DSK DPVE
by maslos
0.1.359
Compatibility update for Arma Reforger 1.7.0.41. - Removed the obsolete SCR_ArsenalManagerComponent CanSaveLoadout override that was removed from the 1.7 API. - Keeps DPVE arsenal supply defaults and unrestricted arsenal save settings via SCR_ArsenalComponent. - Verified DPVE Universal Runtime and linear base progression start on vanilla Everon Conflict under dedicated server 1.7.0.41.
- Game Version
- 1.7.0.41
- Created
- Thu, 28 May 2026 16:14:28 GMT
- Last Modified
- Thu, 28 May 2026 16:17:55 GMT
0.1.358
DPVE 0.1.358 - Re-publish current live-safe DPVE core package after spawn/save troubleshooting. - Keeps the current linear base progression, runtime snapshot and protected-base supply code state. - No new HQ repair logic added in this publish pass.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 20:54:34 GMT
- Last Modified
- Mon, 25 May 2026 20:54:36 GMT
0.1.356
Emergency rollback: restore vanilla Campaign HQ handling and remove DPVE HQ spawn repair overrides.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 18:12:19 GMT
- Last Modified
- Mon, 25 May 2026 18:12:21 GMT
0.1.355
Emergency HQ spawnpoint repair: force Campaign HQ spawnpoint faction/enabled state and bypass vanilla HQ supply denial.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 18:04:32 GMT
- Last Modified
- Mon, 25 May 2026 18:04:37 GMT
0.1.354
DPVE Core 0.1.354 - Emergency live-server spawn fix: preserve an existing vanilla Campaign HQ spawn anchor before applying any stored DPVE MOB/HQ repair. - Restored the vanilla faction lookup path inside DPVE's safe HQ setter while keeping the null-safe enemy-faction guard. - Avoids demoting other live Campaign HQ anchors during startup HQ repair so servers can recover from the previous single-MOB/no-spawn state.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 17:51:40 GMT
- Last Modified
- Mon, 25 May 2026 17:51:42 GMT
0.1.353
DPVE Core 0.1.353 - Fixed live-server HQ/MOB startup repair with a DPVE-safe Campaign HQ setter that avoids vanilla SetAsHQ null crashes when the enemy Campaign faction is missing. - Re-runs HQ spawnpoint initialization once on startup even if the MOB was already flagged as HQ by an older partial save state, repairing "Spawnpunkt nicht verfuegbar" after the previous crash path. - Keeps the configured Landay Airfield MOB preference and delayed startup repair from 0.1.351/0.1.352.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 17:43:30 GMT
- Last Modified
- Mon, 25 May 2026 17:43:32 GMT
0.1.352
DPVE Core 0.1.352 - Fixed live-server HQ/MOB repair so DPVE no longer calls vanilla SetAsHQ on mod stacks where the enemy Campaign faction can be missing during startup. - The configured/stored US MOB is now promoted through a DPVE-safe HQ path that still runs HQ spawnpoint initialization, preventing "Spawnpunkt nicht verfuegbar" after restart. - Kept the preferred Landay Airfield MOB selection and delayed startup repair behavior from 0.1.351.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 17:39:40 GMT
- Last Modified
- Mon, 25 May 2026 17:39:43 GMT
0.1.351
Hotfix startup HQ/MOB restore timing. - Avoids calling vanilla SetAsHQ during early Campaign base initialization. - Defers Campaign HQ/MOB flag repair until base startup has settled, then retries. - Prevents the SetAsHQ VM exception seen on live servers while keeping the intended MOB repair path.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 17:28:55 GMT
- Last Modified
- Mon, 25 May 2026 17:28:57 GMT
0.1.350
Fix startup HQ/MOB repair for fresh/no-savegame Anizay sessions. - Re-applies the configured startup MOB as a real Campaign HQ so the spawnpoint becomes available. - Repairs stored DPVE HQ state when it exists in DPVE runtime JSON but the underlying Campaign base lost its HQ flag. - Keeps persistence enabled for the shared test server path.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 17:18:26 GMT
- Last Modified
- Mon, 25 May 2026 17:18:28 GMT
0.1.349
Run arsenal no-supply defaults after entity initialization to avoid unregistered arsenal RPCs.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 15:45:41 GMT
- Last Modified
- Mon, 25 May 2026 15:45:44 GMT
0.1.348
Delay arsenal save-type defaults until RPL registration while still disabling arsenal supply costs immediately.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 15:42:44 GMT
- Last Modified
- Mon, 25 May 2026 15:42:46 GMT
0.1.347
Core 0.1.347 - Initialisiert den Linear-Base-Defense-Retry-Pfad explizit, damit nahe Bases bei blockierten Spieler-sicheren Spawnpositionen sauber nachfassen. - Behaelt die 0.1.346-Fixes fuer aktives-Base-Gating, HQ-Fallback, Missionsplatzierung und variablere Base-Defense-Gruppen bei.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 15:24:32 GMT
- Last Modified
- Mon, 25 May 2026 15:24:35 GMT
0.1.346
Linear base spawn and HQ fallback hardening. - Retry initial active-base defense shortly when player-safe spawn positions are blocked by nearby players, instead of leaving close follow-up bases empty until the next long linear tick. - Keep DPVE's startup HQ fallback in DPVE state/snapshots without forcing Vanilla SetAsHQ during fragile startup, avoiding the one-time CampaignMilitaryBaseComponent null exception. - Preserve active-base placement/missions near the real linear active base only.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 15:14:41 GMT
- Last Modified
- Mon, 25 May 2026 15:14:43 GMT
0.1.345
