GM Utilities
by Bad Dwagon
1.1.5
1.1.5 - Handheld launcher reload and replacement - Use native owner-side equipped-item replacement for spent disposable launchers and the canonical weapon-storage insertion callback. Remove the spent launcher only after the server verifies installation and detachment. - Recognize vanilla RPG7's reloadable MuzzleInMag component alongside native RPG/UGL muzzle types. Reload compatible server-provisioned loose rounds on the owner after settling, without requiring spare bag capacity; existing spare ammo retains inventory-containment checks. - Recheck alive/awake state, ownership, selected weapon, ammunition compatibility, item readiness and current infinite-ammo permission/state. - Bound pending operations and retries with wrap-safe timers. Stop disposable replacement after three consecutive failures across launcher entity IDs; a server-confirmed successful replacement resets that character's failure budget. - Preserve existing owner-only administration, grants, global disables, rifle/turret refill and earlier flight, vehicle protection and announcement features.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 23:21:30 GMT
- Last Modified
- Fri, 09 Oct 2026 23:21:34 GMT
1.1.4
1.1.4 - Flight recovery, water protection and quiet announcements - Recover stale/replaced native flight commands; bound repeated owner-side activation failures and report on/off/refusal/conflict status. Preserve camera, ADS, firing and reload handling. - Apply alive/awake, character ownership, current permission and freeze/jail checks to flight activation and recovery. - Extend vehicle protection to native engine drowning; restore the original drowning flag when protection ends without a full heal. - Add a separate Announcements tab with a server-wide 12-second pace limit and 160-character plain-text limit. Recipient text is clipped to a small upper-right HUD area and fades automatically; it opens no menu, takes no focus/input and plays no sound. - Keep owner-only permission administration and existing grants/global disables.
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 07:05:55 GMT
- Last Modified
- Thu, 08 Oct 2026 07:05:58 GMT
1.1.3
1.1.3 - Scrollable players and reliability fixes - Allowed every logged-in full GM to open the panel while keeping permission/server administration exclusive to Bad Dwagon and kizz2003. They control each GM's available capabilities; non-GM grants and global disables remain enforced. - Replaced player-list pages with scrolling. Selected-player controls stay fixed, list position survives refreshes, and focused rows scroll into view. - Fixed tick-counter wrap handling in placement, permission sync, request/jump throttles, flight input, ESP updates, history saves, temporary effects and undo. - GM-role changes no longer re-enable godmode or infinite ammo after they were manually switched off. New-session defaults and permission-revocation checks remain unchanged. - Native builds, 13-row scrolling checks, boundary tests and action regressions passed; independently reviewed by Claude and Grok. - Separate-account backend grant/reconnect/respawn, physical keyboard/gamepad input, remote editor-camera flight rebase and real helicopter testing remain unaccepted. No mod installer, thermal vision or shared audio overrides added.
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 04:41:34 GMT
- Last Modified
- Wed, 07 Oct 2026 04:41:38 GMT
1.1.2
1.1.2 - Moderation and live utility fixes - Added Heal, indefinite Freeze/Unfreeze, crosshair Jail/Unjail with a 1-30 minute timer, and player status indicators. - Added vehicle and seated-passenger invulnerability, including vehicle child-part damage protection. - Removed Bring/Launch consent. GMs and owners remain targetable. - Loadouts are shared server-wide by name rather than locked to their saver or original character type; compatibility, rollback and collision safeguards remain. - Fixed bookmark saving, owning-client teleport/launch synchronization and flight position rebasing. - Super jump listens to the native jump binding; toggle feedback is immediate, and rate-limit/pending-result feedback no longer waits indefinitely. - Fixed remote freeze input being reset by vanilla each frame. Release preserves vanilla's current control baseline. - Preserved flight camera, ADS, firing, reload, ESP style and per-character vanish audio. No shared audio, ACP/SIG or thermal resources.
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 15:04:28 GMT
- Last Modified
- Tue, 06 Oct 2026 15:04:33 GMT
1.1.1
1.1.1 - Hotfix and panel redesign - Fixed: Supply drop and Target practice no longer disconnect the GM and nearby players. They now use vanilla US arsenal boxes. - Fixed: infinite ammo and godmode now work for non-GM players who are granted them, and switch on as soon as they are granted. - Redesigned admin panel: clearer navigation, ON/OFF toggle cards, per-player Default/On/Off access, and server switches with confirmation. - Smooth panel animations: open, tab switching, hover and status feedback. - Stability fixes: settings recovery, preference saving, ESP pose sharing and several null guards. - No shared audio, ACP/SIG or base-game material overrides. Flight, ADS, firing, reload and ESP behavior are unchanged.
