Blakes Sounds Overhall

by blake2303
Blakes Sounds Overhall

Summary

Realistic Weapon & Battlefield Audio Overhaul.

Description

Built from real field recordings and designed to sound like you're actually there: punchy, full-bodied gunshots up close, natural echoes at distance, and believable suppressed fire.

WHAT'S INCLUDED

Weapons (vanilla + M110)
- New unsuppressed and suppressed sounds for the M16A2 / carbine, AK-74, AKS-74U, VZ-58, M249, PKM, M60, SVD, M21, M9, PM, RPG-7 and the M110 DMR
- Real-recording based suppressed shots with calibre-matched tone (5.45 / 5.56 / 7.62 / .308)
- Natural outdoor echo tails

Explosions
- Grenades, RPG, TNT, demo charges and AT mines rebuilt from real mortar, tank-mine and distant blast recordings
- Proper distance falloff: close, far and very far blasts
- Dirt, stones and grit falling after blasts in open ground; brick/glass debris near buildings

Bullets
- Louder, sharper supersonic cracks (5.56 and 7.62) – you'll know when you're being shot at
- Real bullet impacts for dirt, soil, concrete, brick, stone, metal, glass and bodies

Destruction & fire
- Trees: real trunk snaps, creaking falls and heavy ground thumps
- Buildings: brick, wood and metal collapse debris
- Burning vehicles: real fire loops
- Smoke grenades: real hiss

Hearing
- Close-explosion tinnitus lasts longer and hits harder
- NEW: ear fatigue – sustained unsuppressed fire builds up ringing (light / medium / heavy) that fades as your ears recover. Suppressed fire doesn't count. Uses the game's own Tinnitus setting, so it can be switched off.

COMPATIBILITY PATCHES
Using any of these gun mods? Add the matching patch to give them the new sounds. Each patch needs this mod plus its gun mod.

- FN SCAR Heavy & Light – https://reforger.armaplatform.com/workshop/6A3D69D51EE33071-BLAKESSOUNDSOVERHAL-FNSCAR
- Fully Modular AKMSN – https://reforger.armaplatform.com/workshop/6A55C9F9DEA4208B-BLAKESSOUNDSOVERHALL-AKMSN
- M4 Block II and URG-I – https://reforger.armaplatform.com/workshop/6A1D897BEBF9AEC3-BLAKESSOUNDS-M4BlockII
- MAKO AK105 Zentico – https://reforger.armaplatform.com/workshop/6ACA88D477090A3D-BLAKESSOUNDSOVERHALL-AK105
- MK46 & MK48 (FIXED) – https://reforger.armaplatform.com/workshop/6A3FF98F62325B81-BLAKESSOUNDS-MK46MK48
- MK47 – https://reforger.armaplatform.com/workshop/6A8C5AE99A5BED18-BLAKESSOUNDSOVERHALL-MK47
- Nasty420 M700 – https://reforger.armaplatform.com/workshop/6A3359E3D94E68F6-BLAKESSOUNDSOVERHALL-M700
- Nasty Kriss Vector – https://reforger.armaplatform.com/workshop/6A176F19327E6785-BLAKESSOUNDS-KrissVector
- Nasty SR25 – https://reforger.armaplatform.com/workshop/6A40F490AA0E9C06-BLAKESSOUNDSOVERHALL-SR25
- Prontos Glocks – https://reforger.armaplatform.com/workshop/6A6E8539FDDD85B7-BLAKESSOUNDSOVERHAL-Glocks
- RESURRECT Modular MP5K – https://reforger.armaplatform.com/workshop/6A24E84D9990616B-BLAKESSOUNDSOVERHALL-MP5K
- StrikeWorks Ru Small Arms Pack (AK-12/15/19/308, Saiga-12) – https://reforger.armaplatform.com/workshop/6A055D837F796EB4-BLAKESSOUNDS-StrikeWorksRu

Only load the patches for gun mods you actually run.

Sound credits
 
Footsteps:
- "Footsteps on different surfaces" (OpenGameArt), licensed CC-BY 3.0
  https://opengameart.org/content/footsteps-on-different-surfaces
  Includes material derived from Freesound users swuing, Ali_6868, Eelke, ceberation and others (see license.txt files in the pack).
- "Different steps on wood, stone, leaves, gravel and mud" ([kdd], OpenGameArt; recordings from pdsounds.org)
  https://opengameart.org/node/5701
 
Weapon handling:
- "Gun Handling Sound Pack" by Cyrex Studios, licensed CC BY 4.0
  https://cyrex-studios.itch.io/gun-handling-sound-pack
 
Indoor gunfire room layer:
- "The Indoor Gun Acoustics 2 Library" by Pole Position Production, from the Sonniss GDC 2024 Game Audio Bundle
  (royalty-free, no attribution required - credited as a thank-you)

License

Arma Public License Share Alike (APL-SA)

Rating
100%
Version
2.0.1
Game Version
1.9.0.37
Version size
266.72 MB
Downloads
313
Created
08.11.2026
Last Modified
10.11.2026
ID
6AC8F506FAA832AE

Dependencies