Tactical Animations
by QJamzing
0.5.0
0.5.0 WIP alpha 新增普通冲刺/战术冲刺接滑铲,按当前蹲姿切换键触发,前脚领滑、后膝收在身体下方,继承速度后减速,结束保持蹲姿。修复 Alt+W 与姿态快捷键的冲突,战术冲刺及滑铲可使用 Alt 自由观察。滑铲按用户 GIF 逐帧分析后在官方骨架上重做,未打包 COD 动画文件。原有十三个动画保持 0.4.1 不变。 Add sprint-to-slide from ordinary or tactical sprint, using the player's crouch-toggle binding. Leading foot forward, trailing knee beneath its hip, bounded deceleration and a crouched recovery. Retain Alt freelook during tactical sprint and slide by separating stance input contexts. The clip is newly authored on the official rig from a visual reference; no extracted COD animation data is shipped. Existing thirteen clips remain unchanged. 471 native checks and 592 package checks passed. Independent multiplayer / JIP and full combat/gear compatibility remain WIP.
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 19:41:19 GMT
- Last Modified
- Fri, 23 Oct 2026 19:41:35 GMT
0.4.1
0.4.1 WIP alpha 按 COD GIF 重做战术冲刺空手臂的路线与幅度:前摆向胸前内收,回程向外下放,后摆由肘领先、小臂向下;增大侧向摆幅,修正参考姿态躯干旋转造成的方向偏差,取消经过中间关键点时的停顿。持枪手、手指与枪械动作轨迹保持 0.4.0 不变。修复冲刺鼠标转向:身体与移动方向跟随原生鼠标 heading,正确处理左右转向和跨越 180°。仅双击 Shift 保持两倍速度,普通冲刺及原版每秒体力消耗保留。 Reauthor the free sprint arm from the supplied COD GIF: chestward front stroke, outward descending return, and an elbow-led backstroke with the forearm pointing down. Use the anatomical chest frame, a wider lateral arc and continuous tangents through intermediate keys. The gun-hand branch, fingers and weapon trajectory remain identical to 0.4.0. Apply native mouse heading through physics so the body and travel direction turn together, including the 180-degree seam. Preserve tactical-only 2x speed, ordinary sprint and native stamina drain. 416 native checks passed, plus 491 package/source/receipt checks. Multiplayer and full combat/gear compatibility remain WIP.
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 18:27:26 GMT
- Last Modified
- Fri, 23 Oct 2026 18:27:48 GMT
0.4.0
0.4.0 WIP alpha Ctrl+S now cycles three stages: low canted ready, low horizontal fire and normal handling. Stage one RMB raises the rifle while keeping a 45-degree cant and uses the native head camera outside the optic. Add original right/left ready and aim clips; restore the prior stance height on exit while retaining later manual adjustments. Queue posture selection through the end of sprint. Existing weapon-mounted laser accessories remain usable; no laser device is auto-added. 400 native checks passed, plus 445 package/source/receipt checks. Multiplayer and full combat/gear compatibility remain WIP.
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 08:45:01 GMT
- Last Modified
- Fri, 23 Oct 2026 08:45:39 GMT
0.3.1
0.3.1 WIP alpha Correct Ctrl+W overhead firing: roll the rifle sideways by 90 degrees, with the magazine pointing sideways, rather than raising an upright rifle. Rotate both grips with the weapon and solve the arms again. Bring the trigger hand above/in front of the forehead, keeping the muzzle level forward. Add actual rifle-roll checks in standing/crouched production controls and front/side/first-person engine views. 286 native checks passed, plus 354 package/source/receipt checks. Existing controls, 2x tactical-only sprint and stamina behavior are retained. Multiplayer and full combat/gear compatibility remain WIP.
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 07:18:57 GMT
- Last Modified
- Fri, 23 Oct 2026 07:19:28 GMT
0.3.0
0.3.0 WIP alpha Swap modifiers: Alt for stance / shoulder, Ctrl for firing poses. Rework level overhead and side fire; add Ctrl+S low horizontal fire and Ctrl+Shift chest carry. Move the sprint rifle away from the body and add a 24-frame high-port loop. Only double Shift tactical sprint receives 2x speed; ordinary Shift remains native. Preserve native per-second sprint stamina cost, external drains and exhaustion. 276 native checks passed, plus 350 package/source/receipt checks. Multiplayer and full combat/gear compatibility remain WIP.
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 06:39:25 GMT
- Last Modified
- Fri, 23 Oct 2026 06:39:45 GMT
0.2.1
0.2.1 WIP alpha - Fix the left shoulder pocket on the vanilla M16. Turn the chest and neck with the arms; preserve shoulder contact during aim correction. Use the official M16 IK hand/finger reference. Rebuild edited TXA tracks before packaging. All 39 state, 31 resource, 97 simulated-world and 35 M16 contact checks passed. Other weapons, multiplayer and live-fire validation remain pending.
- Game Version
- 1.8.0.13
- Created
- Sat, 17 Oct 2026 17:20:48 GMT
- Last Modified
- Sat, 17 Oct 2026 17:21:10 GMT
0.2.0
- Game Version
- 1.8.0.13
- Created
- Sat, 17 Oct 2026 08:44:18 GMT
- Last Modified
- Sat, 17 Oct 2026 08:44:41 GMT
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