The Air Hole - Midwestern Hosp
by AirHole
Contributors
AirHole
1.0.42
- Game Version
- 1.6.0.119
- Created
- Thu, 30 Apr 2026 17:10:26 GMT
- Last Modified
- Thu, 30 Apr 2026 17:10:36 GMT
1.0.41
- Game Version
- 1.6.0.119
- Created
- Thu, 30 Apr 2026 02:34:57 GMT
- Last Modified
- Thu, 30 Apr 2026 02:35:04 GMT
1.0.40
Added The Hatcher dependency stack and placed two Alien Hive Spawner instances near Old Wood for live server testing.
- Game Version
- 1.6.0.119
- Created
- Wed, 29 Apr 2026 23:20:55 GMT
- Last Modified
- Wed, 29 Apr 2026 23:22:04 GMT
1.0.39
Restores the loading title to Midwestern Hospitality and updates the loading description to: Welcome to the pit mothatruckas.
- Game Version
- 1.6.0.119
- Created
- Wed, 29 Apr 2026 00:43:50 GMT
- Last Modified
- Wed, 29 Apr 2026 00:44:53 GMT
1.0.37
Adds the Saint-Philippe Motel comedy loading screen artwork and updates mission loading text/preview copy to match the motel zombie vibe.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 23:02:18 GMT
- Last Modified
- Tue, 28 Apr 2026 23:03:21 GMT
1.0.36
Experimental 1.0.36 Stability pass after 1.0.35 crashed during early Airbase zombie spawning. Kept the 10-point scattered real-base ambient layout, but reduced the Midwestern Bacon zombie horde prefab from 40 unit slots to 24 unit slots. Ambient Spawn Config still references the same prefab path so the existing FIA/USSR zombie replacement remains intact, but each spawned horde should now put substantially less pressure on the server/client during dense base activation.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 19:34:37 GMT
- Last Modified
- Tue, 28 Apr 2026 19:34:40 GMT
1.0.35
Experimental 1.0.35 Reduced the real-base ambient density pass from 12 spawnpoints per base to 10. This keeps the improved scattered base coverage from 1.0.34 while lowering activation pressure after reconnect/disconnect testing suggested the 12-point layout may be too aggressive. The failed custom Zombie Anchor test blocks remain removed. Real MilitaryBase, TownBase, SmallBase, MajorBase, MainBase, and MilitaryHospital entries use the 10-point scattered AmbientPatrolSpawnpoint_FIA layout with the existing Bacon zombie horde mapping.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 19:30:18 GMT
- Last Modified
- Tue, 28 Apr 2026 19:30:20 GMT
1.0.34
Experimental 1.0.34 Removed the failed custom Zombie Anchor test bases from 1.0.33. Rebuilt ambient patrol density on the real Conflict base entities instead. All real MilitaryBase, TownBase, SmallBase, MajorBase, MainBase, and MilitaryHospital entries now have a 12-point scattered AmbientPatrolSpawnpoint_FIA group. These use random ambient group selection and the existing Bacon zombie horde mapping. This should concentrate density on base structures that already participate in the vanilla Conflict activation path while spreading spawn origins farther around each base.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 19:04:41 GMT
- Last Modified
- Tue, 28 Apr 2026 19:04:43 GMT
1.0.33
Experimental 1.0.33 Added three base-backed zombie anchor tests at locations that did not activate loose ambient spawns: Saint Philippe Reactor/Power Plant, Old Wood, and Montfort Castle. Each anchor is a ConflictMilitaryBase child with a CampaignSpawnPointGroup and eight baked AmbientPatrolSpawnpoint_FIA children, using the existing Bacon zombie ambient group mapping. This is a narrow activation test to confirm whether dead landmark areas need a Conflict base / command-post wrapper before expanding the approach map-wide.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 18:51:53 GMT
- Last Modified
- Tue, 28 Apr 2026 18:51:55 GMT
1.0.32
Experimental 1.0.32 Safer density pass after 1.0.31 testing. Removed standalone composition child spawn additions that caused hierarchy conflicts during server boot. Kept the added baked AmbientPatrolSpawnpoint_FIA children under non-town ConflictMilitaryBase entities only: MilitaryBase, SmallBase, MajorBase, MainBase, and MilitaryHospital. Existing TownBase zombie density, Bacon zombie horde mapping, random ambient group selection, respawn tuning, and boosted AI-limit threshold remain in place.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 18:25:34 GMT
- Last Modified
- Tue, 28 Apr 2026 18:25:38 GMT
1.0.31
Experimental 1.0.31 Expanded zombie ambient density beyond TownBase-only coverage. Added baked AmbientPatrolSpawnpoint_FIA children to non-town Conflict bases (MilitaryBase, SmallBase, MajorBase, MainBase, MilitaryHospital) and several standalone FIA location compositions such as Sawmill, Montfort Castle, Saint Pierre/Saint Philippe support sites, Airbase, Military Hospital, and related supply/cache locations. Kept the existing Bacon zombie faction replacement, 40-slot horde group prefab, random ambient group selection, and boosted ambient patrol respawn/AI-limit threshold behavior.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 18:21:28 GMT
- Last Modified
- Tue, 28 Apr 2026 18:21:30 GMT
1.0.30
Midwestern Hospitality TownBase zombie spawn tuning. - Changes TownBase ambient zombie spawners from fixed FIRETEAM to random ambient group selection so larger configured group labels can be selected. - Tightens broad generic offsets for zero/untested TownBases closer to the base area for more reliable activation. - Leaves Durras and Figari placement offsets intact because they activated in testing. - Keeps Bacon Zombie ambient group replacement active.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 17:47:35 GMT
