DSK DPVE

by maslos

0.1.328

DPVE Core release 0.1.328.
Game Version
1.6.0.119
Created
Sun, 24 May 2026 19:15:34 GMT
Last Modified
Sun, 24 May 2026 19:15:36 GMT

0.1.327

DPVE Core release 0.1.327.
Game Version
1.6.0.119
Created
Sun, 24 May 2026 18:46:22 GMT
Last Modified
Sun, 24 May 2026 18:46:24 GMT

0.1.326

Force DPVE linear progression to a single active base, normalize saved active-base state, and clamp linear capture player radius to 10m.
Game Version
1.6.0.119
Created
Sun, 24 May 2026 18:27:29 GMT
Last Modified
Sun, 24 May 2026 18:27:32 GMT

0.1.325

Restore open all-faction arsenal catalog for Bacon/Beacon loadout parts and add no-stamina sprint override.
Game Version
1.6.0.119
Created
Sun, 24 May 2026 18:19:14 GMT
Last Modified
Sun, 24 May 2026 18:19:17 GMT

0.1.324

Guard ambient convoy routes away from US/protected bases and reject unsafe manual spawns.
Game Version
1.6.0.119
Created
Sun, 24 May 2026 18:05:09 GMT
Last Modified
Sun, 24 May 2026 18:05:12 GMT

0.1.323

Hotfix: preserve live linear-base post-capture counterattack groups across active-base transitions and protect their AI members from defense pruning/quarantine while moving to the captured base.
Game Version
1.6.0.119
Created
Sun, 24 May 2026 17:34:46 GMT
Last Modified
Sun, 24 May 2026 17:34:50 GMT

0.1.322

Hotfix: keep vanilla capture tasks when present, let DPVE control AI/quarantine only, force configured FIA runtime faction on replacement-compatible USSR AI spawns, and throttle base maintenance.
Game Version
1.6.0.119
Created
Sun, 24 May 2026 16:59:56 GMT
Last Modified
Sun, 24 May 2026 16:59:59 GMT

0.1.321

Hotfix: restore FIA linear base ownership and FIA defense fallback, throttle linear base maintenance, guard duplicate vanilla seize tasks, and prevent stale USSR fallback spawns when FIA is configured.
Game Version
1.6.0.119
Created
Sun, 24 May 2026 16:43:05 GMT
Last Modified
Sun, 24 May 2026 16:43:08 GMT

0.1.320

Fix protected MOB/HQ spawn safety, external PvE AI quarantine guards, and DPVE base-defense ownership detection.
Game Version
1.6.0.119
Created
Sun, 24 May 2026 16:25:30 GMT
Last Modified
Sun, 24 May 2026 16:25:37 GMT

0.1.319

DPVE Core release 0.1.319.
Game Version
1.6.0.119
Created
Sun, 24 May 2026 16:08:29 GMT
Last Modified
Sun, 24 May 2026 16:08:32 GMT

0.1.318

DPVE Core release 0.1.318.
Game Version
1.6.0.119
Created
Sun, 24 May 2026 16:03:06 GMT
Last Modified
Sun, 24 May 2026 16:03:08 GMT

0.1.317

Live stability pass:
- Active linear bases now refill DPVE-owned FIA defense after restart, stale runtime cleanup, or external PvE AI quarantine so the active point does not stay empty.
- Base-defense cleanup/respawn removes unmanaged scenario AI before DPVE respawns its own groups.
- Protected MOB/HQ startup cleanup now also catches loose weapon and magazine inventory entities that have no editable prefab metadata.
- Ambient convoy task positions stay on the route instead of falling back to map origin.
Game Version
1.6.0.119
Created
Sun, 24 May 2026 15:04:25 GMT
Last Modified
Sun, 24 May 2026 15:04:29 GMT

0.1.316

0.1.316
- Protect DPVE/US linear base zones from unmanaged PvE scenario AI while preserving DPVE-owned, player-controlled and connected GM-authored AI.
- Tighten base AI respawn staging so manual respawns stay near the selected base.
- Anchor ambient convoy task markers to the convoy route instead of map origin.
- Clean loose persisted weapon, magazine and item entities inside protected MOB/HQ zones on startup.
- Add live config helper for hardened legacy testing and future DPVE-only scenario rollout.
Game Version
1.6.0.119
Created
Sun, 24 May 2026 14:46:24 GMT
Last Modified
Sun, 24 May 2026 14:46:29 GMT

