GM Utilities

by Bad Dwagon
GM Utilities

Summary

Flight, vanish, godmode, infinite ammo and ESP, with per-player grants, moderation tools, shared loadouts and keyboard/controller controls.

Description

GM Utilities combines creative flight/noclip, vanish, godmode, infinite ammo and player ESP with an administration panel (F6 / LT+X). Every logged-in full Game Master can open the panel. Only Bad Dwagon and kizz2003, while logged in as full GM, manage permissions, inspect history and change server-wide settings. Other GMs retain basic tool defaults and use additional capabilities only when granted; owners can explicitly allow or deny each capability. Global disables still apply. Non-GMs need explicit grants. Permission edits remain revision-checked and attributed in history. Personal tools: flight, vanish, godmode, infinite ammo, ESP and super jump, with saved personal settings. Super jump uses the native jump binding (normally Space); while enabled it replaces vault/climb. Player tools: go to, immediate Bring and Launch (no consent), Return, personal saved locations, shared named loadout presets with compatibility checks and undo, Heal, Freeze, Jail and Unjail. GMs and owners can also be targeted. Freeze lasts until Unfreeze or the target reconnects. Jail creates a vanilla-container cell at the GM's crosshair on open ground for 1-30 minutes. Jail follows the account through respawn/reconnect, counts down while offline and ends on expiry or Unjail. Jail is not retained after server restart. Aim before opening the panel. The Players page shows active effects and remaining jail time. Vehicle invulnerability protects the current vehicle and seated passengers, including AI. Protection stays with the vehicle until toggled off, deletion or server end. Leaving restores a passenger's previous damage behavior without changing personal godmode. Vehicle recovery repairs, uprights and refuels unoccupied vehicles. Nearby AI pause, lights, target practice, vanilla arsenal supply drops, weather shuffle and visual-only fireworks are included. Temporary effects and jail walls share a 50-object server limit. Server-wide disabling releases the relevant restraints/protection. Shared loadouts are server-wide by name; a shared preset takes precedence over an older personal preset. Loadouts are validated before application, with rollback protection. Controls: F11 flight, F12 vanish, F9 godmode, F10 ammo, F5 ESP. Controller: LT+D-pad up/down/left/right respectively; LT+Y for ESP. Flight: WASD/left stick; Space/D-pad up ascends; C/D-pad down descends; Shift/RT boosts. Rebind in Controls. Install on server and all clients. Do not also load GMGhostFlight, GMInvulnerableAmmo or GMPlayerESP. Vanilla dependency only. No thermal vision, trader content, shared audio or base-game material overrides. Testing: native builds, local gameplay regressions and a local dedicated server with a joining client checked movement synchronization, cell replication, remote freeze input locks and release. Local tests checked moderation, original damage-state restoration and vehicle child damage managers. Separate-account backend grant/reconnect acceptance, physical PC/gamepad input and actual helicopter damage checks remain outstanding; those are not claimed as verified. Known limits: restraint input locks are not anti-cheat; server containment corrects movement periodically. Jail timers continue offline. Explosives can ruin cell walls, but containment remains active. Vanish sounds outside the character hierarchy may remain audible. Distant ESP poses depend on server animation evaluation. Undo cannot recover consumed supplies or undo repairs/refuelling.

1.1.4: Flight detects replaced native animation commands and recovers its flight command. Repeated conflicts are bounded on the owning player's simulation and stop flight with a useful status. Vehicle invulnerability also covers native engine drowning, restoring its captured drowning state when protection ends. The separate Announcements tab broadcasts quiet, clipped HUD text to connected players: up to 160 plain-text characters, visible for 12 seconds, without sound, pop-ups, focus changes or blocked controls. Real dedicated-owner live-flight root-cause reproduction, actual submerged-vehicle behavior and maximum-width announcement HUD visual acceptance remain outstanding.

1.1.5: Handheld infinite rockets use owner-side native reload and canonical inventory completion, with authoritative server provisioning and verified spent-launcher cleanup. RPG7 reloads compatible provisioned rounds without needing spare bag space. Dedicated remote-owner tests passed two native M72 and RPG firing/refill cycles, rifle switching/back, drop/pickup and ammo revocation. Operations and retries are bounded; unknown dispatched or attached supplies can be retained rather than deleting an in-flight item. Three consecutive disposable replacement failures stop further replacement for that character until a verified replacement succeeds. Physical input and the previously disclosed backend/editor-camera/submerged-vehicle/helicopter/HUD gates remain unaccepted.

License

Arma Public License (APL)

Rating
100%
Version
1.1.5
Game Version
1.8.0.13
Version size
83.84 KB
Downloads
160
Created
02.10.2026
Last Modified
09.10.2026
ID
A74F903CD2861BE5