GM Event Director
by Captn FreshIce
1.0.14
Fixed Construction Event Crash
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 20:37:30 GMT
- Last Modified
- Tue, 06 Oct 2026 20:37:55 GMT
1.0.13
ADDED • New Construction Supply Raid event with a fortified FIA depot, supply truck, refueling point, sandbags, barbed wire and construction props. • Defaults: 20-minute lifetime, 2,000 supplies, eight FIA guards, an empty M923A1 truck and 180 liters of pump fuel. • Players can haul supplies wherever they want and return for multiple trips. • GM Properties for depot stock, guards, truck fuel, pump fuel, lifetime and cleanup. • Saved event-card settings, a new event icon, start alert and map marker. • Placement ghost showing the entrance, walls and depot. The launched site preserves the selected direction. • Collision-based ground placement for all 39 site objects. The truck uses native dynamic physics; static fortifications remain anchored. • Unsupported terrain placements are rejected.
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 18:11:47 GMT
- Last Modified
- Tue, 06 Oct 2026 18:12:06 GMT
1.0.12
ADDED • New Construction Supply Raid event with a fortified FIA depot, supply truck, refueling point, sandbags, barbed wire and construction props. • Defaults: 20-minute lifetime, 2,000 supplies, eight FIA guards, an empty M923A1 truck and 180 liters of pump fuel. • Players can haul supplies wherever they want and return for multiple trips. • GM Properties for depot stock, guards, truck fuel, pump fuel, lifetime and cleanup. • Placement ghost showing the entrance, walls and depot. The launched site preserves the selected direction. • Collision-based ground placement for all 39 site objects. The truck uses native dynamic physics; static fortifications remain anchored. • Unsupported terrain placements are rejected.
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 16:44:55 GMT
- Last Modified
- Tue, 06 Oct 2026 16:46:10 GMT
1.0.11
• Validated GM Event Director against Arma Reforger and Workbench 1.8.0.13. AERIAL DROP • Reworked descent synchronization around one server-timestamped trajectory. • The server and connected clients now evaluate the same descent continuously, replacing the visible stop-and-jump cadence. • The final landed transform is synchronized for connected and join-in-progress players. • Preserved parachute removal, signal smoke, doors, Loot Stash, lifetime, landing, and cleanup behavior. HELICOPTER CRASH • Fixed UH-1H and Mi-8MT wrecks hovering above the terrain. • Wreck placement now uses the model’s actual collision geometry instead of relying only on its prefab origin. • Added bounded and validated terrain seating before the wreck is revealed. • Unsafe corrections, missing geometry, or invalid final contact now fail closed and roll back the launch. • Wrecks remain static objects; no simulated helicopter physics or per-frame controller was added. • Helicopter Crash no longer creates player-map or Game Master-map markers, as intended. • Updated helicopter approach audio presets for the current Arma Reforger 1.8 resource path without changing the configured audible ranges. PERSISTENCE • Hardened restart persistence for placed event cards, full 3D transforms, GM Event Deck settings, and every event’s authored properties. • GED_WorldPersistenceManager is now the sole GM Event Director persistence authority. • Removed the older parallel native checkpoint helpers. • Persistence continues to use mission-scoped alternating A/B JSON generations with newest-valid recovery and older-generation fallback. • Successful Properties Save actions schedule one shared, server-authoritative, one-second-debounced checkpoint. • Placement, deletion, changed movement, the transform safety scan, and dirty orderly shutdown also trigger persistence. • Clean scans and unchanged shutdowns do not rewrite the files. • Invalid event payloads are removed during restoration instead of leaving partially configured cards. • Runtime event instances, AI, map markers, audio, capture progress, and spawned loot remain intentionally nonpersistent. ALERTS AND PRESENTATION • Event Alert Duration now controls event-start, winner, timeout, outcome, and private Game Master result or validation messages. • Each client expires only the exact GED message that was originally displayed. • An older expiration timer can no longer dismiss a newer GED, vanilla, or third-party notification. SERVER RELIABILITY • Reduced integrated Game static declarations from 166 to 70. • Removed all 16 eager static collections to reduce combined-mod initializer pressure. • Added finite limits to persistence, Loot Stashes, announcement, marker, and spatial-audio readiness work. • Replaced repeated retry chatter with concise terminal diagnostics. • Marker and audio maintenance now use a controlled one-second cadence. • Dedicated and headless authority no longer creates client-only Hint, map, parachute, smoke, or spatial-audio presentation. • Updated the runtime integration for Loot Stashes 0.0.16.
