DSK DPVE Everon Conflict Scena

by maslos

1.0.91

Restores the registered CTI MOB at Chotain before Vanilla initialization and leaves faction, HQ/main-base and radio ownership entirely to the normal CTI manager path. Keeps the single CTI RadioManager, seven vanilla relays and complete authored HQ visuals; no synthetic coverage or startup SetAsHQ.
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 18:36:58 GMT
Last Modified
Wed, 29 Jul 2026 18:37:07 GMT

1.0.90

Uses the registered CTI US MOB at Chotain before Vanilla Campaign/radio init; CTI owns the sole RadioManager; B/K are empty tombstones; seven Vanilla relays and full HQ visuals retained.
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 18:05:56 GMT
Last Modified
Wed, 29 Jul 2026 18:06:05 GMT

1.0.89

Restore the required vanilla RadioManager singleton; initialize the authored Chotain MOB through vanilla HQ and radio logic.
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 17:40:59 GMT
Last Modified
Wed, 29 Jul 2026 17:41:08 GMT

1.0.88

Everon radio fix: exact runtime CTI MOB selection plus seven-relay vanilla radio backbone with HQ uplink, western HQ and south bridge coverage for Funkstation reconfiguration.
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 15:47:18 GMT
Last Modified
Wed, 29 Jul 2026 15:47:27 GMT

1.0.87

Everon radio relay backbone cleanup: six-relay vanilla radio coverage with neutral HQ uplink naming and protected MOB cleanup guard.
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 15:37:24 GMT
Last Modified
Wed, 29 Jul 2026 15:37:32 GMT

1.0.86

Everon radio fix: keeps K radio-manager tombstone, adds six-relay CTI/DSK MOB radio backbone, and pairs with Core 0.1.443 cleanup protection for vanilla radio reconfiguration.
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 15:27:02 GMT
Last Modified
Wed, 29 Jul 2026 15:27:13 GMT

1.0.85

Everon radio fix: keeps K radio-manager tombstone, DPVE relay-radio backbone and 8000m MOB source for vanilla radio HUD and relay reconfiguration.
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 15:10:46 GMT
Last Modified
Wed, 29 Jul 2026 15:10:54 GMT

1.0.84

Everon radio fix: adds dedicated RadioManager layer plus DPVE relay-radio backbone and 8000m MOB source for vanilla radio HUD and relay reconfiguration.
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 15:05:20 GMT
Last Modified
Wed, 29 Jul 2026 15:05:30 GMT

1.0.83

Everon radio backbone: adds DPVE relay-radio layer and 8000m MOB source for vanilla relay reconfiguration.
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 14:59:57 GMT
Last Modified
Wed, 29 Jul 2026 15:00:06 GMT

1.0.82

REVERT arsenal: removed DSK weapon catalogs + faction overrides that caused 'Unknown keyword m_bEnabled' segfault on load. Back to clean vanilla faction config (known-good 1.0.79 state). Group-creation fix temporarily removed (was bundled in the override); will re-add via a crash-safe path.
Game Version
1.7.0.49
Created
Fri, 19 Jun 2026 15:38:04 GMT
Last Modified
Fri, 19 Jun 2026 15:38:13 GMT

1.0.81

Enable player squad/group creation: set m_bCreateOnlyPredefinedGroups=0 on the US/USSR faction overrides (scenario loads last = wins) so the in-game create-group option returns; bundled with the restored-weapons arsenal
Game Version
1.7.0.49
Created
Fri, 19 Jun 2026 15:07:32 GMT
Last Modified
Fri, 19 Jun 2026 15:07:38 GMT

1.0.80

DSK restored-weapons arsenal: all Caps/RHS-USMC/GRS + RHS-USSR weapons available in US/USSR arsenal + Bacon via an additive DSK ITEM catalog appended to the faction configs; structurally avoids the shared-catalog recursion (own GUID, shared vanilla GUID referenced exactly once)
Game Version
1.7.0.49
Created
Fri, 19 Jun 2026 14:20:25 GMT
Last Modified
Fri, 19 Jun 2026 14:20:34 GMT

