VehSurv
by Hanyatan
0.1.13
- Game Version
- 1.8.0.13
- Created
- Thu, 17 Sep 2026 03:29:27 GMT
- Last Modified
- Thu, 17 Sep 2026 03:29:31 GMT
0.1.12
- Game Version
- 1.8.0.13
- Created
- Wed, 16 Sep 2026 03:47:12 GMT
- Last Modified
- Wed, 16 Sep 2026 03:47:15 GMT
0.1.11
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 03:19:26 GMT
- Last Modified
- Wed, 02 Sep 2026 03:19:29 GMT
0.1.10
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 01:46:16 GMT
- Last Modified
- Wed, 02 Sep 2026 01:46:20 GMT
0.1.9
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 14:55:19 GMT
- Last Modified
- Tue, 01 Sep 2026 14:55:24 GMT
0.1.8
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 04:31:18 GMT
- Last Modified
- Tue, 01 Sep 2026 04:31:22 GMT
0.1.7
PUBLIC PROTOTYPE UPDATE — 0.1.7 / scripts 0.3.4 Crash survivability • Separates minor contacts from injury-producing abrupt stops using measured root/cabin motion. • Preserves the current 50 m/s catastrophic handoff to native occupant injury. • Keeps deterministic torso/leg injury with a bounded front/struck-side seat penalty. • Prevents repeated callbacks in one impact pulse from stacking the same injury target. Rotor and ejection handling • Confirmed rotor-only contacts no longer transfer crash injury/ejection into the cabin. • Keeps native rotor self-damage and broken-rotor handling. • Closed, busy or unknown assigned exits block the scoped crash-ejection path; verified open/doorless exits can permit it. Disabled/written-off aircraft • Adds finite collision integrity and a protected native HP compatibility reserve. • Critically damaged aircraft lose powered flight; written-off aircraft remain disabled until full repair. • Protected collision write-off no longer automatically requires explosion or ignition. • Adds visual smoke/flames with localized heat damage disabled. Genuine native fire remains dangerous. Wreck presentation and debris • Adds bounded visual severity for substantial post-write-off body impacts. • Replaces the exact stock UH-1H rotor-breakup effect with up to four physical main-rotor fragments and one tail fragment. • New owned fragment lifecycle: maximum five minutes, 40 pieces per client, no camera-distance or hard-contact retirement. • Adds actual fragment position, bounds, contact, settling and cleanup telemetry. Scope and known limitations • Exact stock UH-1H only; other aircraft/vehicles remain native. • No automatic autorotation, detachable large aircraft sections, synchronized debris cover or saved-scenario state. • Persistent rotor-fragment rendering/placement is new in 0.1.7 and needs live public validation. Validation • 1,359 Enforce policy assertions passed. • 129 native resource/registration assertions passed. • Workbench 1.8.0.10 validated WORKBENCH, PC, XBOX, PS4 and PS5 script configurations with zero addon warnings. • Source audits passed: 489 general checks and 137 focused wreck/debris checks. These automated checks do not replace retail multiplayer or rendered-physics testing. Please report results with the package version and [VehSurv] log records.
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 00:39:36 GMT
- Last Modified
- Tue, 01 Sep 2026 00:39:43 GMT
0.1.6
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 08:31:47 GMT
- Last Modified
- Mon, 31 Aug 2026 08:31:50 GMT
0.1.5
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 07:00:08 GMT
- Last Modified
- Mon, 31 Aug 2026 07:00:15 GMT
0.1.4
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 05:46:49 GMT
- Last Modified
- Mon, 31 Aug 2026 05:46:53 GMT
0.1.3
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 05:02:57 GMT
- Last Modified
- Mon, 31 Aug 2026 05:03:01 GMT
0.1.2
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 00:31:41 GMT
- Last Modified
- Mon, 31 Aug 2026 00:31:44 GMT
0.1.1
Phase 0.1 telemetry update (0.1.1): - Added native destructible-hitzone transition telemetry around the unchanged vanilla call. - Added short-lived per-occupant seat correlation with immediate, 50 ms, 250 ms, and 1,100 ms destruction snapshots. - Added destroyed-compartment ejection and definitive character-death telemetry for players and AI. - Removed duplicate accepted filter logs; accepted contacts remain represented by CRASH_CONTACT. - Deduplicated intact rejected-filter callbacks and rate-limited wreck-settling output to one detailed sample per second with aggregate summaries. - Added the revision to [VehSurv][INIT] while keeping both gameplay features disabled.
- Game Version
- 1.8.0.10
- Created
- Sun, 30 Aug 2026 08:44:05 GMT
- Last Modified
- Sun, 30 Aug 2026 08:44:10 GMT
0.1.0
- Game Version
- 1.8.0.10
- Created
- Sun, 30 Aug 2026 06:43:24 GMT
- Last Modified
- Sun, 30 Aug 2026 06:43:27 GMT
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