x400 full function

by QJamzing

1.1.21

1.1.21 - Complete English artwork and control reference

- Restore the requested original X400 product cover and update its version badge to v1.1.21.
- Add the full three-stage laser guide back to the Workshop gallery alongside the mouse-control guide. All three promotional images now show v1.1.21.
- Correct the laser guide to say Hold Forward + scroll, matching the current side-button mapping. Keep the real gameplay screenshots and original product reference image.
- Refresh the English summary, description and release notes so the artwork and documented controls agree.

Current controls (retained from 1.1.20)
- Forward: hold for temporary laser, double-click to toggle steady laser, hold + wheel to adjust laser level. A plain single-click does not latch an output.
- Back: hold for temporary flashlight, double-click to toggle steady light, hold + wheel to adjust light level. Single-click starts a continuous 30Hz strobe at 10x maximum flashlight intensity; press Back again to stop.
- Shift + Forward single-click: turn on steady flashlight + laser and stop strobe. Press either Shift first, then make a short Forward click. Wheels, long holds and interrupted chords cancel the click; ordinary clicks cannot merge into the Shift chord.
- No Caps required. Scroll down: dim VIS -> IR -> increase IR brightness; scroll up reverses this sequence. Retain the R/F inspection controls, apostrophe wheel and saved settings.

Three-stage VIS/IR laser scale (retained)
- 10-100: fixed small dot; brightness increases. Near-invisible beam in clear daylight, faint at night, with smoke/fog scattering.
- 100-200: normal dot grows while brightness stays at the 100 setting. A soft, wispy beam develops; smoke/fog scattering remains.
- 200-300: stronger beam and brighter dot. Dot size remains capped at the 200 setting; no further enlargement. Maximum strength at 300.
- IR requires compatible night vision. Powered settings are 10-300 in steps of 10; power is separate.

This is an artwork/documentation update. Gameplay code is unchanged from 1.1.20, whose 699 Workbench assertions passed. Physical input, multiplayer, visual matching and full mod-list loading remain pending. This release does not claim to fix the previously reported preload stall.
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 08:06:30 GMT
Last Modified
Sat, 10 Oct 2026 08:07:28 GMT

1.1.20

1.1.20 - Swapped side buttons and isolated Shift dual control

- Mouse Forward now controls the laser: hold for temporary output, double-click for steady laser, hold + wheel for laser level. A plain single-click no longer latches either channel.
- Mouse Back now controls the flashlight: hold for temporary output, double-click for steady light, hold + wheel for light level, single-click for continuous 30Hz strobe at 10x maximum intensity. Press Back again to stop without restarting on release.
- Move steady flashlight + laser to Shift + Forward single-click. Either Shift key works. Press Shift first and make a short Forward click; long holds and interrupted chords do not activate dual mode.
- Refactor physical-button mapping, modifier ownership, wheel priority and command dispatch into one input arbiter. Cancel pending clicks when a wheel gesture, opposite side button, menu or equipment change takes ownership.
- Prevent Shift changes from merging ordinary clicks with the dual chord. Prevent wheel releases from triggering strobe, double-click latches or dual mode. Preserve previously latched outputs after temporary holds.
- Keep the shared VIS/IR wheel sequence, R inspection menu, apostrophe wheel, saved brightness and independent power states.
- Preserve all three VIS/IR laser stages: 10-100 increases brightness at fixed small dot size; 100-200 grows the normal dot at fixed brightness with a soft beam; 200-300 strengthens the beam and brightens the dot while its size stays capped at 200. Retain smoke/fog scattering and the 300 maximum.
- Update English control labels, Workshop text, cover and realistic mouse-control guide.
- Workbench compilation, packaging and 699 assertions passed. Full mod-list loading and physical input/multiplayer validation remain pending; this release does not claim a fix for the earlier preload stall.
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 07:58:53 GMT
Last Modified
Sat, 10 Oct 2026 07:59:45 GMT

1.1.19

1.1.19 - Three-stage laser dot and beam refactor

- Rebuilt the VIS/IR laser scale into three smoothly connected stages, with 30 powered settings from 10 to 300.
- 10-100: adjust dot brightness while holding a small fixed dot size. Raised the visible-dot brightness floor for daytime aiming; retained a very faint clear-air beam and native smoke/fog scattering.
- 100-200: gradually enlarge the normal projected laser dot, keeping its brightness at the 100 setting. Introduce a soft, wispy beam while preserving smoke/fog scatter.
- 200-300: progressively strengthen the beam and brighten the dot. Keep dot size capped at the 200 setting, with no further enlargement. Maximum strength is reached at 300.
- Keep VIS and IR on the same staged size/beam curve; IR remains gated by compatible night vision.
- Add stage labels to the inspection-menu laser scale. Preserve side-button/wheel behavior, saved settings, independent power controls, strobe and radial-menu controls.
- Keep obstacle clipping and one reused beam entity. Reapply the actual power state after light parameter changes to prevent unwanted activation.
- Replace the Workshop cover and add an English three-stage laser guide. Retain existing gameplay screenshots and original author attribution.
- Workbench compilation, packaging and 608 assertions passed. Native light readback verifies fixed size through 100, growth from 100 to 200 and capped size through 300. Day/night/smoke visual matching and multiplayer testing remain pending.
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 07:05:54 GMT
Last Modified
Sat, 10 Oct 2026 07:06:48 GMT

