Eyekin
by Project Outbreak
1.2.6
1.2.6 Faster filtered entity lists and spawn-browser tab switching in Game Master with the matching Creature Melee AI update. Existing creature abilities and controls are unchanged.
- Game Version
- 1.8.0.13
- Created
- Sun, 25 Oct 2026 18:51:38 GMT
- Last Modified
- Sun, 25 Oct 2026 18:52:21 GMT
1.2.5
1.2.5 Claw and stomp animations now use the shared Creature Melee AI resources. The previously published exact-hit swoop pickup fix is retained.
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 00:50:25 GMT
- Last Modified
- Thu, 22 Oct 2026 00:51:19 GMT
1.2.4
1.2.4 The bird's dive now grabs only the person its talons actually hit - a nearby stander can no longer be snatched instead, and nothing locks a person's controls before the talons strike. Requires Creature Melee AI 1.8.6.
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 10:34:35 GMT
- Last Modified
- Sun, 18 Oct 2026 10:35:37 GMT
1.2.2
1.2.2 Fixed the Bird blocking ordinary soldier controls during its hunt. Shooting, jumping, vaulting and interactions stayed working in the owner's local playtest. Fixed Game Master selection and placement for the existing Eyekin groups. Added Bird groups of 4 and 16. Added Laser Launch Chance in the global Creatures settings and Creatures.json. It defaults to 5%; 0 disables the small upward ragdoll shove. Ordinary laser damage and recovery are preserved. The Bird now circles before diving at a person and misses if they move after its final approach. Added idle, distant, aggressive and attack vocals. Fixed its blank Game Master portrait and self-inflicted claw wounds in flight. Added the Titan's own portrait and improved its hand pose. AI Titans start running after half their eyes are defeated; players can run at any time. Requires Creature Melee AI 1.8.0.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 15:37:01 GMT
- Last Modified
- Fri, 09 Oct 2026 15:37:54 GMT
1.2.0
1.2.0 Added the 2.4 m Eyekin Bird, with detailed pink skin, repaired face and beak textures, both ground slaps, running and vertical takeoff, ascent/descent, forward and loaded flight, horizontal glide and an extended-neck, straight-leg dive. It grabs people in its beak or talons and drops them from height. It grips airborne helicopters by the skid or hull and pulls them down. Wing sounds follow the downstroke, including the occasional glide flap. Added the 21 m Eyekin Titan with twelve eye weak points, eye lasers and stomp attacks. All twelve eyes must be defeated to kill it. Added separate Bird health and Titan eye-health settings in Game Master. Both forms support player control. Requires Creature Melee AI 1.7.0.
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 14:37:30 GMT
- Last Modified
- Tue, 06 Oct 2026 14:38:21 GMT
1.1.0
1.1.0 Large Eyekin now attack hostile vehicles. One eye-laser hit downs a helicopter; three hits destroy a ground vehicle. Player lasers have no extra recharge after the action finishes. AI lasers recharge after 40 seconds. Fixed repeated laser shots breaking the beam effect.
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 14:16:40 GMT
- Last Modified
- Sun, 04 Oct 2026 14:16:55 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 17:41:42 GMT
- Last Modified
- Sat, 03 Oct 2026 17:42:10 GMT
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