NFG Dynamic
by NFG Jack Amstel
1.6.30
[NFG] Dynamic Warzone — CAS, Airlift, Loiter and Ground Support Update Added the server-authoritative NFG SUPPORT branch to the native map radial menu. Added separate operating modes: - FUN MODE — EVERYONE - MILSIM MODE — JTAC / SQUAD LEADER / COMMANDER Added CAS/AIRSTRIKES support: - HE mortar barrage - Smoke barrage - Flare barrage - Smoke and flare perimeter - Rocket barrage - Airstrike request - Cruise missile request - A-10 strafe request - Apache request Added configurable support controls using SHIFT plus mouse-wheel input: - Radius - Shell and rocket amount - Barrage speed - Diversion - Perimeter size Support control limits: - 30-second player cooldown - 100-metre radius steps - Maximum radius of 10 kilometres - One-second speed intervals - Maximum shell or rocket amount of 200 - Default values begin at 1 where applicable Added armed-air support loiter: - SEARCH AND DESTROY - DEFEND NEARBY ALLIES - Random approved BLUFOR armed platform - Armed Little Bird - Armed Black Hawk - Mi-8 gunship - Attack helicopter Added AI-piloted armed-air behavior: - Server-side aircraft selection - Server-side pilot and crew assignment - Hostile-contact search - Friendly-force defence - Critical-damage return - Pilot or crew-loss return - Critical-fuel return - Five-minute no-contact return - Controlled sea egress - Aircraft cleanup after egress Added air mobility requests: - MEDEVAC REQUEST - TRANSPORT REQUEST - AIRLIFT EXFILL - LITTLE BIRD TRANSPORT Added Point A to Point B airlift routing: - AIRLIFT EXFILL ALPHA 1 TO LZ ALPHA 1 - AIRLIFT EXFILL BRAVO 1 TO LZ BRAVO 1 - AIRLIFT EXFILL CHARLIE 1 TO LZ CHARLIE 1 - AIRLIFT EXFILL DELTA 1 TO LZ DELTA 1 Added transport platform selection: - Black Hawk - Transport MH-6 / Little Bird - Approved compatible transport helicopters - AI pilots for all supported airframes Added armored ground support: - BRADLEY EXFILL REQUEST - BRADLEY BACKUP SUPPORT - LIGHT ARMORED BACKUP SUPPORT Added Bradley exfiltration behavior: - Two Bradley fighting vehicles spawn as the extraction package. - The vehicles wait for the last man to board. - The package moves to the designated destination after boarding is complete. - AI drivers and vehicle crews are assigned server-side. Added Bradley and light-armored backup packages: - Three M2 Bradley fighting vehicles - Three random approved BLUFOR light-armored vehicles - Ukrainian vehicle and skin priority - NATO and modern U.S. fallback pools - AI drivers, gunners and crews - Controlled package cleanup Added ground-support return conditions: - Critical vehicle damage - Loss of required crew - Destruction of all vehicles - Completed support task - Support timeout Added Milsim command structure: - COMMANDER - AIR MISSIONS - ALPHA 1-1 - ALPHA 1-2 - BRAVO 1-1 - BRAVO 1-2 - CHARLIE 1-1 - CHARLIE 1-2 - DELTA 1-1 - DELTA 1-2 - ECHO 1-1 - ECHO 1-2 - FOXTROT 1-1 - FOXTROT 1-2 - GOLF 1-1 - GOLF 1-2 - HOTEL 1-1 - HOTEL 1-2 Added server-side validation for: - Role authorization - Support cooldowns - Support-package limits - Radius limits - Target validation - Friendly-force protection - Civilian protection - Faction restrictions - AI pilot selection - AI crew assignment - Damage and fuel return conditions - Loiter contact timeout - Sea egress - Aircraft and vehicle cleanup Fixed Chernarus scenario routing and corrected the active server scenario reference. Fixed server-side addon cache parity handling after client reinstallation. Restored and verified the required Chernarus terrain dependencies: - Rail Enfusion Redux - Railway Generator - Outside Terrain Core - Chernarus Minus - Minus Building Pack Fixed the Workbench dependency cache junctions for Rail Enfusion Redux and Outside Terrain Core. Fixed an Entity Tracker atmospheric-retirement compile issue. Fixed an Atmosphere Module sound-index compatibility issue exposed by the current Workbench compiler.
