Freedom Fighters

by JohnnyKerner

0.60.1

- Fixed: player money gets reset on the first respawn if the save is continued from FF 0.59 or older.
Game Version
1.6.0.76
Created
Sun, 23 Nov 2025 19:50:08 GMT
Last Modified
Sun, 23 Nov 2025 19:51:37 GMT

0.60.0

Game mode:
- Added: players can inspect server settings (pause menu).
- Added: server autostart feature (default on).
- Added: improved logging to indicate successful server startup.
- Changed: default currency on Arland/Everon to tollars.
- Changed: default currency on Kolguyev to rubles.
- Changed: supply prices for various items.
- Changed: first ever respawn is not charged for.
- Fixed: medium/large storages were auto gaining supplies.

Modding:
- Added: default currency format can be defined on JWK_WorldEntity.
- Added: JWK_ItemAttributesComponent for defining shop attributes directly on a prefab.
- Changed: deprecated JWK_ShopItemCatalogData (shop attributes defined directly in base game entity catalog).
- Changed: removed all JWK_ShopItemCatalogData usages, values moved to Items/Vanilla.conf and Items/VanillaVehicles.conf.
- Removed: unused attributes configurations and unnecessary overrides to base game entity catalogs.
Game Version
1.6.0.76
Created
Sun, 23 Nov 2025 17:59:22 GMT
Last Modified
Sun, 23 Nov 2025 18:01:04 GMT

0.59.3

Game mode:
- Fixed: issues with buildable objects not linking correctly to bases.

Modding:
- Changed: placeable props now require a JWK_PlaceablePropComponent on all prefabs.
Game Version
1.6.0.68
Created
Wed, 19 Nov 2025 21:16:07 GMT
Last Modified
Wed, 19 Nov 2025 21:18:31 GMT

0.59.2

Game mode:
- Fixed: interacting with unavailable shop showed UNDEFINED instead of the actual reason.
- Fixed: logistics nodes were not linked correctly with bases.
Game Version
1.6.0.68
Created
Tue, 18 Nov 2025 20:05:12 GMT
Last Modified
Tue, 18 Nov 2025 20:06:54 GMT

0.59.1

Game mode:
- Changed: new game action in setup screen to activate on hold instead of clicking.
- Changed: vehicle depot can be built in factories.
- Fixed: hideout resistance officers having no shop stock.
Game Version
1.6.0.68
Created
Mon, 17 Nov 2025 14:52:37 GMT
Last Modified
Mon, 17 Nov 2025 14:53:18 GMT

0.59.0

Game mode:
- Added: construction areas are now linked to a predefined shape instead of a distance check.
- Added: player construction is possible in factories.
- Added: unarmed vehicles can be procured in factories with existing garages.
- Added: custom setting for ambient traffic intensity level.
- Added: player managed sites display number of garrisoned vehicles in their info panels (map view).
- Added: USSR civilians faction including 7 voices.
- Added: custom option to disable car horns for AI drivers (default on).
- Added: buildable vehicle depot enabling vehicle procurement (military bases).
- Added: buildable medium supply storage with 1500 capacity (FOBs & military bases).
- Added: buildable large supply storage with 3000 capacity (factories).
- Changed: character lip animation is now synced with audio and works in MP.
- Changed: vehicle despawn protection now applies to the construction area of captured locations.
- Changed: all voice samples converted to Opus for smaller addon size.
- Changed: small supply storage capacity from 900 to 700 and price from 100 to 200 supplies.
- Changed: taking vehicle keys makes the vehicle less likely to be garbage collected.
- Fixed: broken textures on Expedice and Orlik backpacks.
- Fixed: HQ radio frequency schedule step updated from 0.5 to 0.2
- Fixed: fuel containers did not persist correctly when at full capacity.
- Fixed: refueling from a tanker could cause nearby supplies to be consumed instead of fuel.
- Fixed: broken weapon UI introduced by Reforger 1.6.0.68.
- Fixed: shortcuts to Field Manual were not opening specific pages.

Kolguyev scenario:
- Changed: default ambient faction to USSR civilians.
- Changed: reduced default ambient traffic intensity level.