0.1.315

Core 0.1.315
- Replaces vanilla seize-task bridging with DPVE-owned active-base tasks so inactive bases no longer trigger unmanaged Conflict base AI.
- Restores active-base initial defense spawning while keeping defense and counterattack history separate.
- Keeps one counterattack per captured base and prevents already-spent defenses from respawning.
- Removes the convoy route debug marker and cleans convoy task/status wording.
- Makes arsenal saves permissive again by bypassing faction-item save rejection, rank locks and supply costs.
Game Version
1.6.0.119
Created
Sun, 24 May 2026 14:04:27 GMT
Last Modified
Sun, 24 May 2026 14:04:29 GMT

0.1.314

Core 0.1.314
- Restores post-capture linear base counterattacks with a separate one-counterattack-per-base history.
- Keeps Initial Defense and Counterattack tracking separate so garrison seeding no longer consumes the counterattack.
- Allows post-capture counterattack forces at the captured base while preserving hard inactive-base guards for normal defense spawns.
Game Version
1.6.0.119
Created
Sun, 24 May 2026 13:25:03 GMT
Last Modified
Sun, 24 May 2026 13:25:05 GMT

0.1.313

Core 0.1.313
- Keeps active-base Initial Defense allowed even without nearby players.
- Adds a hard inactive-base guard for Initial Defense and all base-defense group/vehicle/heli spawn paths.
- Prevents other base-defense spawns from firing while a base capture is in progress.
Game Version
1.6.0.119
Created
Sun, 24 May 2026 13:21:46 GMT
Last Modified
Sun, 24 May 2026 13:21:49 GMT

0.1.312

Core 0.1.312
- Fixes linear base Initial Defense proximity gating so inactive/far bases no longer seed AI just because the service refreshes.
- Blocks base-defense ground, vehicle and heli spawns while any active base capture is in progress.
- Keeps base defenders focused on active bases only; inactive base spawn attempts now log and abort.
Game Version
1.6.0.119
Created
Sun, 24 May 2026 13:20:47 GMT
Last Modified
Sun, 24 May 2026 13:20:50 GMT

0.1.311

Core 0.1.311
- Adds startup cleanup for restored DPVE runtime mission clutter after loadSessionSave, with protected HQ/MOB zones left intact.
- Persists DPVE runtime spawn records so interrupted missions can be cleaned on next server start.
- Adds convoy route map overlays, cleaner convoy task text, nicer base display names, and immediate convoy task cleanup on completion.
Game Version
1.6.0.119
Created
Sun, 24 May 2026 13:10:16 GMT
Last Modified
Sun, 24 May 2026 13:10:18 GMT

0.1.310

Arsenal supply hardening.

- Forces the campaign arsenal manager to zero loadout supply cost and disables rank-locked arsenal items at runtime.
- Re-applies arsenal supply disabling after delayed initialization so GM/editor state cannot flip arsenals back to supply usage on startup.
- Keeps arsenal supply containers topped up when the vanilla resource component still exists, preventing arsenal interactions from failing because nearby supplies are empty.
Game Version
1.6.0.119
Created
Sun, 24 May 2026 12:38:57 GMT
Last Modified
Sun, 24 May 2026 12:38:59 GMT

0.1.309

DPVE Core 0.1.309

- BaseDefense now records a persistent one-defense-wave-per-base guard, so a base that has already spawned its defense wave will not automatically spawn more enemies after it is cleared.
- Counterattack order assignment now verifies waypoint creation and falls back to a direct base-center order instead of leaving groups idle without commands.
- Arsenal military supply/rank allocation is disabled so arsenal items no longer require player rank.
Game Version
1.6.0.119
Created
Sun, 24 May 2026 12:27:37 GMT
Last Modified
Sun, 24 May 2026 12:27:39 GMT

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