WPF Zimnitrita

by whisperpl

Contributors

Rotin

0.7.41

GM control of show of force (pause, stop, add squad/vehicle/heli) and a wave log for the GM panel
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 20:56:05 GMT
Last Modified
Thu, 15 Oct 2026 20:56:40 GMT

0.7.40

BTR/K-17/BRDM counter-attacks carry their infantry and drop them ~200 m out (60%); counter-attack Mi-8s fire flares at Stinger/Igla (WCS CMDS); transport helis land 400-600 m out, away from players, sometimes on the flank; GM show-of-force message shows the real 10 min
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 20:45:01 GMT
Last Modified
Thu, 15 Oct 2026 20:45:42 GMT

0.7.38

Capture point tents can build the radio antenna (only); points top up to 250 supplies on capture; Roman numeral tier I-IV next to point names; map helipads/vehicle depots on points usable again; Katowice helipads are US
Game Version
1.8.0.13
Created
Tue, 13 Oct 2026 20:26:52 GMT
Last Modified
Tue, 13 Oct 2026 20:27:29 GMT

0.7.37

Armour counter: T-14 Armata (RHS) on tier 3-4 points (max 1 at a time); K-17 Epoch replaces BTR-70 in 30% of BTR picks
Game Version
1.8.0.13
Created
Mon, 12 Oct 2026 22:43:02 GMT
Last Modified
Mon, 12 Oct 2026 22:43:37 GMT

0.7.36

Show of force: 10 min warning with reminders at 5/2/1 min; assault squads push into the point and hold it (capture) instead of circling it
Game Version
1.8.0.13
Created
Mon, 12 Oct 2026 21:58:46 GMT
Last Modified
Mon, 12 Oct 2026 21:58:59 GMT

0.7.35

Horn fix at the cause: escort infantry defends the opposite side of the objective instead of standing around the vehicle; 0.7.34 driver eject reverted
Game Version
1.8.0.13
Created
Sun, 11 Oct 2026 20:53:36 GMT
Last Modified
Sun, 11 Oct 2026 20:54:12 GMT

0.7.34

AI driver of a counter-attack vehicle standing still 20 s gets out (stops endless horn)
Game Version
1.8.0.13
Created
Sun, 11 Oct 2026 20:49:23 GMT
Last Modified
Sun, 11 Oct 2026 20:49:56 GMT

0.7.33

Armour joins base counter-attack waves on captured points (1/2/3 vehicles for <10/10+/20+ players)
Game Version
1.8.0.13
Created
Sun, 11 Oct 2026 20:08:58 GMT
Last Modified
Sun, 11 Oct 2026 20:09:32 GMT

0.7.32

Base counter-attack waves overlap (2 at 6+ players, 3 at 10+), next wave after 70% wiped or 4 min, max 30 s gap; GM right-click: force show of force on tier 3-4 base
Game Version
1.8.0.13
Created
Sun, 11 Oct 2026 20:01:59 GMT
Last Modified
Sun, 11 Oct 2026 20:02:51 GMT

0.7.31

Show of force takes the base radio offline until repelled; air raid siren for 3 min when enemy helicopters are inbound
Game Version
1.8.0.13
Created
Sun, 11 Oct 2026 15:51:07 GMT
Last Modified
Sun, 11 Oct 2026 15:51:34 GMT

0.7.30

Show of force takes the base radio offline until repelled; air raid siren for 3 min when enemy helicopters are inbound
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 18:27:27 GMT
Last Modified
Sat, 10 Oct 2026 18:27:58 GMT

0.7.29

Show of force only on weekends after 3 captures within 90 min (slows fast progress)
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 18:10:36 GMT
Last Modified
Sat, 10 Oct 2026 18:10:53 GMT

0.7.28

Show of force on held tier 3-4 points; losing one cuts the radio link and blocks other captures until retaken
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 18:00:04 GMT
Last Modified
Sat, 10 Oct 2026 18:00:46 GMT

0.7.27

Unconscious enemy AI: woken after 90 s, killed after 180 s (no more limbo)
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 15:20:23 GMT
Last Modified
Sat, 10 Oct 2026 15:20:38 GMT

0.7.26

Infantry pressure on current objective as before 07.10 (squad every 45-110 s, ceil(players/5) minus vehicles); counter-attack vehicles on tier 2-4
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 15:12:27 GMT
Last Modified
Sat, 10 Oct 2026 15:12:59 GMT

0.7.25

Retake counter-attack after every capture: 1-6 rifle squads by tier and players, coordinated from one side
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 14:40:58 GMT
Last Modified
Sat, 10 Oct 2026 14:41:21 GMT

0.7.24

Civilian retribution: players at reputation 50 or less are hunted by Samoobrona and armed civilians; civilian missions +5 reputation
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 20:22:26 GMT
Last Modified
Fri, 09 Oct 2026 20:22:59 GMT

