210BoyZ DayZ Last Survivors

by Rob21010

1.0.28

Persistent resident social continuity

All 61 persistent DRB residents now use NORMAL social state by default: the 40 faction-base residents, 20 persistent faction roamers and Rowan. NORMAL enables bounded episodic/conversation memory, directed relationships, deterministic affect/appraisal and behavioral influence. Research controls suppress selected influences separately; experimental variants are alternative treatments.

Migrates existing observation state to NORMAL without fabricating historical relationships. Legacy data remains preserved and separate where provenance cannot establish its origin. Scripted legacy trust awards are excluded from the new social state.

LOCAL text supports nearby/name-targeted introductions and recall. Native harm/threat history influences state and caution; observed resident encounters can develop familiarity while players are elsewhere. Mere proximity does not manufacture friendship. Replies remain deterministic FALLBACK; physical help/rescue adapters and richer autonomous reasoning remain work in progress.

Groq integration stays hard-blocked. Enabling resident affect makes no provider calls. Persistent military raid guards, companions and non-resident encounter AI are separately classified and are not silently represented as integrated social residents.

Local native compilation, migration/state/control fixtures, save/reload and scoped regression checks are required before upload. Connected-player and multi-day behavior acceptance remains pending.
Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 19:17:01 GMT
Last Modified
Thu, 01 Oct 2026 19:24:58 GMT

1.0.26

Faction community and survivor persistence update

Four mapped faction homes with ten persistent base residents and five persistent roamers per faction, distinct survivor outfits, and added base props. Base residents retain timed recovery; dead roamers require Game Master recovery.

Faction reserves now accept supplies and funds at the member's home, with a supplies HUD and faction-home selection. Added the Trader Union supply mission and updated faction defense choices; missions retain selection, confirmation, night rewards, and late joining.

Infected defense uses the processing outpost beyond protected faction homes, so safe-zone immunity cannot disable mission combat. Narco defense remains at the Trader Union home.

Improved autonomous residents' memories, relationships, community decisions, and public conversations. Added infected-safe faction-home boundaries with a departure buffer.

Restricted starter grants to fresh survivor spawns. Save-on-disconnect, periodic saves, and saved-session restore remain enabled; connected leave/rejoin acceptance is still required.

Added twelve Electric Cars variants and the verified Mafyan white civilian car to vehicle dealers, one native charging point at each faction home, and a personal bank counter. New base props use engine-measured ground heights. Other requested third-party packs remain outside this release pending license, usable-asset or compatibility clearance.

Added named live map markers for faction residents and roamers, with faction visibility and bounded movement updates. Added a supply-dependent community workshop bonus while preserving baseline production. These changes remain in the local validation build; this changelog is not publication or connected-player acceptance evidence.

Added separate faction equipment lockers with numbered deposit/withdrawal selections, server-validated ownership and distance, four withdrawals per fifteen minutes, and saved transfer recovery. Native tests preserve exact weapons, their loaded magazines and ammunition across restart. Connected multiplayer use is still awaiting acceptance.

Added a guarded military supply site with proximity activation, persistent casualties, one-time equipment rewards and cooldown. Friendly-fire conduct now follows warning and expulsion rules; ordinary absence, declined requests and non-contribution do not remove faction membership.

Resident model-provider requests are hard-disabled in this release, including older enabled relay profiles. Community behavior and authored contextual conversations run locally; this release does not provide live language-model or speech conversations.

Added voluntary aid-based recovery for a first friendly-kill warning after a saved accepted supply commitment is fulfilled. Incident history remains recorded; this does not restore expelled membership. Added peaceful faction-home requests to read another faction's reserve status, member decisions, cancellation and a bounded history of denied cache actions. These agreements do not unlock equipment or trigger combat.
Game Version
1.8.0.13
Created
Wed, 30 Sep 2026 22:42:28 GMT
Last Modified
Wed, 30 Sep 2026 22:50:31 GMT

1.0.25

Adds the inventory Missions board with five repeatable day or night deployments, explicit mission selection and deployment confirmation, join-in-progress support, survivor allies, scaled participation rewards, night flares, reload-safe ammunition support, and one-shot failure handling. Improves crop-field defense with coordinated civilian-clothed Narco waves from surrounding tree lines, visible interwave timing, and forgiving combat skill. Enforces protected building zones at Walmart and key POIs while allowing construction elsewhere and showing a red blocked preview. Adds the barn crop processor, quantity-preserving crop bundles, Black Market processing sales, a $1,500 payout for a four-unit processed bundle, and an expanded safe buyer catalog.
Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 22:11:42 GMT
Last Modified
Sat, 19 Sep 2026 22:45:26 GMT

