NFG Dynamic

by NFG Jack Amstel

1.7.3

NFG Dynamic 1.7.3 - Electronics and campaign control refinements

- Reworked the physical tablet display into VIEW, TEAM, FIRE, GRID and MORE pages, with larger controls and shared page state for nearby viewers.
- Kept camera selection, TV/NV/thermal, map targeting and airlift/support planning on the electronics. Removed duplicate tablet shortcuts that opened the same planner.
- Added a clear obstruction advisory when a held device physically blocks a wearable camera. The camera still shows the actual scene.
- Corrected Scenario Properties value conversions, custom selections, preset retention and saved settings. Mortar salvos now use the selected round count.
- Preserved independent world and mission AI recognition settings across preset changes.
- Linked support and mission radio to actual admission, completion and cancellation, with cleanup of stale queued messages and finished sound handles.
- Improved cannon and impact recordings with included source credits; ambient aircraft retain their full audible departure tail.
- Guarded unavailable Game Master catalog resources while preserving the original placement indices and valid content.
- Excluded two obsolete TWS T-90 prefab references from automatic vehicle admission.

Player-facing text remains English. This is an incremental update of the existing NFG Dynamic Workshop item; modular publication is a separate migration.
Game Version
1.9.0.37
Created
Mon, 09 Nov 2026 01:34:25 GMT
Last Modified
Mon, 09 Nov 2026 01:34:56 GMT

1.7.2

NFG 1.7.2 - Game Master audio controls.

Adds six English Scenario Properties controls: independent ambient jet passes, minimum and maximum jet intervals, HQ radio voice, sound cleanup distance and sound cleanup absence time. Interval limits are validated; these controls preserve the selected war-intensity preset and retain their values when that preset changes. Existing permissions and the server-authoritative settings path remain in force.

Retains the original English radio scripts, faster callsigns, deeper HQ voice, 126 native audio assets and the saved-campaign compatibility fix from 1.7.1. No new dependencies or campaign schema changes.

205 native editor integration checks passed, including 31 audio-control assertions. This is an incremental PvE test milestone. Full two-player electronics acceptance and coordinated modular publication remain pending.
Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 06:16:56 GMT
Last Modified
Sun, 08 Nov 2026 06:17:55 GMT

1.7.1

NFG 1.7.1 - Saved campaign compatibility. Safely handles missing WCS fireteam arrays from older saved groups while preserving group restoration. Includes the audio and command-system improvements from 1.7.0. Multiplayer acceptance and the final modular migration remain pending.
Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 22:47:28 GMT
Last Modified
Sat, 07 Nov 2026 22:48:39 GMT

1.7.0

NFG PvE development test milestone for Reforger 1.9.0.37.

Tablet, watch, helmet/chest cameras and shared screens retain physical controls and keyboard controls. Adds Range Link and Field Kit integration, command net roles/assignments, advisory satellite threat raster, scenario-derived map support and theater admission safeguards.

Adds 92 sound/radio cues plus 34 address tokens. Existing English scripts retained; faster callsigns and older/lower HQ voice style. Independent decorative jet passages, contextual ambience, mission/assignment/player-airlift radio hooks and two alternating CAS passages with long receding tails. Playback handles and queues are bounded and owned sounds clean up automatically.

174 editor assertions passed with the full configured compatible stack. Inherited medical, attachment, towing and UI components no longer reject valid era catalogs; actual modern loadout replacements remain excluded from historical modes. Dedicated-server startup was checked separately with the incompatible Realism Overhaul Effects and Vehicles modules excluded. This is a test milestone, not final AAA or full multiplayer acceptance. Custom grip/stance and observer visuals still require player testing. No campaign reset.
Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 21:55:34 GMT
Last Modified
Sat, 07 Nov 2026 21:56:50 GMT

1.6.42

Compatibility update for DarcMissions 1.0.118 and DarcCore 1.0.156: corrected HVT observer parameter order and migrated RHS enemy-faction synchronization to the current enemy-list helper, with safe retry while the helper initializes. Existing HVT proximity checks and timers retained. Helmet/chest feeds and all existing NFG electronics features retained. No campaign reset; custom device animations and multiplayer visual acceptance remain in development.
Game Version
1.8.0.13
Created
Wed, 28 Oct 2026 23:34:02 GMT
Last Modified
Wed, 28 Oct 2026 23:34:16 GMT

