M.A.W.S. MECHANIZED ASSAULT

by Seebie90 I Nomad
M.A.W.S. MECHANIZED ASSAULT

Summary

A 14 m, three-crew assault walker for US and USSR. Five modular hardpoints, guided missiles, fire control, datalink, smoke and decoys. Full gamepad support.

Description

M.A.W.S. – MECHANIZED ASSAULT WALKER SYSTEM

A 14-metre, three-crew assault walker for Arma Reforger. Fit it for anti-armour, fire support or air defence, then take it where tracks cannot go. Two factions: XM-29 Warden (US) and ShBM-29 Zubr (USSR).

CREW
• Driver – W/S walk, A/D side step, the view sets the direction. Hop, jump jets, park. Steering dead zone and sensitivity adjustable per player.
• Gunner – aims the torso, fires both arms. Optics 1×–25× stay locked on the aim point while walking; thermal with the sensor mast.
• Commander – locks vehicles or ground points with the centre cross, builds a fire plan, launches the shoulder weapons, feeds the datalink.
AI crews can man all three stations and use the weapons.

MOVEMENT
Procedural legs climb slopes and step over walls; a gyro keeps the hull steady. 60 km/h empty, minus 1 km/h per tonne of payload. Hop 3.7 m, double tap for jump jets.

FIVE HARDPOINTS
Two arms, two shoulders, one back slot. Change modules in the loadout window near a depot or as Game Master. Every arm also carries a fixed twin 12.7 mm MG.

Arm modules
• Gatling 30 mm – 1,800 rds/min, HE and AP
• Cannon 120 mm – autoloader, HEAT-MP and APFSDS
• Railgun – 2.5 kg slug at 2,500 m/s, capacitor charge
• Flamethrower – 70 m cone, burning ground

Shoulder modules
• Rocket pod – 21 cells: unguided, guided and cluster rockets; guided rockets also track aircraft
• Hellfire – four laser-guided missiles, 100–8,000 m, top attack
• Mortar – 150–6,000 m, HE and smoke
• APOCALYPSE – heavy strike missiles, 300–4,000 m, steep dive

Back modules
• Laser / thermal mast – 6,000 m aiming range, own laser spot for Hellfire
• Datalink – vehicle tracks and infantry in sight on every friendly map
• Ammo pack – two field reloads for the launchers
• Countermeasures – four times the smoke and decoy load

FIRE CONTROL
Shoulder weapons only fire at a set target – a locked vehicle, a locked point track or a map target. Each missile gets its own flight profile: top attack, direct or an arc over cover.

SURVIVABILITY
Smoke, flares and chaff with missile/RPG warning. 14 hit zones; small arms do nothing. A destroyed leg drops the walker into a crouch. Wrench repair at the ankles and the front of the pelvis up to 50 %, repair vehicle or depot 100 %.

GAME MASTER
Both factions, loadout change, rearm and repair from the context menu.

CONTROLS
Reforger vehicle keys where they exist; everything rebindable under Settings › Controls › GTG Walker.
Keyboard: W/S/A/D walk · Space hop (double: jump jets) · End park · LMB fire arms · R arm ammo · I mark / lock target · N fire salvo · . / , salvo size · U modules · J thermal · Delete countermeasures
Gamepad: left stick walk, right stick aim, RT fire, A hop. Hold LB for the walker layer: RT salvo, A mark, X next target, Y ammo, D-pad salvo size.

DOCUMENTATION
Full key overview, guide and developer examples: https://docs.seebie90gaming.com

No dependencies.

LICENSE
Custom M.A.W.S. License (see the license of this mod): https://docs.seebie90gaming.com/license.html

REPORTING PROBLEMS
Send the [GTG_Walker] lines from script.log and what you did right before.
Arma Reforger Discord: Seebie90
GTG Discord: Seebie90 I Nomad - https://discord.gg/gtg-german-tactical-group

License

M.A.W.S. LICENSE
Version 1.0 - Copyright (c) 2026 Seebie90. All rights reserved, except as granted below.

