NU_Dynamic_Audio

by Manifest2

1.0.2

1.0.2 / rc8
- Fixed Zone Manager closing after sound preview and sound-list selection.
- Zone Manager now reopens automatically after nested dialogs without losing unsaved settings.
- Fixed circular/radial zone visualizer registration in World Editor.
- Coverage circle, concentric distance rings and radial guides now render reliably for selected zones.
- Verified the editor grid visually in a live AudioTest world.
- Removed stale test-state code that could trigger script reload errors.
Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 23:47:23 GMT
Last Modified
Thu, 01 Oct 2026 23:47:55 GMT

1.0.1

1.0.1 / rc7
- Rebalanced loudness across all 125 sounds and removed clipping.
- Strict per-player zone audibility: players outside a zone do not hear its ambience; active sounds stop after leaving.
- Added circular/radial zone coverage visualization in World Editor with distance rings and meter labels.
- Added local sound preview before assigning sounds to a zone.
- Each placed NU Audio Zone keeps its own independent sound list; existing selections are restored when reopening the picker.
- Fixed accidental automatic PeerTool client launch during normal Play.
Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 23:19:10 GMT
Last Modified
Thu, 01 Oct 2026 23:19:55 GMT

1.0.0

Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 21:59:45 GMT
Last Modified
Thu, 01 Oct 2026 22:00:24 GMT

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