1.6.41

NFG electronics test release: tablet/watch/shared screens with selectable helmet and chest feeds, separate mount labels and player selection. Vehicle camera selection removed; personal and shared camera sources require a powered mounted helmet or chest camera. Physical controls and keyboard support for camera optics, source selection and support/AI-airlift planners. Camera/light custody and reconnect fixes. Scenario-aware maps and shared feeds retained. Uses existing gadget poses; custom tablet draw/button animations and multiplayer visual acceptance remain in development. No campaign reset.
Game Version
1.8.0.13
Created
Tue, 27 Oct 2026 22:56:01 GMT
Last Modified
Tue, 27 Oct 2026 22:56:16 GMT

1.6.40

Chernarus handheld map repair: restored map configuration registration and the actual terrain background; calibrated 15360 m map extent, shared marker/click alignment, closest zoom and pan speed. Bounded texture recovery and cached local roads/place names without external API or hidden contacts. No campaign reset. In-game visual acceptance remains for user testing.
Game Version
1.8.0.13
Created
Wed, 07 Oct 2026 17:41:50 GMT
Last Modified
Wed, 07 Oct 2026 17:41:59 GMT

1.6.39

NFG Dynamic 1.6.39 - Surveillance and theater operations

- Drone target-centred orbit and restrained satellite-style pass, with hold, wheel zoom and arrow-key camera movement.
- Owned full-resolution white-hot IR, local render-quality/resource warmup improvements, actual camera telemetry and availability-gated handheld controls.
- Weather-aware visual acquisition with a configurable field/map reconnaissance fallback; menus remain accessible.
- Shared command snapshots, target references, request IDs/status/timestamps and an operations board. Compact status supports small native TDL displays; no GRS-only watch video support is claimed.
- Approximate acoustic battery reports develop into confirmed targets through observation or collected documents.
- Physical ammunition convoy delivery, capture and denial affect the finite enemy response budget. Captured supplies remain usable; damaged cargo vehicles can be repaired, towed or unloaded instead of failing on damage alone.
- Recoverable intelligence carriers, evidence-linked officer/civilian followups, preset-scaled quiet periods and delayed, expiring enemy contact reports based on actual observers.
- Local mission outcomes shape aftermath. Civilian routes avoid reported fighting and resume gradually after quiet; cleared fires subside into residual smoke.
- Expanded source-reviewed modern Russian roles, neutral civilian vehicles, small contextual props and unarmed aftermath vehicles. Existing faction, crew, budget and unsafe-vehicle exclusions remain.
- Corrected folded-paper-map root identity for the current map override dependency.

No campaign reset, friendly QRF or physical friendly combat aircraft introduced. Third-party content is referenced from its original providers, not repacked. Thanks to the existing dependency authors, including RHS, TacticalFlava, Tactical Data Link, CIE Thermal and the theater vehicle/prop creators.

This is a test release. Real driving, multiplayer/JIP, sensor appearance and long-session acceptance still require gameplay testing. Resource warmup does not create distant actors that the server has not replicated. Local aftermath observations are session-local, not a promise of persistent world damage.
Game Version
1.8.0.13
Created
Wed, 07 Oct 2026 17:03:05 GMT
Last Modified
Wed, 07 Oct 2026 17:03:11 GMT

1.6.38

NFG Dynamic 1.6.38 - Command feed and support repair

- Added the NFG scenario map-image fallback for current Chernarus Minus and refreshed cached map drawing when returning from camera channels.
- Separated command-screen, ATAK, deployment-overlay and GM preview image resources from physical materials, preserving the existing NFG artwork.
- Added visible support-request and rejection feedback, including Kh-55. Unavailable actions no longer send unconfirmed strike requests.
- Corrected support-effect capacity accounting and one-time completion/cleanup. Invalid targets or full effect budgets are rejected before a flyby cue.
- Added pre-spawn checks for incomplete ambient vehicle resources and updated small, medium and large wreck-fire audio references.
- Corrected persistence-mode startup messages without changing saved campaign data or fallback policy.