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 22:10:07 GMT
- Last Modified
- Sun, 13 Sep 2026 22:10:31 GMT
1.6.29
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 20:20:49 GMT
- Last Modified
- Sun, 13 Sep 2026 20:21:17 GMT
1.6.28
NFG Dynamic 1.6.28 - operation retention, modern Russian opposition and Chernarus compatibility Unfinished DARC ground operations remain active when players leave the area or the squad is eliminated. Timed search objectives retain their specified deadline. The previous periodic deadline reset has been removed. Completed and failed operations retain their mission-owned aftermath for the configured mission cleanup period, with a ten-minute minimum. Nearby personnel prevent cleanup after that period, including near displaced mission entities and defenders. Explicit Game Master cancellation remains immediate. Repeated completion cannot duplicate provider loot, rewards or outcome callbacks. DARC helicopter transport retains its existing flight lifecycle. Mission-specific intelligence handover, casualty recovery, logistics, living-world casualties and restart persistence remain separate work in progress. Removes the obsolete Chernarus GM and Wolf's Building Pack dependencies from NFG. The current Chernarus terrain continues to use Minus Building Pack, avoiding conflicting older building definitions after the terrain dependency update. Synchronizes DARC enemy requests with the configured RHS_AFRF faction. Its standard personnel roles use the existing modern VKPO candidates; unavailable required roles prevent an enemy operation instead of selecting mixed fallback troops. Friendly helicopter faction selection and civilian objective characters retain their existing behavior.
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 23:23:10 GMT
- Last Modified
- Sat, 12 Sep 2026 23:23:18 GMT
1.6.27
NFG Dynamic 1.6.27 - mission command reliability No automatic AI and Command-Placed Tasking now block unsolicited DARC missions, including static admissions and queued starts. World intensity changes preserve the selected mission permissions. Explicit Game Master requests remain supported. Scenario Properties commits all settings before its one-shot mission action, obtains the requesting GM camera's ground target, and validates the selected operation. Roadblock Clearance uses a nearby valid road and queues while navigation data loads. NFG map tasks bind their actual title for GMs without a selected faction. Command results remain visible in the GM message log. Failed DARC location admission no longer triggers NFG's uninitialized-briefing exception. Requested cleanup continues when Dynamic World is disabled. NFG vehicle retirement stops AI reboarding, clears occupied compartments safely and removes empty groups/controllers. The known incompatible T90M Proryv3 AI variant is excluded from NFG discovery. Separate cleanup controls are present for NFG mission-owned aftermath and ambient scenery. Broader DARC mission lifecycle, mission-specific delivery/extraction, live feed, handheld, wearable insignia and expanded world dressing remain work in progress.
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 20:30:54 GMT
- Last Modified
- Sat, 12 Sep 2026 20:31:02 GMT
1.6.26
[NFG] Dynamic 1.6.26 Game Master support and mobility reliability Removes the incompatible Realistic Combat Drones map override, retires the duplicate tracked-object gate and stale server AI ceiling, keeps the delivered NFG flag, parachute and A-10 fixes, and preserves latest-Workshop startup with the 16 GiB dedicated-server ceiling. Existing mission execution, convoy and helicopter support, server-authoritative spawning, persistence, cleanup, faction filtering and performance safeguards remain enabled.
- Game Version
- 1.8.0.13
- Created
- Mon, 07 Sep 2026 19:31:59 GMT
- Last Modified
- Mon, 07 Sep 2026 19:32:11 GMT
1.6.25
[NFG] Dynamic 1.6.25 Game Master support and mobility reliability Removes the incompatible Realistic Combat Drones map override, retires the duplicate tracked-object gate and stale server AI ceiling, keeps the delivered NFG flag, parachute and A-10 fixes, and preserves latest-Workshop startup with the 16 GiB dedicated-server ceiling. Existing mission execution, convoy and helicopter support, server-authoritative spawning, persistence, cleanup, faction filtering and performance safeguards remain enabled.
- Game Version
- 1.8.0.13
- Created
- Sun, 06 Sep 2026 17:08:13 GMT
- Last Modified
- Sun, 06 Sep 2026 17:08:19 GMT
1.6.24
[NFG] Dynamic 1.6.24 Game Master support and mobility reliability Restores the delivered NFG Deployment Control Flag registry, adds the missing map-radial parachute command, keeps the valid directed A-10 GAU-8 strafe-run module with support type, direction and length controls, and preserves latest-Workshop startup with the 16 GiB dedicated-server ceiling. Existing mission execution, convoy and helicopter support, server-authoritative spawning, persistence, cleanup, faction filtering and performance safeguards remain enabled.