0.7.23

Counter-attack waves: a stuck 1-2 man remnant no longer blocks the next waves
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 12:17:38 GMT
Last Modified
Fri, 09 Oct 2026 12:18:12 GMT

0.7.22

Satmap for DAX BFT (ZimnitritaSatmap.edds)
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 10:27:31 GMT
Last Modified
Fri, 09 Oct 2026 10:28:07 GMT

0.7.21

Counter-sniper: random dispatch delay, start 300-500 m, never behind the squad or near player respawn points.
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 08:59:36 GMT
Last Modified
Fri, 09 Oct 2026 09:00:03 GMT

0.7.20

Counter-sniper search teams (like Chernarus). AI drivers no longer honk non-stop: armour-counter infantry leaves 45 s after its vehicle, AI driver horn reset.
Game Version
1.8.0.13
Created
Thu, 08 Oct 2026 23:03:20 GMT
Last Modified
Thu, 08 Oct 2026 23:03:47 GMT

0.7.19

Fix: AI that spawns inside objects (silos, tanks, halls) is moved to its group centre or the nearest free spot.
Game Version
1.8.0.13
Created
Thu, 08 Oct 2026 22:51:59 GMT
Last Modified
Thu, 08 Oct 2026 22:52:27 GMT

0.7.18

Fix: wiped AI patrols no longer leave empty groups and blocked spawnpoints. Fix: ambient vehicles (Katowice airfield helicopters) no longer spawn into wrecks, below ground or in a base held by another faction. CPR respawn timer typo fixed.
Game Version
1.8.0.13
Created
Thu, 08 Oct 2026 20:29:02 GMT
Last Modified
Thu, 08 Oct 2026 20:29:27 GMT

0.7.17

Game Version
1.8.0.13
Created
Wed, 07 Oct 2026 20:57:19 GMT
Last Modified
Wed, 07 Oct 2026 20:57:35 GMT

0.7.16

Kontrataki pancerne bez T-72: wróg wysyła BTR-70, BRDM-2 i UAZ z PKM. Naraz najwyżej 1 pojazd do 10 graczy, 2 do 20, 3 powyżej 20 i 4 powyżej 30.
Porzucone śmigłowce wroga też wybuchają po 45 s, gdy ktoś do nich wsiądzie (z ostrzeżeniem).
Naprawione rangi Pułkownika (60 000 XP) i Generała (90 000 XP).
Mapa nie wymaga już modu CIE T-72B, więc jest mniej do pobrania.
Game Version
1.8.0.13
Created
Wed, 07 Oct 2026 16:07:08 GMT
Last Modified
Wed, 07 Oct 2026 16:07:25 GMT

0.7.15

Porzucone pojazdy wroga z kontrataku pancernego wybuchają po 45 s: gdy zginie cała załoga, gdy wsiądzie do nich gracz albo gdy załoga go opuści. Gracze w pobliżu dostają ostrzeżenie. Koniec zwożenia zdobycznych T-72 do bazy.
Wyłączona wbudowana kara gry za samobójczy respawn. Karę obsługuje WPF Admin Evidence, więc nie nakłada się już podwójnie.
Game Version
1.8.0.13
Created
Tue, 06 Oct 2026 20:57:29 GMT
Last Modified
Tue, 06 Oct 2026 20:57:45 GMT

0.7.14

Wyłączona wbudowana kara gry za samobójczy respawn. Karę obsługuje teraz WPF Admin Evidence (komunikat Kodeksu §6.1 i rosnący czas odrodzenia), więc nie nakłada się już podwójnie.
Game Version
1.8.0.13
Created
Tue, 06 Oct 2026 16:35:36 GMT
Last Modified
Tue, 06 Oct 2026 16:35:53 GMT

0.7.13

Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 14:27:53 GMT
Last Modified
Mon, 05 Oct 2026 14:28:25 GMT

0.7.12

Punkty do zdobycia nie odnawiają zaopatrzenia, mają mniejszy zapas startowy (25–100), a budowa jest możliwa tylko na MOB i FOB.
Kontrataki pancerne mają eskortę piechoty i ruszają dopiero 3 minuty po zdobyciu punktu.
Rosomak: APFSDS 100 i HEI-T 300 naboi. Leopard: ładowanie pocisku trwa 3,5 s.
Mniejsze obciążenie limitu skryptów przez mody WPF.
Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 06:24:10 GMT
Last Modified
Fri, 02 Oct 2026 06:24:46 GMT

0.7.11

XP za zniszczenie pojazdów wroga jest teraz stałe według typu: czołg/BMP 200, śmigłowiec 150, BTR 120, inne pojazdy 40, broń stacjonarna 30.
Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 05:38:00 GMT
Last Modified
Thu, 01 Oct 2026 05:38:27 GMT

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