This is a repair/test release. Actual multiplayer display, audio and strike-effect acceptance still requires live testing.
Game Version
1.8.0.13
Created
Sun, 04 Oct 2026 13:53:55 GMT
Last Modified
Sun, 04 Oct 2026 13:54:04 GMT

1.6.37

NFG Dynamic 1.6.37 - Command feed tracking and sensor status

- Visual tracking keeps a last-known position when the selected contact leaves the actual camera view.
- NV/thermal status and active buttons reflect the applied camera mode; unavailable effects are clearly marked with day fallback.
- Corrected the sensor-cycle hint to include Map after Thermal.
- Retains the ATAK-radio issue fix, clickable sensor cycle, NFG command dashboard and shared TV from 1.6.36.

GRS watch and GRS patch integration remain temporarily omitted because their Workshop dependencies are unavailable. RHS patches and flags remain included.
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 12:04:03 GMT
Last Modified
Fri, 02 Oct 2026 12:04:10 GMT

1.6.36

NFG Dynamic 1.6.36 - ATAK handheld entitlement repair

- Fixed display-only equipment incorrectly preventing a player from receiving the default ATAK-capable radio.
- Existing ATAK-capable radios still count when switched off; duplicate-spawn and inventory-transaction safeguards remain intact.
- Fixed the clickable sensor/view-cycle button to follow the N-key cycle, including returning from map/boot to the aerial feed.
- Retained the NFG map/drone/satellite dashboard, contact tracking, shared TV, handheld/ATAK toolbar connection and support improvements from 1.6.35.
- GRS watch and GRS-specific patch integration remains temporarily omitted; NFG RHS patches and flags remain available.

Live-test build: multiplayer viewing, native screen appearance, support effects/audio and dedicated-server acceptance remain under test. Player airlift and genuine IR visibility remain future work.

Thanks to Colton1070 for Tactical Data Link and Heine for the placeable display assets, and the creators of the existing dependencies.
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 11:41:20 GMT
Last Modified
Fri, 02 Oct 2026 11:41:26 GMT

1.6.35

NFG Dynamic 1.6.35 - Command dashboard live-test update

- Added an NFG-branded command dashboard with map, drone and satellite views, camera controls, coordinates and day/night/thermal selections.
- Added friendly/enemy contact filters, contact selection, follow/release and copying contact locations into separate support targets.
- Added an operator-controlled shared TV broadcast with nearby passive viewing, independent personal views and automatic control-lease release.
- Connected the NFG handheld and Tactical Data Link ATAK toolbar to the command dashboard.
- Fixed NFG Essentials search registration and retained the existing placeable filter.
- Improved scripted-support effect replication and mortar incoming-cue cleanup, ambient placement rules, immediate AI activity and AI-airlift recovery handling.
- Preserved occupation-spawn safeguards and orphan recovery.
- Temporarily omitted GRS watch/patch integration because Workshop could not resolve those dependencies. NFG RHS patches and flags remain available.
- Removed obsolete source-art backups and developer-only tools from the download.

Live-test release: multiplayer screen sharing, device handoff, tracking, visual sensor modes and support effects/audio still need in-game acceptance. Airlift remains AI-only; IR laser/strobe visibility is not yet included.

Thanks to Colton1070 for Tactical Data Link and Heine for the placeable display assets, and to the makers of the existing server dependencies.
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 11:31:24 GMT
Last Modified
Fri, 02 Oct 2026 11:31:29 GMT

1.6.34

1.6.34 - Persistent-world AI recovery

- Added bounded recovery for the known stack of invalid platoon-leader duplicates restored from the affected saved session.
- Cleanup checks the exact affected unit and location, excludes player-controlled characters and valid AI, and removes duplicates in small batches.
- Retains the missing-agent spawn-loop guard and modern Russian mission pools from 1.6.33.
- Other saved world entities and player equipment are preserved.
Game Version
1.8.0.13
Created
Sun, 27 Sep 2026 18:29:24 GMT
Last Modified
Sun, 27 Sep 2026 18:29:50 GMT

1.6.33

1.6.33 - Mission AI stability hotfix

- Blocked group members with missing AI templates before spawning, preventing repeated platoon-leader bodies and runaway group expansion.
- Synchronized mission enemy selection with the configured modern Russian faction.
- Filtered mission combat-personnel pools to supported modern Russian units while preserving civilian lists.
- Added a bounded fallback for automatic crashsite locations and corrected completed crashsite intel tracking.

