AI Airborne - MOB Fix

by Gguraim
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Summary

Fix for AI Airborne: keeps helicopter insertions and paratroopers away from Conflict MOBs (HQ bases).

Description

AI Airborne - MOB Fix

A small add-on fix for the "AI Airborne" mod by streetone.
It prevents the airborne assault from dropping on, flying over, or attacking players inside Conflict Main Operating Bases (HQ).

Features
- No paratrooper drops, canopy landings or rally points within the MOB protection radius (default 1000 m)
- Players inside the MOB radius are never selected as insertion targets
- Landed squads will not chase players who are inside the MOB (Search & Destroy target filter)
- Helicopter approach is rerouted if its path would cross a MOB; if no safe path exists, the insertion is postponed
- After the drop, the helicopter is removed early if it flies toward a MOB
- Other Conflict bases keep the original AI Airborne protection (150 m)
- Server-side only, dedicated server compatible

Configuration
Created automatically at: $profile:AIPS_MOBFix_Config.json

{
  "MOBProtectRadius": 1000,
  "BlockFlightOverMOB": true,
  "DespawnHelicopterNearMOB": true,
  "IgnorePlayersInsideMOB": true
}

MOBProtectRadius: 100-5000 m (default 1000)
Configuration changes require a server restart.

Notes
- Works in Conflict scenarios only (MOB = HQ base). In non-Conflict scenarios this fix has no effect.
- Load order: AI Airborne must be loaded (it is a dependency).

Requirements
- AI Airborne (streetone)
- SHS Backpacks (required by AI Airborne)

Credits
All original airborne system code belongs to streetone (AI Airborne).
This mod only modifies behavior through modded classes and does not redistribute the original mod's files.
License: APL-SA (same as the original)

License

Arma Public License Share Alike (APL-SA)

Version
1.0.0
Game Version
1.8.0.13
Version size
4.84 KB
Downloads
4
Created
28.09.2026
Last Modified
28.09.2026
ID
6FE4F72C51715D3D

Dependencies