Freedom Fighters

by JohnnyKerner

0.53.0

Gamemode:
- Added: admin menu option to clear nearby items.
- Added: game settings can be changed at runtime on existing saves.
- Added: third person camera mode can be set to passenger-only.
- Added: maximum vehicle heat time can be configured.
- Added: wanted indicators in character profile menu.
- Added: settings for HUD heat indicators.
- Fixed: active UIs remained frozen on screen when scenario was relaunched at runtime.
- Fixed: supplies stored at the resistance HQ were not persisted correctly.

Internal:
- Changed: reorganized quest configs.

Modding:
- Added: safety checks preventing Reforger from freezing on campaign start with incorrect world setup.

Translations:
- Added: partial Chinese translation (contributed by sb123sb).
- Updated: Russian translation fixes (contributed by thesnakyeyes).

Save game notes:
- This version can load previous saves. Any existing game settings will be reset to "Normal".
- Older versions will not be able to load saves from this version and newer.
Game Version
1.4.0.53
Created
Thu, 28 Aug 2025 15:57:04 GMT
Last Modified
Thu, 28 Aug 2025 15:58:17 GMT

0.52.2

- Fixed: journal skipped pages when navigated with key bindings.
- Fixed: ambient civilians could be despawned in sight.
- Fixed: missing ambient vehicles and enemy vehicle QRFs.
Game Version
1.4.0.48
Created
Mon, 18 Aug 2025 20:05:53 GMT
Last Modified
Mon, 18 Aug 2025 20:07:04 GMT

0.52.1

Gamemode:
- Added: Russian translation (contributed by thesnakyeyes).
- Added: Spanish translation (contributed by frantik03).
- Added: French translation (contributed by et_s).
- Added: throwing away weapons while undercover is suspicious.
- Added: player heat is now persisted during save/load.
- Added: characters heat level and money can be adjusted in GM.
- Added: vehicles lock state and heat level can be adjusted in GM.
- Added: vehicle heat system.
- Added: interacting with supply storages under enemy control is suspicious.
- Added: loading vehicles with enemy supplies makes these vehicles suspicious.
- Added: lockpick item (contributed by thesnakyeyes & resident3009).
- Added: vehicles lock picking mechanics.
- Changed: item supply prices adjustments.
- Changed: civilian traffic is not generated in POIs area anymore.
- Fixed: holding explosives is illegal.
- Fixed: placing or arming explosives is illegal and suspicious.
- Fixed: parked helicopters not spawning in enemy bases.

Everon:
- Added: blocked traffic near Barracks MOB.
- Changed: expanded illegal zones around Barracks and Training Grounds.

Integrations:
- Fixed: missing mags for M45 in the armory.
Game Version
1.4.0.48
Created
Sun, 17 Aug 2025 17:04:46 GMT
Last Modified
Sun, 17 Aug 2025 17:05:52 GMT

0.51.1

Gamemode:
- Added: destruction reset tools in admin menu.
- Fixed: Mi-8 couldn't be assigned to the helipad.
- Fixed: compatibility problem with Mouse Driving mod.

Modding:
- Added: error handling when launched in a custom world without a SCR_MapEntity.
- Fixed: internal errors when launched in custom worlds with unexpected load order.
Game Version
1.4.0.48
Created
Tue, 12 Aug 2025 13:03:50 GMT
Last Modified
Tue, 12 Aug 2025 13:04:20 GMT

0.51.0

Gamemode:
- Added: vehicle procurement in pre-existing MOB garages.
- Added: in-world vehicle preview in garage management with obstruction indication.
- Added: pagination in placement and building menus.
- Added: vehicle despawn protection near FOBs and MOBs map markers.
- Fixed: convinced command post officers to wear clothes.
- Fixed: manually deleted vehicles in world were still shown in the garage.
- Fixed: vehicle physical size is compared with parking spot before spawning ambient vehicles.
- Fixed: USSR backpacks available in civilian stores were illegal.
- Fixed: public transport route remained stuck on the map after closing the view.
- Fixed: inaccessible vehicle inventories when accessed via vicinity or from the inside.
- Fixed: broken town patrols balancing.
- Changed: only vehicles with fitting dimensions may be parked at garages.

