210BoyZ DayZ Last Survivors
by Rob21010
1.0.78
1.0.78 — Emergency Reforger 1.9 startup and saved-world recovery Repair slow legacy roster field conversion and repeated validation of exact unchanged bytes. Increase the bounded aggregate resident roster capacity to 8 MiB while preserving per-resident limits, saved history and transaction safeguards. Correct restore of explicitly empty EPF attachment slots and finalize the resource index for existing saved structures. This release does not enable new DA/LL2 features or change provider budgets. The larger voice, faction ambush and Mara follow-through upgrades remain a separate unshipped 1.0.79 candidate. Full AI behavior and connected-client gameplay acceptance remain separate from this recovery repair.
- Game Version
- 1.9.0.37
- Created
- Sun, 08 Nov 2026 05:34:45 GMT
- Last Modified
- Sun, 08 Nov 2026 06:05:23 GMT
1.0.77
1.0.77 — Reforger 1.9 compatibility hotfix Resolve script type-name conflicts and update the shared-cache inventory validation hook for SDK1.9. Preserve legacy saved timestamp and treaty-duration field names. Keep the advanced Mara follow-through bundle gated pending its separate gameplay acceptance. Voice and faction ambush upgrades will ship in a subsequent tested release.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 22:56:34 GMT
- Last Modified
- Sat, 07 Nov 2026 23:33:22 GMT
1.0.76
Raises the Agents JSON sublimit to share the existing 4 MiB roster envelope while preserving the overall 4 MiB and per-resident 128 KiB limits, native save validation and existing behavior. Residents weigh current threats, needs, relationships and commitments locally, and reconsider failed routes with bounded backoff. Adds voluntary conversation, independently recorded care and trade choices, private social memory and bounded strategic reflection up to twice per real day. Decision explanations and recovery history distinguish plans from observed results. Preserves the native simulation budget and batches recovery persistence. Optional features require server configuration. Full native combat ceasefires remain disabled pending self-defence acceptance.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 19:23:29 GMT
- Last Modified
- Tue, 03 Nov 2026 19:32:03 GMT
1.0.75
Residents weigh current threats, needs, relationships and commitments locally, and reconsider failed routes with bounded backoff. Adds voluntary conversation, independently recorded care and trade choices, private social memory and bounded strategic reflection up to twice per real day. Decision explanations and recovery history distinguish plans from observed results. Preserves the native simulation budget and batches recovery persistence. Optional features require server configuration. Full native combat ceasefires remain disabled pending self-defence acceptance.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 11:51:26 GMT
- Last Modified
- Tue, 03 Nov 2026 12:21:55 GMT
1.0.74
Resident repair: confirm native restraint before consuming cuffs; preserve captive control across pose changes; add capture outcome logging; correct Mara head while preserving identity; native character visibility, visitor challenges and bounded nearby backup; close visible infected avoidance without requiring model inference. Native tests and connected-client acceptance are recorded separately.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 19:12:07 GMT
- Last Modified
- Sun, 01 Nov 2026 19:48:14 GMT
1.0.73
Show the correct persistent resident name and unique identity in character name UI for all living autonomy residents, including traders and roamers. Rebind restored bodies without changing native appearance, voice, memories, or decisions.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 09:24:14 GMT
- Last Modified
- Sun, 01 Nov 2026 09:54:51 GMT
1.0.72
Mara now displays an unambiguous persistent resident label in Game Master character details. The server binds the label to her actual living roster body and replicates it to clients. Existing appearance, generated identity, memories, plans and other residents are preserved. No AI-provider or budget changes.
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 16:17:35 GMT
- Last Modified
- Sat, 31 Oct 2026 16:48:13 GMT
1.0.71
Repair stalled initial personal reviews: retain pending state until a durable AI intention is saved, recover unresolved initial agendas from actual native decisions, and prevent concurrent or unbounded retries. At most three attempts per review lifecycle per session, at least ten minutes apart. A saved intention resets the allowance for future reviews and releases the completed ticket reference. Includes 1.0.69 trader and JSON buffer fixes.
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 14:04:14 GMT
- Last Modified
- Sat, 31 Oct 2026 14:34:30 GMT
1.0.69
Fix duplicate Walmart counter attendants: reuse restored groups, wait for persistence, prevent repeated startup and spawn requests, and reconcile all attendant bodies to seven stations. Protect players, named residents, and unrelated AI. Includes the resident JSON buffer exhaustion repair.