- Game Version
- 1.8.0.13
- Created
- Sun, 06 Sep 2026 16:53:27 GMT
- Last Modified
- Sun, 06 Sep 2026 16:53:34 GMT
1.6.23
[NFG] Dynamic 1.6.23 Game Master support and mobility reliability Adds the valid directed A-10 GAU-8 strafe-run module to the Game Master MODS browser with support type, direction and length controls, folds no-stamina and no-overencumbrance into one authoritative character override, removes conflicting stale mobility overrides, and preserves latest-Workshop startup with the 16 GiB dedicated-server ceiling. Existing mission execution, convoy and helicopter support, server-authoritative spawning, persistence, cleanup, faction filtering and performance safeguards remain enabled.
- Game Version
- 1.8.0.13
- Created
- Sun, 06 Sep 2026 16:33:11 GMT
- Last Modified
- Sun, 06 Sep 2026 16:33:20 GMT
1.6.22
[NFG] Dynamic 1.6.22 Game Master support modules and cleanup reliability Adds the directed A-10 GAU-8 strafe-run module to the Game Master MODS browser, adds reliable Delete All Dynamic World cleanup with queued air-support cancellation, improves grounded corpse and fire-scene dressing, and preserves latest-Workshop startup with the 16 GiB dedicated-server ceiling. Existing mission execution, convoy and helicopter support, server-authoritative spawning, persistence, cleanup, faction filtering and performance safeguards remain enabled.
- Game Version
- 1.8.0.13
- Created
- Sun, 06 Sep 2026 13:11:53 GMT
- Last Modified
- Sun, 06 Sep 2026 13:11:58 GMT
1.6.21
[NFG] Dynamic 1.6.21 objective-anchor defense This update keeps one primary mission defender anchored on its defend waypoint while perimeter groups retain local patrol behavior. It removes the scripted Search-and-Destroy order from the objective anchor without changing convoy, helicopter escort, QRF, or awareness behavior. Existing crash guards, server-authoritative spawning, transport convoy capacity, physical vehicle and mortar validation, Workshop prop fallbacks, persistence, cleanup, faction filtering and performance limits are preserved.
- Game Version
- 1.8.0.13
- Created
- Sun, 06 Sep 2026 12:17:20 GMT
- Last Modified
- Sun, 06 Sep 2026 12:17:29 GMT
1.6.20
[NFG] Dynamic 1.6.20 crash guard and Mission Gen recovery This update prevents automatic troop cargo from entering unapproved light-vehicle compartments after the UAZ native crash path, restores Mission Gen access from the free Game Master camera, and adds a local operator control helper. Existing server-authoritative spawning, transport convoy capacity, physical vehicle and mortar validation, Workshop prop fallbacks, persistence, cleanup, faction filtering and performance limits are preserved.
- Game Version
- 1.8.0.13
- Created
- Sun, 06 Sep 2026 03:23:44 GMT
- Last Modified
- Sun, 06 Sep 2026 03:23:51 GMT
1.6.19
[NFG] Dynamic 1.6.19 mission execution and release parity This update makes the complete existing mission catalogue reachable through automatic tasking when the corresponding world systems are enabled. It keeps helicopter search operations Mi-8-only, uses approved civilian and non-combatant Russian recovery personnel without arbitrary armed fallbacks, corrects road/developed placement, and keeps convoy operations active while destination retaliation is pending or alive. Existing server-authoritative spawning, physical vehicle and mortar validation, Workshop prop fallbacks, persistence, cleanup, faction filtering and performance limits are preserved.
- Game Version
- 1.8.0.13
- Created
- Sun, 06 Sep 2026 03:05:36 GMT
- Last Modified
- Sun, 06 Sep 2026 03:05:43 GMT
1.6.18
[NFG] Dynamic 1.6.18 mission execution and release parity This update makes the complete existing mission catalogue reachable through automatic tasking when the corresponding world systems are enabled. It keeps helicopter search operations Mi-8-only, uses approved civilian and non-combatant Russian recovery personnel without arbitrary armed fallbacks, corrects road/developed placement, and keeps convoy operations active while destination retaliation is pending or alive. Existing server-authoritative spawning, physical vehicle and mortar validation, Workshop prop fallbacks, persistence, cleanup, faction filtering and performance limits are preserved.
