DSK DPVE
by maslos
0.1.328
DPVE Core release 0.1.328.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 19:15:34 GMT
- Last Modified
- Sun, 24 May 2026 19:15:36 GMT
0.1.327
DPVE Core release 0.1.327.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 18:46:22 GMT
- Last Modified
- Sun, 24 May 2026 18:46:24 GMT
0.1.326
Force DPVE linear progression to a single active base, normalize saved active-base state, and clamp linear capture player radius to 10m.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 18:27:29 GMT
- Last Modified
- Sun, 24 May 2026 18:27:32 GMT
0.1.325
Restore open all-faction arsenal catalog for Bacon/Beacon loadout parts and add no-stamina sprint override.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 18:19:14 GMT
- Last Modified
- Sun, 24 May 2026 18:19:17 GMT
0.1.324
Guard ambient convoy routes away from US/protected bases and reject unsafe manual spawns.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 18:05:09 GMT
- Last Modified
- Sun, 24 May 2026 18:05:12 GMT
0.1.323
Hotfix: preserve live linear-base post-capture counterattack groups across active-base transitions and protect their AI members from defense pruning/quarantine while moving to the captured base.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 17:34:46 GMT
- Last Modified
- Sun, 24 May 2026 17:34:50 GMT
0.1.322
Hotfix: keep vanilla capture tasks when present, let DPVE control AI/quarantine only, force configured FIA runtime faction on replacement-compatible USSR AI spawns, and throttle base maintenance.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 16:59:56 GMT
- Last Modified
- Sun, 24 May 2026 16:59:59 GMT
0.1.321
Hotfix: restore FIA linear base ownership and FIA defense fallback, throttle linear base maintenance, guard duplicate vanilla seize tasks, and prevent stale USSR fallback spawns when FIA is configured.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 16:43:05 GMT
- Last Modified
- Sun, 24 May 2026 16:43:08 GMT
0.1.320
Fix protected MOB/HQ spawn safety, external PvE AI quarantine guards, and DPVE base-defense ownership detection.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 16:25:30 GMT
- Last Modified
- Sun, 24 May 2026 16:25:37 GMT
0.1.319
DPVE Core release 0.1.319.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 16:08:29 GMT
- Last Modified
- Sun, 24 May 2026 16:08:32 GMT
0.1.318
DPVE Core release 0.1.318.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 16:03:06 GMT
- Last Modified
- Sun, 24 May 2026 16:03:08 GMT
0.1.317
Live stability pass: - Active linear bases now refill DPVE-owned FIA defense after restart, stale runtime cleanup, or external PvE AI quarantine so the active point does not stay empty. - Base-defense cleanup/respawn removes unmanaged scenario AI before DPVE respawns its own groups. - Protected MOB/HQ startup cleanup now also catches loose weapon and magazine inventory entities that have no editable prefab metadata. - Ambient convoy task positions stay on the route instead of falling back to map origin.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 15:04:25 GMT
- Last Modified
- Sun, 24 May 2026 15:04:29 GMT
0.1.316
0.1.316 - Protect DPVE/US linear base zones from unmanaged PvE scenario AI while preserving DPVE-owned, player-controlled and connected GM-authored AI. - Tighten base AI respawn staging so manual respawns stay near the selected base. - Anchor ambient convoy task markers to the convoy route instead of map origin. - Clean loose persisted weapon, magazine and item entities inside protected MOB/HQ zones on startup. - Add live config helper for hardened legacy testing and future DPVE-only scenario rollout.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 14:46:24 GMT
- Last Modified
- Sun, 24 May 2026 14:46:29 GMT
0.1.315
Core 0.1.315 - Replaces vanilla seize-task bridging with DPVE-owned active-base tasks so inactive bases no longer trigger unmanaged Conflict base AI. - Restores active-base initial defense spawning while keeping defense and counterattack history separate. - Keeps one counterattack per captured base and prevents already-spent defenses from respawning. - Removes the convoy route debug marker and cleans convoy task/status wording. - Makes arsenal saves permissive again by bypassing faction-item save rejection, rank locks and supply costs.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 14:04:27 GMT
- Last Modified
- Sun, 24 May 2026 14:04:29 GMT
0.1.314
Core 0.1.314 - Restores post-capture linear base counterattacks with a separate one-counterattack-per-base history. - Keeps Initial Defense and Counterattack tracking separate so garrison seeding no longer consumes the counterattack. - Allows post-capture counterattack forces at the captured base while preserving hard inactive-base guards for normal defense spawns.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 13:25:03 GMT
- Last Modified
- Sun, 24 May 2026 13:25:05 GMT
0.1.313
Core 0.1.313 - Keeps active-base Initial Defense allowed even without nearby players. - Adds a hard inactive-base guard for Initial Defense and all base-defense group/vehicle/heli spawn paths. - Prevents other base-defense spawns from firing while a base capture is in progress.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 13:21:46 GMT
- Last Modified
- Sun, 24 May 2026 13:21:49 GMT
0.1.312
Core 0.1.312 - Fixes linear base Initial Defense proximity gating so inactive/far bases no longer seed AI just because the service refreshes. - Blocks base-defense ground, vehicle and heli spawns while any active base capture is in progress. - Keeps base defenders focused on active bases only; inactive base spawn attempts now log and abort.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 13:20:47 GMT
- Last Modified
- Sun, 24 May 2026 13:20:50 GMT
0.1.311
Core 0.1.311 - Adds startup cleanup for restored DPVE runtime mission clutter after loadSessionSave, with protected HQ/MOB zones left intact. - Persists DPVE runtime spawn records so interrupted missions can be cleaned on next server start. - Adds convoy route map overlays, cleaner convoy task text, nicer base display names, and immediate convoy task cleanup on completion.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 13:10:16 GMT
- Last Modified
- Sun, 24 May 2026 13:10:18 GMT
0.1.310
Arsenal supply hardening. - Forces the campaign arsenal manager to zero loadout supply cost and disables rank-locked arsenal items at runtime. - Re-applies arsenal supply disabling after delayed initialization so GM/editor state cannot flip arsenals back to supply usage on startup. - Keeps arsenal supply containers topped up when the vanilla resource component still exists, preventing arsenal interactions from failing because nearby supplies are empty.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 12:38:57 GMT
- Last Modified
- Sun, 24 May 2026 12:38:59 GMT
0.1.309
DPVE Core 0.1.309 - BaseDefense now records a persistent one-defense-wave-per-base guard, so a base that has already spawned its defense wave will not automatically spawn more enemies after it is cleared. - Counterattack order assignment now verifies waypoint creation and falls back to a direct base-center order instead of leaving groups idle without commands. - Arsenal military supply/rank allocation is disabled so arsenal items no longer require player rank.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 12:27:37 GMT
- Last Modified
- Sun, 24 May 2026 12:27:39 GMT