits on flat-top M4s with no iron sights in the optic; new LMG GUNNER kit with the M249; helipad and motor pool moved next to the camp, each inside its own safe zone.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 22:22:37 GMT
Last Modified
Thu, 15 Oct 2026 22:22:41 GMT

1.0.4

1.0.4: war campaign with infection level, war orders (gas leak, AA battery) and army zones; new biohazard HUD that only shows when something changes; free armory with every weapon plus ready kits per job; FOB Raven safehouse camp; built scenes at every job site; night mist; creepier zombies; body shots kill; 3 second respawn; unlimited stamina.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 21:59:42 GMT
Last Modified
Thu, 15 Oct 2026 21:59:47 GMT

1.0.3

1.0.3: Everyone spawns fully armed (M4 holo, pump shotgun, M9, grenades, medicine) and ammo refills every 30 s; no more looting. The army holds outposts across the island and fights waves of infected (blue on the map). Jets fly over, F/A-18s bomb distant towns, sirens and radio chatter, mortar impacts and helicopters in the distance. Motor pool at the safehouse (Humvee, armed jeep, truck) and two Hueys on the helipad; civilian cars in the towns. Difficulty scales with the crew size, respawn 30 s.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 18:33:46 GMT
Last Modified
Thu, 15 Oct 2026 18:33:49 GMT

1.0.2

1.0.2: Missions on the map (M) and in the task list (J), safehouse marker, extraction marker. Air-raid sirens and an emergency broadcast at night start, with a first wave on the safehouse. Step-by-step briefing on first spawn. Hordes now actually hunt the crew; guards at every job; roaming hordes. Loot in town houses and a weapons cache by the fire. Lit safehouse camp with sandbags. Crash site wreck and fires now visible to players.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 17:38:32 GMT
Last Modified
Thu, 15 Oct 2026 17:38:44 GMT

1.0.1

Safehouse is now truly safe (the dead die at the fence). Every survivor wakes up next to a shotgun or rifle with ammo and a weapon light. Solo players respawn instead of losing the night. The board is shown again when you join late.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 16:43:18 GMT
Last Modified
Thu, 15 Oct 2026 16:43:26 GMT

1.0.0

Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 16:13:26 GMT
Last Modified
Thu, 15 Oct 2026 16:13:29 GMT

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