Freedom Fighters
by JohnnyKerner
0.53.0
Gamemode: - Added: admin menu option to clear nearby items. - Added: game settings can be changed at runtime on existing saves. - Added: third person camera mode can be set to passenger-only. - Added: maximum vehicle heat time can be configured. - Added: wanted indicators in character profile menu. - Added: settings for HUD heat indicators. - Fixed: active UIs remained frozen on screen when scenario was relaunched at runtime. - Fixed: supplies stored at the resistance HQ were not persisted correctly. Internal: - Changed: reorganized quest configs. Modding: - Added: safety checks preventing Reforger from freezing on campaign start with incorrect world setup. Translations: - Added: partial Chinese translation (contributed by sb123sb). - Updated: Russian translation fixes (contributed by thesnakyeyes). Save game notes: - This version can load previous saves. Any existing game settings will be reset to "Normal". - Older versions will not be able to load saves from this version and newer.
- Game Version
- 1.4.0.53
- Created
- Thu, 28 Aug 2025 15:57:04 GMT
- Last Modified
- Thu, 28 Aug 2025 15:58:17 GMT
0.52.2
- Fixed: journal skipped pages when navigated with key bindings. - Fixed: ambient civilians could be despawned in sight. - Fixed: missing ambient vehicles and enemy vehicle QRFs.
- Game Version
- 1.4.0.48
- Created
- Mon, 18 Aug 2025 20:05:53 GMT
- Last Modified
- Mon, 18 Aug 2025 20:07:04 GMT
0.52.1
Gamemode: - Added: Russian translation (contributed by thesnakyeyes). - Added: Spanish translation (contributed by frantik03). - Added: French translation (contributed by et_s). - Added: throwing away weapons while undercover is suspicious. - Added: player heat is now persisted during save/load. - Added: characters heat level and money can be adjusted in GM. - Added: vehicles lock state and heat level can be adjusted in GM. - Added: vehicle heat system. - Added: interacting with supply storages under enemy control is suspicious. - Added: loading vehicles with enemy supplies makes these vehicles suspicious. - Added: lockpick item (contributed by thesnakyeyes & resident3009). - Added: vehicles lock picking mechanics. - Changed: item supply prices adjustments. - Changed: civilian traffic is not generated in POIs area anymore. - Fixed: holding explosives is illegal. - Fixed: placing or arming explosives is illegal and suspicious. - Fixed: parked helicopters not spawning in enemy bases. Everon: - Added: blocked traffic near Barracks MOB. - Changed: expanded illegal zones around Barracks and Training Grounds. Integrations: - Fixed: missing mags for M45 in the armory.
- Game Version
- 1.4.0.48
- Created
- Sun, 17 Aug 2025 17:04:46 GMT
- Last Modified
- Sun, 17 Aug 2025 17:05:52 GMT
0.51.1
Gamemode: - Added: destruction reset tools in admin menu. - Fixed: Mi-8 couldn't be assigned to the helipad. - Fixed: compatibility problem with Mouse Driving mod. Modding: - Added: error handling when launched in a custom world without a SCR_MapEntity. - Fixed: internal errors when launched in custom worlds with unexpected load order.
- Game Version
- 1.4.0.48
- Created
- Tue, 12 Aug 2025 13:03:50 GMT
- Last Modified
- Tue, 12 Aug 2025 13:04:20 GMT
0.51.0
Gamemode: - Added: vehicle procurement in pre-existing MOB garages. - Added: in-world vehicle preview in garage management with obstruction indication. - Added: pagination in placement and building menus. - Added: vehicle despawn protection near FOBs and MOBs map markers. - Fixed: convinced command post officers to wear clothes. - Fixed: manually deleted vehicles in world were still shown in the garage. - Fixed: vehicle physical size is compared with parking spot before spawning ambient vehicles. - Fixed: USSR backpacks available in civilian stores were illegal. - Fixed: public transport route remained stuck on the map after closing the view. - Fixed: inaccessible vehicle inventories when accessed via vicinity or from the inside. - Fixed: broken town patrols balancing. - Changed: only vehicles with fitting dimensions may be parked at garages. Modding: - Changed: default parking spot depth changed from 6m to 8m to accommodate vanilla trucks. - Fixed: reparented markers config to enable compatibility with other mods using vanilla markers. - Fixed: player faction modded vehicles of incorrect type spawned in road traffic.