1.0.79

Remove the static I_DSK supply depots (8x CampaignRemnantsSupplyDepot) that placed 'Vorraete' supply caches at/near enemy command tents. DPVE owns depot curation at runtime; matches the scenario's 'no static vanilla Campaign supply depots' design.
Game Version
1.7.0.49
Created
Thu, 18 Jun 2026 22:05:58 GMT
Last Modified
Thu, 18 Jun 2026 22:06:03 GMT

1.0.78

Restore MOB spawn anchor so US players can deploy at the Chotain Coast HQ again; clean rebuild ensures the duplicate enemy command tents (legacy H_DSK base compositions) stay removed.
Game Version
1.7.0.49
Created
Thu, 18 Jun 2026 12:51:44 GMT
Last Modified
Thu, 18 Jun 2026 12:51:50 GMT

1.0.77

Stop the mod from placing its own Eden base buildups: the H_DSK bases layer is emptied so the scenario uses the vanilla command posts/bases instead of duplicating them (removes the duplicate command-tent-with-arsenal at active points). DPVE assigns the FIA enemy faction to the vanilla bases at runtime. Keeps the custom ChotainCoast HQ (MOB + visuals + restored supplies) and fortifications.
Game Version
1.7.0.49
Created
Thu, 18 Jun 2026 10:59:28 GMT
Last Modified
Thu, 18 Jun 2026 10:59:33 GMT

1.0.76

Restore HQ/base supplies that were wiped to 1: ChotainCoast MOB 3000/15000 and OPFOR anchor 600/700, so the protected-base refill keeps the HQ replenished. Bundles the custom-base content restore (HQ visuals, bases incl. Montfort Castle, CastleRuin, supply depots). HQ stays at the Chotain Coast custom base.
Game Version
1.7.0.49
Created
Thu, 18 Jun 2026 08:54:08 GMT
Last Modified
Thu, 18 Jun 2026 08:54:12 GMT

1.0.75

Restore DSK custom HQ/base content that was lost from the world layers (custom HQ visuals, secondary bases incl. Montfort Castle, the CastleRuin, and supply depots). Recovered byte-exact from a verified-good backup; the MOB spawn anchor and manager tombstone are unchanged. Fixes the missing custom base reported in-game and in the World Editor.
Game Version
1.7.0.49
Created
Thu, 18 Jun 2026 08:31:19 GMT
Last Modified
Thu, 18 Jun 2026 08:31:25 GMT

1.0.74

Restore DSK custom HQ/base at Chotain Coast. The authored Everon world layers (ChotainCoast MOB, bases, fortifications, custom HQ visuals) were missing from the previously published build; republished from the local world so the custom base and US MOB HQ spawn anchor are present in-game.
Game Version
1.7.0.49
Created
Wed, 17 Jun 2026 23:07:47 GMT
Last Modified
Wed, 17 Jun 2026 23:07:53 GMT

1.0.73

Fix Reforger 1.7.0 scenario load crash: empty A_Managers tombstone replaces the stale serialized SCR_GameModeCampaign manager layer; whole world re-serialized under engine 1.7.0.
Game Version
1.7.0.49
Created
Wed, 17 Jun 2026 09:48:04 GMT
Last Modified
Wed, 17 Jun 2026 09:48:08 GMT

1.0.72

Adds an empty active A_Managers.layer tombstone so stale Workshop/server caches overwrite the old crashing manager layer. Keeps CTI_Campaign_Eden parent startup, disabled legacy manager reference, restored DSK MOB/HQ and DPVE-owned PvE runtime.
Game Version
1.7.0.49
Created
Tue, 16 Jun 2026 20:03:50 GMT
Last Modified
Tue, 16 Jun 2026 20:03:57 GMT