This is a targeted stability update; further command-screen, equipment and ambience improvements remain in development.
Game Version
1.8.0.13
Created
Sun, 27 Sep 2026 18:18:50 GMT
Last Modified
Sun, 27 Sep 2026 18:19:25 GMT

1.6.32

NFG Dynamic 1.6.32

- Added NFG Essentials GM browser filter with 61 registered placeables and equipment variants, retaining the standard browser labels.
- Improved searchable names for command screens, flags, radios and enemy support modules.
- Command-screen video now renders at native widget resolution.
- Removed obsolete Wolf building-pack and separate GM-scenario dependencies to avoid the Chernarus building-component conflict.
- Guarded deferred RHS radio registration when preview objects are deleted.
- Ambient placement now tries other eligible areas when the first location fails.
- Ambient sound intensity now controls event spacing directly.
- Added rate-limited diagnostics explaining blocked scenery placement.
Game Version
1.8.0.13
Created
Sun, 27 Sep 2026 17:09:29 GMT
Last Modified
Sun, 27 Sep 2026 17:09:55 GMT

1.6.31

NFG Dynamic 1.6.31

- Added command-screen map, drone/satellite views and support controls.
- Added a resource-limited enemy commander and threat grid.
- Added hostage follow/free actions, collectible intel and mission follow-ups.
- Added configurable wrecks, casualties, props, ambient sounds and ruin effects.
- Fixed invalid vehicle/civilian references, failed-mission handling and parachute-map cleanup.
- Fixed script dependency and action-definition errors.
Game Version
1.8.0.13
Created
Sun, 27 Sep 2026 16:26:24 GMT
Last Modified
Sun, 27 Sep 2026 16:26:49 GMT

1.6.30

[NFG] Dynamic Warzone — CAS, Airlift, Loiter and Ground Support Update

Added the server-authoritative NFG SUPPORT branch to the native map radial menu.

Added separate operating modes:

- FUN MODE — EVERYONE
- MILSIM MODE — JTAC / SQUAD LEADER / COMMANDER

Added CAS/AIRSTRIKES support:

- HE mortar barrage
- Smoke barrage
- Flare barrage
- Smoke and flare perimeter
- Rocket barrage
- Airstrike request
- Cruise missile request
- A-10 strafe request
- Apache request

Added configurable support controls using SHIFT plus mouse-wheel input:

- Radius
- Shell and rocket amount
- Barrage speed
- Diversion
- Perimeter size

Support control limits:

- 30-second player cooldown
- 100-metre radius steps
- Maximum radius of 10 kilometres
- One-second speed intervals
- Maximum shell or rocket amount of 200
- Default values begin at 1 where applicable

Added armed-air support loiter:

- SEARCH AND DESTROY
- DEFEND NEARBY ALLIES
- Random approved BLUFOR armed platform
- Armed Little Bird
- Armed Black Hawk
- Mi-8 gunship
- Attack helicopter

Added AI-piloted armed-air behavior:

- Server-side aircraft selection
- Server-side pilot and crew assignment
- Hostile-contact search
- Friendly-force defence
- Critical-damage return
- Pilot or crew-loss return
- Critical-fuel return
- Five-minute no-contact return
- Controlled sea egress
- Aircraft cleanup after egress

Added air mobility requests:

- MEDEVAC REQUEST
- TRANSPORT REQUEST
- AIRLIFT EXFILL
- LITTLE BIRD TRANSPORT

Added Point A to Point B airlift routing:

- AIRLIFT EXFILL ALPHA 1 TO LZ ALPHA 1
- AIRLIFT EXFILL BRAVO 1 TO LZ BRAVO 1
- AIRLIFT EXFILL CHARLIE 1 TO LZ CHARLIE 1
- AIRLIFT EXFILL DELTA 1 TO LZ DELTA 1