Modding:
- Added: JWK_ShopController_PlayerVehicles prefab.
- Added: default ambient traffic intensity level can be defined on JWK_WorldEntity.
- Added: preselected factions can be defined on JWK_WorldEntity.
- Changed: splitted JWK_BaseShopComponent from JWK_ShopComponent.
- Changed: JWK_ModIntegrationsComponent renamed to JWK_AddonManagerComponent.
- Changed: default ambient traffic intensity level for custom scenarios from 1.0 to 0.5.
- Changed: prefab Character_ResistanceTrader replaced with Character_ResistanceOfficer_Hideout.
- Fixed: EPF_BaseSpawnLogic-related compilation error with some mods.

Translations:
- Fixed: main quests journal entries were not translatable.
- Changed: Portuguese translation (contributed by mad_junior1704).
- Changed: Polish translation (contributed by werek_90145).
- Changed: French translation (contributed by benjibossk).
- Changed: Czech translation (contributed by ataribaby).
Game Version
1.6.0.68
Created
Sun, 16 Nov 2025 21:19:56 GMT
Last Modified
Sun, 16 Nov 2025 21:20:33 GMT

0.58.0

Game mode:
- Added: buildable fuel points have persistent fuel tanks.
- Added: tracking of amount of fuel stored in bases.
- Added: fuel stations have persistent and finite amount of fuel.
- Added: economy setting for the fuel price.
- Added: refueling at fuel distributors in world costs money.
- Added: fuel transfer UI.
- Added: helicopters can be refueled in service helipads using fuel stored at the base.
- Added: helicopters can be rearmed in service helipads using supplies stored at the base.
- Added: buildable field fuel storage available in bases.
- Added: buildable fuel point is marked on the map with a fuel station icon.
- Added: buildable helipads are marked on the map with a helipad icon.
- Added: only one command post and one of each store type can be built in a base.
- Added: at most 5 living areas can be built in a single base.
- Changed: fuel point is now constructed with an empty tank.
- Changed: tankers are empty on procurement.
- Changed: buildable fuel points consume fuel stored at the base.
- Changed: vehicles in traffic have randomized fuel levels.
- Changed: parked vehicles have randomized fuel levels.
- Changed: redone cover images for multiple construction items.
- Changed: "place" and "build" menus merged into a single construction menu.
- Changed: town and port icons now appear in enemy faction color if occupied.
- Changed: radio site icons now use background.
- Changed: adjusted repair supply prices.
- Changed: adjusted service helipad range (repairs, refueling and resupply).
- Fixed: fuel level in tanker storage was not persisted.

Kolguyev scenario:
- Added: fuel stations in Kamensk and Ugoldar.

Modding:
- Added: "altfuel" dev action for checking/changing fuel in the nearest storage.

Translations:
- Added: Polish translation (contributed by kartonik5209 and werek_90145).
- Changed: significant improvements to German translation (contributed by sirlukevonosna95).
Game Version
1.6.0.54
Created
Thu, 06 Nov 2025 18:53:20 GMT
Last Modified
Thu, 06 Nov 2025 18:55:44 GMT

0.57.7

Game mode:
- Added: "Camps" and "Lockpicking" pages in Field Manual.
- Added: ballistic tables for relevant factions in stores.
- Changed: adjusted supply prices for multiple items.
- Fixed: broken UI panel during building.

Kolguyev scenario:
- Fixed: battle for airport could not be triggered.

Internal:
- Changed: automated Field Manual workflow (with contribution by spelgekko).

Integrations:
- Added: BM-21 by Gantelya, BTR-152 by Cole_reforger, ZU-23 by ceo_of_bacon (contributed by daveod06).
Game Version
1.6.0.54
Created
Sun, 02 Nov 2025 20:58:29 GMT
Last Modified
Sun, 02 Nov 2025 21:01:19 GMT

0.57.6

Game mode:
- Added: USSR naval infantry units to vanilla USSR faction config.
- Added: FF configurations for more Kolguyev buildings.
- Changed: controller bindings for rotation during placement/construction to reflect vanilla.
- Fixed: missing ambient traffic for factions configured in the old faction system.
- Fixed: players spawning as civilians were not given extra handgun magazines.
- Fixed: tents could not be placed by using the d-pad right radial menu with a controller.

Arland scenario:
- Fixed: radio VON not working.

Kolguyev scenario:
- Added: 11 new camera points.
- Added: port in Kamensk.
- Fixed: resistance hideout would not appear in Kamensk.

