Broken Frontiers - Kolguyev

by olveld

0.5.2

Improve navigation: large cyan local player direction triangle, dark outline, high-contrast labels and separate depot/material/parts/home/fleet symbols. Dress eight interaction locations with 65 authored native camp and logistics props: camouflage shelters, flags, sandbags, pallets, crates, barrels and storage/maintenance landmarks. Preserve original contacts, company/economy rules, player saves and journals. No third-party dependency or additional AI/vehicles. Terrain, collision and UI gameplay verification pending.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 17:21:11 GMT
Last Modified
Sat, 31 Oct 2026 17:21:46 GMT

0.5.1

Correct six supply and home contact boards: author real native terrain elevations instead of a shared 700m placeholder; reapply ground alignment and refresh static transforms after initialization. Existing identities, map anchors, companies, economy, vehicles and saves retained. No world probes or save resets.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 17:03:38 GMT
Last Modified
Sat, 31 Oct 2026 17:03:40 GMT

0.5.0

Playable company logistics foundation: four companies with commander/member permissions, recruitment and treasury; four claimable home sites; material and parts logistics counters, stock deposits and two upgrades; two shared native jeeps and one truck; repeatable vehicle-bound supply manifests with bounded idempotent marks rewards. In-game company/supply menu, public location markers and help. Existing player saves, marks and purchased goods must be preserved. No new third-party mods, website, Discord or AI attacks. Gameplay and terrain validation by players.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 16:44:20 GMT
Last Modified
Sat, 31 Oct 2026 16:44:23 GMT

0.4.2

Fix REPLICATION/SYSTEM_FAILURE on join: explicitly persist the inherited native root entity ID in the supply-officer prefab. Prevent different generated IDs on server and client. Only one prefab ID line changes; Core 0.4.0, trader interaction, prices, saves and marks retained. Add static root-ID packaging guard. Client join verification pending.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 14:09:17 GMT
Last Modified
Sat, 31 Oct 2026 14:09:19 GMT

0.4.1

Fix missing trader interaction: use a dedicated streamable NPC prefab containing the trade action and native default chest context with explicit 0.8m acquisition radius and 3m visibility. Open the trading dialog on the next script callback to separate input handling. Add prefab/action configuration verification without loading a world. Keep Core 0.4.0, saves, marks and all trading protections unchanged.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 14:01:45 GMT
Last Modified
Sat, 31 Oct 2026 14:01:47 GMT

0.4.0

Replace the supply-depot board with an authored unarmed supply officer. NPC interaction opens a native modal trading menu with balance, product selection, buy/sell buttons, explicit price confirmation and private results. Server-authoritative prices, proximity and inventory checks, durable money journal and native trade receipts retained. No chat input required; commands remain optional. Keep all existing saves and marks. Client NPC/menu gameplay awaits user verification.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 13:41:16 GMT
Last Modified
Sat, 31 Oct 2026 13:41:18 GMT

0.3.1

Always show local own-character position on the open map and a fixed labelled Pulpi Supply Depot marker. Client-local markers only, no extra player-position synchronization or GPS item requirement. Preserve trader, marks ledger, once-per-account development funds and all existing world/player saves. Client map rendering awaits live verification.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 13:25:25 GMT
Last Modified
Sat, 31 Oct 2026 13:25:28 GMT

0.3.0

First Pulpi Supply Depot near initial spawn: private catalog and confirmed one-item purchases/buybacks for flashlight, compass and binoculars. Server checks proximity, ownership, item identity, condition, funds and prices. Buyback limited to goods purchased here; no free starter equipment sales. Durable holds, native gamemode receipts and completion journal protect retry/recovery; ambiguous incomplete orders remain locked for reconciliation. Keep all saves, marks and once-per-account development allocation. Live solo trade testing pending.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 13:07:22 GMT
Last Modified
Sat, 31 Oct 2026 13:07:24 GMT

