VehSurv

by Hanyatan

0.1.13

Game Version
1.8.0.13
Created
Thu, 17 Sep 2026 03:29:27 GMT
Last Modified
Thu, 17 Sep 2026 03:29:31 GMT

0.1.12

Game Version
1.8.0.13
Created
Wed, 16 Sep 2026 03:47:12 GMT
Last Modified
Wed, 16 Sep 2026 03:47:15 GMT

0.1.11

Game Version
1.8.0.10
Created
Wed, 02 Sep 2026 03:19:26 GMT
Last Modified
Wed, 02 Sep 2026 03:19:29 GMT

0.1.10

Game Version
1.8.0.10
Created
Wed, 02 Sep 2026 01:46:16 GMT
Last Modified
Wed, 02 Sep 2026 01:46:20 GMT

0.1.9

Game Version
1.8.0.10
Created
Tue, 01 Sep 2026 14:55:19 GMT
Last Modified
Tue, 01 Sep 2026 14:55:24 GMT

0.1.8

Game Version
1.8.0.10
Created
Tue, 01 Sep 2026 04:31:18 GMT
Last Modified
Tue, 01 Sep 2026 04:31:22 GMT

0.1.7

PUBLIC PROTOTYPE UPDATE — 0.1.7 / scripts 0.3.4

Crash survivability
• Separates minor contacts from injury-producing abrupt stops using measured root/cabin motion.
• Preserves the current 50 m/s catastrophic handoff to native occupant injury.
• Keeps deterministic torso/leg injury with a bounded front/struck-side seat penalty.
• Prevents repeated callbacks in one impact pulse from stacking the same injury target.

Rotor and ejection handling
• Confirmed rotor-only contacts no longer transfer crash injury/ejection into the cabin.
• Keeps native rotor self-damage and broken-rotor handling.
• Closed, busy or unknown assigned exits block the scoped crash-ejection path; verified open/doorless exits can permit it.

Disabled/written-off aircraft
• Adds finite collision integrity and a protected native HP compatibility reserve.
• Critically damaged aircraft lose powered flight; written-off aircraft remain disabled until full repair.
• Protected collision write-off no longer automatically requires explosion or ignition.
• Adds visual smoke/flames with localized heat damage disabled. Genuine native fire remains dangerous.

Wreck presentation and debris
• Adds bounded visual severity for substantial post-write-off body impacts.
• Replaces the exact stock UH-1H rotor-breakup effect with up to four physical main-rotor fragments and one tail fragment.
• New owned fragment lifecycle: maximum five minutes, 40 pieces per client, no camera-distance or hard-contact retirement.
• Adds actual fragment position, bounds, contact, settling and cleanup telemetry.

Scope and known limitations
• Exact stock UH-1H only; other aircraft/vehicles remain native.
• No automatic autorotation, detachable large aircraft sections, synchronized debris cover or saved-scenario state.
• Persistent rotor-fragment rendering/placement is new in 0.1.7 and needs live public validation.

Validation
• 1,359 Enforce policy assertions passed.
• 129 native resource/registration assertions passed.
• Workbench 1.8.0.10 validated WORKBENCH, PC, XBOX, PS4 and PS5 script configurations with zero addon warnings.
• Source audits passed: 489 general checks and 137 focused wreck/debris checks.

These automated checks do not replace retail multiplayer or rendered-physics testing. Please report results with the package version and [VehSurv] log records.
Game Version
1.8.0.10
Created
Tue, 01 Sep 2026 00:39:36 GMT
Last Modified
Tue, 01 Sep 2026 00:39:43 GMT

0.1.6

Game Version
1.8.0.10
Created
Mon, 31 Aug 2026 08:31:47 GMT
Last Modified
Mon, 31 Aug 2026 08:31:50 GMT

0.1.5

Game Version
1.8.0.10
Created
Mon, 31 Aug 2026 07:00:08 GMT
Last Modified
Mon, 31 Aug 2026 07:00:15 GMT

0.1.4

Game Version
1.8.0.10
Created
Mon, 31 Aug 2026 05:46:49 GMT
Last Modified
Mon, 31 Aug 2026 05:46:53 GMT

0.1.3

Game Version
1.8.0.10
Created
Mon, 31 Aug 2026 05:02:57 GMT
Last Modified
Mon, 31 Aug 2026 05:03:01 GMT

0.1.2

Game Version
1.8.0.10
Created
Mon, 31 Aug 2026 00:31:41 GMT
Last Modified
Mon, 31 Aug 2026 00:31:44 GMT

0.1.1

Phase 0.1 telemetry update (0.1.1):

- Added native destructible-hitzone transition telemetry around the unchanged vanilla call.
- Added short-lived per-occupant seat correlation with immediate, 50 ms, 250 ms, and 1,100 ms destruction snapshots.
- Added destroyed-compartment ejection and definitive character-death telemetry for players and AI.
- Removed duplicate accepted filter logs; accepted contacts remain represented by CRASH_CONTACT.
- Deduplicated intact rejected-filter callbacks and rate-limited wreck-settling output to one detailed sample per second with aggregate summaries.
- Added the revision to [VehSurv][INIT] while keeping both gameplay features disabled.
Game Version
1.8.0.10
Created
Sun, 30 Aug 2026 08:44:05 GMT
Last Modified
Sun, 30 Aug 2026 08:44:10 GMT

0.1.0

Game Version
1.8.0.10
Created
Sun, 30 Aug 2026 06:43:24 GMT
Last Modified
Sun, 30 Aug 2026 06:43:27 GMT

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