This license covers the mods "M.A.W.S. - Mechanized Assault Walker System" and "M.A.W.S. Sci-Fi Expansion Pack"
for Arma Reforger ("the Mod"), including all scripts, prefabs, 3D models, textures, materials, sounds, configs,
UI layouts and other files they contain.


1. YOU MAY, WITHOUT ASKING

- Use the Mod: play it, run it on your servers, use it in your own scenarios and missions.
- Make retextures (new textures or material variants) and publish them as a separate mod, if
  a) the original Mod stays a dependency - your mod contains no files of the Mod itself,
  b) your description credits the author ("M.A.W.S. by Seebie90") and links to the original Mod,
  c) the 3D models are not changed.


2. YOU MAY, ONLY WITH PRIOR APPROVAL

Extensions - mods that add to or change the behaviour of the Mod (new modules, weapons, loadouts, scripts that
hook into or mod its classes). Ask the author before you publish. Approval must be given in writing (for example
via Discord) and is at the author's discretion. Approved extensions keep the original Mod as a dependency and
credit the author as in section 1.


3. YOU MAY NOT

1) Reupload the Mod or any part of it - scripts, prefabs, 3D models, textures, sounds, configs or layouts, whole
   or in parts, in any form (including repacks, merged mods and "fixed" or "updated" copies).
2) Modify the 3D models of the Mod or distribute modified versions of them.
3) Copy code from the Mod into your own mods, including code extracted from the published files.
4) Remove or hide the credits of the author.
5) Sell the Mod or charge for access to it or any part of it.


4. EXAMPLE CODE ON THE DOCUMENTATION SITE

The code examples on https://docs.seebie90gaming.com were written for teaching and are separate from the Mod's
code. You may use, change and publish them freely in your own projects. Credit is appreciated, not required.
This covers only the examples shown on that site, not the Mod itself.


5. THE DOCUMENTATION

You may read the documentation online and download the PDF for your personal use. You may not reproduce it in
printed form, modify its content, or republish it (in whole or in parts) on other sites or platforms. Linking to
it is welcome. Suggestions and corrections go to the author via the Discord forums.


6. OTHER TERMS

- The Bohemia Interactive Arma Reforger EULA and Workshop terms always apply in addition to this license.
- Breaking this license ends any permission granted by it; the author may request the removal of mods that
  break it.
- For anything not covered here, contact the author.

Contact: Discord "Seebie90 I Nomad" - https://discord.gg/gtg-german-tactical-group
Online version: https://docs.seebie90gaming.com/license.html


------------------------------------------------------------------------------------------------------------------
DEUTSCHE KURZFASSUNG (unverbindlich - massgeblich ist der englische Text)

- Nutzen (spielen, Server, eigene Szenarien): frei.
- Retexturen erlaubt, wenn die Original-Mod Abhaengigkeit bleibt, der Autor genannt und verlinkt wird und die
  3D-Modelle unveraendert bleiben.
- Erweiterungen nur mit vorheriger Genehmigung.
- Verboten: Reuploads (Skripte, Prefabs, Modelle, alle Dateien, auch in Teilen), geaenderte 3D-Modelle, Code
  uebernehmen, Credits entfernen, Verkauf.
- Code-Beispiele auf docs.seebie90gaming.com sind frei nutzbar.
- Die Doku: online lesen und das PDF fuer den eigenen Gebrauch laden ja - keine gedruckte Vervielfaeltigung,
  keine Veraenderung, keine Neuveroeffentlichung. Vorschlaege ueber die Discord-Foren an den Autor.

Rating
100%
Version
0.1.5
Game Version
1.8.0.13
Version size
225.14 MB
Downloads
3,511
Created
02.10.2026
Last Modified
10.10.2026
ID
9F1E2C8AB10CAAFB