Summary
The system periodically spawns an AI helicopter that inserts a squad of paratroopers near an active player.
Description
The system periodically spawns an AI helicopter that inserts a squad of paratroopers near an active player. After landing, the squad searches for and attacks the target area while continuously updating its objective to follow player movement. Only one helicopter insertion can be active at a time.
Features
-Random helicopter insertions
-AI pilot and paratrooper squad
-Targets active players
-Search & Destroy after landing
-Target tracking updated every 45 seconds
-Automatic helicopter cleanup
-Dedicated server compatible
-Easy JSON configuration
Configuration
The configuration file is created automatically: $profile:AIPS_Config.json
Example:
{
"MinimumSpawnMinutes": 1,
"MaximumSpawnMinutes": 180,
"AIPSFactionKey": "USSR",
"HelicopterHeight": 150,
"ApproachDistance": 1500
}
Configuration Options
MinimumSpawnMinutes
Range: 1–180 minutes
Default: 5
MaximumSpawnMinutes
Range: 1–180 minutes
Default: 20
HelicopterHeight
Range: 100–400 meters
Default: 150
ApproachDistance
Range: 500–3000 meters
Default: 1500
AIPSFactionKey
Default: USSR
Must be a valid faction key.
If invalid values are detected, the system automatically falls back to safe defaults.
Notes
Requires at least one active player.
Only one insertion helicopter can be active at a time.
Configuration changes require a server restart.
2026. 08. 24. Changelog:
AI Airborne Assault – Reworked & Improved
The Airborne Assault system has been heavily reworked to make it more reliable and consistent during gameplay.
Several issues from the previous version have been fixed, including problems with helicopter spawning, paratrooper deployment, parachute behavior, landing, and squad regrouping.
The number of paratroopers has been increased, and their behavior after jumping has been improved so they spread out better, steer toward their landing area, regroup after landing, and continue the attack more naturally.
The helicopter and mission flow have also been made more stable, with additional safeguards to prevent events from getting stuck if something goes wrong.
Configuration values have been updated as well, including a wider spawn interval range and revised default settings.
Overall, this version should provide a much smoother and more dependable airborne assault experience.
Credits
Special thanks to SHS and Lucalis for allowing integration with the parachute feature from their Backpack mod.
This mod requires the original SHS Backpack mod and does not include or redistribute any of its assets or code.License
Arma Public License Share Alike (APL-SA)