0.2.2

Fix unavailable native chat: preserve SCR_ChatPanelManager config-root registration and author native ScriptedChatEntity with standard channels in Kolguyev scenario. Resource-only native chat-manager factory test added. Retain marks ledger, once-per-account 100 development marks, all player/world saves and normal save-before-stop.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 12:22:53 GMT
Last Modified
Sat, 31 Oct 2026 12:22:55 GMT

0.2.0

Personal server-authoritative Pulpi marks ledger, private balance commands and confirmed online player transfers. Native admin-only explicit test credits; no automatic starting money. Fail-closed replay, atomic transfer records and duplicate protection. Traders, mission rewards and company treasury not implemented. Existing world/player saves preserved; live currency verification pending.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 12:06:02 GMT
Last Modified
Sat, 31 Oct 2026 12:06:06 GMT

0.1.8

Complete stop acknowledgement after successful native multi-storage save and verified resume journal. Remove redundant second GamemodeStorage commit callback that stalled shutdown. Keep player storage, save failure gates, correlated request tokens and all existing saves unchanged. Live regular restart verification pending.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 11:23:11 GMT
Last Modified
Sat, 31 Oct 2026 11:23:13 GMT

0.1.7

Fix invalid underscore in native player character collection path: PSCPlayerCharacter. Keep native durable storage and commit gate. No save copies or resets. Activation pending safe disposition of unsaved 0.1.6 process.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 11:12:35 GMT
Last Modified
Sat, 31 Oct 2026 11:12:40 GMT

0.1.6

Persist player controllers and dedicated PSC_PlayerCharacter collection in native GamemodeStorage independently of rotating world checkpoints. Keep AI characters in session storage. Require successful player-storage commit before stop acknowledgement. No game saves copied or reset. Gameplay verification pending.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 11:03:45 GMT
Last Modified
Sat, 31 Oct 2026 11:03:48 GMT

0.1.5

Keep player controller and character collections outside WorldState bundle for native per-player requests after restart. Disable autonomous player character spawning; restore through native identity/controller path. Existing saves are retained. Candidate correction; restart gameplay verification required.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 10:41:19 GMT
Last Modified
Sat, 31 Oct 2026 10:41:21 GMT

0.1.4

Explicit native controller/character SAVE disconnect policies for code-created spawn strategy. Queue current player state before regular checkpoints. Record verified committed checkpoint metadata before acknowledging shutdown; resume newest compatible checkpoint only within the same playthrough, with admission blocked on inconsistent restore. Log controller/character restoration status without account identifiers. Existing saves and inventory are not reset; live player verification pending.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 10:23:31 GMT
Last Modified
Sat, 31 Oct 2026 10:23:33 GMT

0.1.3

Move initial spawn beside an authored inland Cain hill landmark. Validate native empty-position lookup, dry terrain and bounded distance; reject unsafe reservations. Recover restored characters only from the old spawn/origin water areas during their normal spawn callback, retaining inventory and saved session. Actual terrain traversal requires player verification.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 09:36:17 GMT
Last Modified
Sat, 31 Oct 2026 09:36:20 GMT

0.1.2

Retain the plain native game mode without the spawn-container layer override. Initialize its native automatic spawn strategy before respawn component startup when absent; force the initial US placeholder faction in code and report spawn-logic readiness. Includes 0.1.1 persistence and session-hook fixes. Gameplay and played-session restoration remain pending user verification.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 08:46:39 GMT
Last Modified
Sat, 31 Oct 2026 08:46:43 GMT

0.1.1

Correct initial native persistence collection mapping; attach scenario lifecycle and respawn hooks to native classes; retain only the inherited Kolguyev perception manager. Unplayed first-session shutdown preserves the empty state without creating a validation save.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 08:41:04 GMT
Last Modified
Sat, 31 Oct 2026 08:41:06 GMT

0.1.0

Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 08:20:30 GMT
Last Modified
Sat, 31 Oct 2026 08:20:32 GMT

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