- Game Version
- 1.8.0.13
- Created
- Thu, 03 Sep 2026 19:31:35 GMT
- Last Modified
- Thu, 03 Sep 2026 19:32:37 GMT
1.0.10
Fixed Launch Now displaying a duplicate or incorrect Aerial Drop message before the event’s normal start alert. Successful manual launches now use the same event-specific alert as automatic Director launches. Rejected or failed launches still provide private feedback to the Game Master. Fixed the GM Event Director Content filter so it displays all four event cards without enabling the generic Modded filter. Restored event artwork in compact Game Master entity slots instead of generic eye icons.
- Game Version
- 1.8.0.10
- Created
- Sat, 22 Aug 2026 11:57:20 GMT
- Last Modified
- Sat, 22 Aug 2026 11:57:55 GMT
1.0.9
Fixed Restored GM Event Director startup in compatible third-party Game Master scenarios, including Exodus Core. Restored the GM Event Deck Scenario Properties tab. Restored global Director settings, event alerts, authorization, and persistent configuration in these scenarios. Updated Game Master authorization to use the vanilla game-wide Editor Manager. Changed Updated server documentation for the current mission-scoped A/B persistence system. Clarified the single Save and Close workflow for Director and event settings.
- Game Version
- 1.8.0.10
- Created
- Sun, 16 Aug 2026 21:34:01 GMT
- Last Modified
- Sun, 16 Aug 2026 21:34:58 GMT
1.0.8
Fixed Fixed Aerial Drop container doors so both doors can be reliably closed after opening. Fixed global Default Location Cooldown changes not immediately updating locations that inherit the global value. Saving a changed global cooldown now restarts inherited cooldown timers from the moment it is saved. Explicit per-location cooldowns remain unaffected by global cooldown changes. Improved Updated every event’s Location Cooldown description to clarify that 0 inherits the global default—it does not disable cooldown. Updated the global cooldown description to explain when inherited timers restart. Verified compatibility with Arma Reforger 1.8.0.10 and Loot Stashes 0.0.14.
- Game Version
- 1.8.0.10
- Created
- Fri, 14 Aug 2026 19:46:23 GMT
- Last Modified
- Fri, 14 Aug 2026 19:47:45 GMT
1.0.7
Fixed Fixed Aerial Drop container doors so both doors can be reliably closed after opening. Fixed global Default Location Cooldown changes not immediately updating locations that inherit the global value. Saving a changed global cooldown now restarts inherited cooldown timers from the moment it is saved. Explicit per-location cooldowns remain unaffected by global cooldown changes. Improved Updated every event’s Location Cooldown description to clarify that 0 inherits the global default—it does not disable cooldown. Updated the global cooldown description to explain when inherited timers restart. Verified compatibility with Arma Reforger 1.8.0.10 and Loot Stashes 0.0.14.
- Game Version
- 1.8.0.10
- Created
- Fri, 14 Aug 2026 19:44:15 GMT
- Last Modified
- Fri, 14 Aug 2026 19:45:11 GMT
1.0.6
Added persistent storage for event locations, event settings, and global Director settings. Properties now save only through Save and Close; exiting another way discards changes. Added Reset to Server Defaults to the global GM Event Deck properties. Standardized all event map markers with the new red marker. Improved Helicopter Crash wreck grounding. Changed Helicopter Crash Event Lifetime from minutes to seconds. Fixed Aerial Drop container edge flickering and left-door behavior. Improved cleanup of unused Mission vehicles and event-owned assets. Improved restart recovery and persistence validation. Validated on Arma Reforger and Workbench 1.8.0.10. Additional lifecycle, cleanup, packaging, and headless-server reliability improvements.
- Game Version
- 1.8.0.10
- Created
- Fri, 14 Aug 2026 17:28:56 GMT
- Last Modified
- Fri, 14 Aug 2026 17:29:21 GMT
1.0.5
Arma Reforger 1.8 Readiness - Updated GM Event Director for Arma Reforger and Workbench 1.8. - Updated Mission AI integration for Reforger 1.8's faction-aware AI limits. - Revalidated all four event lifecycles on Workbench/Reforger 1.8.0.10. - Verified matching PC and HEADLESS packages and clean packaged startup in vanilla Game Master - Arland. ## Added - Missions now have a saved `Mission Type` selector: `Random` (default), `Checkpoint`, or `Gunship`. - King of the Hill now announces a no-winner timeout to all players. ## Changed - Renamed the player-facing card and Properties tab to `GM Director: Missions` and `Missions`. - Relaxed Mission placement with separate validation envelopes for Checkpoint and Gunship while retaining water, severe-slope, bounds, and collision checks. - Missions now expose a persisted cleanup-protection radius, default 200 m. ## Fixed - Mission Random selection is deterministic across eligibility and commit, so the selected variant cannot change during one launch attempt. - Mission cleanup now owns the complete spawned hierarchy, generated AI waypoints, optional loot, and unused Gunship helicopter. - King of the Hill capture UI now updates in place, disappears when a player leaves the zone, restores at retained progress on re-entry, and shows a terminal 100% before completion. - King of the Hill start, winner, and no-winner announcements are delivered and deduplicated once per event outcome, including local/listen-host sessions. - King of the Hill timeout finalization now removes capture presentation before publishing its outcome.
