WPF Zimnitrita
by whisperpl
Contributors
Rotin
0.7.68
PL: Adaptacja do Arma Reforger 1.9: natywna inicjalizacja kampanii, pelne uzupelnianie grup AI z zachowaniem strat, zabezpieczenie inicjalizacji obrony punktow, przywrocone atrybuty Game Mastera. EN: Arma Reforger 1.9 adaptation: native campaign init, full AI group replenishment keeping losses, safer capture point defence init, restored Game Master attributes.
- Game Version
- 1.9.0.37
- Created
- Mon, 09 Nov 2026 16:24:34 GMT
- Last Modified
- Mon, 09 Nov 2026 16:25:03 GMT
0.7.67
0.7.67: AI drivers no longer honk, also in stuck vehicles (native AI horn times set to 0 in Wheeled_Base, ops#100). Players keep the horn.
- Game Version
- 1.8.0.13
- Created
- Fri, 30 Oct 2026 22:07:04 GMT
- Last Modified
- Fri, 30 Oct 2026 22:07:20 GMT
0.7.66
Punkty respawnu postawione przez GM zostaja uzywalne (ops#120); republikacja naszego builda
- Game Version
- 1.8.0.13
- Created
- Wed, 28 Oct 2026 20:11:02 GMT
- Last Modified
- Wed, 28 Oct 2026 20:11:34 GMT
0.7.65
- Game Version
- 1.8.0.13
- Created
- Wed, 28 Oct 2026 19:54:29 GMT
- Last Modified
- Wed, 28 Oct 2026 19:54:45 GMT
0.7.64
Radio Relay: maszt RC-292 znowu ma model (usuniety martwy override Antenna_01_US, ops#112)
- Game Version
- 1.8.0.13
- Created
- Tue, 27 Oct 2026 16:37:14 GMT
- Last Modified
- Tue, 27 Oct 2026 16:37:46 GMT
0.7.63
Scenario triggers to WPF Recorder (no dependency, ops#104)
- Game Version
- 1.8.0.13
- Created
- Mon, 26 Oct 2026 12:32:56 GMT
- Last Modified
- Mon, 26 Oct 2026 12:33:28 GMT
0.7.62
0.7.62: enemy AI vehicles no longer honk - horn of bot drivers is reset in every vehicle, players keep the horn.
- Game Version
- 1.8.0.13
- Created
- Sat, 24 Oct 2026 23:08:55 GMT
- Last Modified
- Sat, 24 Oct 2026 23:09:10 GMT
0.7.61
Konin: hospital 8/45 lamps, street lamps without shadows/volumetrics (ops#83); AI flips points only during retake/SoF, depot guards not rearmed near US (ops#84)
- Game Version
- 1.8.0.13
- Created
- Fri, 23 Oct 2026 20:39:17 GMT
- Last Modified
- Fri, 23 Oct 2026 20:39:50 GMT
0.7.59
0.7.59: Show of Force and AI retakes attack from 2-3 sides (round-robin), all spawn filters kept
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 20:24:28 GMT
- Last Modified
- Thu, 22 Oct 2026 20:25:02 GMT
0.7.58
0.7.58: a point the enemy retakes becomes the objective again (earliest lost point) with a notice and marker, then the old objective resumes; AI bots no longer stand holding a smoke or frag grenade, they switch back to their rifle. Capture order kept in profile WPFZimnitrita/WPF_CaptureOrder.json.
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 20:13:47 GMT
- Last Modified
- Wed, 21 Oct 2026 20:14:19 GMT
0.7.57
0.7.57: enemy forces stay after winning a counter-attack: retake squads hold and patrol the point and count for capture, sleep when no player is within 1.5 km and wake at 1 km, escorts and armour are kept instead of deleted, gunships return to a reserve and fly out again, cleanup only on an empty server; one helicopter raid per capture. Switches in profile WPFZimnitrita/HoldConfig.txt.
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 20:12:54 GMT
- Last Modified
- Tue, 20 Oct 2026 20:13:25 GMT
0.7.56
0.7.56: enemy vehicle guard no longer blows up an armed enemy vehicle while its dismounted crew or section is alive within 50 m (unless a player is inside); the same check delays the abandoned-armour scuttle.
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 20:06:08 GMT
- Last Modified
- Tue, 20 Oct 2026 20:06:42 GMT
0.7.55
0.7.55: AI grenade logic finds each soldier's combat data (0.7.54 skipped every soldier): grenade counts, frags for riflemen and the grenade thrower now work.
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 00:15:27 GMT
- Last Modified
- Tue, 20 Oct 2026 00:16:00 GMT
0.7.54
0.7.54: AI grenade logic now finds enemy squads (0.7.53 did nothing); bots no longer stand holding a frag or smoke grenade without throwing (back to their gun after a few seconds).