Added transport platform selection:

- Black Hawk
- Transport MH-6 / Little Bird
- Approved compatible transport helicopters
- AI pilots for all supported airframes

Added armored ground support:

- BRADLEY EXFILL REQUEST
- BRADLEY BACKUP SUPPORT
- LIGHT ARMORED BACKUP SUPPORT

Added Bradley exfiltration behavior:

- Two Bradley fighting vehicles spawn as the extraction package.
- The vehicles wait for the last man to board.
- The package moves to the designated destination after boarding is complete.
- AI drivers and vehicle crews are assigned server-side.

Added Bradley and light-armored backup packages:

- Three M2 Bradley fighting vehicles
- Three random approved BLUFOR light-armored vehicles
- Ukrainian vehicle and skin priority
- NATO and modern U.S. fallback pools
- AI drivers, gunners and crews
- Controlled package cleanup

Added ground-support return conditions:

- Critical vehicle damage
- Loss of required crew
- Destruction of all vehicles
- Completed support task
- Support timeout

Added Milsim command structure:

- COMMANDER
- AIR MISSIONS
- ALPHA 1-1
- ALPHA 1-2
- BRAVO 1-1
- BRAVO 1-2
- CHARLIE 1-1
- CHARLIE 1-2
- DELTA 1-1
- DELTA 1-2
- ECHO 1-1
- ECHO 1-2
- FOXTROT 1-1
- FOXTROT 1-2
- GOLF 1-1
- GOLF 1-2
- HOTEL 1-1
- HOTEL 1-2

Added server-side validation for:

- Role authorization
- Support cooldowns
- Support-package limits
- Radius limits
- Target validation
- Friendly-force protection
- Civilian protection
- Faction restrictions
- AI pilot selection
- AI crew assignment
- Damage and fuel return conditions
- Loiter contact timeout
- Sea egress
- Aircraft and vehicle cleanup

Fixed Chernarus scenario routing and corrected the active server scenario reference.

Fixed server-side addon cache parity handling after client reinstallation.

Restored and verified the required Chernarus terrain dependencies:

- Rail Enfusion Redux
- Railway Generator
- Outside Terrain Core
- Chernarus Minus
- Minus Building Pack

Fixed the Workbench dependency cache junctions for Rail Enfusion Redux and Outside Terrain Core.

Fixed an Entity Tracker atmospheric-retirement compile issue.

Fixed an Atmosphere Module sound-index compatibility issue exposed by the current Workbench compiler.
Game Version
1.8.0.13
Created
Sun, 13 Sep 2026 22:10:07 GMT
Last Modified
Sun, 13 Sep 2026 22:10:31 GMT

1.6.29

Game Version
1.8.0.13
Created
Sun, 13 Sep 2026 20:20:49 GMT
Last Modified
Sun, 13 Sep 2026 20:21:17 GMT

1.6.28

NFG Dynamic 1.6.28 - operation retention, modern Russian opposition and Chernarus compatibility

Unfinished DARC ground operations remain active when players leave the area or the squad is eliminated. Timed search objectives retain their specified deadline. The previous periodic deadline reset has been removed.

Completed and failed operations retain their mission-owned aftermath for the configured mission cleanup period, with a ten-minute minimum. Nearby personnel prevent cleanup after that period, including near displaced mission entities and defenders. Explicit Game Master cancellation remains immediate. Repeated completion cannot duplicate provider loot, rewards or outcome callbacks.

DARC helicopter transport retains its existing flight lifecycle. Mission-specific intelligence handover, casualty recovery, logistics, living-world casualties and restart persistence remain separate work in progress.

Removes the obsolete Chernarus GM and Wolf's Building Pack dependencies from NFG. The current Chernarus terrain continues to use Minus Building Pack, avoiding conflicting older building definitions after the terrain dependency update.