Modding:
- Added: migration tool for ambient camera points.
- Added: FRENCH, FINNISH, GERMAN, SPANISH and POLISH values in JWK_EVoiceLanguage for faction configs.
- Added: "loadout" dev command for testing or swapping between civilian and resistance loadouts quickly.
- Changed: migrated camera points in Arland, Everon and Kolguyev scenarios.
- Changed: migrated MEC, MEI and TKA faction configs to the new faction system.
Game Version
1.6.0.54
Created
Sat, 01 Nov 2025 17:07:12 GMT
Last Modified
Sat, 01 Nov 2025 17:09:34 GMT

0.57.5

Game mode:
- Added: Tiger stripe and TTsKO gear to random loadouts.
- Fixed: compatibility with EPF 0.6.14.

Kolguyev scenario:
- Added: medical shop in Gorshkovo.
- Added: clothing shop in Kamensk.
- Fixed: radio VON not working.

Modding:
- Added: shop controller prefabs (JWK_ShopController_CivClothing, JWK_ShopController_CivGeneral, JWK_ShopController_CivMedical).
- Changed: upgraded vanilla shop buildings prefabs to the new configuration.
- Changed: migrated built-in addon integrations to the new config layout.
- Changed: upgraded deprecated spawn points setup in House_Mountain_E_1I01_Base.
Game Version
1.6.0.54
Created
Thu, 30 Oct 2025 19:13:50 GMT
Last Modified
Thu, 30 Oct 2025 19:16:13 GMT

0.57.4

- Fixed: compilation errors in EPF.
Game Version
1.6.0.54
Created
Thu, 30 Oct 2025 12:52:02 GMT
Last Modified
Thu, 30 Oct 2025 12:54:17 GMT

0.57.3

Game mode:
- Added: compatibility with AR 1.6.
- Added: Kolguyev scenario.
- Added: character mouth animation during dialogues (single player only).
- Added: friendly and civilian killings by players are recorded in server log.
- Fixed: friendly and civilian kill counters were not working (profile menu).
- Fixed: shop action was shown even if no shop was available.

Modding:
- Added: JWK_AmbientCameraPoint prefab.
- Added: editor utility tool in Workbench.
- Added: new character spawn points setup system.
- Added: migration tool for character spawn points.
- Added: road network tool in World Editor.
- Added: remote sites now render range dome in editor.
- Added: FORCE_HIDEOUT flag for remote sites.
- Changed: faction configs redesign.
- Changed: mod integration configs redesign.
- Changed: parking spots are not rendered in preview mode unless world diag is enabled.
- Changed: character spawn points can be rendered in preview mode using world diag.
- Changed: replaced JWK_EDiagID with SCR_DebugMenuID to avoid mod conflicts.
- Changed: JWK_RadioTowerComponent does not require SCR_DestructibleBuildingComponent.
- Changed: world zones visualization in Workbench edit mode.
- Fixed: military bases without custom names were not handled correctly.
Game Version
1.6.0.54
Created
Thu, 30 Oct 2025 12:02:04 GMT
Last Modified
Thu, 30 Oct 2025 12:04:16 GMT

0.56.1

Game mode:
- Fixed: enemy not deploying into battles at some locations.
- Fixed: loot balancing incorrectly applied to player inventories.
- Fixed: map display settings were not usable with a controller.

Translations:
- Changed: Czech translation (contributed by ataribaby).
Game Version
1.4.0.55
Created
Wed, 01 Oct 2025 20:24:49 GMT
Last Modified
Wed, 01 Oct 2025 20:27:11 GMT

0.56.0

Game mode:
- Added: development chat commands and Workbench debug panel.
- Added: game settings for storage/vehicle locking features.
- Added: game settings for medical system features.
- Added: FOBs can be dismantled.
- Added: field garages can be dismantled.
- Added: notifications for camp setup/dismantling.
- Added: construction limits per area.
- Added: density limiter for ambient vehicles system.
- Added: enemy loot balancing system (can be disabled in game settings).
- Added: friendly/enemy AI infinite inventory (can be disabled in game settings).
- Added: randomized enemy deployment strategies (force may arrive from a single direction).
- Added: lockpicks may randomly break.
- Added: action hint if lock cannot be picked, hints on failed picking attempts.
- Changed: claim/abandon ownership action renamed to take/abandon keys.
- Changed: adjusted medical items supply prices.
- Fixed: significant map icons were not visible if faction used very dark color.
- Fixed: enemy deploying non-combat vehicles into battles.
- Fixed: excessive amount of enemy APCs/tanks deployed into battles.
- Fixed: lockpick hand animation.
- Fixed: logging out of admin caused setup UI to reappear.
- Removed: medical and resupply kits from shops/armories.
- Removed: rearming, construction and command trucks from vehicle procurement.

