M.A.W.S. MECHANIZED ASSAULT

by Seebie90 I Nomad

0.1.5

- Fix: the walker would not turn with the mouse after 0.1.4
- Fix: a walker moved or rotated by a Game Master / teleport no longer turns back to its old direction
- Gunner/commander sight no longer swings around wildly when the locked point is close to the walker
- Hull follows the terrain more calmly (less rocking over bumps)
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 10:14:52 GMT
Last Modified
Sat, 10 Oct 2026 10:16:17 GMT

0.1.4

- New: walker failure sequence - at 0 % hull the walker staggers, collapses, burns and throws sparks, then explodes after 7 s in a huge blast (APOCALYPSE size, visible and audible for all nearby players and Game Masters). Crew still aboard dies - bail out in time! Also plays when a Game Master destroys a walker
- Fix: the walker changed its walking direction after a few steps without any mouse input
- Fix: parked walkers slowly slid and turned on their own - they now hold their position
- Tested together with Project Outbreak - no script conflicts found. If you still run into problems, please send your script.log
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 21:03:07 GMT
Last Modified
Fri, 09 Oct 2026 21:04:19 GMT

0.1.3

- Commander: shoulder weapons only fire at a set target (locked vehicle, locked point track or map target) - no more blind salvos at the crosshair
- Commander: new centre cross - shows LOCK VEHICLE / LOCK POINT TRACK / NO TARGET and the key you have bound for marking
- New documentation and license: https://docs.seebie90gaming.com
Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 17:53:57 GMT
Last Modified
Mon, 05 Oct 2026 17:57:34 GMT

0.1.2

- Top speed: an empty walker now reaches 60 km/h; payload costs 1 km/h per tonne from the first tonne on (before, everything under 20 t was capped at 40 km/h)
- Repair points: repair with the wrench at both ankles (leg + hydraulics) and at the front of the pelvis (hull, cockpit, reactor, arms, shoulders, back module, sensors, thrusters - pick from the action menu)
- Field repair restores up to 50 %, repair vehicles and depots restore 100 %
- Gunner stabilization: the sight locks onto the point you last aimed at and holds it while the walker moves or turns; mouse and stick input always take priority
- Hull gyro: pitch and roll are damped and follow the terrain slope smoothly - no more rocking over rough ground
- New driver settings in Settings > Controls > GTG Walker: steering dead zone (mouse), steering sensitivity, stick dead zone - saved per player
- Park mode: walking is now reliably blocked while parked
- Fixed: legs folding sideways when both legs are destroyed while parked
- Fixed: thruster ignition sound missing on take-off
Game Version
1.8.0.13
Created
Sun, 04 Oct 2026 15:00:51 GMT
Last Modified
Sun, 04 Oct 2026 15:02:43 GMT

0.1.1

M.A.W.S. – Update 0.1.1

AI COMMANDER
- The AI commander now fights on his own – no Datalink or Search & Destroy waypoint needed anymore.
  He uses Cluster, Mortar, Guided and Hellfire depending on target and range.
- Without Datalink he only engages what the walker sees itself; with Datalink he also hits reported, hidden targets.
- He no longer engages the target the gunner is already fighting.
- No more waiting for the launchers to line up – he fires as soon as he has a target position.
- GM fire missions: if the ordered ammo does not fit the range (e.g. Cluster under 1000 m),
  the commander switches to the next suitable ammo instead of cancelling.

ROCKETS
- All guided walker rockets now turn into their target right after launch (tight turn radius)
  – the launch direction no longer matters.

COUNTERMEASURES
- Flares burn much longer (15 s) and fly much further.
- The smoke wall is now stacked in three layers and covers the whole walker.

GAME MASTER
- Explosions, cluster submunitions and impacts are now visible and audible for Game Masters
  with the editor open, no matter where their character stands.

ADD-ON SUPPORT
- New interfaces for expansion packs (modules, weapons, ammo types, HUD, map, damage).
  Required for the M.A.W.S. Sci-Fi Expansion Pack.
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 20:14:43 GMT
Last Modified
Sat, 03 Oct 2026 20:16:11 GMT

0.1.0

M.A.W.S. 0.1.0

AI crew (new)
- AI can now crew the walker. Without AI on board nothing changes, and players always have priority.
- Seats: AI and Game Master "move into vehicle" now fill pilot, gunner and commander. Before, two AI ended up overlapping in the driver seat.
- AI driving: the walker follows the AI's route by itself. It turns on the spot first and then walks, and it no longer circles or shuffles in place. The AI driver is hidden, so no T-pose in the cockpit.
- If a player takes the driver seat, the AI driver moves to a free turret seat.
- AI gunner: engages enemies on its own with the arm weapons, with realistic spread:
  - MG against infantry
  - 120 mm and railgun only against vehicles
  - gatling in long bursts
  - flamethrower in bursts of several seconds within its range
- AI commander, Game Master "Artillery Support" waypoint: the walker fires the mission itself instead of searching for a mortar.
  - New fields in the waypoint window: "Walker: Ammunition" (Auto / Guided / Cluster / Mortar HE / Smoke / Hellfire) and "Walker: Spread Radius" (0-200 m).
  - The shot count uses the normal waypoint setting.
- AI commander, "Search and Destroy" waypoint with the DATALINK module: picks targets on its own.
  - Aircraft get guided rockets, armed vehicles Hellfire, infantry groups mortar or cluster.
  - Holds fire when friendlies are close to the target.
- The AI never fires APOCALYPSE.

Gameplay
- Upright assist: the walker no longer tips over when braking and turning on slopes. This applies to all drivers.
- Enemy AI now recognises the walker properly as a heavy vehicle, aims at its body and uses anti-tank weapons against it.
- Rockets fired at a target behind the launcher now climb first and then turn in, instead of diving low into obstacles.

Controls
- Middle mouse button now cycles the missile ammunition by default.

Note: the 0.0.3 changelog wrongly listed the hydraulic ram. It was never part of any upload.
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 11:14:33 GMT
Last Modified
Sat, 03 Oct 2026 11:16:11 GMT

0.0.3

0.0.3 – Dedicated server fixes
- Walkers now work for all players on dedicated servers (legs, seats, HUD, driving, parking)
- Guided missiles now show their real flight path on every client (APOCALYPSE arc, Hellfire, guided rockets)
- Fixed a client crash after changing modules and then spawning a vehicle in Game Master
- APOCALYPSE starts its dive earlier and no longer overshoots the target
- Reduced leg jitter and wobble of walkers seen by other players
- Weapons no longer fire while the Game Master editor is open
- Smoke and decoy countermeasures, AUTO mode by default, also react to RPGs
- Full gamepad support (hold LB for the walker layer)
- Hydraulic ram removed
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 20:12:20 GMT
Last Modified
Fri, 02 Oct 2026 20:13:31 GMT

0.0.2

Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 18:24:17 GMT
Last Modified
Fri, 02 Oct 2026 18:25:30 GMT

0.0.1

Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 17:47:55 GMT
Last Modified
Fri, 02 Oct 2026 17:49:23 GMT

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