Zedline Adapted Assets

by xhj.
Zedline Adapted Assets

Summary

A required part of Zedline. It carries the Zedline files adapted from share-alike mods and does nothing on its own. Subscribe to Zedline instead.

Description

ZEDLINE ADAPTED ASSETS
A required part of Zedline.

This mod does nothing on its own and is not meant to be used without Zedline. Subscribe to Zedline, or join a server running it: Zedline lists this mod as a dependency and it downloads automatically.

WHY IT EXISTS
A few Zedline files adapt content that its authors released under the Arma Public License Share Alike (APL-SA). Share-alike terms follow the adaptation, so those files ship here, in their own mod under APL-SA, and Zedline depends on it.

WHAT IS INSIDE AND WHAT WAS CHANGED
- 38 food and drink variants of FM Metabolism2 items. Each one is a child of the original FM item and changes one thing: its hand animation now points at Zedline's eating and drinking animations, so the item plays one when it is consumed. Each also carries a small Zedline component giving the length of that animation. FM's models, textures, sounds, nutrition values and scripts are not changed and still load from FM Metabolism2.
- Three Assets byHeine building prefabs (Fabrica_Full, BigOldWarehouse1 and Outpost1), overridden at their original IDs. The overrides place loot containers and furniture inside (crates, safes, cabinets, racks, lights and more) and stop those buildings being removed at zero health. Heine's models are not changed and still load from Assets byHeine.
- A modified version of the Warborn Radio's behaviour (RADIO_FORALLVEHICLEVANILLA). A small script stops its vehicle and portable radios being switched on, and hides their controls unless one is already playing. Its song plays on the effects channel, far louder than the base game's radios, and the music volume slider does not quiet it. None of the radio mod's files are copied or changed.

Nothing else from these mods is copied. They stay required dependencies and load unmodified. The eating animations and scripts these variants use are part of Zedline, not of this mod.
Full credits are in CREDITS.txt inside the mod.

LICENCE
Zedline Adapted Assets is released under the Arma Public License Share Alike (APL-SA):
https://www.bohemia.net/community/licenses/arma-public-license-share-alike
Non-commercial use only, Arma games only, attribution required, and any adaptation of this mod must be released under APL-SA too.

CREDITS
This mod is not affiliated with Bohemia Interactive or with any author below. Any fault in how their work behaves here is Zedline's, not theirs.
- FM Metabolism2 by FriendlyModder (APL-SA): the 38 food and drink variants adapt its prefabs to add eating animations. https://reforger.armaplatform.com/workshop/6873379A1A8B08F2
- Assets byHeine by Heine (APL-SA): three of its building prefabs are adjusted for Zedline. https://reforger.armaplatform.com/workshop/61330C2DC7724DEA
- RADIO_FORALLVEHICLEVANILLA (Warborn Radio) by ALEXBECA (Alexberna / Warborn) (APL-SA): modified so its radios cannot be switched on. https://reforger.armaplatform.com/workshop/69EB7A98DDEB1822

Required mods (used unmodified, thank you to every author):
- FM Metabolism2
- Assets byHeine
- Pax Compositions (three crate props placed inside one building)
- RADIO_FORALLVEHICLEVANILLA (its radios are disabled by this mod)

License

Arma Public License Share Alike (APL-SA)

Version
0.1.2
Game Version
1.8.0.13
Version size
39.23 KB
Downloads
34
Created
15.09.2026
Last Modified
20.09.2026
ID
76D5C203D9E76E75

Dependencies