- Game Version
- 1.4.0.48
- Created
- Mon, 11 Aug 2025 13:39:58 GMT
- Last Modified
- Mon, 11 Aug 2025 13:40:39 GMT
0.50.0
Gamemode: - Added: error message if a save with missing factions is loaded. - Added: buildable guard towers (wooden for FOBs and metal for MOBs). - Added: swimming removes bloodied clothes effect. - Added: Portuguese translation (contributed by mad_junior1704). - Fixed: boats spawning in road traffic. - Fixed: unusable parkings displaying an icon on the map. - Fixed: getting stuck after load with camera spawned in water if saved character is corrupted or mod mismatch. - Fixed: initial supporters could be set to 0 in difficulty settings. - Fixed: feedback messages not shown when context hints were disabled in vanilla settings. - Possibly fixed: editable signs text not editable on controller. Modding: - Added: mod integration system. - Added: system for vehicles and items side-loading into faction configs. - Added: resistance loadouts side-loading into faction configs. - Added: universal dogtag prefabs for new factions. - Changed: shop items config improvements. Integrations: - Added: more Big Chungus weapons made available to the resistance and added to random loadouts. - Added: auto integration with RTG Launches by Solix, Mi-24 by WCS and FIA Mi-8 by Tiny Cube. - Added: auto integration with You Can Sit by V-lst. - Added: auto integration with Metabolism by Hydr0_5kunk. - Added: experimental integration for MEI by Skyrbose and Takistani Factions by Sabersnack. - Changed: adjusted some modded item prices. - Fixed: Big Chungus motorbikes not seen as civilian vehicles. - Fixed: adjusted various incorrect items in shops. - Fixed: armed S105 from WCS_Armaments incorrectly in civilian catalog.
- Game Version
- 1.4.0.48
- Created
- Mon, 04 Aug 2025 17:10:29 GMT
- Last Modified
- Mon, 04 Aug 2025 17:11:35 GMT
0.49.1
- Fixed: vehicles could not be assigned to parking spots. - Fixed: vehicle retrieval action not working on a controller.
- Game Version
- 1.4.0.48
- Created
- Mon, 28 Jul 2025 16:04:21 GMT
- Last Modified
- Mon, 28 Jul 2025 16:05:17 GMT
0.49.0
- Added: integration with SpaceStrider's BMP1, M113, T72 and Abrams. - Added: shop items configurations for Big Chungus weapons and FAL by TioPatinhas600. - Added: option to clear nearby bodies in admin menu. - Changed: shop item attributes config hierarchy. - Changed: overhaul of vehicle attributes configuration. - Changed: redesigned faction vehicles setup. - Changed: redesigned faction loadouts setup. - Changed: hidden faction settings toolbar in Game Master. - Fixed: enemy patrols scaling in towns. - Fixed: admin menu options could not be confirmed with a controller. - Fixed: money transfer UI not working with a controller. - Fixed: town supply donations not working. - Fixed: incorrect content in Field Manual's "Appearance" page. - Fixed: heat not applied for running over enemies. - Fixed: player visibility state not tracked correctly in some vehicles.
- Game Version
- 1.4.0.48
- Created
- Sun, 27 Jul 2025 14:01:41 GMT
- Last Modified
- Sun, 27 Jul 2025 14:02:38 GMT
0.48.0
- Game Version
- 1.4.0.48
- Created
- Fri, 25 Jul 2025 07:10:43 GMT
- Last Modified
- Fri, 25 Jul 2025 07:11:49 GMT