WPF Zimnitrita

by whisperpl

Contributors

Rotin

0.7.68

PL: Adaptacja do Arma Reforger 1.9: natywna inicjalizacja kampanii, pelne uzupelnianie grup AI z zachowaniem strat, zabezpieczenie inicjalizacji obrony punktow, przywrocone atrybuty Game Mastera. EN: Arma Reforger 1.9 adaptation: native campaign init, full AI group replenishment keeping losses, safer capture point defence init, restored Game Master attributes.
Game Version
1.9.0.37
Created
Mon, 09 Nov 2026 16:24:34 GMT
Last Modified
Mon, 09 Nov 2026 16:25:03 GMT

0.7.67

0.7.67: AI drivers no longer honk, also in stuck vehicles (native AI horn times set to 0 in Wheeled_Base, ops#100). Players keep the horn.
Game Version
1.8.0.13
Created
Fri, 30 Oct 2026 22:07:04 GMT
Last Modified
Fri, 30 Oct 2026 22:07:20 GMT

0.7.66

Punkty respawnu postawione przez GM zostaja uzywalne (ops#120); republikacja naszego builda
Game Version
1.8.0.13
Created
Wed, 28 Oct 2026 20:11:02 GMT
Last Modified
Wed, 28 Oct 2026 20:11:34 GMT

0.7.65

Game Version
1.8.0.13
Created
Wed, 28 Oct 2026 19:54:29 GMT
Last Modified
Wed, 28 Oct 2026 19:54:45 GMT

0.7.64

Radio Relay: maszt RC-292 znowu ma model (usuniety martwy override Antenna_01_US, ops#112)
Game Version
1.8.0.13
Created
Tue, 27 Oct 2026 16:37:14 GMT
Last Modified
Tue, 27 Oct 2026 16:37:46 GMT

0.7.63

Scenario triggers to WPF Recorder (no dependency, ops#104)
Game Version
1.8.0.13
Created
Mon, 26 Oct 2026 12:32:56 GMT
Last Modified
Mon, 26 Oct 2026 12:33:28 GMT

0.7.62

0.7.62: enemy AI vehicles no longer honk - horn of bot drivers is reset in every vehicle, players keep the horn.
Game Version
1.8.0.13
Created
Sat, 24 Oct 2026 23:08:55 GMT
Last Modified
Sat, 24 Oct 2026 23:09:10 GMT

0.7.61

Konin: hospital 8/45 lamps, street lamps without shadows/volumetrics (ops#83); AI flips points only during retake/SoF, depot guards not rearmed near US (ops#84)
Game Version
1.8.0.13
Created
Fri, 23 Oct 2026 20:39:17 GMT
Last Modified
Fri, 23 Oct 2026 20:39:50 GMT

0.7.59

0.7.59: Show of Force and AI retakes attack from 2-3 sides (round-robin), all spawn filters kept
Game Version
1.8.0.13
Created
Thu, 22 Oct 2026 20:24:28 GMT
Last Modified
Thu, 22 Oct 2026 20:25:02 GMT

0.7.58

0.7.58: a point the enemy retakes becomes the objective again (earliest lost point) with a notice and marker, then the old objective resumes; AI bots no longer stand holding a smoke or frag grenade, they switch back to their rifle. Capture order kept in profile WPFZimnitrita/WPF_CaptureOrder.json.
Game Version
1.8.0.13
Created
Wed, 21 Oct 2026 20:13:47 GMT
Last Modified
Wed, 21 Oct 2026 20:14:19 GMT

0.7.57

0.7.57: enemy forces stay after winning a counter-attack: retake squads hold and patrol the point and count for capture, sleep when no player is within 1.5 km and wake at 1 km, escorts and armour are kept instead of deleted, gunships return to a reserve and fly out again, cleanup only on an empty server; one helicopter raid per capture. Switches in profile WPFZimnitrita/HoldConfig.txt.
Game Version
1.8.0.13
Created
Tue, 20 Oct 2026 20:12:54 GMT
Last Modified
Tue, 20 Oct 2026 20:13:25 GMT

0.7.56

0.7.56: enemy vehicle guard no longer blows up an armed enemy vehicle while its dismounted crew or section is alive within 50 m (unless a player is inside); the same check delays the abandoned-armour scuttle.
Game Version
1.8.0.13
Created
Tue, 20 Oct 2026 20:06:08 GMT
Last Modified
Tue, 20 Oct 2026 20:06:42 GMT

0.7.55

0.7.55: AI grenade logic finds each soldier's combat data (0.7.54 skipped every soldier): grenade counts, frags for riflemen and the grenade thrower now work.
Game Version
1.8.0.13
Created
Tue, 20 Oct 2026 00:15:27 GMT
Last Modified
Tue, 20 Oct 2026 00:16:00 GMT

0.7.54

0.7.54: AI grenade logic now finds enemy squads (0.7.53 did nothing); bots no longer stand holding a frag or smoke grenade without throwing (back to their gun after a few seconds).
Game Version
1.8.0.13
Created
Tue, 20 Oct 2026 00:04:42 GMT
Last Modified
Tue, 20 Oct 2026 00:05:14 GMT