Modding:
- Changed: added separate JWK_GameMode prefabs for vanilla scenarios for more granular moddability.

Integrations:
- Fixed: T72 procurement prices (contributed by diraven).

Translations:
- Added: Czech translation (contributed by ataribaby).
- Added: German translation (contributed by lampiooo).
- Changed: French translation (contributed by marcus.3954).
Game Version
1.4.0.55
Created
Tue, 30 Sep 2025 19:46:41 GMT
Last Modified
Tue, 30 Sep 2025 19:49:31 GMT

0.55.3

Game mode:
- Fixed: officer couldn't be asked for posters if initial conversation was interrupted.
- Fixed: game loading in repeatedly to the defeat screen.
- Possibly fixed: issues with AI recruitment not working.
Game Version
1.4.0.55
Created
Sat, 20 Sep 2025 16:55:40 GMT
Last Modified
Sat, 20 Sep 2025 16:58:03 GMT

0.55.2

Game mode:
- Fixed: AI failing to use doors.
- Fixed: doors could not be interacted via GM.
- Fixed: civilian backpacks were not correctly assigned to non-vanilla CIV factions.
- Removed: jailbreak job.
- Removed: lockable doors functionality.
Game Version
1.4.0.55
Created
Wed, 17 Sep 2025 16:57:38 GMT
Last Modified
Wed, 17 Sep 2025 17:00:05 GMT

0.55.1

Game mode:
- Fixed: posters could not be placed.
Game Version
1.4.0.55
Created
Tue, 16 Sep 2025 17:22:41 GMT
Last Modified
Tue, 16 Sep 2025 17:25:15 GMT

0.55.0

Game mode:
- Added: UI error screen on incorrect scenario/world setup on server and client.
- Added: jailbreak job.
- Added: old keys item (contributed by thesnakyeyes & resident3009).
- Added: radial menu hotkey can be changed in controls settings.
- Added: bloodied clothes effect threshold can be changed in settings or disabled.
- Added: nudity being suspicious can be changed in settings.
- Added: inventory hint for bloodied items.
- Added: camp system with camp kits and tents.
- Added: camp placement map view.
- Added: configurable settings for respawn costs in support and supplies.
- Added: configurable settings for handgun/map in resistance loadout.
- Added: 20 civilian backpack variants (textures contributed by deadlypixel_).
- Changed: default radial menu keybind is now J.
- Changed: civilian clothing stores will no longer buy items from players.
- Changed: military backpacks are now suspicious.
- Fixed: jail guards spawned outside of the jail building.
- Fixed: default voice level adjustment.
- Fixed: items owned by players were possible to be lockpicked.
- Fixed: vanilla arsenals on vehicles/gadgets were incorrectly accessible.
- Fixed: US/USSR repair vehicles could not be used.
- Fixed: recruited AI was not equipped with any weapon.
- Fixed: excessive logging noise from integrations targeting unloaded addons.
- Fixed: dirty clothing variants were available in clothing store.
- Possibly fixed: recruitment action randomly did not show up.
- Removed: military backpacks from clothing stores.

Internal:
- Added: NPC followers system.
- Added: lockable doors and keys systems.

Modding:
- Added: JWK_NavmeshRebuildComponent which can be added to new objects placed on existing terrains in order to refresh local navmesh fragment, without having to regenerate everything.
- Added: JWK_FRAMEWORK and FREEDOM_FIGHTERS macros which can be used by 3rd party mods to integrate FF-specific features.

Translations:
- Added: Ukrainian translation (contributed by diraven).
- Changed: fixes to Spanish and Russian (contributions by frantik03 and thesnakyeyes).
- Changed: technical fixes to Chinese translation.

Everon scenario:
- Changed: adjustments to available FOB placements.

Arland scenario:
- Added: clothing shop in Arleville.
- Added: jail in Arleville.
Game Version
1.4.0.55
Created
Tue, 16 Sep 2025 14:01:49 GMT
Last Modified
Tue, 16 Sep 2025 14:04:14 GMT

0.54.0

- Added: towns have supply storage levels.
- Added: ability to select supply donation amount.
- Added: supplies can be withdrawn from hideouts.
- Added: item delivery job.
- Added: briefcase item (contributed by thesnakyeyes & resident3009).
- Added: confirmation hints on admin menu actions.
- Added: resistance jobs can be cancelled by contacting officers.
- Added: lockpicks in equipment stores at bases.
- Added: disguise/legality hints for inventory items.
- Added: civilians will not talk to pantless players.
- Added: Arabic voices pack.
- Removed: irrelevant vanilla faction appearance hints.
- Fixed: dialogues skipping immediately in case of missing voiceover samples.
- Fixed: missing radio frequencies when playing as Middle East Insurgents.
- Fixed: FOB flag uses player faction instead of FIA.
- Fixed: flags in military bases are dynamically updated to represent the controlling faction.
- Fixed: alpha channel issues with some UI textures.
- Fixed: characters will respond to talk action if there are no dialogues available.