- Last Modified
- Tue, 28 Apr 2026 17:47:38 GMT
1.0.29
Midwestern Hospitality Everon zombie density pass. - Adds simple FIA ambient patrol spawnpoints to every original TownBase on Everon. - Brings each original TownBase to six local ambient zombie spawners where possible. - Uses spread-out offsets around bases to bias spawns away from roads and central capture points. - Leaves duplicated Regina test base untouched. - Keeps Bacon Zombie 40-slot ambient horde replacement active.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 17:10:48 GMT
- Last Modified
- Tue, 28 Apr 2026 17:10:50 GMT
1.0.28
Midwestern Hospitality editable spawn test update. - Publishes manually moved Vileneuf ambient spawnpoints for clean proximity testing. - Keeps Bacon Zombie 40-slot ambient horde replacement active. - Keeps clean-session ambient spawnpoint testing workflow.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 16:08:31 GMT
- Last Modified
- Tue, 28 Apr 2026 16:08:33 GMT
1.0.27
Midwestern Hospitality editable spawn test update. - Preserves latest manually added simple AmbientPatrolSpawnpoint_FIA children. - Removes recently deleted failed copied waypoint-based spawnpoints from the saved world. - Keeps Bacon Zombie horde replacement/density setup active for proximity-based ambient spawns.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 15:12:55 GMT
- Last Modified
- Tue, 28 Apr 2026 15:12:58 GMT
1.0.26
Removed unreliable copied Vileneuf ambient patrol spawnpoints with waypoint hierarchy children and added more simple copied FIA ambient spawners for testing.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 15:10:19 GMT
- Last Modified
- Tue, 28 Apr 2026 15:10:21 GMT
1.0.25
Testing two more copied AmbientPatrolSpawnpoint_FIA additions under original TownBaseVileneuf.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 14:50:28 GMT
- Last Modified
- Tue, 28 Apr 2026 14:50:30 GMT
1.0.24
Testing copied AmbientPatrolSpawnpoint_FIA additions under original TownBaseVileneuf.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 14:34:09 GMT
- Last Modified
- Tue, 28 Apr 2026 14:34:12 GMT
1.0.23
Testing additional copied AmbientPatrolSpawnpoint_FIA children under TownBaseRegina and duplicated Regina base.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 14:09:16 GMT
- Last Modified
- Tue, 28 Apr 2026 14:09:19 GMT
1.0.22
Testing extra AmbientPatrolSpawnpoint_FIA copied into the original TownBaseRegina.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 13:49:10 GMT
- Last Modified
- Tue, 28 Apr 2026 13:49:12 GMT
1.0.21
Testing editable Everon baked TownBase duplication. Saved duplicated TownBaseRegina2 in MidwesternHospitalityEditable for Regina spawn validation.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 04:25:16 GMT
- Last Modified
- Tue, 28 Apr 2026 04:25:18 GMT
1.0.20
Staged a separate MidwesternHospitalityEditable test mission using a copied vanilla CTI_Campaign_Eden world resource. Current live mission remains available; this version is for validating whether an editable Everon copy can load before duplicating baked TownBase structures.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 04:02:08 GMT
- Last Modified
- Tue, 28 Apr 2026 04:02:10 GMT
1.0.19
Removed failed Saint-Philippe overlay TownBase spawn test after validation. Kept confirmed working baked ambient density hook and 40-slot Bacon zombie horde replacement prefab.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 03:50:32 GMT
- Last Modified
- Tue, 28 Apr 2026 03:50:36 GMT
1.0.18
Cleaned up failed experimental direct zombie spawner scripts. Kept ambient baked-spawn density boost and 40-slot Bacon zombie horde replacement prefab. Added a small TownBase-style FIA ambient patrol test near Airbase Saint-Philippe for controlled spawn validation.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 03:43:20 GMT
- Last Modified
- Tue, 28 Apr 2026 03:43:22 GMT
1.0.17
Add a Midwestern 40-slot Bacon zombie horde prefab for the working vanilla ambient patrol path and disable failed direct proximity spawning.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 03:29:52 GMT
- Last Modified
- Tue, 28 Apr 2026 03:29:55 GMT
1.0.16
Replace managed Bacon group spawning with clustered individual Bacon zombie character spawning at Airbase Saint-Philippe.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 03:19:07 GMT
- Last Modified
- Tue, 28 Apr 2026 03:19:09 GMT
1.0.15
Add a bootstrap Bacon zombie group wave at the Airbase Saint-Philippe test zone, then continue proximity-driven group spawning.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 03:11:12 GMT
- Last Modified
- Tue, 28 Apr 2026 03:11:15 GMT
1.0.14
Switch Midwestern test horde pressure from runtime ambient spawnpoints to direct Bacon zombie group spawning near Airbase Saint-Philippe.
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 03:09:08 GMT
- Last Modified
- Tue, 28 Apr 2026 03:09:11 GMT
1.0.13
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 03:02:16 GMT
- Last Modified
- Tue, 28 Apr 2026 03:02:18 GMT
1.0.12
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 02:52:37 GMT
- Last Modified
- Tue, 28 Apr 2026 02:52:40 GMT