DLG Game Master Additions

by Boomstick Barry
DLG Game Master Additions

Summary

Additions for the Arma Reforger Game Master editor and for mission makers in Workbench.

Description

Additions for the Arma Reforger Game Master editor and for mission makers in Workbench.

REQUIRED ON SERVER AND CLIENTS
Since this version the mod contains a replicated, persistent system (Map Entity Hider). The server and all players need the mod.

=== Map Entity Hider ===
A placeable system that hides map objects inside an area. Place it in Workbench (World Editor) or as Game Master (Content Browser > Systems, or search "Map Entity Hider"). Delete it and everything comes back.

- Circle (radius) or rectangle (width x length, rotate the hider to turn it)
- Choose what to hide: buildings, trees, bushes and plants, rocks, walls and fences, wrecks, power lines, other props, and furniture inside hidden buildings
- Hidden objects are really gone: no collision, no interaction prompts, no lights or sounds, no indoor audio and no indoor lighting where a building stood
- AI can walk through cleared areas (the navmesh is rebuilt on the server)
- Works on every machine, including players who join later
- Game Master: radius, size and types can be changed in the hider's attributes; the area is shown while the editor is open
- Game Master session saves keep the hiders and their settings
- Overlapping hiders work together, large areas are processed over several frames
- Roads, bridges and ground decals are never hidden

Works with vanilla terrains and with terrains using the same folder layout; Gulfcoast Islands is supported. Mission makers can add rules for other maps (DLG_MapEntityHiderTypeRules config).

=== Entity list sorting and filtering ===
The Game Master entity list (bottom right, and its full dialog) gets:
- a search box (by name)
- sorting: name, distance to the camera, faction, damage
- a faction filter
- a "Nested" toggle to also list soldiers in groups and parts of compositions

=== Compatibility ===
- The Map Entity Hider saves its settings through an override of the vanilla config Configs/Systems/Persistence/Configuration/Editor/EditableEntity.conf. Another mod that overrides the same file will conflict with it (whichever loads last wins), which can break saving of the hider settings or of the other mod.
- Everything else is added through scripts (no other vanilla configs or prefabs are replaced).
- Texts are localizable (string table); currently English only.

=== Multiplayer ===
Built for multiplayer (replicated settings, late joiners, server-side navmesh). Tested in Workbench; feedback from dedicated servers is welcome.

License

Arma Public License (APL)

Rating
100%
Version
1.0.6
Game Version
1.8.0.13
Version size
81.47 KB
Downloads
141
Created
22.09.2026
Last Modified
25.09.2026
ID
D1C94A7E2B3F5810