1.1.18

Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 06:01:00 GMT
Last Modified
Sat, 10 Oct 2026 06:01:12 GMT

1.1.17

1.1.17 - Laser 300 and progressive beam visibility

- Extended visible and IR laser intensity from 100 to 300, in steps of 10.
- Reworked levels 10-200 to keep the beam extremely faint in clear air, with native volumetric lighting for smoke/fog scattering.
- Added a smooth increase in beam visibility above 200: each step from 210 to 300 strengthens the beam, reaching maximum at 300. Returning to 200 restores the faint-beam range.
- Applied the same progression to VIS and IR. IR beams and impact dots remain visible only through compatible night vision.
- Separated beam visibility from impact-dot brightness and kept obstacle clipping and a thin beam profile.
- Updated side-button scrolling, R-menu adjustment, saved settings and restored values to support all 30 laser levels. Existing saved levels remain compatible.
- Retained the Back-button laser-only hold, no-Caps wheel controls, 30Hz strobe, radial menu and F-menu controls.
- Reused the same beam entity across power and VIS/IR changes; no per-frame network updates.
- Workbench compilation, packaging and 407 checks passed, including all VIS/IR levels, the 200/210 boundary, level-300 restoration, beam reuse and wall clipping. In-game smoke appearance and multiplayer validation remain pending.
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 05:48:52 GMT
Last Modified
Sat, 10 Oct 2026 05:49:29 GMT

1.1.16

1.1.16 - Laser beams and Back-button fix

- Fixed Back-button hold and Back + wheel incorrectly activating the flashlight; both now target only the laser. Double-click still toggles steady laser, and single-click retains dual-output mode.
- Added visible red and IR laser beams alongside the existing impact dots. IR visibility follows the observer's compatible night-vision state.
- Unified beam brightness with the VIS/IR wheel sequence. Beams follow the laser emitter and stop at walls/terrain, up to 250 metres.
- Reuse one local beam entity per attachment across power and VIS/IR changes; stop updates when hidden and clean up on deletion. No per-frame network RPCs.
- Updated description and controls: no Caps; 30Hz strobe at 10x maximum visible flashlight intensity; double F + wheel for brightness and hold F for power in the R inspection menu.
- Workbench compilation and packaging passed: 206 checks, 200 native light cycles, 1000 renderer updates, and 200 beam switches with one entity. Native wall clipping verified. In-game visuals, live input and multiplayer remain pending.
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 05:06:13 GMT
Last Modified
Sat, 10 Oct 2026 05:07:10 GMT

1.1.15

Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 04:07:47 GMT
Last Modified
Sat, 10 Oct 2026 04:08:09 GMT

1.1.14

Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 22:05:23 GMT
Last Modified
Fri, 09 Oct 2026 22:06:08 GMT

1.1.13

Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 21:29:50 GMT
Last Modified
Fri, 09 Oct 2026 21:30:24 GMT

1.1.12

Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 21:14:22 GMT
Last Modified
Fri, 09 Oct 2026 21:15:07 GMT

1.1.11

Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 20:49:51 GMT
Last Modified
Fri, 09 Oct 2026 20:50:40 GMT

1.1.10

Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 20:09:46 GMT
Last Modified
Fri, 09 Oct 2026 20:10:28 GMT

1.1.9

Reworked mouse controls: hold for momentary light/laser, double-click for steady ON/OFF.
Single-click Forward starts continuous strobe at 3× maximum light intensity; press again to stop.
Single-click Back enables both flashlight and laser.
Brightness adjustment now requires Caps Lock + side button + scroll.
Added automatic brightness and VIS/IR setting memory.
Extended flashlight levels to 300, with increased range above 100 and beam focus above 250.
Reworked attachment wheel: hold apostrophe to open, move to preview, release to confirm. Hold for 5 seconds to keep it open.
Added missing radial-menu initialization and updated icons.
Removed legacy controls and fixed input conflicts.
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 20:07:50 GMT
Last Modified
Fri, 09 Oct 2026 20:08:11 GMT

1.1.8

Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 18:17:12 GMT
Last Modified
Fri, 09 Oct 2026 18:17:29 GMT

1.1.7

Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 17:31:04 GMT
Last Modified
Fri, 09 Oct 2026 17:31:32 GMT

1.1.6

Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 16:53:36 GMT
Last Modified
Fri, 09 Oct 2026 16:54:04 GMT

1.1.5

Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 15:33:45 GMT
Last Modified
Fri, 09 Oct 2026 15:34:11 GMT

1.1.4

Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 02:23:38 GMT
Last Modified
Fri, 02 Oct 2026 02:24:04 GMT

1.1.3

Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 01:44:02 GMT
Last Modified
Fri, 02 Oct 2026 01:44:30 GMT

1.1.2

Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 17:00:42 GMT
Last Modified
Thu, 01 Oct 2026 17:01:14 GMT

1.1.1

Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 13:26:01 GMT
Last Modified
Thu, 01 Oct 2026 13:26:11 GMT

1.0.0

Game Version
1.8.0.13
Created
Fri, 25 Sep 2026 03:42:04 GMT
Last Modified
Fri, 25 Sep 2026 03:42:16 GMT

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