Summary
Dynamic Conflict Engine turns any map into a living battlefield with adaptive factions, counterattacks, reinforcements, fire support, objectives, and optional zombie escalation.
Description
Dynamic Conflict Engine (DCE) transforms Arma Reforger into a living, reactive battlefield.
Instead of relying on heavily scripted missions, DCE operates in the background and responds dynamically to what is happening across the map. Factions can reinforce threatened areas, launch counterattacks, contest objectives, request fire support, and react to changing battlefield conditions.
Drop DCE into a compatible scenario, configure it through JSON, and let the conflict evolve. BE AWARE DEFAULT IS GOHARD so you may want to change that... Zombies will try to hug you..
Core Features
Plug-and-play battlefield system
Works across different maps and scenarios
Dynamically reinforces active factions
Detects and reacts to contested areas
Launches counterattacks against captured objectives
Attempts to retake lost control points
Generates large-scale faction activity
Integrates with available fire-support systems
Supports artillery, MLRS, AC-130, and other configured support assets
Uses existing faction and mission systems whenever possible
Designed to operate without requiring third-party framework dependencies
Server-configurable through JSON
Expandable support for additional factions, prefabs, and mods
Dynamic Zombie Integration
When supported zombie mods are installed, DCE can recognize and use them automatically.
Zombie groups and hordes can be introduced into the battlefield as another dynamic threat rather than simply being placed as static encounters.
Server owners can also configure additional zombie mods and prefab resources through JSON, allowing the system to expand beyond built-in integrations.
Large zombie outbreaks can trigger escalating battlefield responses, including containment operations and heavy fire-support requests.
A Battlefield That Fights Back
Capture a position and the enemy may attempt to take it back.
Apply pressure to a faction and reinforcements may arrive.
Allow an outbreak to grow and the situation may escalate into a full containment operation.
Fire-support assets can respond to battlefield events rather than existing only as manually triggered mission effects.
The goal is simple:
You create the battlefield.
DCE creates the war.
Built for Expansion
Dynamic Conflict Engine is designed as a foundation rather than a single mission system.
Maps, factions, objectives, support systems, zombie mods, reinforcement units, and specialized battlefield behaviors can be added or configured without rebuilding the core system.
Adapt. React. Escalate.
Every battlefield should tell a different story.
License
Arma Public License (APL)