- Game Version
- 1.8.0.10
- Created
- Thu, 13 Aug 2026 23:39:32 GMT
- Last Modified
- Thu, 13 Aug 2026 23:39:53 GMT
1.0.4
Added Automatic native persistence for global Director settings and every event card using the existing Save and close action. Vanilla-style King of the Hill capture notifications with live progress, contested, stopped, and completed states. Visible KOH flag movement as capture progresses. Fixed Fixed event locations and configured properties not persisting after a server restart. Fixed global GM Event Deck settings reverting after restart. Fixed event-card restoration for Aerial Drop, Mission, Helicopter Crash, and King of the Hill. Reworked Aerial Drop replication to address remote clients seeing the container freeze in the sky and teleport to the ground. Improved save validation so incomplete GED event data is no longer treated as a valid save. Server owners Root-level persistence.loadSessionSave: true is required to restore the latest Game Master session. Back up your existing server configuration and session save before updating. This release is a controlled hosted-server test build. Remote Aerial movement, persistence migration from 1.0.3, two-client KOH presentation, and complete dedicated-server behavior are still being verified.
- Game Version
- 1.7.0.54
- Created
- Thu, 13 Aug 2026 00:15:30 GMT
- Last Modified
- Thu, 13 Aug 2026 00:16:00 GMT
1.0.3
Hosted Server Reliability Update Replaced the fixed 16-object runtime limit with dynamic capacity based on the configured population target and registered event costs. Fixed events failing to launch when multiple higher-cost events were active. Fixed Aerial Drops appearing stuck in the sky for remote players. Improved Aerial Drop network movement replication. Relaxed GM placement restrictions for dormant event locations while retaining strict safety validation when events launch. Fixed Mission locations being incorrectly rejected during placement. Added automatic cleanup when a GM event card is deleted, including active assets, retained cleanup objects, proposals, markers, and ownership records. Fixed newly placed event locations not being discovered while the Director was already running in Automatic mode. Rebuilt the Aerial Drop placement preview and corrected its material references. Improved event lifecycle and cleanup reliability. Strengthened runtime admission, deletion, placement, and multiplayer regression testing. Added King of the Hill persistence and hosted-server fixes. Improved dedicated-server and headless-client compatibility.
- Game Version
- 1.7.0.54
- Created
- Wed, 12 Aug 2026 14:00:31 GMT
- Last Modified
- Wed, 12 Aug 2026 14:01:30 GMT
1.0.2
Community Server & KOTH Update Added the new modular King of the Hill event. Added ground and rooftop KOTH placement support. Fixed GM Event Deck initialization on vanilla and community-server scenarios. Fixed events appearing permanently invalid/red on dedicated servers. Improved remote placement preview and authoritative validation. Fixed Mission AI initialization and added clearer AI diagnostics. Fixed Launch Now and automatic event marker handling. Improved persistence for event locations, Director settings, and event properties. Added precise placement-rejection diagnostics without preview log spam. Improved dedicated-server, headless-client, and multiplayer compatibility. Added safer event registration, rollback, cleanup, and lifecycle handling. Added clearer server troubleshooting and support logging. Includes general stability and regression fixes for Aerial Drop, Mission, and Helicopter Crash. We are still in beta
- Game Version
- 1.7.0.54
- Created
- Wed, 12 Aug 2026 02:28:43 GMT
- Last Modified
- Wed, 12 Aug 2026 02:29:42 GMT
1.0.1
- Game Version
- 1.7.0.54
- Created
- Tue, 11 Aug 2026 20:35:09 GMT
- Last Modified
- Tue, 11 Aug 2026 20:35:58 GMT
1.0.0
- Game Version
- 1.7.0.54
- Created
- Tue, 11 Aug 2026 20:24:14 GMT
- Last Modified
- Tue, 11 Aug 2026 20:25:07 GMT
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