Modding:
- Changed: default parking spot depth changed from 6m to 8m to accommodate vanilla trucks.
- Fixed: reparented markers config to enable compatibility with other mods using vanilla markers.
- Fixed: player faction modded vehicles of incorrect type spawned in road traffic.
Game Version
1.4.0.48
Created
Mon, 11 Aug 2025 13:39:58 GMT
Last Modified
Mon, 11 Aug 2025 13:40:39 GMT

0.50.0

Gamemode:
- Added: error message if a save with missing factions is loaded.
- Added: buildable guard towers (wooden for FOBs and metal for MOBs).
- Added: swimming removes bloodied clothes effect.
- Added: Portuguese translation (contributed by mad_junior1704).
- Fixed: boats spawning in road traffic.
- Fixed: unusable parkings displaying an icon on the map.
- Fixed: getting stuck after load with camera spawned in water if saved character is corrupted or mod mismatch.
- Fixed: initial supporters could be set to 0 in difficulty settings.
- Fixed: feedback messages not shown when context hints were disabled in vanilla settings.
- Possibly fixed: editable signs text not editable on controller.

Modding:
- Added: mod integration system.
- Added: system for vehicles and items side-loading into faction configs.
- Added: resistance loadouts side-loading into faction configs.
- Added: universal dogtag prefabs for new factions.
- Changed: shop items config improvements.

Integrations:
- Added: more Big Chungus weapons made available to the resistance and added to random loadouts.
- Added: auto integration with RTG Launches by Solix, Mi-24 by WCS and FIA Mi-8 by Tiny Cube.
- Added: auto integration with You Can Sit by V-lst.
- Added: auto integration with Metabolism by Hydr0_5kunk.
- Added: experimental integration for MEI by Skyrbose and Takistani Factions by Sabersnack.
- Changed: adjusted some modded item prices.
- Fixed: Big Chungus motorbikes not seen as civilian vehicles.
- Fixed: adjusted various incorrect items in shops.
- Fixed: armed S105 from WCS_Armaments incorrectly in civilian catalog.
Game Version
1.4.0.48
Created
Mon, 04 Aug 2025 17:10:29 GMT
Last Modified
Mon, 04 Aug 2025 17:11:35 GMT

0.49.1

- Fixed: vehicles could not be assigned to parking spots.
- Fixed: vehicle retrieval action not working on a controller.
Game Version
1.4.0.48
Created
Mon, 28 Jul 2025 16:04:21 GMT
Last Modified
Mon, 28 Jul 2025 16:05:17 GMT

0.49.0

- Added: integration with SpaceStrider's BMP1, M113, T72 and Abrams.
- Added: shop items configurations for Big Chungus weapons and FAL by TioPatinhas600.
- Added: option to clear nearby bodies in admin menu.
- Changed: shop item attributes config hierarchy.
- Changed: overhaul of vehicle attributes configuration.
- Changed: redesigned faction vehicles setup.
- Changed: redesigned faction loadouts setup.
- Changed: hidden faction settings toolbar in Game Master.
- Fixed: enemy patrols scaling in towns.
- Fixed: admin menu options could not be confirmed with a controller.
- Fixed: money transfer UI not working with a controller.
- Fixed: town supply donations not working.
- Fixed: incorrect content in Field Manual's "Appearance" page.
- Fixed: heat not applied for running over enemies.
- Fixed: player visibility state not tracked correctly in some vehicles.
Game Version
1.4.0.48
Created
Sun, 27 Jul 2025 14:01:41 GMT
Last Modified
Sun, 27 Jul 2025 14:02:38 GMT

0.48.0

Game Version
1.4.0.48
Created
Fri, 25 Jul 2025 07:10:43 GMT
Last Modified
Fri, 25 Jul 2025 07:11:49 GMT

Showing 31 to 39 of 39 results

Rows per page