NU_Dynamic_Audio
by Manifest2
1.0.2
1.0.2 / rc8 - Fixed Zone Manager closing after sound preview and sound-list selection. - Zone Manager now reopens automatically after nested dialogs without losing unsaved settings. - Fixed circular/radial zone visualizer registration in World Editor. - Coverage circle, concentric distance rings and radial guides now render reliably for selected zones. - Verified the editor grid visually in a live AudioTest world. - Removed stale test-state code that could trigger script reload errors.
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 23:47:23 GMT
- Last Modified
- Thu, 01 Oct 2026 23:47:55 GMT
1.0.1
1.0.1 / rc7 - Rebalanced loudness across all 125 sounds and removed clipping. - Strict per-player zone audibility: players outside a zone do not hear its ambience; active sounds stop after leaving. - Added circular/radial zone coverage visualization in World Editor with distance rings and meter labels. - Added local sound preview before assigning sounds to a zone. - Each placed NU Audio Zone keeps its own independent sound list; existing selections are restored when reopening the picker. - Fixed accidental automatic PeerTool client launch during normal Play.
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 23:19:10 GMT
- Last Modified
- Thu, 01 Oct 2026 23:19:55 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 21:59:45 GMT
- Last Modified
- Thu, 01 Oct 2026 22:00:24 GMT
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