1.0.24

Walmart survivors now use the six recorded Last Survivors voice identities instead of inherited FIA military chatter. Native military bark requests are suppressed for Last Survivors NPCs, while recorded ambient, combat, and zombie-distress dialogue remains active. Walmart customer-service checkout now validates against the visible desk interaction point, fixing live sell requests that were incorrectly rejected as out of range.
Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 06:13:24 GMT
Last Modified
Sat, 19 Sep 2026 06:21:05 GMT

1.0.23

Trader checkout now credits the authoritative wallet and reports the credited amount and resulting balance. Walmart desk attendants join store defense when a player attacks staff, then return to their stations when the threat clears. Companion dialogue playback now reliably alternates the natural male and female recorded voices while preserving the matching male/female civilian pair. The combat and tackle-distress voice system remains active across companions, Walmart civilians, roaming survivors, faction residents, soldiers, and trader staff. Proximity outbreak pressure now runs for two minutes followed by a seven-minute recovery, with the existing four-minute first-spawn grace retained.
Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 05:15:41 GMT
Last Modified
Sat, 19 Sep 2026 05:24:12 GMT

1.0.22

Hotfix 1.0.22 restores the intended player start: one randomized civilian M4 loadout with at least five matching magazines, a wallet, a usable paper map, and one male/female AI companion pair for each player life. Companions now receive refreshed follow orders, recover behind the player if terrain leaves them more than 30 meters away, and board vehicle seats sequentially so both crew members travel with the player. Also corrects the companion welcome description for the one-minute wave and seven-minute recovery pacing.
Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 03:10:49 GMT
Last Modified
Sat, 19 Sep 2026 03:18:53 GMT

1.0.21

Fixes Walmart traders by proximity-spawning all seven geared attendants only after store navigation is streamed, then locking them to their counters. Restores wallets for any controlled player before transactions and verifies real client sales credit the wallet. Restores four public map POIs, suppresses duplicate Walmart floor loot, adds SR-3M/SP-5 stock to the black market, expands nonrepeating resident chat, and adds faction-driven resident behavior, renewable combat ammunition with finite corpse drops, trading, temporary friendly teaming, robbery, threat recognition, and cannibal hunting. Adds escalating Walmart gunfire warnings and retaliation while ignoring plausible shots at visible infected. Keeps one-minute Outbreak pressure with a seven-minute recovery window.
Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 01:12:44 GMT
Last Modified
Sat, 19 Sep 2026 01:20:08 GMT

1.0.20

Fixes the missing Game Master resident recovery panel by binding it to the engine editor open and close lifecycle. All seven trader attendants now spawn through a nav-safe point, remain fixed at their authored desks, and no longer free roam. Autonomous residents search a wider area for real loose loot and may restart paced nearby conversations after a cooldown without talking over another resident.
Game Version
1.8.0.13
Created
Fri, 18 Sep 2026 22:17:38 GMT
Last Modified
Fri, 18 Sep 2026 22:27:08 GMT

1.0.19

Game Master resident recovery panel now reliably appears at the upper left of the live editor and shares the proven wallet HUD lifecycle. Outbreak proximity waves now apply one minute of pressure followed by seven minutes of recovery; nearby real players remain synchronized, and first-time players keep their four-minute welcome grace. Companion voice identity is now locked to character identity so the male voice always uses the male survivor and the female voice always uses the female survivor. Trader sales now complete as one authoritative transaction and confirm the credited wallet total. The five autonomous residents can reply when addressed by name in public text chat and occasionally hold paced, danger-aware conversations with each other while retaining nearby spoken interaction. Purchased vehicles are automatically registered for persistence, with purchases capped at three persistent vehicles per player before payment is taken.
Game Version
1.8.0.13
Created
Fri, 18 Sep 2026 20:44:21 GMT
Last Modified
Fri, 18 Sep 2026 20:53:42 GMT

1.0.18

Game Master resident recovery is now built into the in-game editor. The Autonomous Residents panel shows Avery, Mara, Silas, Calder, and Rowan as alive, dead, or missing and can respawn one resident or all dead residents. Respawning keeps their identity, memories, learned traits, relationships, and player bonds. The backup chat command is /drb respawn <name|all>.
Game Version
1.8.0.13
Created
Fri, 18 Sep 2026 19:03:51 GMT
Last Modified
Fri, 18 Sep 2026 19:10:36 GMT

1.0.17

Companions now travel with their player. They take free passenger or turret seats when the player enters a vehicle, dismount with the player, and recover behind the player if they fall more than 150 meters away.
Game Version
1.8.0.13
Created
Fri, 18 Sep 2026 18:46:23 GMT
Last Modified
Fri, 18 Sep 2026 18:54:11 GMT