1.0.71

Everon relay radio supply-state fix: removed layer-authored SCR_CampaignSuppliesComponent from ownerless ConflictRelayRadio points to avoid vanilla Campaign CalculateSupplyRegenerationAmount null paths. Keeps CTI_Campaign_Eden parent, disabled legacy A_Managers layer, restored DSK MOB/HQ and DPVE-owned PvE runtime.
Game Version
1.7.0.49
Created
Tue, 16 Jun 2026 19:36:41 GMT
Last Modified
Tue, 16 Jun 2026 19:36:47 GMT

1.0.70

Fresh Everon live-server package to force cache refresh on hosts that still load stale DPVE_Conflict_Everon_Layers/A_Managers.layer. Keeps CTI_Campaign_Eden parent, disabled legacy manager layer, restored DSK MOB/HQ and DPVE-owned PvE runtime.
Game Version
1.7.0.49
Created
Tue, 16 Jun 2026 18:24:24 GMT
Last Modified
Tue, 16 Jun 2026 18:24:27 GMT

1.0.69

Everon 1.0.69: removes stale active A_Managers packaging path from the live scenario build and strips obsolete non-playable faction welcome-screen serialization from the DPVE faction manager reference to avoid current dedicated-server startup crashes.
Game Version
1.7.0.49
Created
Tue, 16 Jun 2026 16:39:56 GMT
Last Modified
Tue, 16 Jun 2026 16:40:02 GMT

1.0.68

Everon: remove authored MOB-layer CampaignSpawnPointGroup children that reused prefab child IDs on dedicated servers, while keeping the protected US MOB/HQ anchor and prior CTI collision cleanup.
Game Version
1.7.0.49
Created
Mon, 15 Jun 2026 13:08:50 GMT
Last Modified
Mon, 15 Jun 2026 13:08:55 GMT

1.0.67

Everon 1.0.67: prefix DPVE-authored base and relay entity names to remove CTI Campaign Eden parent variable collisions; keep duplicate manager layer disabled, static destructible prop cleanup, and Core 0.1.408 HQ spawn suppression.
Game Version
1.7.0.49
Created
Mon, 15 Jun 2026 11:09:29 GMT
Last Modified
Mon, 15 Jun 2026 11:09:34 GMT

1.0.66

Everon 1.0.66: remove duplicate active A_Managers layer under CTI Campaign Eden parent, rely on CTI parent singletons, keep static destructible visual prop cleanup, and pair with Core 0.1.408 early HQ spawn suppression.
Game Version
1.7.0.49
Created
Mon, 15 Jun 2026 11:00:44 GMT
Last Modified
Mon, 15 Jun 2026 11:00:49 GMT

1.0.65

Everon 1.0.65: restore the CTI Campaign Eden world parent so Campaign base-manager systems and the DSK MOB initialize correctly; keeps static destructible visual props cleanup and Core 0.1.407 prefab safety alignment.
Game Version
1.7.0.49
Created
Mon, 15 Jun 2026 10:41:53 GMT
Last Modified
Mon, 15 Jun 2026 10:41:56 GMT

1.0.64

Everon 1.0.64: remove static destructible visual props from Everon layers that emit dedicated-server RplComponent/phase errors; keeps HQ command-tent/spawnpoint cleanup and Core 0.1.407 prefab safety alignment.
Game Version
1.7.0.49
Created
Mon, 15 Jun 2026 10:29:38 GMT
Last Modified
Mon, 15 Jun 2026 10:29:42 GMT

1.0.63

Everon 1.0.63: remove remaining stale HQ visual resources and BigOilRig fuel-tank expansion, keep UTF-8 without BOM layer guard, and align with Core 0.1.407 safe mission prefab pools.
Game Version
1.7.0.49
Created
Mon, 15 Jun 2026 10:18:23 GMT
Last Modified
Mon, 15 Jun 2026 10:18:27 GMT

1.0.62

Everon 1.0.62: repack cleaned HQ visual layers as UTF-8 without BOM so Enfusion loads subsequent MOB/base layers; keeps stale HQ resources, support-station compositions, and RelayRadio duplicate affiliation overrides removed.
Game Version
1.7.0.49
Created
Mon, 15 Jun 2026 10:05:42 GMT
Last Modified
Mon, 15 Jun 2026 10:05:46 GMT

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