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 23:46:48 GMT
- Last Modified
- Mon, 05 Oct 2026 23:46:52 GMT
1.1.0
1.1.0 - Restricted admin panel - New owner-only admin panel (F6 / LT+X) with per-player grants, explicit On/Off, a global emergency disable, revision-checked edits and an attributed history. - New Granted Features view for players given specific capabilities. - New features: super jump, go to, bring (consent), return, saved locations, loadout presets with undo, vehicle recovery, AI pause, launch pad (consent), party lights, target practice, supply crates, weather shuffle and fireworks. - Per-player preferences now persist. Settings are saved with a backup recovery copy. - Flight input is validated server-side. - No shared audio, ACP/SIG or base-game material overrides. Existing flight, ADS, firing, reload and ESP behavior is unchanged. - Native build and single-player fixture checks passed. Multiplayer acceptance is still pending.
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 13:37:44 GMT
- Last Modified
- Mon, 05 Oct 2026 13:37:53 GMT
1.0.5
1.0.5 - Critical footsteps rollback - Removed all shared audio graph overrides and the custom mute signal. - Normal players and AI use existing game/mod audio assets. - Vanish audio muting is confined to remote logged-in GM sound components; active components are restored when vanish ends. - Other GM features retained. Native build and packed-resource checks passed. Multiplayer footstep and vanish audibility confirmation is still pending.
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 19:23:54 GMT
- Last Modified
- Sun, 04 Oct 2026 19:23:58 GMT
1.0.4
1.0.4 - Critical audio correction - Preserved native audio signal order in all 94 modified graphs; the private mute input no longer occupies footstep selector index 0. - Restored the compiled runtime mute program and initialized character audio unmuted. - Server rejects vanish unless the character belongs to a logged-in GM. Only remote vanished sources are muted; the owning GM retains their own audio. Native compilation and signal-order comparisons passed. Audible multiplayer footstep/vanish verification remains pending.
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 19:11:34 GMT
- Last Modified
- Sun, 04 Oct 2026 19:11:42 GMT
1.0.3
1.0.3 - Fixed server weapon input during flight so firing, damage and infinite ammo remain functional. - Corrected the audio mute default affecting normal-player footsteps. - Added Project Outbreak tackle, pin, bite and pounce immunity for logged-in GMs, plus melee protection. - Suppressed remote vanished muzzle effects and casing effects, with restoration when vanish ends. - Preserved the vanished GM's own weapon view and audio. Native compile and focused runtime checks passed. Separate multiplayer audio/visual verification remains pending.
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 08:09:52 GMT
- Last Modified
- Sun, 04 Oct 2026 08:10:01 GMT
1.0.2
1.0.2 - Flight follows the active first/third-person camera in yaw and pitch, with separate ascent/descent controls. Fixed horizontal camera input and PC ADS toggle handling. - Added high-contrast yellow ESP skeletons and labels with dark skeleton outlines. - Fixed native keyboard/controller binding presets and separate directional stick bindings. - Added optional WCS Armaments rocket-pod resupply for Little Birds; WCS is not required. - Changed vanish audio to private per-source gain gates for character, equipment and weapon audio; remote melee audio is suppressed. Known limits: disengage weapon safety before enabling flight. Vanish silence/restoration still needs multiplayer observer testing; sound-overhaul mods can replace the same audio graphs. Physical controller and full multiplayer acceptance remain pending.
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 05:55:17 GMT
- Last Modified
- Sun, 04 Oct 2026 05:55:24 GMT
1.0.1
1.0.1 - ESP patch: replaced static stick figures with the character's actual animated skeleton (17 bones / 16 segments). Streamed characters update every frame; distant poses update at 20 Hz and interpolate every frame. ESP stays visible while editing in GM view, with distances measured from the GM camera. Fixed ESP blocking mouse interactions: all overlay widgets ignore cursor queries, cannot receive focus and are disabled for input. Inventory hides the overlay temporarily without changing the ESP toggle. Cached bone indices and drawing commands reduce per-frame allocations. Native build passed; animated bones and GM context menu tested in singleplayer, and tester confirmed interactions work. Multiplayer/controller acceptance remains outstanding.
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 18:21:49 GMT
- Last Modified
- Fri, 02 Oct 2026 18:21:52 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 16:29:39 GMT
- Last Modified
- Fri, 02 Oct 2026 16:29:42 GMT
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