Modding:
- Added: CommonBaseEquipment.conf and CommonBaseWeapons.conf item groups to add items shared by FOB and MOB stores.

Translations:
- Changed: updates to Chinese, French and Russian translations.
- Fixed: multiple journal texts are now translatable.
Game Version
1.4.0.55
Created
Thu, 04 Sep 2025 23:51:38 GMT
Last Modified
Thu, 04 Sep 2025 23:54:13 GMT

0.53.0

Gamemode:
- Added: admin menu option to clear nearby items.
- Added: game settings can be changed at runtime on existing saves.
- Added: third person camera mode can be set to passenger-only.
- Added: maximum vehicle heat time can be configured.
- Added: wanted indicators in character profile menu.
- Added: settings for HUD heat indicators.
- Fixed: active UIs remained frozen on screen when scenario was relaunched at runtime.
- Fixed: supplies stored at the resistance HQ were not persisted correctly.

Internal:
- Changed: reorganized quest configs.

Modding:
- Added: safety checks preventing Reforger from freezing on campaign start with incorrect world setup.

Translations:
- Added: partial Chinese translation (contributed by sb123sb).
- Updated: Russian translation fixes (contributed by thesnakyeyes).

Save game notes:
- This version can load previous saves. Any existing game settings will be reset to "Normal".
- Older versions will not be able to load saves from this version and newer.
Game Version
1.4.0.53
Created
Thu, 28 Aug 2025 15:57:04 GMT
Last Modified
Thu, 28 Aug 2025 15:58:17 GMT

0.52.2

- Fixed: journal skipped pages when navigated with key bindings.
- Fixed: ambient civilians could be despawned in sight.
- Fixed: missing ambient vehicles and enemy vehicle QRFs.
Game Version
1.4.0.48
Created
Mon, 18 Aug 2025 20:05:53 GMT
Last Modified
Mon, 18 Aug 2025 20:07:04 GMT

0.52.1

Gamemode:
- Added: Russian translation (contributed by thesnakyeyes).
- Added: Spanish translation (contributed by frantik03).
- Added: French translation (contributed by et_s).
- Added: throwing away weapons while undercover is suspicious.
- Added: player heat is now persisted during save/load.
- Added: characters heat level and money can be adjusted in GM.
- Added: vehicles lock state and heat level can be adjusted in GM.
- Added: vehicle heat system.
- Added: interacting with supply storages under enemy control is suspicious.
- Added: loading vehicles with enemy supplies makes these vehicles suspicious.
- Added: lockpick item (contributed by thesnakyeyes & resident3009).
- Added: vehicles lock picking mechanics.
- Changed: item supply prices adjustments.
- Changed: civilian traffic is not generated in POIs area anymore.
- Fixed: holding explosives is illegal.
- Fixed: placing or arming explosives is illegal and suspicious.
- Fixed: parked helicopters not spawning in enemy bases.

Everon:
- Added: blocked traffic near Barracks MOB.
- Changed: expanded illegal zones around Barracks and Training Grounds.

Integrations:
- Fixed: missing mags for M45 in the armory.
Game Version
1.4.0.48
Created
Sun, 17 Aug 2025 17:04:46 GMT
Last Modified
Sun, 17 Aug 2025 17:05:52 GMT

0.51.1

Gamemode:
- Added: destruction reset tools in admin menu.
- Fixed: Mi-8 couldn't be assigned to the helipad.
- Fixed: compatibility problem with Mouse Driving mod.