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 05:26:38 GMT
- Last Modified
- Sat, 31 Oct 2026 05:57:17 GMT
1.0.67
Fixes native rejection of otherwise valid personal-project decisions after restore. Keeps capability, evidence and identity checks intact. Private native testing confirms resident action, measured search results and saved project feedback.
- Game Version
- 1.8.0.13
- Created
- Thu, 29 Oct 2026 03:43:26 GMT
- Last Modified
- Thu, 29 Oct 2026 03:51:28 GMT
1.0.66
Resident-owned directions and persistent personal projects: adopt, pursue, revise, pause, abandon, or choose no project. Plans and intentions save together. Native task receipts inform the same project and trigger reconsideration without claiming the larger future is fulfilled. Own project context is available to planning and dialogue; other residents retain independent consent. Includes observed life-state diagnostics for the local lives viewer. Legacy saves remain valid. This is an agent-system increment, not completion of the full living-world roadmap. Hosted/client acceptance remains to be verified.
- Game Version
- 1.8.0.13
- Created
- Wed, 28 Oct 2026 21:16:09 GMT
- Last Modified
- Wed, 28 Oct 2026 21:22:47 GMT
1.0.65
Improves long-running resident plan continuity and persistent history. Uses temporary serialization contexts and verified archive rollover while preserving action receipts and replay protection. Goal commitment now expires as intended. Adds operator archive receipts without imposing administrative events on character memories.
- Game Version
- 1.8.0.13
- Created
- Wed, 28 Oct 2026 19:49:06 GMT
- Last Modified
- Wed, 28 Oct 2026 19:55:41 GMT
1.0.64
Resident diagnostic logging for Mara and other autonomous residents: bounded native event journal, periodic state samples, prepared decision context and validated model-returned rationale. No new inference calls. Detailed memory-change and small-action coverage remains incomplete. Player persistence behavior is unchanged.
- Game Version
- 1.8.0.13
- Created
- Wed, 28 Oct 2026 17:34:03 GMT
- Last Modified
- Wed, 28 Oct 2026 17:42:43 GMT
1.0.63
Detect exhausted residents making no progress on return routes. Permit guarded rest at the actual position after a bounded stall, recover energy through online survival ticks, and back off the failed cache route. Preserve identities, memories, inventory and world positions.
- Game Version
- 1.8.0.13
- Created
- Sun, 25 Oct 2026 05:38:46 GMT
- Last Modified
- Sun, 25 Oct 2026 05:47:45 GMT
1.0.62
Reduce overlapping Walmart shoppers: persistent residents supersede the legacy six-person ambient pool. Reduce wild vehicles to five widely separated eligible locations across the current map. Block wild spawns near existing vehicles without adopting or removing them. Existing resident identities, player purchases, saves and shop interactions retained.
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 00:06:58 GMT
- Last Modified
- Mon, 19 Oct 2026 00:17:06 GMT
1.0.61
Mara pilot follow-up: bounded planning context. - Prevent mature emotional history from blocking native model requests before inference. - Preserve current feelings and identity redaction, retaining the newest complete cause that fits the existing route limit. - Fit the complete serialized planning context by omitting older dialogue and older optional memory summaries only as needed. - Persistent feelings, memories, evidence, native admission, budgets and the four-plan history ceiling remain unchanged. Live hosted model decisions and player behavior still require verification; inherited world diagnostics remain acknowledged.
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 21:30:23 GMT
- Last Modified
- Sun, 18 Oct 2026 21:38:36 GMT
1.0.60
Mara living-agent pilot for server testing: - Need-driven food searches, return-home and rest decisions can become persistent native plans. - Nearby food discovery uses bounded native visibility checks and exact item identity. - Successful food pickup continues to checkpointed eating and saves the actual outcome as memory. - Recent observed outcomes and correctly typed need flags are supplied to subsequent model decisions. - Survival schema 2 state restores correctly while retaining legacy schema 1 compatibility. - Urgent food work shares the existing two background simulation slots without increasing the cap. Known pilot limits: the four-full-plan history cap remains. Live hosted model decisions and connected-player behavior still require testing. Existing world/support-area diagnostics are unchanged.
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 20:40:33 GMT
- Last Modified
- Sun, 18 Oct 2026 20:49:39 GMT
1.0.59
Resident combat repair: - Residents now actively defend themselves against visible infected. - Zombie hostility is reconciled after late custom-faction registration. - Resident social and movement behavior no longer interrupts active zombie defense. - A directly aimed player weapon now triggers an immediate defensive response.