- Game Version
- 1.8.0.13
- Created
- Sun, 06 Sep 2026 02:59:27 GMT
- Last Modified
- Sun, 06 Sep 2026 02:59:34 GMT
1.6.17
Fixed the AI waypoint recursion crash. Open-ground casualties now use laying bodies. Sitting bodies only spawn against vehicles, trees, or buildings and face away from them. Added blood spots around casualties. Fires now spawn only on confirmed wreck sites.
- Game Version
- 1.8.0.13
- Created
- Sat, 05 Sep 2026 22:44:26 GMT
- Last Modified
- Sat, 05 Sep 2026 22:44:56 GMT
1.6.16
NFG Dynamic 1.6.16 stability update Stability: deferred tracked-entity retirement with occupied-vehicle protection; correct cleanup rules for NFG placeable modules and waypoints; exclusion of the malformed T90 Full variant and unsupported KamAZ5350 automatic AI driving; compatible vehicle fallback with a bounded actual-spawn budget. Runtime: continuing infantry routes and recovery ordering; native physical mortar support with finite carried ammunition, actual-shot tracking and terminal cleanup; existing QRF, airlift and tactical-feed integration repairs. Content: varied casualties, blood and preset-limited warzone scenery; revised flags, patches and signs; corrected British editor registries. Deployment selection and mission intelligence/return/follow-up safeguards are included. Validation scope: dedicated unattended checks and decoded package-content verification. Joined-client visual, interaction, mission-completion and restart/rejoin acceptance remains outstanding.
- Game Version
- 1.8.0.13
- Created
- Sat, 05 Sep 2026 13:16:05 GMT
- Last Modified
- Sat, 05 Sep 2026 13:16:31 GMT
1.6.15
NFG Dynamic 1.6.15 - Adds the Commander FEED live operations display. - Separates mission-awareness and world-awareness controls into their correct Game Master tabs. - Adds a configurable 1,500 metre no-AI-origin radius around every playable-faction spawn point; AI may cross the perimeter but cannot originate inside it. - Adds modern wrecks, randomized small/medium/large fires, and nearby casualties to warzone atmosphere sites. - Standardizes NFG-only flags around the high-detail lion identity with gold operational labels. - Adds matching HQ, standing-orders, deployment-control, and logistics base boards. - Reworks NFG rank and role patches with recognizable U.S./NATO-style insignia and NFG identity. - Removes the non-operational OF-10 and insignia-less OR-1 patch entries from the NFG arsenal. - Keeps the obsolete A-10/RVX dependency branch removed.
- Game Version
- 1.8.0.13
- Created
- Fri, 04 Sep 2026 21:46:31 GMT
- Last Modified
- Fri, 04 Sep 2026 21:47:03 GMT
1.6.14
Removes the obsolete A-10 Thunderbolt II / RVX Crash Fix / RVX_Core dependency branch after the latest WCS 8.1 update made RVX_Core fail Game-script compilation. Also removes the now-unused Awenzj Flight Model dependency. Prontos Parachutes remains because NFG deployment still uses it. The server mod list remains versionless for automatic latest Workshop revisions.
- Game Version
- 1.8.0.13
- Created
- Fri, 04 Sep 2026 20:13:11 GMT
- Last Modified
- Fri, 04 Sep 2026 20:13:42 GMT
1.6.13
Adds Modern Civilians and FF Civilian Variety integration: CIV traffic now discovers 131 eligible civilian vehicles; 29 Modern Civilians variants are explicitly admitted for 58 total civilian characters; legacy USSR/OPFOR characters remain excluded.
- Game Version
- 1.8.0.13
- Created
- Fri, 04 Sep 2026 19:15:37 GMT
- Last Modified
- Fri, 04 Sep 2026 19:16:08 GMT
1.6.12
Post-1.8 recovery: safe queued entity cleanup; preset-scaled no-AI burning-wreck atmosphere; standalone H-60 family admitted to BLUFOR air pools; rebuilt NFG flags, real-world rank insignia, role patches, cut-out shields, and wearable national flags at correct proportions.
- Game Version
- 1.8.0.13
- Created
- Fri, 04 Sep 2026 18:24:54 GMT
- Last Modified
- Fri, 04 Sep 2026 18:25:27 GMT
1.6.11
Awareness added, mission complete error resolved.