Modding:
- Added: error handling when launched in a custom world without a SCR_MapEntity.
- Fixed: internal errors when launched in custom worlds with unexpected load order.
Game Version
1.4.0.48
Created
Tue, 12 Aug 2025 13:03:50 GMT
Last Modified
Tue, 12 Aug 2025 13:04:20 GMT

0.51.0

Gamemode:
- Added: vehicle procurement in pre-existing MOB garages.
- Added: in-world vehicle preview in garage management with obstruction indication.
- Added: pagination in placement and building menus.
- Added: vehicle despawn protection near FOBs and MOBs map markers.
- Fixed: convinced command post officers to wear clothes.
- Fixed: manually deleted vehicles in world were still shown in the garage.
- Fixed: vehicle physical size is compared with parking spot before spawning ambient vehicles.
- Fixed: USSR backpacks available in civilian stores were illegal.
- Fixed: public transport route remained stuck on the map after closing the view.
- Fixed: inaccessible vehicle inventories when accessed via vicinity or from the inside.
- Fixed: broken town patrols balancing.
- Changed: only vehicles with fitting dimensions may be parked at garages.

Modding:
- Changed: default parking spot depth changed from 6m to 8m to accommodate vanilla trucks.
- Fixed: reparented markers config to enable compatibility with other mods using vanilla markers.
- Fixed: player faction modded vehicles of incorrect type spawned in road traffic.
Game Version
1.4.0.48
Created
Mon, 11 Aug 2025 13:39:58 GMT
Last Modified
Mon, 11 Aug 2025 13:40:39 GMT

0.50.0

Gamemode:
- Added: error message if a save with missing factions is loaded.
- Added: buildable guard towers (wooden for FOBs and metal for MOBs).
- Added: swimming removes bloodied clothes effect.
- Added: Portuguese translation (contributed by mad_junior1704).
- Fixed: boats spawning in road traffic.
- Fixed: unusable parkings displaying an icon on the map.
- Fixed: getting stuck after load with camera spawned in water if saved character is corrupted or mod mismatch.
- Fixed: initial supporters could be set to 0 in difficulty settings.
- Fixed: feedback messages not shown when context hints were disabled in vanilla settings.
- Possibly fixed: editable signs text not editable on controller.

Modding:
- Added: mod integration system.
- Added: system for vehicles and items side-loading into faction configs.
- Added: resistance loadouts side-loading into faction configs.
- Added: universal dogtag prefabs for new factions.
- Changed: shop items config improvements.

Integrations:
- Added: more Big Chungus weapons made available to the resistance and added to random loadouts.
- Added: auto integration with RTG Launches by Solix, Mi-24 by WCS and FIA Mi-8 by Tiny Cube.
- Added: auto integration with You Can Sit by V-lst.
- Added: auto integration with Metabolism by Hydr0_5kunk.
- Added: experimental integration for MEI by Skyrbose and Takistani Factions by Sabersnack.
- Changed: adjusted some modded item prices.
- Fixed: Big Chungus motorbikes not seen as civilian vehicles.
- Fixed: adjusted various incorrect items in shops.
- Fixed: armed S105 from WCS_Armaments incorrectly in civilian catalog.
Game Version
1.4.0.48
Created
Mon, 04 Aug 2025 17:10:29 GMT
Last Modified
Mon, 04 Aug 2025 17:11:35 GMT

0.49.1

- Fixed: vehicles could not be assigned to parking spots.
- Fixed: vehicle retrieval action not working on a controller.
Game Version
1.4.0.48
Created
Mon, 28 Jul 2025 16:04:21 GMT
Last Modified
Mon, 28 Jul 2025 16:05:17 GMT

0.49.0

- Added: integration with SpaceStrider's BMP1, M113, T72 and Abrams.
- Added: shop items configurations for Big Chungus weapons and FAL by TioPatinhas600.
- Added: option to clear nearby bodies in admin menu.
- Changed: shop item attributes config hierarchy.
- Changed: overhaul of vehicle attributes configuration.
- Changed: redesigned faction vehicles setup.
- Changed: redesigned faction loadouts setup.
- Changed: hidden faction settings toolbar in Game Master.
- Fixed: enemy patrols scaling in towns.
- Fixed: admin menu options could not be confirmed with a controller.
- Fixed: money transfer UI not working with a controller.
- Fixed: town supply donations not working.
- Fixed: incorrect content in Field Manual's "Appearance" page.
- Fixed: heat not applied for running over enemies.
- Fixed: player visibility state not tracked correctly in some vehicles.
Game Version
1.4.0.48
Created
Sun, 27 Jul 2025 14:01:41 GMT
Last Modified
Sun, 27 Jul 2025 14:02:38 GMT

0.48.0

Game Version
1.4.0.48
Created
Fri, 25 Jul 2025 07:10:43 GMT
Last Modified
Fri, 25 Jul 2025 07:11:49 GMT

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