Zedline Adapted Assets

by xhj.

0.1.2

INVENTORY SIZES
Every food and drink item now has a set size in the new grid inventory, instead of being guessed from its measured volume.
Bottles, cans and flasks stand upright at 1x2: the water bottle, the five juices, beer, vodka and both canteens.
MRE and bread 2x1. Pumpkin and cabbage 2x2. Every other food 1x1.
EATING ANIMATIONS
Fixed: the water bottle, the five juices, beer, vodka, both canteens, army crackers, cheese chips and the loaf floated beside the hand while being drunk or eaten. Each of those items now points at an animation matched to its own model, so it sits properly in the fist.
Juices play the bottle drinking animation, with the cap unscrewed, instead of the soda can one.
The beer and vodka bottles and both canteens are noticeably taller than the model the original animation was made for; their necks no longer pass through the face when tipped.
Game Version
1.8.0.13
Created
Sun, 20 Sep 2026 08:11:08 GMT
Last Modified
Sun, 20 Sep 2026 08:11:32 GMT

0.1.1

- Warborn Radio's vehicle and portable radios can no longer be switched on (their looping song ignored the music volume slider). Adds RADIO_FORALLVEHICLEVANILLA as a dependency.

Earlier: first release. The FM Metabolism2 food and drink variants and the three Assets byHeine building overrides moved here from Zedline, unchanged, at the same paths and IDs.
Game Version
1.8.0.13
Created
Thu, 17 Sep 2026 08:28:50 GMT
Last Modified
Thu, 17 Sep 2026 08:28:58 GMT

0.1.0

Game Version
1.8.0.13
Created
Tue, 15 Sep 2026 08:00:37 GMT
Last Modified
Tue, 15 Sep 2026 08:00:42 GMT

Showing 1 to 3 of 3 results

Rows per page