- Game Version
- 1.8.0.10
- Created
- Thu, 03 Sep 2026 13:32:46 GMT
- Last Modified
- Thu, 03 Sep 2026 13:33:10 GMT
1.6.10
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 19:58:57 GMT
- Last Modified
- Wed, 02 Sep 2026 19:59:17 GMT
1.6.9
1.6.9 repair release: validates fast-travel flags server-side by destination index, corrects terrain-safe airborne-insertion map targeting, replaces missing deployment action icon, and automatically admits approved civilian vehicles from mounted content to the CIV spawn pool. Includes no new external API or dependency.
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 13:27:32 GMT
- Last Modified
- Wed, 02 Sep 2026 13:28:05 GMT
1.6.8
1.6.8 recovery release: fixes mortar cancellation crash; restores complete native Game Master browser pages and NFG category; preserves native arsenal authority, fast travel flag, and same-side vehicle service.
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 12:47:53 GMT
- Last Modified
- Wed, 02 Sep 2026 12:48:29 GMT
1.6.7
1.6.7 - emergency arsenal recovery - Removed the complete NFG runtime arsenal and patch-catalog injection layer. - Restored vanilla, RHS and mounted-mod faction catalogs as the sole authority for arsenal contents. - Temporarily excluded NFG custom patches from arsenal discovery so they cannot replace weapons, uniforms, equipment or other catalog pages. - Kept vehicle-service expansion isolated on its separate side- and slot-validated path. - Retained bounded vehicle crews, mission and ambient vehicle pools, 1,500 m airborne insertion, NFG Game Master registry, flags and information boards. - Forced a full Workbench validate-and-reload pass: zero script compilation errors.
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 10:09:42 GMT
- Last Modified
- Tue, 01 Sep 2026 10:10:17 GMT
1.6.6
Restores complete native arsenals and Game Master pages; fixes the NFG browser registry; rebuilds all 41 patch, 8 flag, and 4 military board textures; adds the corrected black-and-white 2:1 NFG identity flag; retains additive same-side motor-pool, helicopter, fixed-wing, ambient, mission, convoy, QRF and logistics vehicle discovery; keeps the 1500 m airborne insertion fix and bounded vehicle crew spawning.
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 09:52:04 GMT
- Last Modified
- Tue, 01 Sep 2026 09:52:22 GMT
1.6.5
A lot of stuff
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 09:02:52 GMT
- Last Modified
- Tue, 01 Sep 2026 09:03:21 GMT
1.6.4
Fixes flag fast travel and airborne insertion for client-owned players: map selection closes correctly, a T-10 is issued automatically, and deployment occurs at 5,000 m. Adds safe same-faction gear, ground vehicles and helicopters from all mounted mod catalogs to arsenals, vehicle points, missions, ambient pools, convoys and QRFs; restores BM-21 GRAD availability and registers all 41 NFG clothing patches. Keeps fixed-wing aircraft available at vehicle points without unsupported automatic AI flights. Fixes the fresh-world arsenal startup exception.
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 01:42:35 GMT
- Last Modified
- Tue, 01 Sep 2026 01:42:51 GMT
1.6.3
Fixed map-selected airborne insertion and map closure. Added the missing NFG Game Master faction filter. Added Global Spawn Budgets in [NFG] Dynamic World, disabled by default, with optional enforcement and expanded limits up to 480 AI and 1,000 tracked entities. Removed the default GM prop/composition cap while budgets are disabled. Consolidated controls into named Dynamic World and Mission Generator tabs.
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 01:17:47 GMT
- Last Modified
- Tue, 01 Sep 2026 01:18:19 GMT
1.6.2
1.6.2 - Adds modern Russian OPFOR and Ukrainian/extra BLUFOR vehicles, aircraft, weapons, uniforms and equipment to supported arsenals, vehicle points, missions, ambient patrols, convoys, QRF and logistics. - Helicopters receive REAPER crews; ground vehicles receive drivers, gunners and transport troops where supported. - Adds balanced Dynamic World defaults with separate world and automatic-mission controls, 120 AI and 350 tracked entities. - Fixes hold-F ship/FOB flag travel and safe platform arrivals. - Adds map-selected airborne insertion with an automatically equipped Pronto T-10 parachute at 5,000 m. - Removes platoon-class crash-site defender spawns. - Military AI remain under blackout discipline; civilian vehicle lights remain allowed.
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 00:31:28 GMT
- Last Modified
- Tue, 01 Sep 2026 00:32:03 GMT
1.6.1
Too much
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 21:08:24 GMT
- Last Modified
- Mon, 31 Aug 2026 21:08:56 GMT