Synchronizes DARC enemy requests with the configured RHS_AFRF faction. Its standard personnel roles use the existing modern VKPO candidates; unavailable required roles prevent an enemy operation instead of selecting mixed fallback troops. Friendly helicopter faction selection and civilian objective characters retain their existing behavior.
Game Version
1.8.0.13
Created
Sat, 12 Sep 2026 23:23:10 GMT
Last Modified
Sat, 12 Sep 2026 23:23:18 GMT

1.6.27

NFG Dynamic 1.6.27 - mission command reliability

No automatic AI and Command-Placed Tasking now block unsolicited DARC missions, including static admissions and queued starts. World intensity changes preserve the selected mission permissions. Explicit Game Master requests remain supported.

Scenario Properties commits all settings before its one-shot mission action, obtains the requesting GM camera's ground target, and validates the selected operation. Roadblock Clearance uses a nearby valid road and queues while navigation data loads. NFG map tasks bind their actual title for GMs without a selected faction. Command results remain visible in the GM message log. Failed DARC location admission no longer triggers NFG's uninitialized-briefing exception.

Requested cleanup continues when Dynamic World is disabled. NFG vehicle retirement stops AI reboarding, clears occupied compartments safely and removes empty groups/controllers. The known incompatible T90M Proryv3 AI variant is excluded from NFG discovery.

Separate cleanup controls are present for NFG mission-owned aftermath and ambient scenery. Broader DARC mission lifecycle, mission-specific delivery/extraction, live feed, handheld, wearable insignia and expanded world dressing remain work in progress.
Game Version
1.8.0.13
Created
Sat, 12 Sep 2026 20:30:54 GMT
Last Modified
Sat, 12 Sep 2026 20:31:02 GMT

1.6.26

[NFG] Dynamic 1.6.26 Game Master support and mobility reliability

Removes the incompatible Realistic Combat Drones map override, retires the duplicate tracked-object gate and stale server AI ceiling, keeps the delivered NFG flag, parachute and A-10 fixes, and preserves latest-Workshop startup with the 16 GiB dedicated-server ceiling.

Existing mission execution, convoy and helicopter support, server-authoritative spawning, persistence, cleanup, faction filtering and performance safeguards remain enabled.
Game Version
1.8.0.13
Created
Mon, 07 Sep 2026 19:31:59 GMT
Last Modified
Mon, 07 Sep 2026 19:32:11 GMT

1.6.25

[NFG] Dynamic 1.6.25 Game Master support and mobility reliability

Removes the incompatible Realistic Combat Drones map override, retires the duplicate tracked-object gate and stale server AI ceiling, keeps the delivered NFG flag, parachute and A-10 fixes, and preserves latest-Workshop startup with the 16 GiB dedicated-server ceiling.

Existing mission execution, convoy and helicopter support, server-authoritative spawning, persistence, cleanup, faction filtering and performance safeguards remain enabled.
Game Version
1.8.0.13
Created
Sun, 06 Sep 2026 17:08:13 GMT
Last Modified
Sun, 06 Sep 2026 17:08:19 GMT

1.6.24

[NFG] Dynamic 1.6.24 Game Master support and mobility reliability

Restores the delivered NFG Deployment Control Flag registry, adds the missing map-radial parachute command, keeps the valid directed A-10 GAU-8 strafe-run module with support type, direction and length controls, and preserves latest-Workshop startup with the 16 GiB dedicated-server ceiling.

Existing mission execution, convoy and helicopter support, server-authoritative spawning, persistence, cleanup, faction filtering and performance safeguards remain enabled.
Game Version
1.8.0.13
Created
Sun, 06 Sep 2026 16:53:27 GMT
Last Modified
Sun, 06 Sep 2026 16:53:34 GMT

1.6.23

[NFG] Dynamic 1.6.23 Game Master support and mobility reliability

Adds the valid directed A-10 GAU-8 strafe-run module to the Game Master MODS browser with support type, direction and length controls, folds no-stamina and no-overencumbrance into one authoritative character override, removes conflicting stale mobility overrides, and preserves latest-Workshop startup with the 16 GiB dedicated-server ceiling.

