Summary
WIP alpha: sprint-to-slide with folded-leg animation, Alt freelook during tactical sprint and slide, 2x tactical speed and native sprint stamina. Includes canted aim, handed grips and stance controls.
Description
Tactical Animations — 0.5.0 WIP alpha
中文操作
Alt + W / S:调节姿态高度;最低档继续下切趴姿,趴姿向上切蹲姿。
Alt + A / D:选择左手 / 右手持枪。
按住 Ctrl + A / D:左侧 / 右侧探枪平射。
按住 Ctrl + W:枪身侧翻约 90°,弹匣朝侧面,双手在额头前上方持枪,枪口保持水平向前。
点按 Ctrl + S 循环三档:①低身位斜持枪;②原有低位平射;③恢复普通持枪。第一档按住右键抬枪,保持约 45°斜持瞄准,松开右键回到低位预备。支持左右手。站姿进入第一档使用原版半蹲高度;退出恢复原高度,后续手动姿态调整优先保留。斜持瞄准使用头部视角,不进入主瞄具;可沿用武器已有的激光配件,模组不会自动添加激光设备。
Ctrl + Shift:切换胸前收枪;支撑手放下,枪斜放在胸挂前方。开火或 ADS 退出。
双击 Shift:COD 风格高持枪战术冲刺,左臂屈肘摆动,鼠标左右移动可转身并改变奔跑方向。目标速度为原版站姿冲刺上限的两倍。只有战术冲刺提速,普通 Shift 由原版处理。按原角色/负重的原版每秒冲刺消耗扣体力;进入前有短暂原版冲刺采样。松开前进、开火、ADS、不兼容动作或体力耗尽会退出。
冲刺中按蹲姿切换键(原版默认 X,跟随你的改键):滑铲。普通冲刺和战术冲刺均可触发;继承进入速度并减速,约 1.25 秒后恢复蹲姿,结束后有 0.75 秒间隔。前腿伸出、后腿折在身体下方,保留步枪握点;碰撞与重力由原版处理。战术冲刺、滑铲中按 Alt 自由观察不会触发姿态快捷键或打断动作。
按住 Q / E + 滚轮:调节探出;原版之外增加最多 30°,先 10°歪身,再 20°上半身探出,附近障碍限制额外伸出。
可在 Settings > Controls 重绑定。以上默认组合使用左 Alt / 左 Ctrl / 左 Shift。
CONTROLS
Alt + W / S: stance height, continuing down into prone and up into crouch.
Alt + A / D: select left / right weapon grip.
Hold Ctrl + A / D: left / right side firing pose.
Hold Ctrl + W: sideways overhead fire, rifle rolled 90 degrees with the magazine pointing sideways. Both hands hold the rifle above/in front of the forehead and the muzzle stays level forward.
Tap Ctrl + S to cycle: low canted ready, existing low horizontal fire, ordinary handling. In stage one, RMB raises the rifle while retaining a roughly 45-degree cant; release RMB to return to low ready. Both trigger hands are supported. Standing entry requests a native semi-crouch; exit restores the prior height unless manually changed. Canted aiming uses the native head camera, outside the primary optic. Existing weapon-mounted laser accessories can be used; this mod does not automatically add a laser device.
Ctrl + Shift: toggle chest carry with the support hand lowered. Fire or ADS exits carry.
Double-tap Shift: high-port tactical sprint with an articulated free-arm swing. Mouse yaw turns both the body and travel direction, at 2x the native standing sprint speed ceiling. Ordinary Shift keeps native locomotion. Native sprint stamina cost per second is sampled for this character and load, then preserved during the boost. A short native sprint warm-up precedes the boost. Releasing forward movement, fire, ADS, incompatible actions or exhaustion cancels it.
While sprinting, press your crouch-toggle binding (stock default X) to slide. Both ordinary and tactical sprint can enter. Captured speed decays; the 1.25-second movement ends in crouch with a 0.75-second cooldown. One leg leads while the other folds beneath the body; native rifle grips remain live. Character physics resolves collision and gravity. Alt freelook no longer triggers stance chords or cancels tactical sprint / slide.
Hold Q / E + mouse wheel: adjustable lean, up to 30 extra degrees (10 tilt + 20 upper-body reach), limited by nearby obstacles.
Default chords use left Alt / Ctrl / Shift. Rebind in Settings > Controls.
WIP / 适配范围
当前以原版 M16 和官方骨架校准。十四个动画片段包括左右手斜持预备/瞄准、低位平射、胸前收枪和 24 帧循环高持枪冲刺;冲刺沿用原版下半身动作,滑铲使用新制作的腿部片段;位移使用引擎碰撞/重力。胸前收枪已检查枪位在胸挂平面前方,但不能保证所有模组胸挂、武器和瞄具均无穿模。
Validated in Workbench 1.8.0.13: 75 state, 54 resource, 189 simulated-world, 35 M16 contact, 64 gallery, 16 moving-sprint and 38 slide checks (471 total). Screenshots are actual engine captures of this version.
物理键盘组合冲突、两个独立客户端/专服/中途加入、实弹后坐力及完整武器/瞄具/胸挂矩阵仍待验收;这些自动检查不代表多人或完整实战适配完成。
Physical key conflicts, independent multiplayer / JIP, live-fire recoil and the complete weapon / optics / vest matrix remain unvalidated.
Overrides player_main.agr, player_main.ast, player_main.asi and Locomotion.agf. Other mods overriding the same resources may conflict. Do not load the old experimental lean addon alongside this addon.
CREDITS / 来源
Original Reforger animations authored from Bohemia Interactive's pinned official skeleton and M16 IK references:
https://github.com/BohemiaInteractive/Arma-Reforger-Samples
https://github.com/BohemiaInteractive/Arma-Reforger-Misc
Arma 3 resource survey / visual reference: TSP A3-Animate. No Arma 3 RTM data is included in this package.
https://github.com/TheSpeshalPlatoon/A3-Animate
Holding / ready / sling reference: GBRS Group via Classic Firearms and T.REX ARMS.
https://www.classicfirearms.com/video/sep-20-2026-gbrs-high-ready-vs-low-ready/
https://www.trex-arms.com/videos/how-to-use-a-sling-706
COD movement / high-port sprint and Tac-Stance were used as visual references. The Reforger clips are newly authored; no extracted COD animation files are included.
https://www.callofduty.com/guides/blackops6/training/call-of-duty-guides-black-ops-6-multiplayer-training-movement
https://www.callofduty.com/blog/2023/08/call-of-duty-modern-warfare-III-worldwide-full-reveal-announcement
Laser-aiming terminology reference:
https://www.army.mil/article/206148/brighter_lighter_laser_helps_soldiers_get_on_target_faster
Arma Public License (APL), Arma-only and noncommercial. Official reference licenses and source records are retained in the development project.
License
Arma Public License (APL)