Better View Distance
by 4uburn
1.8.16
Fixed Player Character streaming, they weren't governed by BVD and force streamed until they crossed into the defined render ranges, causing a major bandwidth leak. A caveat here is that BVD still can't properly govern what is driven by the engine, therefore, if the networkviewdistance is set higher, characters may still be visible within engine defined limits.
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 13:41:18 GMT
- Last Modified
- Tue, 01 Sep 2026 13:41:27 GMT
1.8.15
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 18:47:42 GMT
- Last Modified
- Mon, 31 Aug 2026 18:47:53 GMT
1.8.14
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 16:24:11 GMT
- Last Modified
- Mon, 31 Aug 2026 16:24:20 GMT
1.8.13
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 15:59:11 GMT
- Last Modified
- Mon, 31 Aug 2026 15:59:21 GMT
1.8.12
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 10:32:37 GMT
- Last Modified
- Mon, 31 Aug 2026 10:32:46 GMT
1.8.11
Further Readme adjustments and wiring for the missionheader, which is where the BVD settings live
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 10:19:21 GMT
- Last Modified
- Mon, 31 Aug 2026 10:19:30 GMT
1.8.10
Added more functional readme, with instructions on how to inject BVD settings into the server config.
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 09:48:50 GMT
- Last Modified
- Mon, 31 Aug 2026 09:48:59 GMT
1.8.9
Further server config iteration
- Game Version
- 1.8.0.10
- Created
- Sun, 30 Aug 2026 20:09:10 GMT
- Last Modified
- Sun, 30 Aug 2026 20:09:21 GMT
1.8.8
Further Config iteration
- Game Version
- 1.8.0.10
- Created
- Sun, 30 Aug 2026 19:44:32 GMT
- Last Modified
- Sun, 30 Aug 2026 19:44:42 GMT
1.8.7
Further Server Config Wiring
- Game Version
- 1.8.0.10
- Created
- Sun, 30 Aug 2026 19:36:01 GMT
- Last Modified
- Sun, 30 Aug 2026 19:36:13 GMT
1.8.6
The mod now builds a server config file in it's profile folder for server owners, there you have various controls over what the server environment forces on the clients and unlocking the previous vanilla limitations.
- Game Version
- 1.8.0.10
- Created
- Sun, 30 Aug 2026 18:47:09 GMT
- Last Modified
- Sun, 30 Aug 2026 18:47:23 GMT
1.8.5
Further iteration on dedicated server functionality.
- Game Version
- 1.8.0.10
- Created
- Sun, 30 Aug 2026 18:17:42 GMT
- Last Modified
- Sun, 30 Aug 2026 18:17:55 GMT
1.8.4
Added Server Profile for setting global view distance. Optional pinning/max settings for the categories
- Game Version
- 1.8.0.10
- Created
- Sun, 30 Aug 2026 17:27:58 GMT
- Last Modified
- Sun, 30 Aug 2026 17:28:12 GMT
1.8.3
Experimental View Range Options for Dedicated Servers
- Game Version
- 1.8.0.10
- Created
- Sun, 30 Aug 2026 16:02:02 GMT
- Last Modified
- Sun, 30 Aug 2026 16:02:11 GMT
1.8.2
Full mod rewrite. Instead of constantly flagging objects in an attempt to maintain relevancy, the mod now determines relevancy by the apparent Pixe Count on Screen. This new method is influenced by FOV, Screen Resolution and overall graphics quality. I have also taken the liberty of reavaluating the pixel count logic for many exisiting assets, which should come with a noticable improvment when 'focus zooming'especially, the dropped frames should now be significantly lower. What this means for the end user is a more resposnsive system, as well as better performance.
- Game Version
- 1.8.0.10
- Created
- Thu, 27 Aug 2026 17:41:33 GMT
- Last Modified
- Thu, 27 Aug 2026 17:41:41 GMT
1.8.1
Full mod rewrite. Instead of constantly flagging objects in an attempt to maintain relevancy, the mod now determines relevancy by the apparent Pixe Count on Screen. This new method is influenced by FOV, Screen Resolution and overall graphics quality. I have also taken the liberty of reavaluating the pixel count logic for many exisiting assets, which should come with a noticable improvment when 'focus zooming'especially, the dropped frames should now be significantly lower. What this means for the end user is a more resposnsive system, as well as better performance.
