EXPBG Ambient Death

by M.Pac

0.1.1

- Fixed: AI killed by damage under ACE Medical were often silent (a client
  could see only an unconscious soldier dying). The server now judges each
  death, because it sees every hit, and sends the clients that have the soldier
  streamed in one small reliable message with the recording, only for a death
  that passed the chance roll. Each client keeps its own distance, rate, area
  and voice limits.
- New setting `m_iRecentDamageWindowMs` (default 2000; 0 switches it off, so
  only the incapacitation window applies, as in 0.1.0, but judged on the
  server): an unconscious soldier who dies within this time of a hit that
  can kill (gunfire, fragments, explosion, melee, fall or collision, fire, a
  Game Master kill) counts as killed. This covers ACE Medical's kill after the
  killing blow and a soldier shot to death while down. A bleed-out stays
  silent, also after a wound from a Game Master's mine, charge or lightning.
- A server config that lists every 0.1.0 key should add
  `m_iRecentDamageWindowMs` (a partly filled block is not verified to keep the
  default); the mission-start line now shows `recentDamageMs`.
- Debug lines show the real head position and recording for every outcome and
  end with `via=death` (server) or `via=announce` (client); a dedicated server
  logs `ANNOUNCED` for a death it sent to the clients.
- Fixed: the per-mission seed could be negative or one of very few values; it
  is now between 2 and 900000001.
Game Version
1.8.0.13
Created
Tue, 06 Oct 2026 15:43:46 GMT
Last Modified
Tue, 06 Oct 2026 15:44:23 GMT

0.1.0

Game Version
1.8.0.13
Created
Tue, 06 Oct 2026 10:25:17 GMT
Last Modified
Tue, 06 Oct 2026 10:25:32 GMT

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