Sky Master Event Clearing

by Sky420High
Sky Master Event Clearing

Summary

Game Master scenery clearing: remove objects or separate pieces, copy/paste and move supported buildings with working doors, clear areas, and undo changes.

Description

Sky Master Event Clearing provides unrestricted Game Masters with tools for trees, buildings, rocks and model-based props already on the map. Aim at scenery, open the native context/actions menu and choose a Sky Clearing action. Normal editable-object selection is not required.

Copy/Paste and Move use the original prefab for supported buildings with native replication. Their doors keep native interaction actions and can open and close at the new location. Copies start with fresh prefab defaults; damage and map-specific overrides are not cloned. Re-copy the original building after updating to replace old static copies. Other scenery uses static visual/collision replicas without scripted interactions, with a maximum of 255 visual pieces.

Remove whole objects or separate modeled pieces. Clear areas within 10, 25 or 100 metres. For whole-map scenery clearing choose ARM then CONFIRM within 15 seconds. Undo reverses successful changes in shared session history. No fixed operation-count cutoff; failed attempts do not consume history. Failed placement leaves the original in place.

Ocean, water, world and terrain geometry are protected. Baked terrain rocks cannot be individually removed. Separate-piece removal requires separate geometry. Changes reset on scenario/server restart. Live characters, vehicles and weapons, procedural grass and AI navigation are excluded. Install on server and clients.

License

Arma Public License (APL)

Rating
100%
Version
1.0.3
Game Version
1.8.0.13
Version size
8.37 KB
Downloads
12
Created
17.10.2026
Last Modified
18.10.2026
ID
C639A4F2D18B705E