Existing mission execution, convoy and helicopter support, server-authoritative spawning, persistence, cleanup, faction filtering and performance safeguards remain enabled.
Game Version
1.8.0.13
Created
Sun, 06 Sep 2026 16:33:11 GMT
Last Modified
Sun, 06 Sep 2026 16:33:20 GMT

1.6.22

[NFG] Dynamic 1.6.22 Game Master support modules and cleanup reliability

Adds the directed A-10 GAU-8 strafe-run module to the Game Master MODS browser, adds reliable Delete All Dynamic World cleanup with queued air-support cancellation, improves grounded corpse and fire-scene dressing, and preserves latest-Workshop startup with the 16 GiB dedicated-server ceiling.

Existing mission execution, convoy and helicopter support, server-authoritative spawning, persistence, cleanup, faction filtering and performance safeguards remain enabled.
Game Version
1.8.0.13
Created
Sun, 06 Sep 2026 13:11:53 GMT
Last Modified
Sun, 06 Sep 2026 13:11:58 GMT

1.6.21

[NFG] Dynamic 1.6.21 objective-anchor defense

This update keeps one primary mission defender anchored on its defend waypoint while perimeter groups retain local patrol behavior. It removes the scripted Search-and-Destroy order from the objective anchor without changing convoy, helicopter escort, QRF, or awareness behavior.

Existing crash guards, server-authoritative spawning, transport convoy capacity, physical vehicle and mortar validation, Workshop prop fallbacks, persistence, cleanup, faction filtering and performance limits are preserved.
Game Version
1.8.0.13
Created
Sun, 06 Sep 2026 12:17:20 GMT
Last Modified
Sun, 06 Sep 2026 12:17:29 GMT

1.6.20

[NFG] Dynamic 1.6.20 crash guard and Mission Gen recovery

This update prevents automatic troop cargo from entering unapproved light-vehicle compartments after the UAZ native crash path, restores Mission Gen access from the free Game Master camera, and adds a local operator control helper.

Existing server-authoritative spawning, transport convoy capacity, physical vehicle and mortar validation, Workshop prop fallbacks, persistence, cleanup, faction filtering and performance limits are preserved.
Game Version
1.8.0.13
Created
Sun, 06 Sep 2026 03:23:44 GMT
Last Modified
Sun, 06 Sep 2026 03:23:51 GMT

1.6.19

[NFG] Dynamic 1.6.19 mission execution and release parity

This update makes the complete existing mission catalogue reachable through automatic tasking when the corresponding world systems are enabled. It keeps helicopter search operations Mi-8-only, uses approved civilian and non-combatant Russian recovery personnel without arbitrary armed fallbacks, corrects road/developed placement, and keeps convoy operations active while destination retaliation is pending or alive.

Existing server-authoritative spawning, physical vehicle and mortar validation, Workshop prop fallbacks, persistence, cleanup, faction filtering and performance limits are preserved.
Game Version
1.8.0.13
Created
Sun, 06 Sep 2026 03:05:36 GMT
Last Modified
Sun, 06 Sep 2026 03:05:43 GMT

1.6.18

[NFG] Dynamic 1.6.18 mission execution and release parity

This update makes the complete existing mission catalogue reachable through automatic tasking when the corresponding world systems are enabled. It keeps helicopter search operations Mi-8-only, uses approved civilian and non-combatant Russian recovery personnel without arbitrary armed fallbacks, corrects road/developed placement, and keeps convoy operations active while destination retaliation is pending or alive.

Existing server-authoritative spawning, physical vehicle and mortar validation, Workshop prop fallbacks, persistence, cleanup, faction filtering and performance limits are preserved.
Game Version
1.8.0.13
Created
Sun, 06 Sep 2026 02:59:27 GMT
Last Modified
Sun, 06 Sep 2026 02:59:34 GMT

1.6.17

Fixed the AI waypoint recursion crash.
Open-ground casualties now use laying bodies.
Sitting bodies only spawn against vehicles, trees, or buildings and face away from them.
Added blood spots around casualties.
Fires now spawn only on confirmed wreck sites.
Game Version
1.8.0.13
Created
Sat, 05 Sep 2026 22:44:26 GMT
Last Modified
Sat, 05 Sep 2026 22:44:56 GMT

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