0.7.53

0.7.53: AI frag grenades - per-group grenade count, riflemen can get frags, own grenade thrower vs grouped or covered players, higher threat limit. All switchable in profile WPFZimnitrita/AIGrenades.txt.
Game Version
1.8.0.13
Created
Mon, 19 Oct 2026 23:20:16 GMT
Last Modified
Mon, 19 Oct 2026 23:20:53 GMT

0.7.52

0.7.52: enemy military vehicles (armed or helicopters, no live AI crew) self-destruct 90 s after a player gets in or comes within 12 m, with a warning. Destruction is verified (3x kill, then all hitzones, then delete) so APS/fire suppression can't stop it. Civilian and unarmed vehicles unaffected.
Game Version
1.8.0.13
Created
Mon, 19 Oct 2026 19:05:23 GMT
Last Modified
Mon, 19 Oct 2026 19:05:56 GMT

0.7.51

0.7.51: helicopters on retakes (tier 3-4), pulsed air-raid siren with ALARM LOTNICZY banner
Game Version
1.8.0.13
Created
Sun, 18 Oct 2026 22:06:48 GMT
Last Modified
Sun, 18 Oct 2026 22:07:15 GMT

0.7.50

0.7.50: Elblag attacks only from its land approaches (east / north-west); includes 0.7.47-0.7.49 fixes (AI death-loop guard, Elblag crate guards, defend marker, patrols off player-held points, top alert banner)
Game Version
1.8.0.13
Created
Sun, 18 Oct 2026 21:55:46 GMT
Last Modified
Sun, 18 Oct 2026 21:56:03 GMT

0.7.49

0.7.49: defend marker on the base under show of force, no ambient patrols on player-held points, top-of-screen alert banner (+0.7.48 Elblag crate guards fix)
Game Version
1.8.0.13
Created
Sun, 18 Oct 2026 20:52:19 GMT
Last Modified
Sun, 18 Oct 2026 20:52:52 GMT

0.7.48

0.7.48: Elblag crate guards as fireteams, spawn moved off the barricades (fixes AI death loop / server lag)
Game Version
1.8.0.13
Created
Sun, 18 Oct 2026 16:19:47 GMT
Last Modified
Sun, 18 Oct 2026 16:20:19 GMT

0.7.47

0.7.47: AI death-loop guard (stops AI spawning and dying in a loop, Elblag lag)
Game Version
1.8.0.13
Created
Sun, 18 Oct 2026 15:55:48 GMT
Last Modified
Sun, 18 Oct 2026 15:56:23 GMT

0.7.46

0.7.46: our units and Mi-8 flare helicopters in the GM Entity Browser with own names
Game Version
1.8.0.13
Created
Sat, 17 Oct 2026 02:51:15 GMT
Last Modified
Sat, 17 Oct 2026 02:51:49 GMT

0.7.45

DAX Humvee BFT tablet map works on Zimnitrita (map entity prefab)
Game Version
1.8.0.13
Created
Sat, 17 Oct 2026 00:31:39 GMT
Last Modified
Sat, 17 Oct 2026 00:32:24 GMT

0.7.44

0.7.42-0.7.44: horn/crew bail-out fix, abandoned enemy vehicles self-destruct after 90 s with no player within 400 m, heli siren at 1 km, pilot check, transport re-landing
Game Version
1.8.0.13
Created
Sat, 17 Oct 2026 00:24:37 GMT
Last Modified
Sat, 17 Oct 2026 00:25:12 GMT

0.7.41

GM control of show of force (pause, stop, add squad/vehicle/heli) and a wave log for the GM panel
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 20:56:05 GMT
Last Modified
Thu, 15 Oct 2026 20:56:40 GMT

0.7.40

BTR/K-17/BRDM counter-attacks carry their infantry and drop them ~200 m out (60%); counter-attack Mi-8s fire flares at Stinger/Igla (WCS CMDS); transport helis land 400-600 m out, away from players, sometimes on the flank; GM show-of-force message shows the real 10 min
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 20:45:01 GMT
Last Modified
Thu, 15 Oct 2026 20:45:42 GMT

0.7.38

Capture point tents can build the radio antenna (only); points top up to 250 supplies on capture; Roman numeral tier I-IV next to point names; map helipads/vehicle depots on points usable again; Katowice helipads are US
Game Version
1.8.0.13
Created
Tue, 13 Oct 2026 20:26:52 GMT
Last Modified
Tue, 13 Oct 2026 20:27:29 GMT

0.7.37

Armour counter: T-14 Armata (RHS) on tier 3-4 points (max 1 at a time); K-17 Epoch replaces BTR-70 in 30% of BTR picks
Game Version
1.8.0.13
Created
Mon, 12 Oct 2026 22:43:02 GMT
Last Modified
Mon, 12 Oct 2026 22:43:37 GMT

0.7.36

Show of force: 10 min warning with reminders at 5/2/1 min; assault squads push into the point and hold it (capture) instead of circling it
Game Version
1.8.0.13
Created
Mon, 12 Oct 2026 21:58:46 GMT
Last Modified
Mon, 12 Oct 2026 21:58:59 GMT

0.7.35

Horn fix at the cause: escort infantry defends the opposite side of the objective instead of standing around the vehicle; 0.7.34 driver eject reverted
Game Version
1.8.0.13
Created
Sun, 11 Oct 2026 20:53:36 GMT
Last Modified
Sun, 11 Oct 2026 20:54:12 GMT

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