SyykoNT Sampan Crew

by SyykoNT
SyykoNT Sampan Crew

Summary

AI crews for the Vietnam Sampan Boats: Vietnamese civilians and Viet Cong who look alike. The VC hide their rifles in the boat and fight from the deck. AI helmsmen follow Move waypoints on the water.

Description

AI crews for SyykoNT Vietnam Sampan Boats, for Arma Reforger 1.8: Vietnamese civilians and Viet Cong who look the same.

What's in it:
- Characters: six outfits shared by civilians and VC, a random version of each side, plus a VC Mosin rifleman and a VC RPD gunner.
- Groups: civilian small (2) and cargo (3), VC small (4) and cargo (5), and a VC Ambush Team on foot (5 men: 2 AK-47s, 2 Mosins, 1 RPD). Place the Ambush Team on the bank where it should fight: on Vin Drin Dop it can't yet walk reliably from inland to the river.
- Crewed boats: small and cargo sampans with a civilian crew; small, cargo, small MG and cargo MG sampans with a VC crew.

Crews:
- Every man gets a random outfit and a random Asian head and body from one shared pool, so civilians and VC can't be told apart by looks. Crewmen make no voice callouts; only pain, death and breathing sounds remain.
- Only the VC carry weapons: AK-47, Type 56, SKS, PPSh-41, Mosin or RPD, with a full load of ammo, grenades and bandages.
- On the unarmed sampans the VC rifles and grenades ride in the boat. When the crew is alerted, or the group gets an attack order, the passengers take them, stand up on deck, crouch and fight. The helmsman stays at the helm.
- On the MG sampans the crew is armed from the start.
- The boat holds still while men stand on deck. A move order seats them again and the boat drives on.
- To put a crew ashore, use a Get Out waypoint. Men taken out any other way are put back in their seats.
- A man ashore who has swum for more than 20 s without getting closer to land is moved to the nearest dry ground, since AI can get stuck swimming in place beside a narrow strip of land.

Driving:
- Give a crew Move waypoints on the water and the helmsman drives there at about 15 km/h, slowing down and turning away from shallows. This needs no navmesh, so it works on any map with water.
- A boat sent to a waypoint on the bank stops where the water gets too shallow and counts it as reached. A boat that runs aground pushes off toward deeper water.
- On Vin Drin Dop, add SyykoNT Vin Drin Dop AI Paths and the boats follow tested river routes, through the bridges and around the bends.

Game Master:
- Civilian units, groups and crewed boats are under Civilians.
- VC units, groups and crewed boats are under the Soviet (USSR) faction. VC units are also listed under PAVN.
- Place a crewed boat with crew to fill it.
- A crewman you possess is yours: he stays unarmed until you take a weapon from the boat's storage.

Missions:
- VC use the vanilla USSR faction. When the world has an OPFOR faction (COALITION missions), the VC and their boat switch to it at spawn.
- In a COALITION mission the boat's storage holds whatever the mission stocks it with, and the VC get new rifles of the same kind if the mission empties it.
- On a COALITION server running Vin Drin Dop, put the Coalition framework before any mod that requires Vin Drin Dop directly. Vin Drin Dop and Belize share terrain file paths, and the mount order decides which terrain loads.

Optional add-on: SyykoNT Sampan Crew Orders (stay-hidden Game Master orders, and a hail that lets players stop an AI boat).

Requirements: SyykoNT Vietnam Sampan Boats, CharliesPAVNPack, Vietcong clothing, ToH ReCharacters Asian and Core, Chungus Rifles, Chungus SMGs, Chungus Bolt Guns, Chungus LMGs, YobananaboY Vietnam Pack. This mod only references their items; nothing is copied from them.

Credits:
- CharlieChuckles: CharliesPAVNPack (tunics, trousers, Non La, headband, sandals)
- V-lst: Vietcong clothing (Non-La, sandals, black jacket and trousers)
- Jove Chiere: ToH ReCharacters (Asian heads and bodies)
- Big Chungus: Chungus Rifles, SMGs, Bolt Guns and LMGs (AK-47, Type 56, PPSh-41, Mosin, RPD)
- YobananaboY: Vietnam Pack (SKS)

The mods it uses stay under their authors' own licences. The five trouser and shorts prefabs with pockets are child prefabs of CharliesPAVNPack's trousers (APL) and only reference them.

Made by SyykoNT. Licence: Arma Public License No Derivatives (APL-ND).

License

Arma Public License No Derivatives (APL-ND)