- Game Version
- 1.8.0.13
- Created
- Tue, 13 Oct 2026 00:38:08 GMT
- Last Modified
- Tue, 13 Oct 2026 00:46:19 GMT
1.0.58
Expands Kimi K3 response acceptance to ordinary faction residents. Adds durable initial resident profile synchronization followed by compact acknowledged profile references while sending current needs, memories, evidence and offered actions on each event. Missing profiles resync on the next event. Resident intentions remain subject to native validation; optional missing-capability requests enter a development queue and do not execute code. Connected-player acceptance remains required.
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 05:52:31 GMT
- Last Modified
- Mon, 12 Oct 2026 06:00:28 GMT
1.0.57
Carries the current 1.0.56 Mara reasoning repairs into the Walmart and custody update. Adds eight distinct Walmart shopper appearances and eight trader-attendant appearances while retaining the six-shopper and seven-trader caps. Improves trader interaction prompts and civilian equipment application. Repairs production custody-cell bootstrap so the guarded four-faction jail authoring path can run outside private test mode. Includes the tested custody, escort, release, and restart-persistence code; connected-player acceptance remains required on the test server.
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 00:32:26 GMT
- Last Modified
- Sun, 11 Oct 2026 00:41:02 GMT
1.0.56
Mara supply-search model decisions now pass the same narrow provider-free cooldown exception at ticket creation and dispatch. All other resident cooldown, queue, duplicate-ticket, and native-action safeguards remain unchanged.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 02:29:38 GMT
- Last Modified
- Fri, 09 Oct 2026 02:38:12 GMT
1.0.55
Mara model-response reliability: provider-free budget denials no longer leave her supply-search decision blocked by a persisted generic cooldown. Per-resident timing and duplicate-ticket protections remain active.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 00:47:27 GMT
- Last Modified
- Fri, 09 Oct 2026 00:54:15 GMT
1.0.54
Mara's supply decision now reaches the resident model even when exhaustion is part of the choice. Other residents retain the existing energy requirement.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 00:12:16 GMT
- Last Modified
- Fri, 09 Oct 2026 00:20:24 GMT
1.0.53
Last Survivors 1.0.53 - Hungry residents already returning home can reconsider a cautious local supply search when a failed route leaves them stranded. - Restores Mara's authored background to live model prompts. - Preserves the 1.0.52 model-dispatch save degradation repair.
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 23:38:43 GMT
- Last Modified
- Thu, 08 Oct 2026 23:47:21 GMT
1.0.52
Last Survivors 1.0.52 Resident model reasoning now proceeds through the relay when a stale roster transaction prevents the pre-dispatch full snapshot. Requests remain uniquely identified and relay-deduplicated, while the in-memory cooldown prevents bursts in the running session.
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 09:24:31 GMT
- Last Modified
- Thu, 08 Oct 2026 09:31:26 GMT
1.0.51
Resident AI reasoning reliability: preserves the original bounded decision ticket and retries a transient roster admission checkpoint instead of immediately discarding the model request. Provider dispatch still requires a verified durable cooldown save, and persistent failures remain bounded by the existing 90-second expiry.
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 08:37:19 GMT
- Last Modified
- Thu, 08 Oct 2026 08:57:19 GMT
1.0.50
Last Survivors 1.0.50 - Moves the hungry-at-home supply-search decision into the resident reasoning loop. - The opportunity no longer waits for the shared expedition run to become idle. - Mara is considered first when she is eligible; another eligible resident can use the same bounded path. - Provider approval starts native scavenging only when current movement and safety ownership allow it. - No destination, inventory item, discovery, or successful outcome is invented.
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 08:02:33 GMT
- Last Modified
- Thu, 08 Oct 2026 08:10:35 GMT
1.0.49
Release 1.0.49 - Adds a bounded AI decision when a hungry resident has no remembered food site. - An approved choice starts native scavenging without inventing a destination or success. - Preserves the release 1.0.48 cooldown migration and all prior content.
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 07:10:30 GMT
- Last Modified
- Thu, 08 Oct 2026 07:17:54 GMT
1.0.48
Mara reasoning cooldown migration: clears the ambiguous legacy cooldown once so rejected zero-provider requests from earlier releases cannot keep Mara on deterministic fallback. New schema cooldowns still persist and decay normally.
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 06:16:21 GMT
- Last Modified
- Thu, 08 Oct 2026 06:26:07 GMT
1.0.47
Mara AI retry repair: relay denials that invoke no provider no longer consume the resident's full reasoning cooldown. Successful provider attempts retain the cooldown. Decision telemetry now records safe authored context identifiers for live verification.
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 05:44:18 GMT
- Last Modified
- Thu, 08 Oct 2026 05:52:18 GMT