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 00:04:42 GMT
- Last Modified
- Tue, 20 Oct 2026 00:05:14 GMT
0.7.53
0.7.53: AI frag grenades - per-group grenade count, riflemen can get frags, own grenade thrower vs grouped or covered players, higher threat limit. All switchable in profile WPFZimnitrita/AIGrenades.txt.
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 23:20:16 GMT
- Last Modified
- Mon, 19 Oct 2026 23:20:53 GMT
0.7.52
0.7.52: enemy military vehicles (armed or helicopters, no live AI crew) self-destruct 90 s after a player gets in or comes within 12 m, with a warning. Destruction is verified (3x kill, then all hitzones, then delete) so APS/fire suppression can't stop it. Civilian and unarmed vehicles unaffected.
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 19:05:23 GMT
- Last Modified
- Mon, 19 Oct 2026 19:05:56 GMT
0.7.51
0.7.51: helicopters on retakes (tier 3-4), pulsed air-raid siren with ALARM LOTNICZY banner
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 22:06:48 GMT
- Last Modified
- Sun, 18 Oct 2026 22:07:15 GMT
0.7.50
0.7.50: Elblag attacks only from its land approaches (east / north-west); includes 0.7.47-0.7.49 fixes (AI death-loop guard, Elblag crate guards, defend marker, patrols off player-held points, top alert banner)
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 21:55:46 GMT
- Last Modified
- Sun, 18 Oct 2026 21:56:03 GMT
0.7.49
0.7.49: defend marker on the base under show of force, no ambient patrols on player-held points, top-of-screen alert banner (+0.7.48 Elblag crate guards fix)
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 20:52:19 GMT
- Last Modified
- Sun, 18 Oct 2026 20:52:52 GMT
0.7.48
0.7.48: Elblag crate guards as fireteams, spawn moved off the barricades (fixes AI death loop / server lag)
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 16:19:47 GMT
- Last Modified
- Sun, 18 Oct 2026 16:20:19 GMT
0.7.47
0.7.47: AI death-loop guard (stops AI spawning and dying in a loop, Elblag lag)
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 15:55:48 GMT
- Last Modified
- Sun, 18 Oct 2026 15:56:23 GMT
0.7.46
0.7.46: our units and Mi-8 flare helicopters in the GM Entity Browser with own names
- Game Version
- 1.8.0.13
- Created
- Sat, 17 Oct 2026 02:51:15 GMT
- Last Modified
- Sat, 17 Oct 2026 02:51:49 GMT
0.7.45
DAX Humvee BFT tablet map works on Zimnitrita (map entity prefab)
- Game Version
- 1.8.0.13
- Created
- Sat, 17 Oct 2026 00:31:39 GMT
- Last Modified
- Sat, 17 Oct 2026 00:32:24 GMT
0.7.44
0.7.42-0.7.44: horn/crew bail-out fix, abandoned enemy vehicles self-destruct after 90 s with no player within 400 m, heli siren at 1 km, pilot check, transport re-landing
- Game Version
- 1.8.0.13
- Created
- Sat, 17 Oct 2026 00:24:37 GMT
- Last Modified
- Sat, 17 Oct 2026 00:25:12 GMT
0.7.41
GM control of show of force (pause, stop, add squad/vehicle/heli) and a wave log for the GM panel
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 20:56:05 GMT
- Last Modified
- Thu, 15 Oct 2026 20:56:40 GMT
0.7.40
BTR/K-17/BRDM counter-attacks carry their infantry and drop them ~200 m out (60%); counter-attack Mi-8s fire flares at Stinger/Igla (WCS CMDS); transport helis land 400-600 m out, away from players, sometimes on the flank; GM show-of-force message shows the real 10 min
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 20:45:01 GMT
- Last Modified
- Thu, 15 Oct 2026 20:45:42 GMT
0.7.38
Capture point tents can build the radio antenna (only); points top up to 250 supplies on capture; Roman numeral tier I-IV next to point names; map helipads/vehicle depots on points usable again; Katowice helipads are US
- Game Version
- 1.8.0.13
- Created
- Tue, 13 Oct 2026 20:26:52 GMT
- Last Modified
- Tue, 13 Oct 2026 20:27:29 GMT
0.7.37
Armour counter: T-14 Armata (RHS) on tier 3-4 points (max 1 at a time); K-17 Epoch replaces BTR-70 in 30% of BTR picks
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 22:43:02 GMT
- Last Modified
- Mon, 12 Oct 2026 22:43:37 GMT
0.7.36
Show of force: 10 min warning with reminders at 5/2/1 min; assault squads push into the point and hold it (capture) instead of circling it
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 21:58:46 GMT
- Last Modified
- Mon, 12 Oct 2026 21:58:59 GMT
0.7.35
Horn fix at the cause: escort infantry defends the opposite side of the objective instead of standing around the vehicle; 0.7.34 driver eject reverted
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 20:53:36 GMT
- Last Modified
- Sun, 11 Oct 2026 20:54:12 GMT

