M.A.W.S. MECHANIZED ASSAULT

by Seebie90 I Nomad
M.A.W.S. MECHANIZED ASSAULT

Summary

A 14 m, three-crew assault walker for US and USSR. Five modular hardpoints, guided missiles, fire control, datalink, smoke and decoys. Full gamepad support.

Description

M.A.W.S. – MECHANIZED ASSAULT WALKER SYSTEM

A 14-metre, three-crew assault walker for Arma Reforger. Fit it for anti-armour, fire support or air defence, then take it where tracks cannot go.

Two factions:
• XM-29 Warden (US) – digital woodland camouflage, grey armour plates
• ShBM-29 Zubr (USSR) – fine digital flora camouflage, Soviet weapon variants

CREW
• Driver – walks with W/S, side steps with A/D; the view sets the walking direction. Hop, jump jets, park.
• Gunner – aims the torso and fires both arms. Stabilised optics from 1× to 25×, thermal sight with the sensor mast.
• Commander – fire control: marks targets, builds a fire plan, launches the shoulder weapons and feeds the datalink.
All three stations see infantry in line of sight as red, amber or blue dots.

MOVEMENT
The legs are driven step by step: the walker climbs slopes, steps over walls and keeps its gun line steady while moving. Top speed 60 km/h empty, minus 1 km/h per tonne of payload. Hop about 3.7 m, double tap for jump jets.

FIVE HARDPOINTS
Two arms, two shoulders and one back slot. Change modules in the loadout window near a depot, or as Game Master. Every arm also carries a fixed twin 12.7 mm machine gun.

Arm modules
• Gatling 30 mm (GSh-6-30) – 1,800 rds/min, HE and AP
• Cannon 120 mm (2A82 125 mm) – autoloader, HEAT-MP and APFSDS
• Railgun – 2.5 kg slug at 2,500 m/s, capacitor charge
• Flamethrower – 70 m cone, burning ground

Shoulder modules
• Rocket pod (S-8 80 mm) – 21 cells: unguided HE, guided and cluster rockets. Guided rockets fire at any range and are the only weapon that tracks aircraft.
• Hellfire (Kornet) – four laser-guided missiles, 100–8,000 m, top attack
• Mortar (2B14 82 mm) – 150–6,000 m, HE and smoke
• APOCALYPSE – heavy strike missiles, 300–4,000 m, steep dive from altitude

Back modules
• Laser / thermal mast – 6,000 m aiming range, own laser spot for Hellfire, thermal sight
• Datalink – vehicle tracks and infantry groups in sight appear on the map of every friendly player
• Ammo pack – two field reloads for the launchers away from support
• Countermeasures – four times the standard smoke and decoy load

FIRE CONTROL
Mark targets, cycle through them and launch salvos. Before launch the walker checks the line of sight and picks a flight profile per missile: top attack at long range, a direct line when the target is visible, an arc over cover when it is not. Targets can also be picked on the map.

SURVIVABILITY
• Every walker carries smoke, flares and chaff. A burst lays a smoke screen towards the threat and decoys guided missiles. Missile and RPG warning with bearing; AUTO mode by default.
• Damage model with 14 hit zones. Small arms do nothing; anti-tank weapons and cannons do. A destroyed leg drops the walker into a crouch, damaged hydraulics slow it down, a destroyed back or sensor zone disables its module.
• Full repair at a depot or by the Game Master.

GAME MASTER
• Standard walkers for both factions with editor preview and icon
• Change loadouts, rearm weapons and countermeasures from the context menu

CONTROLS
Standard Reforger vehicle keys where they exist; everything can be rebound under Settings › Controls.
Keyboard: W/S/A/D walk · Space hop (double tap: jump jets) · End park · LMB fire arms · R arm ammunition · I mark target · Insert next target · Home clear plan · N fire salvo · . / , salvo size · U modules · J thermal · Delete countermeasures · Page Down AUTO/MANUAL
Gamepad (Xbox / PlayStation): left stick walk, right stick aim, RT fire, LT zoom, A hop. Hold LB for the walker layer: RT salvo, A mark, X next target, Y ammunition, D-pad salvo size and clear plan, LS click modules, RS click countermeasures.

No dependencies.

REPORTING PROBLEMS
Useful log lines start with [GTG_Walker]. Please send those from script.log together with what you did right before it went wrong.

Arma Reforger Discord: Seebie90
GTG Discord: Seebie90 I Nomad - https://discord.gg/gtg-german-tactical-group

License

Arma Public License No Derivatives (APL-ND)

Version
0.0.1
Game Version
1.8.0.13
Version size
224.99 MB
Downloads
4
Created
02.10.2026
Last Modified
02.10.2026
ID
9F1E2C8AB10CAAFB