1.0.16

Phase One Bravo connects the five persistent residents to Qwen for bounded long-term reflection, evolving memories and personality, and contextual player conversations through /npc. Alpha remains in control of combat, movement, inventory, persistence, and safe offline behavior whenever the relay is unavailable.
Game Version
1.8.0.13
Created
Fri, 18 Sep 2026 16:00:21 GMT
Last Modified
Fri, 18 Sep 2026 16:09:17 GMT

1.0.15

Phase One autonomous residents alpha: five named faction NPCs now live continuously in Bergamo, patrol and scavenge through native game AI, react to danger, hold contextual conversations, expose their current goal in Game Master, and retain permanent death records across restarts. This is the in-game foundation for later local-LLM reasoning.
Game Version
1.8.0.13
Created
Fri, 18 Sep 2026 13:17:27 GMT
Last Modified
Fri, 18 Sep 2026 13:26:05 GMT

1.0.14

Native two-person survivor companions now spawn with every player life without the removed CompanionSquad dependency. Each crew uses randomized civilian male/female appearances and equipment, follows its owner, fights infected, stays dead when killed, and returns only when the player respawns. First-time players receive the voiced server introduction; later respawns use shuffled short combat-ready lines. Base-game repetitive movement chatter is suppressed for these companions.
Game Version
1.8.0.13
Created
Fri, 18 Sep 2026 02:06:25 GMT
Last Modified
Fri, 18 Sep 2026 02:14:46 GMT

1.0.13

Emergency server recovery: removes the deleted CompanionSquadByCryneX Workshop dependency that prevented every Last Survivors server launch. JSON is now declared directly instead of arriving transitively. The unavailable companion integration is disabled while preserving the first-life zombie grace period and the existing companion voice playback API. All other 1.0.12 gameplay systems remain packaged.
Game Version
1.8.0.13
Created
Fri, 18 Sep 2026 01:22:59 GMT
Last Modified
Fri, 18 Sep 2026 01:31:07 GMT

1.0.12

Survivor launch overhaul: players now spawn in one of eight civilian outfits with a randomized M4A1, five magazines, a wallet, and no backpack. One male and one female armed civilian companion join each player life, stay gone if killed until the player respawns, provide a persistent first-visit spoken server tour, and use a 30-line no-repeat respawn callout shuffle. First-time players receive four quiet minutes for the introduction; Project Outbreak then runs five minutes of proximity pressure followed by seven minutes of recovery, synchronized for nearby players.
Game Version
1.8.0.13
Created
Thu, 17 Sep 2026 07:27:55 GMT
Last Modified
Thu, 17 Sep 2026 07:35:21 GMT

1.0.11

Trader and ambient population repair:
- Restores visible, replicated trader NPCs at all seven counters while shop interaction uses stable replicated proxies.
- Fixes the client-to-server sale RPC so sold items credit the authoritative wallet.
- Adds map-wide Project Outbreak ambience with mixed shamblers, sprinters, and ferals, hidden proximity spawning, distance cleanup, and AI-budget enforcement.
- Expands roaming survivor activation while retaining a global population cap.
- Routes Outbreak tackles and pins into the custom NPC distress banks, including 2-3 rotating cries throughout the grounded attack for soldiers, Walmart defenders, and roaming survivors.
Game Version
1.8.0.13
Created
Thu, 17 Sep 2026 04:49:01 GMT
Last Modified
Thu, 17 Sep 2026 04:56:14 GMT

1.0.10

Fixes trader checkout payouts by verifying the authoritative wallet increase before merchandise is deleted. Restores the visible Walmart buyer NPC and all clothing slots. Repairs planting, watering, harvesting, processing, and black-market crop sale interactions. Walmart survivors can now fight zombies, hold fire without a physical line of sight through walls, and avoid repeating any of their eight most recent applicable voice lines. Restores the combat-voice component contract so the complete gameplay script module compiles.
Game Version
1.8.0.13
Created
Thu, 17 Sep 2026 03:55:11 GMT
Last Modified
Thu, 17 Sep 2026 04:01:47 GMT

1.0.9

Removes the unused ADV_AI control console and dependency from the Bergamo survival scenario. This stops its background SuperAI update loop while preserving Project Outbreak zombies, Creature Melee AI, Bacon infected, companions, roaming survivors, traders, farming, processing, vehicles, and persistence.
Game Version
1.8.0.13
Created
Thu, 17 Sep 2026 01:57:15 GMT
Last Modified
Thu, 17 Sep 2026 02:27:28 GMT

1.0.8

Expanded positional soldier combat voices and J/K/L survivor combat and pin-distress voice banks. Adds timed distress sequences, dialogue interruption and NPC voice identity assignments. Suppresses the Project Outbreak startup overlay. Requires Project Outbreak Zombies and Creature Melee AI.
Game Version
1.8.0.13
Created
Tue, 15 Sep 2026 13:38:18 GMT
Last Modified
Tue, 15 Sep 2026 13:47:06 GMT

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