Linear base startup/HQ hardening. - Suppress vanilla Conflict defender evaluation for non-protected bases as soon as DPVE linear progression is running, including the startup window before the active base is selected. - Force a valid US HQ/MOB fallback when Vanilla does not assign one, so the Landay airfield MOB remains the player spawn anchor. - Keep DPVE-owned base defense spawning responsible for active base AI instead of letting Vanilla seed every hostile base.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 14:48:01 GMT
- Last Modified
- Mon, 25 May 2026 14:48:06 GMT
0.1.344
Fix linear-base mission placement and base defense cleanup. - Limit DPVE mission no-spawn objective checks to the active linear base. - Keep stale vanilla/third-party base AI quarantined without blocking DPVE base defense. - Vary linear base defense squads across FIA fireteam, partisan, sentry, AT, sharpshooter and sapper groups. - Add UAZ PKM as a light defense vehicle candidate.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 14:27:46 GMT
- Last Modified
- Mon, 25 May 2026 14:27:47 GMT
0.1.343
DPVE Core 0.1.343 - Limit automatic mission active-objective avoidance in Linear Base mode to DPVE's actually active linear base positions instead of every vanilla valid capture target. - Keeps runtime auto-placement usable on Anizay live stacks without authored mission areas.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 14:19:34 GMT
- Last Modified
- Mon, 25 May 2026 14:19:36 GMT
0.1.342
DPVE Core release 0.1.342.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 13:52:03 GMT
- Last Modified
- Mon, 25 May 2026 13:52:05 GMT
0.1.341
DPVE Core release 0.1.341.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 12:54:15 GMT
- Last Modified
- Mon, 25 May 2026 12:54:16 GMT
0.1.340
DPVE Core release 0.1.340.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 12:37:00 GMT
- Last Modified
- Mon, 25 May 2026 12:37:02 GMT
0.1.339
Release current DPVE core fixes: remove Anizay PvE Remixed dependency path, harden linear base external AI cleanup near players, refill protected HQ/FOB supplies, and fix token-based HQ/MOB base protection so normal bases like Dehqobad can be set to FIA.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 12:14:41 GMT
- Last Modified
- Mon, 25 May 2026 12:14:43 GMT
0.1.338
Remove Anizay PvE Remixed dependency path, harden linear base external AI quarantine near players, refill GM HQ/FOB supplies, and fix token-based HQ/MOB base protection so normal bases like Dehqobad can be set to FIA.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 12:03:29 GMT
- Last Modified
- Mon, 25 May 2026 12:03:32 GMT
0.1.337
Fixes GM base role controls so stored FOBs with stale campaign HQ flags can be returned to FIA, and lightens GM menu state refresh by skipping expensive vanilla target evaluation during base-list rendering.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 11:34:41 GMT
- Last Modified
- Mon, 25 May 2026 11:34:43 GMT
0.1.336
Stabilizes linear HQ restore, restores captured bases before recapture checks, narrows HQ supply refill scope, and reduces base-state churn during linear ticks.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 10:56:42 GMT
- Last Modified
- Mon, 25 May 2026 10:56:45 GMT
0.1.335
Stabilizes linear base persistence, protects MOB/HQ anchors, adds FIA base reset control, narrows restart cleanup, adds protected MOB supply refills, and removes repeated defense-skip spam.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 10:27:40 GMT
- Last Modified
- Mon, 25 May 2026 10:27:43 GMT
0.1.334
Hotfix: always keep DPVE active-base tasks visible independent of vanilla task detection, and restore GM active-base limit controls up to 4 bases.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 09:52:15 GMT
- Last Modified
- Mon, 25 May 2026 09:52:31 GMT
0.1.333
Hotfix: preserve stored DPVE linear base progression across Reforger WorldState changes after Workshop/server updates. Reforger savepoints are now import-only once DPVE state exists.
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 09:49:00 GMT
- Last Modified
- Mon, 25 May 2026 09:49:02 GMT
0.1.332
DPVE live tuning: faster post-capture counterattacks, FIA-based hostile AI across base/mission/convoy flows, spawn safety checks, base-defense tuning, GM UI label cleanup, stamina override, and bridge/quarantine performance fixes.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 23:16:24 GMT
- Last Modified
- Sun, 24 May 2026 23:16:28 GMT
0.1.331
Increase linear base combat pressure: stronger initial FIA garrisons, larger counterattack and Heavy QRF group counts, delayed Heavy QRF scheduling restored after automatic counterattack, and higher linear base defense caps.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 21:53:34 GMT
- Last Modified
- Sun, 24 May 2026 21:53:56 GMT
0.1.330
Change active base defense to spawn upfront: initial FIA base garrison now spawns as one larger package when a base becomes active; removed periodic active-defense refresh while keeping delayed counterattacks and QRF separate.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 20:14:46 GMT
- Last Modified
- Sun, 24 May 2026 20:14:48 GMT
0.1.329
Harden DPVE runtime AI player-safe spawning: FIA-only enemy sources remain, and fallback unit fill now skips spawning if no player-safe position can be resolved.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 19:33:58 GMT
- Last Modified
- Sun, 24 May 2026 19:34:01 GMT