SB-CCHQ

by Stone_B_33
SB-CCHQ

Summary

Offline TOC, Commander Station, UAV, fire support, Shoot House and gear cages for milsim units. Requires Kova x ATAK.

Description

SB-CCHQ - License (All Rights Reserved)
Copyright (c) 2026 Stone B 33. All rights reserved.

SB-CCHQ is an original work created by Stone B 33. All scripts, models, textures, prefabs, layouts, configurations and other original content in this mod (including the TOC and Shoot House buildings, the Commander Station, fire support, reinforcements and the Command Center link) were created by Stone B 33, and all rights to them are reserved.

You may NOT copy, re-upload, repack, modify, extract, or reuse any part of this mod (including its code, scripts, models, textures or configurations), in whole or in part, in any other mod or project, without first receiving written permission from Stone B 33.

Requests for permission must be made in writing and directly to Stone B 33. Permission is only valid if granted in writing by Stone B 33.

Using this mod as a dependency, or including it unmodified in a server mod list or modpack that downloads it from its official Workshop page, is allowed.

Kova x ATAK and Kova x ATAK Plugin Core are the work of KOVA and are covered by KOVA's own license. This mod contains none of KOVA's files and changes none of KOVA's code; it only requires them.

Arma Reforger and its base game content are the property of Bohemia Interactive a.s. This license covers only the original content created by Stone B 33.

SB-CCHQ — Tactical Operations Center, Shoot House and Command tools for milsim units

Built for one milsim unit. Works fully offline: no website or outside service needed. Works with controller and keyboard/mouse.

COMMANDER STATION (TOC computer, commander code)
- Live ops map with sectors: draw sectors, AUTO SECTORS for the whole map, clear sector, lay mines (AT, AP or mixed)
- Generate AI with mission goals: capture/neutralize HVT, rescue hostage, recover intel, destroy radio tower / cache / vehicle, defend the point, patrol
- Fire support: HE and incendiary (small/medium/large), barrage, creeping barrage, cluster and airburst cluster, gas, naval guns, strike missile, one huge blast, A-10 gun run, laser-guided GBU-12
- JTAC fire mission requests and resupply requests from players, approve or deny from the station
- Resupply drops (ammo, medical, explosives, launchers) by plane parachute or helicopter
- Reinforcements by helicopter or road convoy, vehicle drops
- RADIO dropdown: pick radios and platoon/squad channels, tune up/down, talk indicator
- Fire mission alert on screen

TOC BUILDING
- Two-floor command post with code-locked doors, sittable chairs, real room lights and switches
- Planning wall map: lines, symbols, labels, custom text, live friendly positions in squad colours, share to your side
- Live screens around the building, including UAV feeds
- Commander desk UAV monitor; armor stand and arsenal on the top floor

UAV
- Commander tasks a virtual UAV: orbit point, zoom, day/thermal, orbit size
- MQ-9 flies the orbit with a spinning propeller
- Thermal with heat glows on people and running engines
- 8-digit grid readout; friendly name tags
- Enemies the UAV sees are marked on the commander's tasking map
- UAV app on the ATAK tablet with the same overlay

SHOOT HOUSE AND RANGE
- Modular rooms with layout presets or random layouts
- AI in rooms, pop-up targets, hit tracking, run timer and score screen
- Code-protected Range Control screen: layouts, AI amount/mode, spawn/clear AI, clear hits
- Arsenal outside next to Range Control

CAGE ROOM
- 12 gear cages with code-locked doors
- Enter your cage's code and the cage is yours; later code entries add members
- Owner and members rename the cage sign from the clipboard
- Armor stands, wall racks, gun rests, tables and shelves show your gear exactly as stored (camo, attachments, helmet parts, patches), visible to everyone nearby
- Gear stays through server restarts
- Arsenal cabinets, lounge and bar

SERVER CODES (server owners)
- All codes live in one server file: CCHQ_Codes.txt in the server's profile folder
- The first start creates it with random codes. Change them there, then restart
- Keys: commander, jtac, toc, shoothouse, cageroom, cage1..cage12, cage1_name..cage12_name
- Nobody can set or see codes in game, admins and GMs included

REQUIREMENTS
Kova x ATAK and Kova x ATAK Plugin Core (by KOVA). This mod contains none of KOVA's files and changes none of KOVA's code.

Credit: KOVA (Kova x ATAK and Kova x ATAK Plugin Core).

License

SB-CCHQ - License (All Rights Reserved)
Copyright (c) 2026 Stone B 33. All rights reserved.

SB-CCHQ is an original work created by Stone B 33. All scripts, models, textures, prefabs, layouts, configurations and other original content in this mod (including the TOC and Shoot House buildings, the Commander Station, fire support, reinforcements and the Command Center link) were created by Stone B 33, and all rights to them are reserved.

You may NOT copy, re-upload, repack, modify, extract, or reuse any part of this mod (including its code, scripts, models, textures or configurations), in whole or in part, in any other mod or project, without first receiving written permission from Stone B 33.

Requests for permission must be made in writing and directly to Stone B 33. Permission is only valid if granted in writing by Stone B 33.

Using this mod as a dependency, or including it unmodified in a server mod list or modpack that downloads it from its official Workshop page, is allowed.

Kova x ATAK and Kova x ATAK Plugin Core are the work of KOVA and are covered by KOVA's own license. This mod contains none of KOVA's files and changes none of KOVA's code; it only requires them.

Arma Reforger and its base game content are the property of Bohemia Interactive a.s. This license covers only the original content created by Stone B 33.

Version
1.6.11
Game Version
1.8.0.13
Version size
167.67 MB
Downloads
64
Created
10.10.2026
Last Modified
05.11.2026
ID
AC2FAC4E3F78341F

Dependencies