- Game Version
- 1.8.0.10
- Created
- Thu, 27 Aug 2026 17:39:30 GMT
- Last Modified
- Thu, 27 Aug 2026 17:40:15 GMT
1.2.0
Made as compatible as possible with Far-Hiding - lackluster implementation means the effect is not observable at BVD exposed ranges Added Statics+Vehicles to also be Far-Hidden More statics now get flagged by BVD, so smaller deployables like simple sandbag walls should be covered now.
- Game Version
- 1.8.0.10
- Created
- Fri, 14 Aug 2026 02:35:12 GMT
- Last Modified
- Fri, 14 Aug 2026 02:36:16 GMT
1.1.5
Crash fixes
- Game Version
- 1.7.0.54
- Created
- Mon, 03 Aug 2026 12:20:17 GMT
- Last Modified
- Mon, 03 Aug 2026 12:20:21 GMT
1.1.4
Added console general distance slider
- Game Version
- 1.7.0.54
- Created
- Fri, 24 Jul 2026 21:42:31 GMT
- Last Modified
- Fri, 24 Jul 2026 21:42:37 GMT
1.1.3
Tracers are now added into the BVD Framework
- Game Version
- 1.7.0.54
- Created
- Thu, 23 Jul 2026 03:19:03 GMT
- Last Modified
- Thu, 23 Jul 2026 03:19:09 GMT
1.1.2
Added Images highlighting the mods features
- Game Version
- 1.7.0.54
- Created
- Wed, 22 Jul 2026 03:09:19 GMT
- Last Modified
- Wed, 22 Jul 2026 03:09:24 GMT
1.1.1
Fixed PlayerController Issue (input corruption)
- Game Version
- 1.7.0.54
- Created
- Tue, 21 Jul 2026 19:30:31 GMT
- Last Modified
- Tue, 21 Jul 2026 19:30:34 GMT
1.1.0
Full rework of the rendering system and full integration of view range sliders. Streaming in of assets is now queued in priority as shown below, reverse for culling: 1. Fortifications 2. Aircraft 3. Vehicles 4. Infantry The speed at which Fortifications stream in and out is speed up 500 %
- Game Version
- 1.7.0.54
- Created
- Tue, 21 Jul 2026 11:07:08 GMT
- Last Modified
- Tue, 21 Jul 2026 11:07:11 GMT
1.0.10
aiSimulationRangeCeiling fixed
- Game Version
- 1.7.0.54
- Created
- Mon, 20 Jul 2026 21:53:41 GMT
- Last Modified
- Mon, 20 Jul 2026 21:53:44 GMT
1.0.9
Added Bi Directictional behaviour for the settings. I.e. if Fortification render range drops to 3000, all other settings will fall in line, if aircraft viewrange is increased past fortifications, it will automatically raise, instead of snapping back what was attempted to be adjusted Reduced minimum slider range to be congruent with Vanilla viewdistance (500m)
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 21:33:44 GMT
- Last Modified
- Sat, 18 Jul 2026 21:33:49 GMT
1.0.8
Further Service Radii Pass
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 02:43:36 GMT
- Last Modified
- Sat, 18 Jul 2026 02:43:42 GMT
1.0.7
Made another pass at service radii visibility.
- Game Version
- 1.7.0.54
- Created
- Sat, 18 Jul 2026 02:10:58 GMT
- Last Modified
- Sat, 18 Jul 2026 02:11:00 GMT
1.0.6
Bacon Loadouts Spawn system edge case that causes input regression that was previously thought to be fixed, now fixed again
- Game Version
- 1.7.0.54
- Created
- Wed, 15 Jul 2026 20:01:25 GMT
- Last Modified
- Wed, 15 Jul 2026 20:01:27 GMT
1.0.5
Compositions (Static Objects) like emplacements are now being cached properly. This should alleviate regular stutter/freezing, if not entirely fix it on BVDs end.
- Game Version
- 1.7.0.54
- Created
- Wed, 15 Jul 2026 19:24:38 GMT
- Last Modified
- Wed, 15 Jul 2026 19:24:40 GMT
1.0.4
Service Radii will not render outside of GM anymore
- Game Version
- 1.7.0.54
- Created
- Wed, 15 Jul 2026 15:02:31 GMT
- Last Modified
- Wed, 15 Jul 2026 15:02:34 GMT