BIA_WorthyIsland
by JetDave
1.0.4
Restore native Conflict mission game flags: SpawnAI and SpawnVehicles are enabled by default and editable, matching the standard Conflict mask of 6. The omitted flags disabled the ambient patrol system in the server trace. Capture fixes, FIA player access, and optional defender diagnostics remain. Runtime defender verification is pending.
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 14:40:42 GMT
- Last Modified
- Tue, 08 Sep 2026 14:40:44 GMT
1.0.3
Add optional defender diagnostics. Enable -WIC128DefenderTrace in server startup arguments to record patrol, observer, AI budget, and persistence state for up to ten minutes. This update does not change defender spawning behavior. Existing capture and FIA player-access fixes remain. Runtime diagnosis is pending.
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 14:00:59 GMT
- Last Modified
- Tue, 08 Sep 2026 14:01:01 GMT
1.0.2
Make FIA non-playable in BIA_WorthyIsland. FIA remains available for AI, base ownership, and radio networks. US and USSR remain the playable factions. This update does not change command tents or defenders. Runtime verification remains pending.
- Game Version
- 1.8.0.13
- Created
- Mon, 07 Sep 2026 19:37:05 GMT
- Last Modified
- Mon, 07 Sep 2026 19:37:07 GMT
1.0.1
Fix incorrect faction radio coverage at mission initialization. Each HQ, base, and relay now uses its owning faction's radio key. Restore the intended US and USSR opening routes. Add startup checks for radio keys and opening coverage. Radio ranges and capture rules remain unchanged.
- Game Version
- 1.8.0.13
- Created
- Mon, 07 Sep 2026 13:17:11 GMT
- Last Modified
- Mon, 07 Sep 2026 13:17:14 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Mon, 07 Sep 2026 12:02:45 GMT
- Last Modified
- Mon, 07 Sep 2026 12:02:48 GMT
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